Home Blog

Clash Royale Clan Wars Guide – The Ultimate Guide

157

clash royale clan wars battle

What is Clash Royale Clan Wars?

Clan Wars is the new feature being released in the huge 2018 April update.

The Clan Wars event lasts for 5 days. The whole Clan (50 members) can participate in Clan Wars.

Battle with your Clanmates and gain lots of rewards against other Clans around the world.

What you need to do right now:

  1. Find an active Clan which has at least 10 members to participate in Clash Royale Clan Wars.
  2. Your King’s Towers need to be at least level 8.
  3. Only Leaders or Co-Leaders can start the Clan Wars.
  4. Once the Clan War has started, go to the Social tab to see the map below:

clash royale clan wars map

Clan Wars Day #1: Collection Day

On the first day of the Clan War, do your best to get as many Clan Cards as you can for your Clan.

What is Clan Cards?

Clan Cards are used to build up your War Decks in the Clan Wars. Players can collect the Clan Cards on the preparation day.

The whole Clan use a public Clan Card Collection for the Clan Wars. All of the Clan Cards collected by Clan members on the preparation day will be moved to this Clan Card Collection. Clan Cards and levels are the same for every member in the Clan.

Clan Cards will be level up automatically as more cards are collected, no gold required.

The Clan Card levels will be lowered to your own cards level if they are higher than yours.

Clan Cards Tips

    • If your own card levels are too low, or usually lower than your Clan card levels, consider upgrading them.
    • You should upgrade multiple cards at once, rather than upgrading just a few cards to maxed.

 

What is Collection Day?

The first day of the Clash Royale Clan War is the Collection Day. During the first day, you have 3 matches to play in the War Map (screenshot above).

There are different game modes here for you to choose: 2v2 Ladder, Sudden Death, 2v2 Double Elixir, Draft Mode and Double Elixir. Once a game mode played, it will be replaced by a different game mode.

You use your own cards to play on the Collection day.

The number of Clan Cards you can get on the first day based on your Clan War League and your match results.

The winner will get more Clan Cards than the defeated one. The higher League your Clan is, the more Clan Cards your members can get.

Tips for the Collection Day

  • You can easily see and change your deck right on the Collection Day screen.
  • Play any game mode you want.
  • The winner will have x2 more cards than the defeated one. It’s definitely worth doing your best to get the win. If all of your members have 3 wins on the first day, that’s such a huge opportunity for your Clan on the second day.
  • Draft matches have the Tournament Standard. If your card levels are not great, it is always recommended to play Draft.
  • If all of the 50 members in your Clan participate in the War, your Clan will be matched with other 50-member Clans.

clash royale clan cards

clash royale war deck

Clan Wars Day #2: War Day

The second day of the Clash Royale Clan Wars is the War Day.

On the War Day, you have to build up a deck based on your Clan Cards.

You can’t use cards you haven’t unlocked yet, and your Clan Card levels can’t be higher higher than your own ones. So consider upgrading your own cards again at here.

Your Clan will get matched against 4 other Clans. Each Clan member has only 1 attack on the War Day using their own decks.

Tips for the War Day

  • Don’t forget to share your Clan deck with other Clan members via the Clan deck building screen.
  • Always test your Clan decks first before using it in the War.
  • Some players might have more than 1 match to ensure all of the Clans have the same matches played.
  • If you do not want to participate in the War, do not play in the Collection Day.
  • If you get hard-countered in a match and you just can’t win it, do the best to get a crown to help your Clan.
  • Win matters, play aggressive decks to win the match. Since the opponent Clans likely never get matches against you, there is no reason to take the tie.
  • Tap on your Clan’s boat to see more details about your Clan.
  • You can nudge players who haven’t used their attack yet.

clash royale war day

Rewards!

  • The rewards will be determined based on your Clan Trophies.
  • Gain more Clan Trophies to progress through the Clan Leagues.
  • You will get the War Chest at the end of the Clan War Season (2 weeks).
  • The War Chest is based on your Clan League and the highest ranked war you participated in during the season.
  • Better rank + higher league = bigger chest.

Clan League

Here are all of the information you need to know about Clan League.

Clan League Clan Trophy Requirement Collection Day Victory Gold War Day Victory Gold War Day King Level Cap
Bronze I 0 100 200 9
Bronze II 200 100 200
Bronze III 400 100 200
Silver I 600 150 300 10
Silver II 900 150 300
Silver III 1,200 150 300
Gold I 1,500 200 400 11
Gold II 2,000 200 400
Gold III 2,500 200 400
Legend 3,000 250 500 12

War Chest

Total Cards = (Clan League Base Value) + (Rank Bonus)

Gold = 7 x Total Cards

Rares = (Total Cards)/4; Epics = (Total Cards)/15

Clan League Base Value
Bronze I 90
Bronze II Updating…
Bronze III Updating…
Silver I 210
Silver II Updating…
Silver III Updating…
Gold I 330
Gold II Updating…
Gold III Updating…
Legend 450
Rank 4th-5th 3rd 2nd 1st
Bonus N/A 60 120 180

Instant Guide to Building Clan War Decks

First, you need to pick a win condition based on your favorite archetype.

Pick something you are interested in playing or you are confident that you are good with.

However, before picking the exact win condition, you need to pick out the archetype you want to play!

  • Beatdown
  • Siege
  • Control
  • Hybrid

Beatdown

Clash Royale GolemClash Royale GiantClash Royale Royal GiantClash Royale Three MusketeersClash Royale Lava HoundClash Royale Graveyard

You will have a tank in general for your main damage output!

You will need to sacrifice tower HP for elixir leads, place and protect a Collector to further this elixir lead (in some decks)!

If you do decide this is the archetype you want to play, here are some notable win conditions for you:

Pros Cons
Great vs Siege decks! Weaker vs fast cycle decks.
During 2x Elixir, you have the advantage vs cheaper decks. Cards like P.E.K.K.A need you to make specific adjustments to take down.
Amazing counterpush potential Get struggled vs hard counters like Exenado or Giant NW decks.
Lots of 3 Crown wins. 1 misplay tank could cost you the game

Siege

Clash Royale X-BowClash Royale Mortar

Using Siege decks, you typically want to have a fairly cheap cycle.

You can easily take care of their units within the range of their towers! This can pose many advantages.

The win condition buildings are fairly tanky and can be used on defense as well!

Typically you have more than 1 win condition in this archetype.

Pros Cons
Works great vs faster cycle decks. Weak vs beatdown pushes.
Cheap cost allows you to out cycle counters Multiple tanks and heavy spells can be very annoying.
Only need 1 tower then defend. Weaker in 2x elixir
Almost always can get a draw. Once lost a Tower, you will be in a tough situation.

Control

Clash Royale MinerClash Royale Goblin BarrelClash Royale Skeleton BalloonClash Royale Hog RiderClash Royale Battle RamClash Royale Three Musketeers

You will want to control the pace and the tempo of the game.

Make sure your opponent follows your cycle. And like siege, have a deck that can defend really well at mitigating damage and giving up the least amount of damage possible.

Typically cheap to mid-range average elixir decks.

There are two other sub-archetypes in this section are: Cycle and Bait.

Fast cycle.

Pros Cons
Some decks here have hard counters.
Great vs beatdown decks! P.E.K.K.A and Siege counters most of these decks.
Great on defence to avoid damage. Usually doesn’t have enough damage to get more than 1 Tower.
Most of the time, stronger than siege.

Hybrid

Clash Royale GiantClash Royale Hog RiderClash Royale MinerClash Royale X-BowClash Royale MortarClash Royale Three Musketeers

Here are some types of Hybrid decks you would want to know about.

 

 

    + Control: Giant Miner, Giant Graveyard, Golem Graveyard etc.

  • Beatdown+ Bait: Giant Sparky, Giant 3 Muskets, Giant Goblin Barrel etc.
  • Siege+ Bait: Mortar Bait – Hog Rider or Miner, X-Bow with Elixir Collector, etc.
  • Siege + Control: X-Bow P.E.K.K.A, Mortar P.E.K.K.A, etc.
Pros Cons
Typically can’t be hard countered. More skills based so you need to make decisions on the fly.
Harder to predict with a more diverse playstyle. 2nd win condition will take up 1 slot. Sometimes can be tedious.

Building Deck Around The Win Condition!

Before we get further, I want to explain some terminologies I will be using in the guide

  • Win condition – Card that gets you the most damage output.
  • Heavy spell – Spell that does typically above 200 damage.
  • Light spell – Cheap spell, less than 4 Elixir, for clearing swarms.
  • Glass cannon – Low-mid HP troop with high damage-per-second (DPS). Typically die to spell (or survive with just a little of HP). Examples: Witches, Wizard, Musketeer etc.
  • Mini tank-  Mid HP unit. Medium DPS. Used for sponging damage but not too reliable vs heavy pushes on their own. Examples: Ice Golem, Knight etc.
  • Splank – Tank + Splash damage dealer. Examples: Baby dragon, Valkyrie, Bowler etc.
  • Tank – Heavy card with 3000+ HP.

Beatdown

I will address 3 Musketeers separately because though beatdown you would typically play it different to a regular Giant or Golem deck + deck would build differently too!

Consider replacing the #7 or #8 cards with a Collector if your deck is too expensive.

Slot #1: Win condition

Clash Royale GolemClash Royale GiantClash Royale Royal GiantClash Royale Three MusketeersClash Royale Lava HoundClash Royale Graveyard

Slot #2: Heavy spell

Typically to clear away medium-low HP troops, getting value in the process.

Clash Royale fireballClash Royale PoisonClash Royale Lightning

Slot #3: Light Spell

For clearing swarms.

Clash Royale ArrowsClash Royale ZapClash Royale The Log

Slot #4: Main Support Card

Clash Royale Mega MinionClash Royale MinionsClash Royale Dark PrinceClash Royale Night WitchClash Royale Musketeer

Cheap cards that typically almost always paired up with the Giant.

It can either be a ground troop, or air troop. Should be below 5 Elixir, cheap and have splash damage and.

Slot #5: Ranged attacker

Typically would be able to deal damage from far away!

Clash Royale MusketeerClash Royale WizardClash Royale ExecutionerClash Royale Ice WizardClash Royale Witch

Slot #6: Glass Cannon/Tank Killer!

This will be your main way of dealing with your opponents heavy cards and their win conditions.

Clash Royale Mini P.E.K.K.AClash Royale MusketeerClash Royale Night WitchClash Royale LumberjackClash Royale BarbariansClash Royale Elite Barbarians

Slot #7: Ground Swarm+ Cycle

Something that can tank hits from dangerous troops like P.E.K.K.A, Prince etc so your Mini Tank won’t die or your own tank won’t get hit.

Also these guys could be your secondary source of getting damage!

Clash Royale GuardsClash Royale GoblinClash Royale Skeleton ArmyClash Royale Goblin Gang

Slot #6: Air Swarm or Cycle Card

Clash Royale Minion HordeClash Royale MinionsClash Royale BatsClash Royale Fire SpiritsClash Royale Ice SpiritClash Royale Skeleton

These guys are similar, maybe a slight spell bait but in the air.

I prefer having a cycle but defensive card in my decks that fit this criteria.

That being said you can put in a cycle card here instead of the air swarmy card.

Examples

14pt;”>Deck 1 – Giant Beatdown

 

Clash Royale GiantClash Royale PoisonClash Royale ZapClash Royale Night Witch
Clash Royale Flying ZappiesClash Royale Inferno DragonClash Royale GuardsClash Royale Bats

14pt;”>Deck 2 – Giant Classic Beatdown

 

Clash Royale GiantClash Royale fireballClash Royale ZapClash Royale Minions
Clash Royale MusketeerClash Royale Mini P.E.K.K.AClash Royale GoblinClash Royale The Log

14pt;”>Deck 3 – Golem Beatdown w/o Pump

Clash Royale GolemClash Royale Dark PrinceClash Royale ArrowsClash Royale Lightning
Clash Royale Mega MinionClash Royale Night WitchClash Royale TombstoneClash Royale Goblin

Siege

Slot #1: Win Condition

Clash Royale X-BowClash Royale Mortar

Slot #2: Heavy Spell

Secondary win condition

Clash Royale RocketClash Royale fireball

Slot #3: Light Spell

For clearing swams

Clash Royale The LogClash Royale ZapClash Royale Arrows

Slot #4: Mini Tank

Soak up damage while you whittle down their troops HP with your own or the X-Bow or Mortar

Clash Royale Ice GolemClash Royale KnightClash Royale Valkyrie

Slot #5: Defensive Building or Tank Killer

Mainly for dealing with tanks in beatdown decks

Clash Royale TeslaClash Royale Mini P.E.K.K.AClash Royale Inferno Tower

Slot #6: Ranged defensive troop

Typically for dealing with air threats. Also able to cycle and kill troops from the safety of your side, protecting your X-Bow.

Clash Royale ExecutionerClash Royale WitchClash Royale MusketeerClash Royale ArchersClash Royale Electro Wizard

Slot #7: DPS Troop / Cycle Card

This isn’t the same as your defensive building.

This should be mainly a cycle card but all the same a card that does good DPS and transform into a counterpush.

Clash Royale ArchersClash Royale Mega MinionClash Royale Minions

Slot #8: Cycle Card

Mainly to just cycle while giving defensive utility.

Clash Royale SkeletonClash Royale Ice SpiritClash Royale BatsClash Royale Fire SpiritsClash Royale Goblin

Examples

3.3 X-Bowler Cycle

Clash Royale X-BowClash Royale fireballClash Royale The LogClash Royale Ice Golem
Clash Royale BowlerClash Royale ArchersClash Royale SkeletonClash Royale Mega Minion

Standard 2.9 Mortar

Clash Royale MortarClash Royale RocketClash Royale ArrowsClash Royale Knight
Clash Royale ArchersClash Royale SkeletonClash Royale Ice SpiritClash Royale The Log

3.0 Mortar Cycle

Clash Royale MortarClash Royale fireballClash Royale The LogClash Royale Ice Golem
Clash Royale Dark PrinceClash Royale PrincessClash Royale Goblin GangClash Royale Bats

Control

Slot #1: Win Condition

The main damage dealer.

Clash Royale GraveyardClash Royale MinerClash Royale Skeleton BalloonClash Royale Goblin GangClash Royale Three MusketeersClash Royale Balloon

Slot #2: Heavy Spell

Clash Royale fireballClash Royale PoisonClash Royale LightningClash Royale Rocket

Slot #3: Light Spell

Clash Royale ZapClash Royale The LogClash Royale Arrows

Slot #4: Mini Tank

Clash Royale KnightClash Royale LumberjackClash Royale Ice GolemClash Royale Battle Ram

Slot #5: 2nd Mini Tank/Ranged Attacked

Clash Royale Baby DragonClash Royale MusketeerClash Royale Mega MinionClash Royale Ice WizardClash Royale BanditClash Royale PrinceClash Royale Dark PrinceClash Royale Knight

Slot #6: Tank Killer

Clash Royale Inferno DragonClash Royale TombstoneClash Royale Goblin HutClash Royale Mini P.E.K.K.AClash Royale Dark PrinceClash Royale PrinceClash Royale TeslaClash Royale Minion Horde

Slot #7: Ground Swarm

Clash Royale GuardsClash Royale Goblin GangClash Royale GoblinClash Royale SkeletonClash Royale Skeleton Army

Slot #8: Cycle Card

Clash Royale Ice SpiritClash Royale SkeletonClash Royale Bats

Examples

 

Graveyard Poison Cycle

Clash Royale GraveyardClash Royale PoisonClash Royale The LogClash Royale Ice Golem
Clash Royale Ice WizardClash Royale Dark PrinceClash Royale Goblin HutClash Royale Mega Minion

Hog 3.0

Clash Royale Hog RiderClash Royale fireballClash Royale The LogClash Royale Ice Golem
Clash Royale MusketeerClash Royale Mini P.E.K.K.AClash Royale GoblinClash Royale Bats

Oldschool P.E.K.K.A Miner Poison

 

Clash Royale MinerClash Royale PoisonClash Royale ZapClash Royale Bandit
Clash Royale Electro WizardClash Royale P.E.K.K.AClash Royale GoblinClash Royale Mega Minion

Hybrid

Slot #1: Main Win Condition

Clash Royale Hog RiderClash Royale GiantClash Royale Battle RamClash Royale X-BowClash Royale MortarClash Royale Miner

Slot #2: Win Condition #2

Clash Royale Hog RiderClash Royale GiantClash Royale Battle RamClash Royale X-BowClash Royale MortarClash Royale Miner

Slot #3: Heavy Spell

Clash Royale fireballClash Royale PoisonClash Royale RocketClash Royale Lightning

Slot #4: Light Spell

Clash Royale The LogClash Royale ZapClash Royale Arrows

Slot #5: Support

This is the support for the main Win Condition. For example, If you want to build Giant Miner Deck, use NW for Giant.

Clash Royale Night WitchClash Royale Electro WizardClash Royale BanditClash Royale Royal GhostClash Royale MusketeerClash Royale Flying MachineClash Royale Dark PrinceClash Royale Wizard

Slot #6: Ranged Troop/Cycle Card

If the slot #5 is a ranged card, use a Cycle card here.

Clash Royale MusketeerClash Royale Ice WizardClash Royale Electro WizardClash Royale WizardClash Royale ExecutionerClash Royale ArchersClash Royale Ice SpiritClash Royale Skeleton

Slot #7: Ground Swarm

Clash Royale GuardsClash Royale Goblin GangClash Royale Skeleton ArmyClash Royale Goblin

Slot #8: Air Troop

Can be single or swarm, depending on the win conditions and the idea of the deck.

Clash Royale Baby DragonClash Royale MinionsClash Royale BatsClash Royale Mega Minion

Examples

Mortar Bait

Clash Royale MortarClash Royale MinerClash Royale The LogClash Royale Zap
Clash Royale Ice GolemClash Royale BatsClash Royale Goblin GangClash Royale Minion Horde

Giant Miner Hybrid

Clash Royale GiantClash Royale MinerClash Royale fireballClash Royale Zap
Clash Royale Night WitchClash Royale MinionsClash Royale GoblinClash Royale Minion Horde

Mortar Miner

Clash Royale MortarClash Royale MinerClash Royale fireballClash Royale The Log
Clash Royale KnightClash Royale Flying ZappiesClash Royale GoblinClash Royale Mega Minion

Give it a test run!

Now that you’ve built your deck, you will want to give it a test go. Perhaps a challenge, tournament or friendly battle.

When I was testing some decks above, I created a few of them on my own.

I am not saying they will be perfect! Playing a game or two with them will show you where to improve the deck, what to change etc. Know what cards might be better.

Trial and error before you finalize a deck!

Lastly, you will need to make sure you’ve undergone several cycles of trial and error before you finalize your deck.

When you’ve finally finished the deck, just grind away with it. Get used to it’s cards, when to play what etc!

Once you got a good grasp of the deck, winning with it will not be too challenging of a thing to do!

With the help from darchangels13 and lolman

Ultimate Guide on Building Hybrid Decks

1
hybrid deck clash royale

Hello fellow Clashers! I’m KairosTime and today I’m bringing you Part VI to the “Strategy Guide to Clash Royale” with the Ultimate Guide on Hybrid Deck Building.

This is a guide for new and experienced players alike and will help you get better at using understanding how Hybrid Decks work, and how to build them.

Check out this guide for some basic ideas on Hybrid Decks.

hybrid deck clash royale

Before we move on, I think that Hybrid Decks are some of the strongest decks in the game, but they require very skilled deck building and players to unlock their full potential. This guide will help you do just that!

In this guide, we’ll focus on these key topics:

  • What Hybrid Decks are (Pros & Cons)
  • Hybrid Deck Fundamentals
  • How to Build a Hybrid Deck

What Is Hybrid Deck?

hybrid deck

The 3 Primary Deck Archetypes are Control, Beatdown and Siege.

Each of these have their own strengths and weaknesses as well as deck types that they are Strong or Weak against.

Here’s a brief refresher on each of these Archetypes if you’d like it. (Click the links above for the complete guide on them).

Beatdown Siege Control
Win Condition Role Protects support units that damage the tower Primary tower destroyer from a distance Primary tower destroyer up close
Offensive Mindset Use the right support to counter enemy defenses Protect the win condition Strike when when the time is right (Elixir Advantage or Counterpush)
Defensive Mindset Use the tower’s health as a resource Turtle up if needed Focus on making positive Elixir trades so you can go on the offense
Overall Focus Creating an overwhelming offense while attempting to defend if needed (Prefers fighting on your side of the arena) Bouncing between an offensive strategy or defensive strategy depending on the situation (Stays on their side) Defensive gameplay geared towards making positive trades and channeling it into offensive combos (Prefers fighting on their side of the arena)
2 Triangle Theory Strong vs Siege

Weak vs Control

Strong vs Control

Weak vs Beatdown

Strong v Beatdown

Weak v Siege

Example Giant, Golem, Lava Hound, PEKKA Mortar, Xbow, Rocket (sometimes) Hog Rider, Miner, Battle Ram

A Hybrid Deck is a deck that contains cards or elements from more than 1 Archetype. For example, you could make a deck that includes the P.E.K.K.A and the Battle Ram for a Beatdown Control Hybrid deck.

Note: Hybrid Decks function a little differently than Double Decks or decks that have more than 1 win condition from the same Archetype. (Miner + Hog would be a Double Control Deck) However, Hybrid Deck building principles will help with Double Deck building as well because a lot of the principles are the same.

Hybrid Deck’s Cons

Although Hybrid decks break free from a lot of the rules that are associated with the three Archetypes, that doesn’t mean that they’re easier to play or build.

In fact, there are lots of Cons to Hybrid Decks:

Difficult to Build

An incorrectly built Hybrid deck will often times contain the weaknesses of both it’s archetypes without all of the strengths.

To get around this, a firm understanding of the current meta is required, as well as a sound understanding of each archetypes’ and cards’ weaknesses.

In order to build the best Hybrid deck, you’ll want to understand how the 3 types of Hybrid Decks work as well. Or you could just throw a bunch of cards together and hope to get lucky with an all star Hybrid deck!

Difficult to Play

Although Hybrid decks can be extremely successful, playing a Hybrid deck requires a lot of skill and understanding of the game.

Because it gives you two different functioning Win Conditions, it means that if you make the wrong choice in the given situation, it’ll often cost you a tower.

Also, only playing one of the archetypes leads to a 3-card disadvantage which can limit your options.

Note: Please let me know if you would like a guide on how to Play Hybrid Decks in the future

hybrid deck pros

Hybrid Deck Pros

If you’re a skilled player and you think you have what it takes to make and play a Strong Hybrid Deck, there are a lot of reasons why Hybrid Decks are an excellent choice.

It’s a High-Skill, High-Reward deck type so if you can pull it off, you’ll have a lot of advantages:

More Options

Although having more options can be a curse if you make the wrong choice, a skilled player will always make the right choice, which means that they’ll have the advantage over any deck archetype.

One example of this is a Control-Beatdown Hybrid playing primarily a Control style to counter a Beatdown deck so he always has the advantage.

Split Pushes

Having a Push with 1 Archetype going down one lane, while the other Archetype push is going down the other can really put your opponent into a tough spot since most people are accustomed to defending one type at a time.

This requires you have a big advantage, but is extremely rewarding if you can pull it off.

Double Threat

Some Hybrid decks use 2 Win Conditions that are similar and require similar counters to get rid of them. These “Double Threat” decks allow you to get past defenses once your opponent’s 1 or 2 counters are already used up, so your second Win Condition can get in on the Tower.

Example: Clash Royale Hog RiderClash Royale Battle Ram

Workaround

Other Hybrid decks use 2 Win Conditions that are different and require different counters. If the opponent only has the counters for 1 of them, the other Win Condition can make it’s way to the tower for some easy damage.

Example: Clash Royale Lava HoundClash Royale Miner

Hybrid Deck Fundamentals

In order for us to talk about Hybrid Deck Building, it’s important to label each win condition as either Offensive or Defensive.

I will label them according to how easily it is for that Win Condition to provide offense or defense.

Keep it in mind that some Win Conditions can be used for both Offense and Defense, but fit better into one or the other.

I’ve added the Archetypes to these cards in parentheses. Bear in mind that some cards could be considered multiple depending on the user’s play style. However, these Archetypes are labeled according to the following definitions:

  • Control – Primary Tower destroyer up close
  • Beatdown – Acts as a tank to protect other cards that help destroy the tower
  • Siege – Primary Tower destroyer from a distance

Offensive Win Conditions

These are Win Conditions that either only target defenses, or that tend to provide more value on offense than defense.

Control:

Clash Royale GraveyardClash Royale MinerClash Royale BalloonClash Royale Battle RamClash Royale Royal GiantClash Royale Goblin BarrelClash Royale Hog Rider

Beatdown:

Clash Royale GraveyardClash Royale Lava HoundClash Royale BalloonClash Royale Royal GiantClash Royale GiantClash Royale Golem

Siege:

Clash Royale Royal Giant

Defensive Win Conditions

These are Win Conditions that offer more value on Defense and typically require a lot of support to deal damage to the enemy tower, with the exception of the Rocket.

Control:

Clash Royale Elite BarbariansClash Royale P.E.K.K.AClash Royale SparkyClash Royale Three Musketeers

Beatdown:

Clash Royale Giant SkeletonClash Royale P.E.K.K.A

Siege:

Clash Royale MortarClash Royale Rocket

Note: Some may even not consider some of these Win Conditions because they offer more value on Defense than Offense (Ex. Giant Skeleton or Elite Barbarians). These cards typically require a deck built around them to make them work as a Win Condition.

Hybrid Deck Building

Now that we have the Fundamentals down, we can talk about the 3 types of Hybrid Decks and how to build them:

  • Double Offense – Hybrid decks that contain 2 offensive Win Conditions
  • Double Defense – Hybrid decks that contain 2 defensive Win Conditions
  • Balanced Hybrid – Hybrid decks that contain 1 offensive and 1 defensive Win Condition

Double Offense Hybrid Deck Building

Double Offense Hybrid Decks offer two Win Conditions that are Offensive and as such, as long as you can stay on the offense, these decks are very difficult to defend against. However, they do tend to struggle on Defense so it’s important to build the deck around allowing you to apply constant pressure.

Clash Royale Hog RiderClash Royale GiantClash Royale BarbariansClash Royale Minion Horde
Clash Royale ArchersClash Royale Spear GoblinsClash Royale ArrowsClash Royale elixir collector
Jason’s Deck was the deck to win the first Clash Royale Competitive Championship! It utilized both the Giant and the Hog Rider to make a Beatdown-Control Double Offense Hybrid Deck

Deck Building Process:

  1. Select 2 Offensive Win Conditions – You’ll want to select 2 Win Conditions that you will either Combo together, or that you will send 1 at a time to keep pressure on your opponent. Good Combo’s are cards that require different types of responses like the Hog Rider and Balloon. Cards to send 1 at a time are usually cards that require similar responses so you can hopefully catch your opponent off guard, like the Hog Rider and Giant.
  2. Select 1 Win Condition Support – You’ll want to select 1 card that is chosen specifically because it will help both of your Win Conditions deal damage to the tower. For example, Lightning does a good job at supporting both the Giant and the Hog Rider if Inferno Towers are popular.
  3. Select 2-3 Anti-Meta Defense Cards – You’ll want to select some cards that are specifically chosen to defend against the most popular Win Conditions in the current meta. Make sure these cards also do a good job at supporting your Win Condition.
  4. Select 2-3 Cards to Fill Holes – Here is a very in-depth Deck Building Guide where you can scroll down to “Fill the Holes” and see what I mean. Basically you’ll want to select the last 1-2 cards to cover any weaknesses your deck may have.

One important aspect to recognize while building Double Offense decks is that they really struggle to defend if you have a bad hand.

As such, you want to ask yourself what the worst hand would be if your opponent were to drop a threat that needed to be dealt with immediately.

With the example of the Jason deck, this would be a Hog Rider, Giant, Arrows, and Elixir Collector. With this hand, you wouldn’t be able to defend.

Make sure you build a deck that doesn’t have any of these hands or you’ll find yourself in trouble.

Double Defense Hybrid Deck Building

Double Defense Hybrid Decks contain 2 Defensive Win Conditions. Because of this, they make it difficult for your opponent to deal damage to your tower, but they can struggle on offense.

These decks can do well on the Ladder because of their ability to pull a draw if they find themselves in an unfavorable matchup.

Clash Royale P.E.K.K.AClash Royale MortarClash Royale Electro WizardClash Royale Night Witch
Clash Royale GoblinClash Royale Mega MinionClash Royale PoisonClash Royale The Log

This Double Defense Beatdown-Siege deck uses the PEKKA and the Mortar to support each other, and make it tough for the opponent to deal tower damage

Deck Building Process:

  1. Select 2 Defensive Win Conditions – You’ll want to select a couple of Defensive Win Conditions that do a good job at supporting each other so you can actually land hits on the tower.
  2. Select 2-3 Win Condition Support Cards – Because your Win Conditions are already defensive, you can focus the majority of the rest of your card slots with cards that are geared toward actually assisting your Win Conditions. Once again, it’s important to select Support cards that will support both of your Win Conditions so you don’t limit your options. These will also have to be cards to counter defenses that might give your Win Conditions a hard time
  3. Select 1-2 Anti-Meta Defense Cards – Since your Win Conditions are already defensive you only need 1-2 cards geared toward countering Meta Offenses. Select these to cover offenses that your Win Conditions don’t counter themselves.
  4. Select 1-3 Cards to Fill Holes – Similar to the Double Offense Deck Building, you’ll want to make sure there aren’t any major weaknesses to your deck by “Filling the Holes”.

Note: Make sure you have at least 1 damage dealing Spell to help finish off towers. Anything 4+ elixir should work great since Double Defense Hybrids struggle on offense.

Balanced Hybrid Deck Building

Balanced Hybrid Decks are definitely the easiest to Build and to Play because they include 1 Offensive Win Condition and 1 Defensive Win Condition.

As such, you don’t have to worry nearly as much about making sure that you have to cover Defense with Offensive power, or vice versa.

Clash Royale P.E.K.K.AClash Royale Battle RamClash Royale BanditClash Royale Electro Wizard
Clash Royale Baby DragonClash Royale PoisonClash Royale ZapClash Royale Goblin Gang

This Balanced Hybrid Deck is a variation of the one I made 3 months ago and won 14 Challenges in a row with, about half of which were Grand Challenges

Deck Building Process:

  1. Select an Offensive Win Condition – You can start with the defensive one, but I prefer to start with my primary Tower Destroyer. It doesn’t really matter which Win Condition you start with as long as the two work very well together. It’s a good idea to select an offensive Win Condition that the majority of the meta won’t have a great counter to.
  2. Select a Defensive Win Condition – You will want to select a Defensive Win Condition that also does a good job at supporting your Offensive Win Condition, or vice versa depending on the meta. For example, a Battle Ram does a great job at clearing Inferno Towers to allow for PEKKA’s to make it to the tower. You’ll want a Defensive Win Condition that also does a good job at defending against Meta Win Conditions
  3. Select 1-2 Win Condition Support Cards – You will want these cards to be cards that can help support both win conditions. In the example above you could select the Baby Dragon as a support to both the PEKKA and the Battle Ram if Tombstones are popular.
  4. Select 1-2 cards as your Anti-Meta Defense – These cards should do a good job at covering the weaknesses that your Defensive Win Condition may have against Meta Offenses.
  5. Select 2-4 Cards to Fill Holes – Use the last slots to make sure your deck doesn’t have any obvious weaknesses and that it can handle the current meta.

Thanks so much for reading this guide! If you’re interested in learning more, make sure to subscribe to my YouTube Channel so you can be the first to see my guides. If you have any questions, feel free to leave them as comments on my video and I’ll get back to you as soon as I can!

Want to be a part of a community who love Clash Royale as much as you do? We probably have what you’re looking for in the Kairos Kingdom Community Discord Server! Join Today!

Ticking By,
KairosTime

Giant Skeleton Control – How to Smash the Meta!

1

Hi guys this is CookieMonsterCR.

Have you heard enough of ‘ding’ sounds of Battle Ram hitting your towers? Are you tired of Hogs smashing down your towers? Do you feel helpless when you see Golem slowly striding towards your doom? And you finally get giant depression when they drop that Heal on 3 Muskies and Ram?

I have one simple trick that can solve all of these problems 🙂 !!!

giant skeleton

Clash Royale Giant SkeletonClash Royale Night WitchClash Royale MinerClash Royale Bandit
Clash Royale MinionsClash Royale The LogClash Royale PoisonClash Royale Arrows

lumberjack dark prince analytics

Cards Breakdown

Clash Royale Night WitchNight Witch aka All in one: Let’s face it, Night Witch is super good, that works good in Night defense, offense, split push (distraction).

You should use her almost every time she is in rotation

Clash Royale Giant SkeletonGiant Skeleton aka the slow play: GSkelly has couple uses, of course to stop big pushes with his bomb if it’s worth it, Three Muskies, Golem with support, very good against those.

If you don’t have a good play also decent to start with him in the back to force response on opponent, instead of trying to go on offense first

Clash Royale MinerMiner aka Mister Counter and Split push: Miner is used to tank for the troops in counter pushes. You are often left with Night Witch, low HP GSkelly and possibly Bandit, use Miner to tank for all of those.

Additionally, you almost have to use him to “split push”, by that I mean if you see Golem, P.E.K.K.A, even Giant dropped in the back, go for a quick push with Miner one other card, they have to react, or trade the towers (which is a good thing)

Clash Royale BanditBandit aka miss All Over the Arena: Darting here and there creates a lot of threat, good to defend and counter push with.

She is a great hidden support to Skeleton as she helps him deal with medium and low HP troops, also good split push cards.

It is possible to even drop it alone on a tower with worth it trade

Clash Royale PoisonPoison aka The Only way to deal with Night Witch: Drop it on big incoming pushes, ALL pushes against you with Night Witch and to kill low HP troops in front of either Skeleton, or Miner (also decent for pumps)

SUPPLEMENT:

Clash Royale The LogThe Log: Straight forward! Use it to knock back troops and clear way for Skeleton and Bandit

 

 

Clash Royale MinionsMinions: They turn out to be very useful in this deck!

Having a lot of DPS makes them decent at killing tanks, makes them a huge threat when dropped with Miner (tower kill) in a split push.

They are also good a killing small troops and distracting Inferno when dropped above Skeleton.

They are very good to counter pure bridge spam deck (good against Inferno Dragon, Night Witch, Ram, Bandit)

Clash Royale ArrowsArrows: In this deck, there are not that many air targeting troops, and Minion Horde was doing great damage to me, especially when paired with Heal.

Arrows is almost necessary. It helps a ton against Zap/Log bait decks rising in popularity again

I’ve tried several different options like:

  • Zap: Not good enough for Minion Horde Heal;
  • Tornado: This is worth to consider gives a lot more flexibility and good against other decks but couldn’t help me with 3 Musky Minion Horde Heal, if you can figure out how to utilize it in this deck.
  • Guards not enough to counter pure Bridge Spam. Minions are better.
  • Skeletons, not strong enough when used in split push with Miner
  • -Goblin Gang, interesting substitute for Minions, but very often they get killed easily (look popularity Log vs Arrows)

I might add other possibilities if I try out something later (or somebody will comment, I may also edit)

General Gameplan

If you see a tank (Golem, P.E.K.K.A, Giant etc) played at the back, the best play is to quickly split push.

  • Miner + Minions is a great threat for the opponent’s tower. The best counter to it is Arrows (not many people run that now). Hover your finger above your opponent’s tower, tap Miner (first hand) and tap above the tower (second hand) and tap in Minions (first hand) then tap in the exact same place (second hand) for guaranteed perfect timing.
  • Miner + Bandit: Can get countered a little bit more easily. Use if you know opponent don’t have good response.
  • Solo Miner: With reactive (not predictive!) Log/Arrows. It’s possible that he won’t be answered, which makes defending a really hard time
  • Go for Giant Skeleton Night Witch push, very hard to deal with if opponent is low on elixir, usually you end up trading towers

After split push drop in the back Night Witch (if possible, otherwise Minions) on the side which is under attack and Giant Skeleton behind the opponent’s tank, preferably attacking enemy supporting troops.

Night Witch shreds through tanks like nothing. It is really insane. If there is enemy Night Witch involved, ALWAYS POISON.

If you have an elixir advantage after the successful defense, you should consider couple ways to counterpush

  • Drop Night Witch right at the bridge and after a shot delay drop Miner behind the tower. The Tower will focus on the Night Witch (not Bats, not Miner). There is literally no good way to counter this move, even Skarmy gets destroyed by 7 or 9 bats and full HP Miner very strong play
  • Giant Skeleton + Night Witch: Straight forward, use if you have a big elixir advantage
  • Miner + anything you got (Minions, Bandit, Night Witch) just a decent play and guarantees damage on tower. Support it with spells (maybe even predictive)

Always defend with Night Witch, she can do good against any troop and use Bats (and possibly alive Night Witch) on counter push with Miner, Bandit or both.

REMEMBER this deck is a reactive, control type not aggressive deck!

You can sit on full elixir even sometimes but do not do a strong first play, because certain decks will instantly shut you down.

The only allowed starting plays are: Bandit alone/Miner + Minions/Giant Skeleton at the very back.

During the game, always try to drop in Miner to tank for your troops after the defense. Sometimes I even manage to get the Giant Skeleton to the tower (way more possible than a P.E.K.K.A getting to the tower).

Do not feel obligated to attack one tower only

Matchups

Clash Royale Three Musketeers3 Musky Heal Minion Horde: Drop Poison on Night Witch, play anything on Ram, then counter push leftovers with Miner and Poison/Log.

Use Giant Skeleton on defense as a slow play, or in 2x elixir on the side with 2 Muskies (if they split, drop ONLY Giant Skeleton on that side and defend the other with Bandit +  Night Witch).

Keep Arrows for Minion Horde. When opponent Pumps up, drop Miner onto it, followed by Minions and consider Poisoning also

Clash Royale Hog RiderHog: Quite easy! Night Witch + Bandit on the Hog, do not overcommit on one side, keep some back up for opponents split push, play on counter push

 

Clash Royale GolemGolem anything: Once the opponent dropped Golem, use the split push on the other side, then drop Night Witch at the back of the Arena to go through the Golem and use Giant Skeleton behind the Golem to tank the supporting troops (and probably blow them up)

 

Clash Royale Battle RamBridge Spam: DO NOT PLAY FIRST if not having an elixir advantage, REACT AND DEFEND. that’s the only advice you need to remember! Drop Poison in counter push or on top of the Night Witch and slowly chip away Health of tower with Miner.

Clash Royale BalloonAny Balloon deck (Ice Golem Balloon, Knight Balloon, Giant Balloon): keep Minions and if possible Night Witch for it and try to get it down, don’t hesitate if needed to Poison and arrow it down

 

Clash Royale GraveyardGraveyard: Play Night Witch or Minions on the Graveyard, Giant Skeleton/Bandit in front to deal with support troops.

If you face Grave Poison, you can play Minions on Grave to test first, afterwards drop Bandit on the Graveyard and after about 5-6s Log everything, additionally use Minions on the tank for the Graveyard. Play the Night Witch a little bit behind the tower, the opponent will probably drop Poison further in front and completely miss the Night Witch, then counterpush.

Clash Royale Lava HoundLavaloon: Luckily not too common nowadays.

It is really hard to play against this deck. You have to 3 crown them before they do! Go for Skeleton, Night Witch, Poison push and then Miner and Bandit. Split push and defend a little maybe with Minions, of just Poison.

I haven’t figured out the best way to deal with it, still trying (I’ll maybe edit later) things. I wasn’t able to fight against Lavaloon a lot

Final Tips

  • Defensive Miner is not a bad thing, he has good HP and decent DPS (his damage against tower is lowered that’s why you might not feel it)
  • Don’t mind cycling Log on other troops (even only for push back effect) to get to Night Witch and Bandit
  • Log and Poison large pushes, everything dies a couple of second quicker
  • Alone Bandit (and alone Bandit in the middle of opponent’s zone after one tower down) is an okay play to force a reaction (in fact very often people can’t react fast enough when Bandit is dropped in the middle)
  • Night Witch in defense is good against almost everything!

If you’ve read this whole post a am really thankful, it took quite some time for me to write it and I feel like many people can and will benefit 😀

Any response and comments are welcome, I’ll try to answer and add to this post.

My IGN is CookieMonster #29LOQORQ feel free to add me.

Have fun!

By CookieMonsterCR

2.9 Battle Ram Cycle

3
bridgespam cycle

Hello everyone! My name is Herro and this is my first article on Clash.World.

So recently bridge spam has been very popular and powerful in the meta. I’ve always wanted to try it out but i don’t have the Bandit, Night Witch, or the Inferno Dragon (the only legendaries i don’t have rip)

So, I have made a completely new bridge spam deck that is great on offense and defense and has a amazing average Elixir cost of 2.9.

Now you must be thinking, how is a 2.9 deck going to defend against any sort of big push? Well you’re going to find out by reading this deck guide.

Without further ado, lets get into the deck!

bridgespam cycle

Clash Royale Battle RamClash Royale Ice WizardClash Royale Electro WizardClash Royale Poison
Clash Royale Ice SpiritClash Royale Ice GolemClash Royale TombstoneClash Royale Zap

hog freeze analytics

Cards:

Disclaimer: This deck has 2 Legendaries and i do not think they can be replaced. So if you are going to replace them, the deck might not be as good as the original.

Clash Royale Battle RamBattle Ram: The deck can’t be a bridge spam deck without the trusty Battle Ram! This card is great on offense with the unique barbarian spawn ability. Also is great at defense and has a unique ability: Lightning rod!

The Battle Ram (if placed correctly) can absorb all 3 hits from a Lightning spell. Great at clutch wins or protecting your 3 Musketeers (not in this deck though lol)

Clash Royale Ice GolemIce Golem: A cheap tank with the special slow ability. This card is self explanatory on its uses.

 

Clash Royale Ice SpiritIce Spirit: This card is another cheap card with the special Freeze mechanic. Paired up with the Battle Ram, this little guy can help your Ram connect to the Tower and deal that juicy 2x charge damage.

I remember when the little guy had a 2 second stun making him so overpowered for only 1 Elixir.

Clash Royale Ice WizardIce Wizard: This frosty dude is a very underrated card in the meta at the moment. His slow is so great on defense (and offense!) and is versatile for only 3 Elixir.

I do believe he needs some love and a buff would be great. (maybe ability to one shot Skeletons and Bats like the Witch?)

Clash Royale Electro WizardElectro Wizard: This guy is way to powerful on defense. Paired up with the Ice Wizard, they make a great combo on defense and offense.

One of the best legendaries at the moment.

Clash Royale PoisonPoison: This card was super overpowered back when it had a 20% slow. After its nerf it fell out of the meta but was brought back with some buffs.

It is great when used on offense to support your Ram. Its great at dealing with Night Witches.

Clash Royale ZapZap: Self-explanatory card.

 

Clash Royale TombstoneThe last slot can be many cards. I have experimented and the best cards to put in this slot are Tombstone, Guards, Cannon, and Inferno Tower.

Tombstone is a good defense with constant Skeletons coming out of it. Tombstone is great at banking Elixir and is mostly a bad trade to fire spells at it. Guards are a very underrated defensive card. I especially like how they counter most of the cards in the meta.

Bandit coming your way? Use Guards. Battle Ram? Use Guards. Graveyard? Use Guards. Guards are like the Dark Prince in a way. They are really good at a certain role and fall off at others. Guards are great on defense but fall off at offense (Just saying I might be biased because Guards were my first level 5 epic and is my favorite epic card).

Cannon is another underused defense. It provides lots of damage for only 3 Elixir. Also at the moment I use Cannon variant of this deck.

The Inferno Tower is self-explanatory. It’s a great tank stopper overall. The only bad thing about it is its Elixir cost but the Inferno Tower does bring lots of value with its ability to stop tanks.

Playstyle

This deck is very similar to the play style of bridge spam. You punish the opponent by rushing them with fast cards such as the Battle Ram. Although this deck is cheap, it can pick apart big pushes by Elixir advantage.

With this deck you want to make smart plays with Elixir without giving the opponent free advantages like a Pump.

If someone starts with a Pump, immediately push with a mixture of Battle Ram, Ice Golem, Ice Spirit, and Poison.

Poison is needed to shut down the Pump and don’t save it for 3 Musketeers. Always destroy the Pump.

In 2x Elixir don’t focus on defense too much. Because of the decks 2.9 Elixir cost you can constantly cycle to Battle Rams and keep your opponent focused on defending instead of pushing for a Tower. If your Tower is at 500 HP or less, don’t focus on it. Rather push the other lane to easily get a crown and pressure your opponent to do something.

This deck works great in challenges. In ladder your only problem will be card levels.

Matchups:

In this section ill talk about the most popular matchups

Clash Royale Battle RamBridge spam: This deck works fairly well against bridge spam. You can use Poison effectively in a push and kill all the counters to your Battle Ram push with ease. Not a hard matchup

 

Clash Royale GolemGolem: Bridge spam absolutely destroys Golem decks. You have to constantly pressure them and destroy their pumps to prevent a Golem from being dropped. If they drop a Golem….you still destroy them with a all in push.

Clash Royale Lava HoundLava Hound: Not so many Lava Hound users these days. Ice Wizard and Electro wiz combo is enough to stop a lot of the damage. Also utilize the Lightning rod mechanic on the Battle Ram to prevent Lightning damage!

Clash Royale Hog RiderHog: You can easily pick apart Hog pushes with Cannon and support units. Be careful not to fall behind in Elixir though.

 

Clash Royale P.E.K.K.AP.E.K.K.A: The hardest matchup to face against. Pekkas can pick apart your push easily. It is very easy to defend against it. The game will most likely end in a draw.


Hope this guide helped you all. If you have questions ask in the comments section!

[Discussion] State of Clash Royale

1

clash royale

Hey guys, SCorpSCilla here, today with a short discussion that has been roaming around for quite a while.

Recently, in light of all the new cards coming out and 2v2 ending 🙁 some of my friends started to say, “Man, what is Supercell doing? I don’t need new cards. I need like new emotes and like daily quests and stuff.” And that got me thinking. Are new cards necessarily good? Daily quests sounds like something that would make people play more. Those kind of things.

I go to Clash Royale Reddit (good lord the chaos over there tho), and so many people are also having the same thoughts.

In my opinion, on one side, Supercell actually does a pretty good job at giving quality gaming, and I honestly think that Supercell makes some of the best games out there.

On the other hand, new cards are not the things we need right now. We need quality things like skins, quests, balance changes etc.

Clash Royale, the real-time strategy game from Supercell, has remained a beloved staple in the mobile gaming community since its release in 2016. Combining elements of collectible card games, tower defense, and multiplayer online battle arenas (MOBA), Clash Royale has continuously evolved, maintaining a dedicated player base while attracting new players. Let’s delve into the current state of Clash Royale, examining its latest updates, the community’s sentiments, and the challenges it faces.

Recent Updates and Developments

Supercell has consistently rolled out updates to keep the game fresh and engaging. The introduction of new cards, balance changes, and seasonal themes ensures that the gameplay remains dynamic. The most recent updates have seen the addition of unique cards like the Phoenix and Monk, each bringing new strategies and challenges to the arena. The developers have also focused on refining the game’s balance, ensuring that no single card or deck dominates the meta for too long.

Seasonal updates have added a layer of excitement, with new themes, challenges, and rewards. The introduction of Pass Royale has provided players with a structured progression system, offering exclusive rewards and perks. These updates have kept the game engaging, encouraging players to return regularly and participate in seasonal events.

Community Sentiments

The Clash Royale community is known for its passionate and vocal nature. Players frequently share their thoughts on platforms like Reddit, Twitter, and the official Clash Royale forums. The general sentiment towards the game’s updates is mixed. Many players appreciate the continuous content updates and the developers’ efforts to balance the game. However, some players express frustration with certain aspects, such as matchmaking, the prevalence of certain card combinations, and the occasional pay-to-win feel.

Matchmaking has been a recurring point of contention. Players often feel that the matchmaking system is not adequately balanced, leading to matches where skill levels or card levels are mismatched. This can result in frustrating gameplay experiences, especially for newer or less experienced players.

Despite these concerns, the community remains engaged and active. Content creators on platforms like YouTube and Twitch continue to produce high-quality content, including strategy guides, deck reviews, and live gameplay. The competitive scene also thrives, with tournaments and esports events drawing significant attention.

Challenges and Future Prospects

Clash Royale faces several challenges as it moves forward. One of the primary issues is maintaining a balance between keeping veteran players engaged and attracting new players. The game must evolve to stay relevant in the fast-paced mobile gaming market while preserving the elements that made it successful in the first place.

Monetization is another area that requires careful consideration. While in-game purchases are a crucial revenue stream for Supercell, the developers must ensure that the game does not become overly reliant on pay-to-win mechanics. Striking this balance is vital for maintaining a fair and enjoyable experience for all players.

Looking ahead, the future of Clash Royale seems promising. Supercell’s commitment to regular updates and community engagement bodes well for the game’s longevity. The potential for new game modes, innovative cards, and enhanced social features could further enrich the Clash Royale experience.

So here is a question that I want to give to all of you, Clash.World people!

  1. Does Supercell need to rework their gaming quality for us?
  2. Do we need new cards right now?
  3. What to do to improve Clash Royale in this state?

Also, some of the cards right now are pretty terrible. Like Dark Prince, Spear Goblins, and Tesla are all overshadowed, but they all have one thing in common: They are overshadowed in higher Arena cards. Honestly, I don’t think we should buff these cards because in lower arenas, where people don’t have Legendaries and Goblin Gang, these cards are like just what they need.

However, many people would disagree. So share your thoughts about the state of the game in the comments below guys.

SCorp out.

Instant Guide to Countering Three Musketeers

82

People are using Three Musketeers a lot these days, making it from a ‘underused’ card to a top win condition.

It’s not only because of their potentials, it’s also because so many people still don’t know how to deal with Three Musketeers properly…

Understanding the Three Musketeers

The Three Musketeers card deploys three high-damage Musketeers across the battlefield. Their combined firepower can decimate troops and buildings if left unchecked. Knowing how to effectively counter them is crucial for maintaining control of the match.

Best Counters for Three Musketeers

1. Fireball and Log Combo

  • Fireball: This spell deals significant damage to all three Musketeers, reducing their health to a manageable level.
  • Log: Follow up with the Log to finish them off or weaken them further, making it easier for your other troops to clean up.

2. Rocket

  • Rocket: This high-damage spell can take out all three Musketeers if they are placed closely together. Timing and placement are key to maximizing its effectiveness.

3. Lightning

  • Lightning: This spell targets the three highest hitpoint units in its radius, making it a perfect counter if the Musketeers are deployed with other high-health troops.

4. Valkyrie and Tornado Combo

  • Valkyrie: Deploy her in the midst of the Musketeers. Her spinning attack deals area damage, hitting all three at once.
  • Tornado: Use the Tornado to pull the Musketeers together, ensuring the Valkyrie’s attack hits all of them.

5. Minion Horde

  • Minion Horde: This air unit can quickly overwhelm the Musketeers if they are not supported by splash-damage troops. Be cautious of spells like Zap or Arrows that can counter your Minion Horde.

Supporting Counters

1. Ice Golem and Ice Spirit

  • Ice Golem: Use him to distract the Musketeers while your other troops or towers deal damage.
  • Ice Spirit: Freeze the Musketeers temporarily, giving your towers and troops extra time to take them down.

2. Electro Wizard

  • Electro Wizard: His spawn zap and regular attacks can stun the Musketeers, reducing their firing rate and allowing your other units to chip away at their health.

Strategic Deployment

  • Split Placement: Place your counter troops strategically to prevent the Three Musketeers from targeting them all at once. For example, deploy the Valkyrie slightly off-center to ensure she can spin and hit multiple Musketeers.
  • Elixir Management: The Three Musketeers card costs 9 Elixir, making it a heavy investment for your opponent. Take advantage of this by pressuring the other lane or launching a counter-push when they deploy the Musketeers.

Tips for Success

  1. Predict Opponent’s Moves: Anticipate when your opponent is likely to play the Three Musketeers and have your counters ready.
  2. Maintain Elixir Advantage: Always try to keep enough Elixir in reserve to counter the Musketeers when they appear.
  3. Adapt and Adjust: Be flexible with your counters. If your opponent supports their Musketeers with specific troops, adjust your strategy accordingly.

counter 3m

Instant Guide to Countering Three Musketeers

Take a look at your deck first

Since most 3M decks come with Elixir Collector, you should have at least 1 hard counter to it. Also, make sure you have at least 2 counters to the Three Musketeers and their combo.

This might sound a lot but to be honest, 3M and Elixir Collector have a pretty wide range of counters… Just find out those counters and the ways to use them then you are good to go!

Let’s use the 2.6 Hog Cycle deck for example!

Clash Royale Hog RiderClash Royale MusketeerClash Royale TornadoClash Royale Ice Golem
Clash Royale Ice SpiritClash Royale SkeletonClash Royale The LogClash Royale fireball

Pump Counters: Clash Royale Hog RiderClash Royale fireball

Three Musketeer Combo Counters: Clash Royale fireballClash Royale The Log + Clash Royale fireballClash Royale Tornado + Clash Royale The Log + Clash Royale Musketeer + Clash Royale Ice SpiritClash Royale Skeleton + Clash Royale Ice GolemClash Royale Musketeer

As you can see, we actually have a wide variety of counters to Three Musketeers here, meaning we should have a good chance at winning. We can even cycle the Fireball to damage both Elixir Collector and Three Musketeers when needed.

Some more tips for you:

  • Use cards which are good against 3M but are also versatile. For example: Clash Royale ValkyrieClash Royale Barbarians
  • Use cheap deck to control the opponent’s rotation.
  • Do some friendly-battles with your friends.

Best Counters to 3M Decks

It’s the best to think of Three Musketeers as an archetype with several branches, not as a single card.

Some cards work very well against both 3M and their companions, such as Battle Ram or Knight.

Tier S (The best of the best, include in your deck if you can)

Clash Royale The LogThe Log has the ability to do massive area damage, push back all troops immediately when your opponent has a huge death ball push with bridge spam cards.

Use it on their push to deal damage and pay more time for your defending troops.

Clash Royale P.E.K.K.A

In the current meta, it’s obvious to see that P.E.K.K.A is the best answer to 3M and bridge spam.

Use P.E.K.K.A to deal with the over-committed side.

Tier A (Definitely great additions to your deck, but can be outplayed)

Clash Royale fireball

Always great vs massive 3M deathball pushes.

 

Clash Royale LightningPlay this as soon as possible before the opponent drops Battle Ram.

 

Clash Royale Rocket

Same as Fireball but a lot better at dealing with huge pushes. Requires some good skills tho.

 

Clash Royale Tornado

Group everything. Works great with Fireball.

 

Clash Royale Poison

Great when used with The Log.

Use it on offense to prevent counterpushing.

Clash Royale Valkyrie

Almost always great vs 3M pushes or at least deals enough damage to bring 3M to very low HP.

Always place her on top of the opponents!

Clash Royale Barbarians

Most Three Musketeer decks can’t deal Barbarians.

 

Clash Royale Night Witch

Can be used to deal with 2 Musketeers very effectively. Works well vs Battle Ram.

Great card overall!

Clash Royale Musketeer

Great vs 2 Musketeers. Great vs Battle Ram.

Couple her with The Log for the best!

Clash Royale Minion Horde

Just watch out for Ice Spirit.

 

Clash Royale Electro Wizard

Great vs Battle Ram.

Remember to place him behind your Tower tho.

Clash Royale Tombstone

Battle Ram greatest counter.

 

Clash Royale elixir collector

Use Elixir Collector to Counter Collector. Problem? xD

 

Clash Royale Bowler

Duh…

 

Tier B (Still good options, but are risky or not as effective)

Clash Royale Executioner

Use Bowler instead unless he is level 1.

 

Clash Royale Giant SkeletonHow can we forget this guy?

Great vs almost any 3M push. However, a bit easy to deal with.

Clash Royale Elite Barbarians

In case you don’t have Barbarians…

 

Clash Royale Mini P.E.K.K.ANeeds to be overleveled or you will need to weaken the Musketeers first.

 

Clash Royale LumberjackLumberjack doesn’t have good HP. Needs to be overleveled otherwise you need to damage the 3M first.

 

Clash Royale KnightDepending on your other support cards… If you have enough DPS, use him!

 

Clash Royale Battle RamGood against 2 Musketeers.

 

Clash Royale WizardDepending on their push. You should use Musketeer instead because she is great vs both deathball and spread out.

 

Clash Royale Skeleton ArmyIn case your opponent doesn’t have Log or Zap…

 

Clash Royale Goblin GangIn case your opponent doesn’t have Log or Zap…

 

Clash Royale MinionsGood vs 1 Musketeer. Not a bad choice.

 

Clash Royale Ice SpiritGood vs Battle Ram or 1 Musketeer.

 

Clash Royale MinerCounters Elixir Collector

 


Do you have any other tips on countering Three Musketeers? Don’t hesitate to share it with us!

By PlasmaTicks

Cannon Cart – Stats, Strategies and Tips

253
cannon cart clash royale

Hey guys it’s Ash and in this guide I’m going to show you guys all about the new Cannon Cart.

I’m going to show how to effectively use this card, how to counter it, and show you 1 on 1 demonstrations of this card versus all the other cards.

cannon cart clash royale

Cannon Cart

Basic Information

Clash Royale Cannon CartThe Cannon Cart acts as a moving troop card, but when its shield is destroyed, it converts into an immobile building. It moves fast, in fact it’s just as fast as a Mini P.E.K.K.A. It has a big attack range of 5.5 tiles, which is half a tile more than a Bowler, but half a tile less than a Musketeer.

Compared to a normal Cannon, the Cannon Cart does much more damage, but has a much slower hit speed.

The Cannon Cart’s shield will not be destroyed by Fireball or Poison, but will be destroyed by Rocket or Lightning. Lightning will destroy the Cannon Cart’s shield, but will not touch the Cannon.

The biggest setback to the Cannon Cart is that it can not target air units, which can be a problem for an expensive 5 Elixir card, so it’s best to pair the Cannon Cart with spells such as Arrows or Fireball, as well as troops that can kill Minions and Bats easily, such as Fire Spirits, Wizard, or Executioner.

Cost Hit Speed Speed Deploy Time Range Target
5 1.2 sec Fast (90) 1 sec 5.5 Ground
Level Hitpoints Shield Hitpoints Damage Damage per second
1 550 550 153 127
2 605 605 168 140
3 665 665 185 154
4 731 731 203 169
5 803 803 223 185
6 880 880 244 203
7 968 968 269 224
8 1,061 1,061 295 245

Notable Matchups

Let’s start with how the Cannon Cart can be used on defense and offense first, and then we’ll go over ways to counter it at the end.

Clash Royale Battle RamIt’s an excellent counter to the Battle Ram, stopping both the Ram and two Barbarians effectively, while maintaining its shield.

 

Clash Royale Hog RiderSince it acts as a troop when it still has its shield, the Hog Rider will ignore the Cannon Cart and go straight for the Arena Tower, and land two swings.

 

Clash Royale GiantThe Cannon Cart is very different from a normal Cannon, it won’t be able to attract a Giant when it still has its shield, so it’s not a very good at stopping big tanks.

 

Clash Royale GiantGiant + Support = However, most people will use a support unit behind their tank, so you can use the Cannon Cart to shield against the damage behind a Giant. When the Cannon Cart is destroyed, it can then pull the Giant.

Clash Royale P.E.K.K.AWith its shield, it can take two big hits from a Pekka before its shield is broken, but it won’t do as much as just scratch the Pekka. Pekka is an excellent counter to the Cannon Cart.

 

Clash Royale PrinceIts shield can also take a charged attack from Prince and take a second hit before its shield is broken.

 

Clash Royale BanditEven with charge, Bandit will fail to destroy the Cannon Cart’s shield.

 

Clash Royale SparkySparky’s attack will destroy the Cannon Cart’s shield.

 

Clash Royale MortarIt can distract a Mortar, and shoot it from range and destroy it quite easily.

 

Clash Royale Elite BarbariansElite Barbarians are an excellent counter to the Cannon Cart.

 

How to use Cannon Cart on Offense

Now let’s go over the best ways to use the Cannon Cart on offense. Because it’s a ranged attacker, it is best to use a tank or mini tank in front of the Cannon Cart. Such as, Ice Golem, Knight, Giant, Golem, or Pekka. All of those are great to use in front of the Cannon Cart.

While behind the Cannon Cart, you want to support it with something that can attack air units such as Minions, because the Cannon Cart and tank are weak to air.

So for example, a great way to use the Cannon Cart on offense would be to place a Giant in front of it, and a Baby Dragon behind it. This is a very powerful combination because you have so much HP combined between the Giant, Cannon Cart’s shield and cannon, and Baby Dragon’s very decent HP.

Another great way you can use Cannon Cart on offense is placing an Ice Golem in front of it, while carrying the Zap Spell. If Minions try to counter the Cannon Cart, then the death damage from the Ice Golem combined with a Zap can instantly get rid of those Minions.

cannon cart clash royale 2

How to counter Cannon Cart?

Similar to how a Royal Giant pressures opponents with his range, the Cannon Cart can also pressure and force the opponent into spending a lot of Elixir to counter it.

The Cannon Cart’s biggest weakness is of course air troops, and most smart players will always carry spell cards such as Arrows or Fireball, as well as air attacking troops to protect their Cannon Cart.

So you can’t solely rely on troops such as Minions or Mega Minion to counter the Cannon Cart.

The safest way to counter the Cannon Cart would be to distract it with a tank or mini tank. Such as using a Knight or Giant to distract it, while you use other troops to counter it.

Most players will use a tank in front of their Cannon Cart, such as a Giant, and a supporting unit that can attack air behind the Cannon Cart such as Baby Dragon or Mega Minion or Executioner or Witch. So how do we break down an attack such as this?

Well, Cannon Cart isn’t a normal supporting unit like Bowler or Musketeer because he has a lot more power than Bowler, while also has that special shield, unlike a Musketeer. So you can’t use a support killer such as a Knight or Valkyrie to stop the Cannon Cart.

Instead, you’ll have to destroy the tank in front of the Cannon Cart first. The good thing is, Cannon Cart is only a single attacker.

Another very smart way of stopping a Cannon Cart is to not allow it to pass the bridge and just destroy its shield. This way you don’t spend much Elixir on stopping it, while if its shield is broken and isn’t within range of your Arena Tower, you can just ignore it and let it decay.

I’m going to now demonstrate how the Cannon Cart performs 1 vs 1 against the other cards below:

Cannon Cart 2v2 Draft Challenge – Best Tips on Getting 12 Wins

1
cannon cart

cannon cart

The Cannon Cart challenge is up guys! Do you want to win the Cannon Cart as well as possibly get it out of chests earlier than everyone else?

In order to help you guys succeed, I will be sharing some tips that might help you potentially get 12 wins in this Challenge!

2v2 Cannon Card Draft Challenge

Information

  • The challenge starts on the 27th of July.
  • You will be paired with a random teammate.
  • Pick 4 cards for you and give 4 cards for an opponent. Two of you will have to choose to either play with or against the Cannon Cart.
  • The first entry is free as always. The next entries will cost 100 Gems each with half of the Grand Challenge rewards outside of special rewards.
  • Total gold received from Challenge adds up-to 28,500 gold, which is 7500 more than a regular Grand Challenge!
  • If you can get 12 Wins, you can get your Cannon Cart to level 3.
Number of Wins Total Prize One-time Rewards
Gold Cards
0 700 10
1 950 15
2 1,250 25
3 1,600 43 2,500 Gold!
4 2,000 65
5 2,500 93  5,000 Gold!
6 3,100 125
7 3,800 165
8 4,650 210 5 Cannon Carts!
9 5,750 265
10 7,100 335 10,000 Gold!
11 8,750 430
12 11,000 550 10 Cannon Carts!

Resulting in a total of 28,500 gold and 565 cards potentially costing you 0 gems!

Cannon Cart’s Basic Stats

Cost Hit Speed Speed Deploy Time Range Target
5 1.2 sec Fast (90) 1 sec 5.5 Ground
Level HP Shield HP Damage DPS
1 524 524 153 127
2 576 576 168 140
3 634 634 185 154
4 696 696 203 169
5 765 765 223 185
6 838 838 244 203
7 922 922 269 224
8 1,011 1,011 295 245

Tips for 2v2 Draft

Pick a win condition!

In 2v2 matches, some win-conditions are not good as they are in normal matches.

For example, Graveyard is not really that great in 2v2 battles. This is because of the slow Elixir flow that might end up you taking too long to deploy a Poison or Arrows while Giant, Golem etc are reasonably good win conditions. Also, with 2 hands and 20 cards, your opponents will find it easier to deal with Graveyard in 2v2 matches.

Similarly, Goblin Barrel and 3 Musketeers are not really great in 2v2 matches due to the number of spells might be chosen here.

Good win-conditions for 2v2:

Clash Royale GolemClash Royale GiantClash Royale Hog RiderClash Royale RocketClash Royale Lightning

Not so good win-conditions for 2v2

Clash Royale GraveyardClash Royale Lava HoundClash Royale Goblin BarrelClash Royale Three MusketeersClash Royale Royal GiantClash Royale Elite Barbarians

Note that when picking a win condition, be aware of what your partner has chosen. For an example if your opponent picks Graveyard, rather than choosing something like Hog, it’s better to pick a Giant, or a Golem as these two would synergize well with each other. There are times when you will have to pick one win condition even if it’s not the best win condition but it’s better than nothing.

Build deck around your win condition!

For example, If you pick Graveyard as your win condition, make sure you have a spell to clear counters (Fireball, Arrows, Zap, Poison), a tank for the Graveyard and some good defensive cards along with some cheap cycle cards. You don’t want to have a 4+ average cost Graveyard deck.

Another example is that you ended up with a Giant deck, you want a way to counter Executioner Tornado, pick a high damage spell like the Rocket, Lightning etc as well as swarm clearing spell  like Log, Zap and/or troops like Executioner, Wizard etc.

Also if you are not too comfortable with how the Cannon Cart works or If you are not really able to make sense of how to use it, I do advice not picking it! Watch OJ’s video first to take a look at how it works.

Pick counters!

If you had to choose between a Wizard and Minion Horde, pick the Wizard.

Log or Barrel? You would most likely choose The Log.

Valkyrie or Graveyard? Although Graveyard is a win condition, you should avoid the possibility of getting hard countered by your opponent because of a bad pick.

Get good crowd control!

Now, one thing I have learned from playing 2v2 is how spammy this game mode can be.

It is very important to be able to handle the onslaught coming at you if you and your teammate end up on defending.

In order to succeed, you will need cards that provide great crowd control. This means, prioritize picking cards like:

Clash Royale ValkyrieClash Royale ExecutionerClash Royale TornadoClash Royale BowlerClash Royale WizardClash Royale fireballClash Royale PrincessClash Royale Ice WizardClash Royale The Log

If you pick a card like Wizard and get to choose between Tornado and something else, the safest bet is getting Tornado because that will make defending so much easier.

Always pick Spells!

Now you ideally need 1 swarm clearing spell and a high damage spell that can finish off the game. There are also some spells you should avoid entirely in 2v2.

Clearing Spell –  Clash Royale ArrowsClash Royale ZapClash Royale The Log

Direct damage – Clash Royale fireballClash Royale PoisonClash Royale LightningClash Royale Rocket

Avoid –                Clash Royale mirrorClash Royale HealClash Royale Clone Spell

When choosing spells I always go for counter spells to something my opponent picked.

Between two spells assuming only real difference is damage (Fireball and Rocket), I would pick a Rocket. Simply because of higher damage and potential of getting value when Rocketing on defense. (Hog+ Barbarians push for an example)

Other General Tips

Keep your deck cheap but not too cheap otherwise you will need to play with 10 fingers.

In draft challenge, normally the choices will be pretty similar (for example Minions vs Minion Horde). Choose the cheaper cards! It’s best to keep your deck cheaper. We never know what the opponents give us.

If you pick too many expensive cards, you will give the opponents good opportunities to get positive Elixir trades with heavy spells (above).

Always hover your cards for a few seconds!

This is a super-important tip. Players waste tons of Elixir every day because of not doing this.

Hover your cards so your teammate will have a decent amount of time to do the right things.

You guys are a team!

^ this.

Sometimes, when I place my Golem down, my teammate decides to play his Giant Graveyard push on the opposite lane (wute?).

Support each other!

If you get a bad teammate, try the best!

There is nothing we can do her.

Don’t leave the game If your teammate Logs Minions or Fireballs Golem. Try your best to help him/her out.

I got coupled with a bad teammate once. I did the best to cover him on defense and all he could do was to place his Graveyard when I play my Golem. We won that one.

Tips for the Cannon Cart

Clash Royale Cannon CartCannon Card is basically a moving Cannon with a shield. While the shield is up, Cannon can move. Once the shield comes off it’s a regular Cannon.

Building targeting troops don’t hit Cannon Cart when it’s still on the wheels.

Cannon Card can tank 1 hit from any troop or spell like Sparky, P.E.K.K.A, Prince charge, Rocket etc.

It is a 5 Elixir card so I do not recommend you cycle the Cannon Cart, instead use it in response to a certain card.

Do not use it as a win condition!

Interactions

Shots to kill troops:

1 shot: Clash Royale SkeletonClash Royale Ice SpiritClash Royale Fire SpiritsClash Royale GoblinClash Royale Spear Goblins

2 shots: Clash Royale ArchersClash Royale BomberClash Royale Dart GoblinClash Royale Princess

3 shots: Clash Royale MusketeerClash Royale Electro WizardClash Royale Wizard

4 shots: Clash Royale BarbariansClash Royale Ice WizardClash Royale Night WitchClash Royale BanditClash Royale Battle RamClash Royale Cannon Cart

Good counters to Cannon Cart

Good against Cannon Cart: Clash Royale Skeleton ArmyClash Royale GuardsClash Royale Goblin GangClash Royale MinionsClash Royale Minion HordeClash Royale KnightClash Royale Mini P.E.K.K.AClash Royale TornadoClash Royale BarbariansClash Royale ValkyrieClash Royale Battle RamClash Royale Mega MinionClash Royale LumberjackClash Royale Night WitchClash Royale BanditClash Royale Ice GolemClash Royale PrinceClash Royale WitchClash Royale BowlerClash Royale ExecutionerClash Royale Cannon Cart

Complementary Cards

The Cannon Cart is obviously a glass cannon but with a decent amount of HP. This means sometimes it can act as a mini tank or a glass cannon at the same time.

However, it’s better to treat it as a glass cannon in all cases.

Here are some cards that can potentially complement defensively and offensively when used with it:

Clash Royale MinerClash Royale GraveyardClash Royale KnightClash Royale GiantClash Royale Royal GiantClash Royale Elite BarbariansClash Royale Hog RiderClash Royale Goblin GangClash Royale ValkyrieClash Royale Battle RamClash Royale Ice GolemClash Royale Baby DragonClash Royale WitchClash Royale P.E.K.K.AClash Royale Golem

This section was shared by Jerrymouseisme

Bonus

jo2t19o8p5cz

Shared by LawL_123

AxeYard Deck for Arena 8+

1

Hey Guys! It’s lightningmaster823 here and today I will show you a good Night Witch Graveyard deck that had gotten me 11-3 in a Classic Challenge (sad life).

AxeYard Deck for Arena 8+

Pros Cons
Good against P.E.K.K.A. B.S. Weak to Golem Lightning
Good against Spell-Bait Very Weak to 3 Musketeers B.S.
Decent against Graveyard A little weak against ExeNado
Good against Hog Cycle Hard to make a comeback
Not too heavy (3.9) Requires a lot of skill

Clash Royale ValkyrieClash Royale Night WitchClash Royale GraveyardClash Royale Ice Wizard
Clash Royale Inferno TowerClash Royale MinionsClash Royale ArrowsClash Royale Poison

axeyard analytics

Card Breakdowns

Clash Royale GraveyardGraveyard: Your win condition, it is absolutely devastating on offense especially when paired with Poison and a tank (Night Witch, Valkyrie, or even Ice Wizard), can really pack a punch as a punishment.

Clash Royale ValkyrieValkyrie: She is such a good defense unit with her 360° splash; she can devastate many popular cards such as Graveyard, Witch, Wizard, Executioner, etc. She also can act as a good tank for the Graveyard due to her high HP.

Clash Royale Night WitchNight Witch: One of your main jack-all-trades cards, she is excellent on defense as well as offense. Her bats distract lots of troops and is really good when she is paired with Graveyard. Probably one of the best cards in the game right now despite the fairly recent nerf.

Clash Royale Inferno TowerInferno Tower: Your main defense card, it does high damage against many tanks such as Giant, Golem, etc. just make sure you know where to place it if you know your opponent’s rotation.

 

Clash Royale MinionsMinions: These guys provide a lot of value for 3 elixir, they can destroy Graveyard, Night Witch, Electro Wizard, Musketeer, and many other cards with proper timing, they also can be used for cycling purposes. They’re probably one of my favorite common cards at the moment.

Clash Royale ArrowsArrows: This spell is very good if you were to be able to wipe out Goblin Barrel AND still be able to wipe out a Minion Horde (unlike The Log, which can take out Barrel, but can’t hit air units), and it also can be placed anywhere on the map.

Clash Royale PoisonPoison: This spell should be expected in a Graveyard deck, ever since it was able to do more damage per tick, it spiked in usage and is also effective against Graveyard as well.

 

Clash Royale Ice WizardIce Wizard: He is very underrated due to his weak damage and the Electro Wizard overshadowing him. But in this deck, he is another defensive unit, having the ability to distract troops AND slowing them down by 35%, he also acts as a great tank for your Graveyard as he has a fair amount of HP.

Gerenal Gameplan

Beginning (3:00-2:00):

Start off with one of these moves:

  • Night Witch in the back
  • Ice Wizard in the Back
  • Valkyrie in the back (although very risky)
  • Minions in the Back

If you have the worst starting hand (Graveyard, Poison, Arrows, Inferno Tower), then wait for your opponent to make a first move, and use what you have to counter it.

Make light pushes and maybe attempt an aggressive Graveyard push if you can, make lots of positive elixir trades (OJ)

Middle (2:00-1:00):

Keep applying pressure on your opponent and defend well, make lots of counterpushes with your surviving defense units and then pairing them with Graveyard and maybe poison if you can afford it.

Double Elixir Time (1:00-0:00):

This is when the deck really comes into play, keep making positive elixir trades on defense, but it is easier to counterpush with Graveyard + Poison + Surviving Defense Troops.

Overtime:

Like x2 elixir time, keep making positive elixir trades and counterpushing, but since challenges have longer overtime (3 minutes instead of 1), you can chip away the tower with Valkyrie, Graveyard and Poison, just beware of upcoming pushes.

Taking Down a Second Tower

This part was taken from B-Yatch’CH (aka DabMaster2) guide before.

If you are taking down a second tower, place the Graveyard directly in the middle of the tower to allow more Skeletons to accumulate on the tower and you wouldn’t need to worry about activating the king tower again.

I usually don’t place any troops in the middle of your opponent’s base because that troops will just get owned. The only card to play in the pocket is the Knight for taking damage.

Matchups:

Clash Royale Hog RiderHog Cycle: as I actually came across a 2.6 Hog deck while testing this deck in the classic challenge that I got 11-3 in, the main thing you should do is to defend with what you have, then counterpush with the Graveyard, just don’t let your opponent outcycle you.

Clash Royale P.E.K.K.AP.E.K.K.A.: Valkyrie is the key to victory; use her against Night Witch, Bandit, and Battle Ram, but accompany her with Ice Wizard, Minions, or Night Witch, as well as Inferno on the P.E.K.K.A. (just be careful if your opponent has Poison)

Clash Royale GraveyardGraveyard: You have 3 of the Graveyard’s worst enemies in this deck, this shouldn’t be too much of a problem unless they have Freeze or Tornado, or that they outcycle you as this deck is 3.9 (SplashYard is 3.4 or 3.5)

Clash Royale GolemGolem Lightning: Place your Inferno Tower in the anti-Lightning position, but beware of distractions, this is a hard matchup as Golem pushes can easily overwhelm you.

 

Clash Royale Three Musketeers3 Musketeers: This is by far the hardest matchup with this deck as you don’t really have anything good against 3 Musketeers, if you face them, you’re basically screwed.

 

Clash Royale GiantGiant: The procedure is similar to the Golem, but it is easier against the Giant as Giant doesn’t split into 2 smaller units, however, since Giant is 5 elixir, your opponent could possibly have more troops behind it if compared to a Golem, Valkyrie usually wrecks the support units.

Clash Royale Lava HoundLava Hound: Inferno on the Hound, and Minions on the Balloon, just be aware of Lightning, Arrows, and other support units.

 

Clash Royale Royal GiantRoyal Giant: Inferno on the RG, Valkyrie and/or Night Witch on Supports, beware of Lightning however as it will shred your Inferno Tower and Night Witch.

 

Clash Royale Goblin GangSpell-Bait: Graveyard Poison usually wrecks Spell-Bait Decks, just save your Arrows for their Barrel, Valkyrie can take out most of the other troops.

 

Clash Royale Elite BarbariansElite Barbarians (yes, I see them a lot in classic challenges as well): Valkyrie and Night Witch can easily deal with them, then counterpush. This shouldn’t be too hard.

 

Clash Royale Hog RiderHog ExeNado: This is another fairly hard matchup as it contains the Night Witch’s worst enemy, but it can be done, I have faced ExeNado and managed to win by outcycling his Executioner

 

Clash Royale X-BowSiege: Inferno Tower on the siege weapon, and make aggressive Graveyard pushes, this is pretty easy.

 

Clash Royale Barbarian HutSpawners: A rare matchup, but it is pretty hard to play against, especially Furnace. But can be done by using Poison + Graveyard to chip away the tower and the Spawners.

 

Clash Royale MinerMiner: Valkyrie or Arrows on Supports, Night Witch or Ice Wizard on Miner, in cases where you’re low on elixir, ignore the Miner and deal with supports.

 

Clash Royale ValkyrieAny Deck with Valkyrie: This is the 2nd hardest matchup as Valkyrie completely destroys Graveyard, your best option is to try to outcycle the Valkyrie or bait her out, then punish. You can also attempt to chip the opponent’s tower with Graveyard + Poison.

 

Replacements:

*: not recommended

  • Night Witch: *Lumberjack, *Mini P.E.K.K.A., *Knight
  • Graveyard: None
  • Valkyrie: Knight, Dark Prince, Baby Dragon, Executioner
  • Inferno Tower: *Cannon, Tesla, Tombstone, Inferno Dragon
  • Minions: Mega Minion, Goblin Gang, Archers
  • Arrows: The Log, Zap, Tornado
  • Poison: Fireball, *Freeze
  • Ice Wizard: Electro Wizard, *Wizard, Archers, Ice Spirit

Last Words:

Hope you enjoy my 4th guide! Be sure to ask anything in the comments, doubts, or even a few feedbacks in the comments, Clash on, everyone! (And try to gain lots of trophies while you’re at it)

-lightningmaster823

Cheap Defensive Combos = ZERO Damage Done!

120

Hey guys, in this guide I want to show you some great defensive combos which require tiny Elixir to deal with certain troops and get zero damage done on your Tower.

The gifs below were taken from Mighty’s video. You should take a look at his video at the bottom to see more details!

cheap defensive combos

A few things to note

  • In these situations, the Arena Tower is helping take out the enemy troops.
  • The incoming troop is a lone, or not supported by any troop.
  • Everything is at Tournament standard.
  • These matchups were taken after the balance change in June.

Giant

Ice Spirit + Goblins combo can completely shut down the Giant. Positive Elixir trade!

Skeleton Army

Ice Spirit completely shuts down Skeleton Army. 1 Elixir for 3 Elixir.

Valkyrie

With only 2 Elixir, Ice Golem can easily shut down Valkyrie when played correctly.

Minion Horde

Not many players knew this but you can shut down Minion Horde by using Spear Goblins.

Baby Dragon

Once again, Ice Golem comes in handy. 2 Elixir for 4 Elixir!

Mini P.E.K.K.A

Sorry Mini P.E.K.K.A. Skeletons do not like pancakes.

Knight

Skeletons and Ice Spirit can easily get the job done. Positive Elixir trade!

Prince

Skeletons and Goblins will help you deal with the Prince with ease.

Witch/Electro Wizard

No worries. Goblins again!

Executioner

Goblins shuts down the Executioner. (It’s a sign… Get them in your deck now!)

Balloon

Bats or Minions. Your choice!

Elite Barbarians

Goblins + Skeletons combo can shut them down easily.

Golem

I believe that Inferno Tower is the cheapest solution for you in this case.

Giant Skeleton

Skeleton Army is the best choice here! 3 Elixir for 6 Elixir!

Hog Rider

Skeleton Army gets the job done. 3 Elixir for 4 Elixir. You can’t find any better deal!

Lumberjack and Miner

Goblins again. Shuts down the Lumberjack for a positive Elixir trade.

Musketeer

Skeletons! 1 Elixir for 4 Elixir. I believe that you can’t shut down Musketeer with less than 1 Elixir xD

P.E.K.K.A

Tombstone is the best choice here. With only 3 Elixir, say goodbye to P.E.K.K.A!

3 Musketeers

Both Fireball and Skeleton Army can do this. However, using Fireball requires more skills tho.

Sparky

Poor Sparky. There are only 3 of them…

Ice Wizard

Skeletons shuts down Ice Wizard. 1 Elixir for 3 Elixir!

Bandit

Goblins again boyssss.

More details here:

Don’t hesitate to comment If you know any other matchups!