Fisherman Guide

fisherman

Summary

“ His Ranged Attack can pull enemies towards him, and pull himself to enemy buildings. He’s also mastered the ancient art of ‘Fish Slapping’.”

The Fisherman is unlocked from Arena 10 (Hog Mountain). The Fisherman is able to hook units in and do melee damage to them with his fish.

Strategies for using Fisherman

The Fisherman is one of the best defensive support cards in the game. He is able to fulfill multiple roles within decks such as:

  • Activating the king tower: The Fisherman is able to pull certain cards to activate the king tower. Precise timing must be used and this only works with certain decks.
  • Countering tower rushings units: Examples include the Hog Rider, Battle Ram, and Princes. The Fisherman is able to pull units away from the tower and interrupt charging units.
  • Interrupting pushes: The Fisherman is able to pull away support units from their tanks and take care of them with his melee damage. This can allow glass cannons and swarms to take out tanks with ease.

Even though the Fisherman is able to take control of games when used correctly, he can also backfire onto the offensive player. He can accidentally pull troops to your tower. This why it is important to never play him in the back of your King Tower. Instead, use him reactively to defend by puling units in to “kill zone” where both of your towers do damage.

The Fisherman can also be useful on offense. His hook allows him to close the distance on enemies rapidly. Try to use him as support behind your main push to attack ranged units from up close.

Example Decks for Fisherman

Deck #1

Clash Royale BalloonClash Royale Giant SkeletonClash Royale BatsClash Royale Hunter

Clash Royale SkeletonClash Royale Minerlatest?cb=20190702021335Clash Royale Giant Snowball

What are the best replacements for him?

The Fisherman is a very unique card, but due to it being a newer Legendary, it is a hard card to upgrade. You can replace it with other mini-tanks like the Knight or Mini-Pekka.