Herro everyone! My names herro and this is my second guide on Clash.World. Remember the 2.9 Battle Ram Cycle guide? That was mine!
So a couple days ago I got a Night Witch (yes lucky me) and I really wanted it to use it in a bridge spam deck. But I don’t have Bandit or Inferno Dragon so I decided to just create my own deck. I also incorporate the Dark Prince, a highly underrated card. I tested this deck in 3 classics and 1 grand challenge. In all 3 classics I got 12 wins and in the grand challenge I got 9 win (because I’m bad at this game). So let’s get to the deck!
Rank Ram Spam Deck
Battle Ram: Main win condition.
The Battle Ram is just so good paired with the Dark Prince. No swarm unit can stop it and with its fast speed, the opponent must react to it quickly.
Dark Prince: This guy has been out of the Meta ever since P.E.K.K.A double Prince fell out.
He’s kind of an awkward card with not enough HP to make him a tank, but not enough damage to make him a win condition.
He is a great support card with his splash damage and his 360 degree splash charge damage. The Dark Prince is a good support card paired with the Battle Ram, making sure that any swarm troops will be gone in an instant.
The Dark Prince is also great at stopping Barbarians which is a very good counter to the Ram.
Ice Golem: The Ice Golem is a very good mini tank for the cost of only 2 Elixir.
Pair the Ice Golem with Zap and you can instantly kill Minion Hordes.
Ice Spirit: Self-explanatory.
Paired with Zap, you can one shot Minion Hordes (at tournament standards of course)
Night Witch: One of the most overpowered cards in the meta at the moment. She is just so strong on offense and defense.
In this deck you mainly want to use her on defense and then counter push. She will most likely get a nerf next patch so abuse this card for trophies while you can.
Electro Wizard: A very strong defensive card.
Paired with the Night Witch, you can stop pushes with ease. As with the Night Witch, you want to use this card on defense and then counter push.
Zap: Very self-explanatory card.
Zap is just so useful in so many ways. I prefer Zap over Log because this deck already has enough ground splash.
Poison: Your best friend on offense and defense.
Poison provides lane coverage like Log. When you Log a certain area, the opponent cannot drop anything there unless they want to suffer the Log damage and knockback.
With Poison, the opponent cannot drop any squishy troops or medium health units (like a Musketeer) without it suffering damage and turning into Elixir and profit for you.
A level 4 Poison will kill a level 7 Musketeer without the help of Zap. (level 7 Musketeer HP: 598. Level 4 Poison full damage: 600)
Strategy:
With this deck you MUST get positive Elixir trades. If you go behind in Elixir at any time, a big push will destroy you. Also don’t be afraid to be aggressive if the opponent puts down a Pump. Usually I would rush them with Ice Golem + Battle Ram + Poison on the Pump.
Always, always Poison the Pump even if they have 3 Musketeers. Almost all 3 Musketeer users have Heal and it will deny your Poison. You have to remember this saying. Always, always Poison the Pump.
Also if you know how to use bridge spam, you will be good to go with this deck also.
Matchups:
For matchups I have a 1 through 10 scale on how hard it is to win against that type of deck. Of course this is my opinion and if you disagree write in the comment below.
Lava Hound: 3/10
Not used much anymore, but can be a problem if they have Lightning. You have to utilize the Battle Ram Lightning rod to help your Electro wiz and Night Witch survive. Of course there is another option and that is to rush the other side just like every bridge spam deck.
Zap/Log bait: 3/10
Not very popular in the meta at the moment. You have enough splash to deal with all the cards.
Golem: 4/10
Just play like a bridge spam deck. Poison the pumps and when the opponent drops a Golem, just rush the other side with bridge spam. You will get destroyed if you fall behind in Elixir.
Hog: 5/10
This deck doesn’t have a defense to reliably drag the Hog, but with the Ice Spirit and Night Witch you can usually stop the Hog from getting a hit off. This is usually a skill matchup more than which deck is better.
Bridge spam: 5/10
Against bridge spam this deck can defend easily thanks to the nightwitch and Electro Wizard. On offense, the Poison helps a lot against the opponent’s defense and the Dark Prince does a hefty amount of damage in its charge strike. The person who wins this matchup is the person with the most Elixir.
P.E.K.K.A: 6/10
P.E.K.K.A decks are hard to get through just because the P.E.K.K.A is tanky and has lots of damage. If you are ahead significantly in Elixir, your push will be able to get through the P.E.K.K.A. If not, it will most likely end in a draw.
3 Musketeers: 9/10
ALWAYS Poison the pumps. The person who wins this matchup is the person with the most Elixir. If they split their Musketeers, use Ice Golem + Dark Prince to deal with the 2 Musketeers, and use nightwitch or battleram (if the nw is not in your hand) to deal with the one. This will be enough to deal with their pushes unless you have less Elixir. If that’s the case, you are screwed.
So that’s the deck! If you have any questions, ask in the comments. I check Clash.World daily.
Email: is6heavy@gmail.com