AI Overview: This Prince Rocket deck averages 4.1 elixir and plays a counter-play game. The Cannon, Barbarians and Spear Goblins defend, the Rocket wipes out expensive support, and the Prince finishes. Prince had no 2026 change, and his best list wins 52.5% over 1,300 battles, though this exact list has no tracker sample. Each card is checked below.
Last Updated: October 2026
Key Points:
- The deck costs 33 elixir, which is 4.1 on average, and the Rocket is the heaviest card at 6.
- Prince had no 2026 change; his best list wins 52.5% over 1,300 battles, and only one of seven lists won above 50%.
- Rocket’s Crown Tower damage fell from 371 to 342 on June 1.
- Cannon’s Evolution barrage fell from 281 to 261 on October 6, and all eight printed base-card lists won 53.0% or more.
- Minion Horde’s best list wins 51.9% over 992 battles, with only one of eight above 50%.
The Prince Rocket List, Priced Card by Card
The setup. Defend cheaply, wipe out the opponent’s expensive support with a Rocket, and counter with the Prince. The deck wins by trading well, not by attacking first.
Why it works. Counter-play decks trade evenly or better on defense, then use one big spell to swing the elixir. The Rocket is that swing: it can wipe out 10 elixir of support for 6. The cost is that you need to hold the Rocket until the right moment, and keep the cycle moving with the Spear Goblins and Zap.
Matchups. Against Hog cycle, the Cannon and Barbarians hold, and Zap clears the small cards. Against Three Musketeers, a Rocket wipes them out instantly. Against Golem or P.E.K.K.A beatdown, the Minion Horde and Barbarians trade well, then the Prince counters. Against X-Bow, Zap can change the target. Overall the deck looks good on paper, but it needs sharp card counting to turn that into wins.
| Card | Elixir | Job in the deck | 2026 status |
| Spear Goblins | 2 | Cheap ranged lane control | Hit speed 1.7 to 1.6 seconds on August 4; best list 54.9% over 915 |
| Zap | 2 | Cheap spell and reset | Crown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000 |
| Cannon | 3 | Cheapest building and Hog guard | Evo barrage 281 to 261 on October 6; all eight printed base-card lists won 53.0% or more, seven of them Hog Cycle |
| Rocket | 6 | Big spell and finisher | Crown Tower damage 371 to 342 on June 1 |
| Minion Horde | 5 | Tank shredder and punish | Best list 51.9% over 992; only one of eight above 50% |
| Wizard | 5 | Splash defense and support | Rework on September 8: damage 281 to 304, first attack 0.4 to 0.5 seconds; best base list 51.3%, best Hero list 66.1% over about 1,500 |
| Barbarians | 5 | Ground defense and counter-push | Hitpoints 691 to 716 on August 4; best list 53.1% over 731 |
| Prince | 5 | Charge win condition | No 2026 change; best list 52.5% over 1,300, only one of seven above 50% |
Use the table to compare the eight cards by cost, role and 2026 status.
What comes next. The Prince has the weakest numbers in the list. If the card does not get a buff, the deck needs a different finisher, and the Rocket’s June cut already makes it harder to close a game.
What Changed in 2026
The short version. The Rocket deals 342 to a tower, down from 371. Zap deals 48, not 58. The Cannon’s Evolution barrage is 261. The Wizard now hits harder but starts slower. Spear Goblins shoot faster. The Prince and Barbarians had no 2026 change that hurts them.
Claims, rechecked. The deck is said to unlock a strong counter-play style in Arena 7. That fits the defensive tools, but the card pool has shifted since. The Rocket is correctly called the highest-cost card, at 6, and the 4.1 average adds up from 33 elixir. Treat every figure as a starting point, not a rule.
Zoom out. The deck was written when the Prince was a favorite, and today he is not. The Cannon is the opposite story, and it is the card that gives the list a stable base. If you want to update the plan, keep the defense and look at a different finisher.
The fine print. The Prince’s record is mixed: best list 52.5%, and six of seven lists below 50%. The Cannon’s record is the opposite, with every printed base list at 53% or more, though seven of those were Hog Cycle. Spear Goblins have a best list at 54.9%.
Card pages: Prince, Rocket, Cannon and Minion Horde.
The risk. The Rocket is a one-card plan for big trades, and the opponent can see it coming. If they split their support across two lanes, the Rocket has nothing worth hitting and you have spent six elixir.
How to Play It Today
Step one. Open with Spear Goblins, and place them in the middle and in front of the Cannon so it stays longer. Do not play the Cannon first. Let the opponent drop cards, then place it.
Bottom line. A solid counter-play deck that is more about card counting than flash. It asks for patience, and it pays back when the Rocket finds a perfect target.
Worth knowing. Prince plus Minion Horde is a strong push that is hard to counter. Use it after the Rocket has cleared the support, and let the Barbarians hold the other lane.
Tips. Do not use the Minion Horde if the opponent pushes with less elixir, since they probably hold Arrows. Wait until they commit. Open the linked card pages before you queue, since one balance patch can flip a trade.
Upgrade order. Level the Prince, Rocket and Cannon first. The Barbarians come next because they carry the ground defense. The Wizard, Minion Horde and Spear Goblins follow. Zap is cheap and works at most levels, so leave it for last.
Step two. Use Barbarians to counter a Prince or P.E.K.K.A. Use the Minion Horde against tanks, and drop it far from your tower if they hold Freeze. The Rocket takes out a Wizard and Musketeer behind a P.E.K.K.A, and then the Prince counters.
Elixir math. The Rocket is 6, with the Wizard, Barbarians, Prince and Minion Horde at 5 each. That is 26 of 33 elixir in five cards. Only Zap, Spear Goblins and Cannon are cheap, so a bad opening is costly.
Try it yourself: Prince Rocket Deck is ready to play: the Clash Royale Deck Builder loads it in one click. It costs 4.1 elixir on average, and because no tracker covers this exact list, there is no 2026 win rate.
What to watch. This deck is heavy for a counter-play build. Bridge spam and cycle decks can attack three times before the Rocket is in hand, so tracking their cards matters from the first second.
Frequently Asked Questions
Is the Prince Rocket deck good in 2026?
The Prince’s best list wins 52.5% and the Cannon’s base lists won 53.0% or more, but this exact list has no tracker sample, so test the Prince slot first.
What is the average elixir cost?
33 elixir across eight cards, or 4.1 on average.
When should the Rocket be used?
To wipe out expensive support, such as a Wizard and Musketeer behind a tank.
What counters the Prince in this deck?
Barbarians, Spear Goblins and the Cannon.
Is Minion Horde good against tanks?
Yes, it shreds tanks, but keep it away from Freeze and Arrows.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Hello guys, today I am going to give you the new Arena 7 Deck which was shared by lyingroyale. This deck is pretty similar to the one I posted a few days ago but I am going to give you more tips and tricks in this post. This Arena 7 deck is pretty unique, it focuses on counter-playing and helps you control the battle easier. I hope you guys will like this deck!
Cards
Spear Goblins
- Even after the update, Spear Goblins are still better than Archers as they deal decent damage to both ground and air units, can be used as a meat shield against P.E.K.K.A, Prince and Giant Skeleton. You will want to drop them in the middle and in front of your Cannon so it can stay longer and deal more damage. I usually want to use Barbarians to counter Prince but when I don’t have them, Spear Goblins + Cannon is a very effective defensive combo. It’s very important to use your Goblins to stop the Prince’s charge otherwise your Cannon will take a lot of damage.
- We use them to defend most of the time. It will be a waste If we use them for a push but If you know your opponent can’t deal with your push, you can use them on offensive. Well played Spear Goblins deal a decent amount of damage onto the opponent Tower. Sometimes I use them alone to deal some more damage then I can finish off the Tower with Rocket.
- At the start, it’s a good idea to start the battle with Goblins!
Zap
- Zap is effectively used to kill Minions, Skeletons and Goblins. Minions can survive with some HP but don’t worry, your tower can easily remove them in a blink of eyes. Zap is excellent at countering Minion Horde, Goblin Barrel and Skeleton Army with the help of your Tower for a lot of positive Elixir trades (just don’t play this when your Tower is distracted by tankers).
- When you use Prince, Zap is also very good at getting rid of troops which are played to distract your Prince (Spear Goblins, Goblins, Skeletons,…). Keep practicing and you can 1 shot the whole Skeleton Army with just 1 Zap!
- The stun is very effective at stopping Dual Prince charge and buying more time for your Prince to do 1 more hit.
- After the update, Three Musketeers become pretty popular now. You can drop Minion Horde or Barbarian right on top of them then drop your Zap and they will get taken out in seconds.
- Zap also can be used to change the target of X-Bow.
Cannon
- There was a nerf of Cannon in the last update but it’s still very good and no building can replace it in this Deck. Tesla has quite the same DPS, less HP and more Elixir. Inferno Tower is very good at killing tankers but very weak at dealing with everything else. Bomb Tower is very nice against Hut Decks but just can’t deal with Golem and P.E.K.K.A.
- Cannon deals a lot of damage to tankers and easily takes care swarms against Hut Decks. Cannon is very cheap and it can easily deal with Giant Skeleton, Hog Rider, Dark Prince, Valkyrie… for positive Elixir trades.
- If your opponent uses Freeze, you can just drop Barbarians or Minions to quickly take Hog Rider out before it hits your Tower.
- Don’t play your Cannon first. Wait until your opponent drops cards so it can stay in the battle longer.
Rocket
- Since it’s the highest Elixir cost card of this deck, you should be careful with how you use it.
- You should use Rocket to damage the enemy troops If it gives you a positive Elixir trade. It is extremely effective against Three Musketeers as it instantly removes them out. In case you face a beat down Deck, for example, your opponents drop P.E.K.K.A + Wizard + Musketeer for a 17 Elixir push, you should Rocket Wizard and Musketeer out and drop your Spear Goblins, Barbarians or Cannon for P.E.K.K.A. After that, you can start pushing the counter push with additional Prince.
- Sometimes you can wipe 5 Elixir Cards (Witch, Wizard, Barbarians, Huts,…) out and deal additional damage to the tower nearby.
Minion Horde
- Minion Horde is the tank shredder in Clash Royale. This card is extremely excellent against some combos like P.E.K.K.A + Dual Prince, Prince + Barbarians,… as Minions can quickly take them out as long as you have Cannon/Spear Goblins/…. to lure them. Just remember, don’t use your Minion Horde If the opponent pushes with less Elixir (probably he has Arrows).
- This card also works very well against Freeze Decks. If your opponent plays Balloon, drop your Minion Horde far from your Tower to avoid getting Frozen so they can quickly take the Balloon out. When play against Hogs, drop your Cannon first and then drop your Minion Horde/Barbarians once the enemy drops his Freeze.
- If your Tower gets Frozen and your Zap can’t kill Goblins Barrels, you can use Minions.
- Prince + Minion Horde is a strong push which is hard to counter!
Wizard
- Wizard is very effective on both defense and offense.
- I usually use Wizard to defend against Barbarians, Goblins and other swarms. After defending, If your Wizard survives, you usually want to go on a counter push with your Prince and Spear Goblins.
- Why not Witch or Baby Dragon instead of Wizard? Because their DPS is pretty low, which is not good in this Deck.
Barbarians
- 4 handsome guys which have high HP and DPS. They can quickly take out any tanker and are excellent at countering Prince and P.E.K.K.A.
- This card is vulnerable against splash damage dealers as you sometimes need to take them out with your Rocket.
- Because of the slow movement speed, they are mostly used for defense purposes. But when you have a big Elixir advantage, use them as the backup troops for your push!
Prince
- Even after the nerf, I have found Prince is still very effective. His strength still remains. He is tanky enough to survive any spell and strong enough to deal a ton of damage onto anything.
- Because he is very popular in Clash Royale, people have found a lot of ways to counter him. That’s why Zap is essential in this Deck, which can easily take out small Elixir cost cards. You can scroll up to the Zap section above to read more about this.
- Prince + Minion Horde and Prince + Wizard are the most effective push comps I use with this Deck. They can quickly destroy the enemy Tower when you have a big Elixir advantage. Sometimes I start with these combos If my opponent plays Elixir Collector fist and it’s guaranteed a tower.
Gameplan
You should start off the game with Spear Goblins or Wizard in the back and wait for the opponent’s reaction. If he drops Elixir Collector, use Prince + Minion Horde to get an easy crown. Spear + Wizard also can deal a decent amount of damage If you are low on Elixir.
- What is his win condition?
- What cards you should use to counter that win condition?
- What cards does he use to counter yours?
Try to remember your opponent’s cards and keep thinking about what card you should hold to counter them. Punish the opponent whenever he makes mistakes. Just play aggressively to the tower If your opponent just played core counter cards.
Matchups
Golem Decks
There are 3 options for you:
- When your opponent drops Elixir Collector, push with Prince + Minion to take 1 crown quickly. On defense, take out support troops with your Rocket and deal with Golem by using Barbarians, Spear Goblins, Cannon,…
- If your opponent drops a Golem, quickly rush with Prince + Minions in the other side. The rest is the save as above.
- If your opponent drops Elixir Collector, Rocket it and defend as effectively as possible to build elixir advantage.
P.E.K.K.K.A + Dual Prince
This is pretty the same as above but just don’t use the Rocket! You can take a tower with the option 1 and 2 above then defend afterwards. I usually put a Cannon down and use Spear Goblins to protect it against this combo. Drop your Barbarians behind this push to force them to run back then use your Minion Horde to take them out.
Hog + Freeze
There are 2 options for you:
- Drop your Cannon then play Barbarians/Minion Horde after the opponent drops Freeze.
- If you don’t have Cannon, drop your Barbarians first and after he drops Freeze, drop Minion Horde
Balloon + Freeze
There are 4 options for you
- Use Minion Horde out of the Freeze range.
- Drop your Wizard out of Freeze range.
- If you don’t have both Minion Horde and Wizard, drop your Cannon to soak damage and use Spear Goblins to take it out.
- If you don’t have anything above, Rocket it. This is the last choice.
Hut Decks
Once your opponent drops the Goblin Hut, rush the opposite lane with Minion Horde + Prince combo. Just ignore the Goblin Hut’s lane as it can deal just a little damage to your tower. If there are more than 2 Huts, drop your Cannon/Wizard depending what cards were played. Rocket the Huts If you can target both of them.
Giant + Three Musketeers
There are 2 options
- Rocket 3 Musketeers then deal with Giant by using Cannon + Barbarians/Spear Goblins/Minion Horde.
- Use Barbarians or Minion Horde and Zap to take out those Musketeers then use Cannon + other troops to deal with Giant.
X-Bow and Mortar Decks
Rocket them and push on the other lane! Use your Zap wisely to change X-Bow’s target.
Okay guys this is such a long guide so I hope you found this Arena Prince 7 Deck helpful! Just don’t hesitate to comment and ask me any question! Also, please share this Deck with your Clan mates! I really want to hear more opinions from you!
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below







