Hello Royale Clashers! As we moved into a new month, we have a new season. And every season brings with it a lot of exciting things in Clash Royale—emotes, new challenges, metas, balance changes and so on. In the new season called Prince’s Dream, we have the Prince Joust Challenge.
Prince Joust challenge was unveiled on the first day of season 12. After completing the challenge, players got a legendary chest as a reward. Sadly, no emotes in this challenge. The challenge is now completed and appears on the card collection day in clan wars and friendly battles. So there is still a month (maybe more), and you will want to excel at it to get some good wins.
What is Prince Joust?
Like every other challenge in which troops spawn at regular intervals from behind the towers, in this royal prince with armor and lance spawns.
The first prince starts from your tower and your opponent’s ten seconds into the game.
Again after 25 seconds, a set of the princes start jousting towards their opponent’s towers.
The elixir ramps up after you are one minute into the game.
After half the time, that is when one minute and a half is left, two princes from each side of the arena start spawning.
When a new challenge comes up in the game, you should ask the first question—does this need a deck of its own? This is the foremost thing that you should think, and if you don’t do it right now, you will face difficulties as most of the time the answer is YES!
So the first tip is to build a deck for the challenge. You have to play it for more than a month, and you are relying on a meta?! Jumping into the Joust with your hog rider cycle will leave you frustrated after a few matches.
Decks for Prince Joust
This deck has an average elixir cost of 3.5 which means that it is a fast deck and you should be moving your fingers as the game progresses. The strategy of using this deck is defense. You don’t have to think hard about pushing the lanes and conquering the towers. Most of the cards on this deck are tiny killers and they won’t bring the bricks down for you if you let them run over the bridge. So what will they do? Let’s find out.
One thing you must know is how to deploy the cards in a way that counters your opponent’s charging princes and at the same time give you a chance to counter-push.
You will start off with a prince spawning on your left tower. You will start off with the witch or the firecracker on the right to counter your opponent’s jousting prince. Place the skeletons in the middle of the arena when their prince gets to your side.
- Skeletons will be used as bait and to stop the prince’s joust in this game every time.
- Your firecracker or witch easily takes out the prince with the help of the three skeletons. Use the arrows or poison when they put a swarm troop to stop your prince.
- The win condition is to defend nicely and make your prince reach their tower. The guards easily take out a prince, so putting it again in the middle is a defense for you while you use your elixir on poison to clear your prince’s way.
- Put bats in combination with firecracker and guards to defend when you see that two red horsemen have begun charging from the enemy’s towers.
- You will be needing to place the royal recruits after successfully defending your towers and collecting elixir. Put them at the bridge if your princes are charging and they build a kind of pressure that your opponent won’t be able to take! They will be draining elixir. Royal recruits are the real counter-push here and let them out in the arena at the right time.
By the look of this deck, you can tell that this is going to blazing fast. The average elixir cost is 2.8! There are no offensive troops on this deck. You must have gotten the point of this challenge now. You somehow make your princes joust to your opponent’s towers and nudge them with the lance while protecting yours. Let’s get into this.
- Electro Dragon is a good card here to break the charge of the enemy princes. It is the only purpose of the blue beast.
- Pair your electro dragon with bats to defend whenever the pair is available. I suggest starting off the game with your electro dragon hovering over your tower and bats biting the red prince.
- Keep the zap and log handy at the same time for clearing your prince’s way. Most of the decks will have the skeleton army or some other swarm so use your zap or log on those.
- The next step is to the tombstone in the middle of your side of the arena. This is a building which should be in its place most of the time. Comes handy if your opponent releases a hog or ram rider to surprise you.
- Tip: Do not let the hog or prince reach the tombstone. Tombstone has no hitpoints and use it as just a bait. Drop your guards to kill the prince while tombstone remains intact.
- When your Electro Dragon flies over the bridge after taking out the enemy prince, give it company by the skelly barrel.
- Skelly barrel is paired with the dragon or the charging prince. Never alone!
Tips for Prince Joust
I have explained to you two decks above, and by any means, these are not the only ones. You can build your own and can destroy your enemies. The overall strategy will remain the same, though. Here are some general tips to remember while playing it.
- Low hitpoint cards are not a good defense. Examples are electro wizard, hunter etc. They will be out in one hit by the angry jousting prince.
- Do not try to push using a tank as a typical game. You will waste your elixir and would be forced to watch their prince slamming into your tower.
- For the same reason stated above, do not have more than one significant-sized troop on your deck.
- Do not put all your swarms at the same time. Mark this. You will invite arrows or fireball this way.
I hope that you liked the article and are excited to practice these decks in the game. Learn the decks with a friendly mode and then head to battle. If you have any other ideas or tips of your own, comment them below.
We will be coming with new guides to help you. So make sure you follow Clash World to not miss any update. Till then, stay safe and keep clashing!