AI Overview: This Graveyard Ram Freeze deck averages 3.8 elixir and needs three legendaries. Freeze’s best list still wins 72.3%, though its duration fell from 4 to 3.5 seconds in September. Graveyard tops out at 71.6% and Battle Ram sees farther since September 8, so the old punish plan still works, with a little more care around Freeze.
Last Updated: October 2026
Key Points:
- The deck costs 30 elixir, which is 3.8 on average, and uses three legendaries: Ice Wizard, Graveyard and Inferno Dragon.
- Freeze lost duration (4 to 3.5 seconds) on September 8 and tower damage (45 to 37) on June 1, yet its best list wins 72.3% over 792 battles.
- Graveyard’s top deck wins 71.6%, and it spawns 12 skeletons instead of 13 since June 1.
- Battle Ram’s sight range grew from 5.5 to 6.5 tiles on September 8, and its best base list wins 57.6%.
- Bowler’s range fell from 7.5 to 7 tiles in August, and Ice Wizard’s Hero freeze was cut twice this fall.
The Graveyard Ram Freeze List, Priced Card by Card
The deck catches opponents off guard and counters Hog Lightning, but it needs good timing and three legendaries.
| Card | Elixir | Job in the deck | 2026 status |
| Ice Wizard | 3 | Slow and freeze support | Best list 64.6% over 1,400; Hero freeze cut on September 16 and October 6 |
| Graveyard | 5 | Main win condition | Top deck 71.6%; skeletons 13 to 12 on June 1 |
| Inferno Dragon | 4 | Tank melter, partner for the Ice Wizard | Evo charge time 9 to 7 seconds on June 1; best Evo list 72.3% over 792 |
| Freeze | 4 | Pocket spell for big value | Duration 4 to 3.5 seconds on September 8, tower damage 45 to 37 on June 1; best list 72.3% over 792 |
| Battle Ram | 4 | Second win condition, punisher | Sight range 5.5 to 6.5 tiles on September 8; best base list 57.6% over 663 |
| Bowler | 5 | Defense MVP, knocks troops back | Projectile range 7.5 to 7 tiles in August; best list 72.3%, other six base lists 42.7% to 45.1% |
| Guards | 3 | Shielded support and splash killers | No 2026 change; best list 50.1%, the other seven 42.2% to 48.7% |
| Zap | 2 | Cheap spell for swarms and resets | Crown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000 |
The table prices the cards and adds the October 2026 status of each one.
Freeze is both the star and the risk of this deck. The negative effect: it lost duration this fall, and a misplayed Freeze leaves you 4 elixir behind, so another trim would make every Freeze a bigger gamble.
What Changed in 2026
Freeze is half a second shorter and hits towers for less, but its best list still wins 72.3%, and four of eight printed lists are above 50%. The Graveyard is a little weaker with 12 skeletons, and the Bowler throws 7 tiles instead of 7.5.
The Fire and Ice combo. The Inferno Dragon works well with the Ice Wizard, and Bowler survives all spells. The Ice Wizard has a best list of 64.6% over 1,400 battles, and the Bowler’s best list wins 72.3%, while his other six base lists win only 42.7% to 45.1%.
The Battle Ram got a sight upgrade. At 6.5 tiles it locks on sooner, which makes the old punish play of Graveyard plus Battle Ram against a tank in the back a bit easier. The Inferno Dragon Evolution charges in 7 seconds instead of 9, and its best list wins 72.3%.
Card pages: Graveyard, Freeze and Bowler.
Three legendaries and a heavy spell make this a costly deck to build. The negative effect: a player who is missing one of the three may face a half-built list, and every patch that touches Freeze or the Graveyard makes the old timing a little less certain.
How to Play It Today
Here’s the thing: the old plan starts with a read. In single elixir, learn the opponent’s cards and predict their counters to the Graveyard. Defend with the Bowler, then pick between Battle Ram or Graveyard to push. If you use the Ram, let the Bowler tank hits first.
Starting plays. Good first moves are Ice Wizard at the back, Battle Ram at the back, Guards split across both lanes, or the Bowler at the back. Use the Guards to tank hits from Mega Minion, Musketeer and Inferno Dragon, and to surround splash units.
Translation: use the Graveyard if the opponent has an Inferno Dragon or a defensive building, and time it so the Inferno hits the skeletons first. Use Freeze only if the opponent is low on elixir. In double elixir, play aggressively and Freeze the tower and troops together.
Elixir math: the Graveyard and Bowler take 10 of the 30 elixir. The other six cards cost 20, about 3.3 each, which is why a Freeze miss hurts.
Try it yourself: send Graveyard Ram Freeze Deck to the Clash Royale Deck Builder and tweak it to fit your levels. The average cost is 3.8 elixir; as a classic list it carries no 2026 win rate.
The deck has weak air defense. The negative effect: Golem Double Prince is a bad matchup, and the Balloon is only handled by the Ice Wizard and Inferno Dragon, so a rise in air pushes could put this list under pressure.
Frequently Asked Questions
Is Graveyard Ram Freeze good in 2026?
Freeze’s best list wins 72.3% and Graveyard’s best wins 71.6%, but this exact list has no tracker sample, so read it as direction and time each Freeze carefully.
How much elixir does the deck average?
3.8 elixir per card on average (30 in total).
Did Freeze change?
Yes. Its duration fell from 4 to 3.5 seconds on September 8, and tower damage from 45 to 37 on June 1.
When should Freeze be used?
What is the deck weak to?
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
What’s up clashers, ken_the_royale here for my first guide in Clash.World.
My inspiration for this deck is the Clan Wars where you only can select limited cards you can use for the war.
After a win on the Clan War, I immediately tested this on ladder and it has been a great success because I got from 3000 to 3800 with this deck in just one day.
| Deck | Cards | Avg elixir | Needs |
| Deck in this guide | 3.8 | Arena 13 (Bowler) |
Pros:
- Catches opponents off-guard
- Counters Hog-Lightning very well
Cons:
- Weak against Golem Double Prince
- Requires great sense of timing, positioning and decision making
- Requires three legendaries
Card Breakdown:
Graveyard: Your main win condition.
You might want to use this card in two ways.
First, you might want to use this card on the counterpush with a troop tanking for it.
And second, punish by using Graveyard + Battle Ram If they place a huge tank at the back.
This can be used in accordance with the Graveyard.
More info on how to use this card properly later.
Bowler: This purple dude is your MVP on defense.
It knockbacks troops, especially Hog Rider, which is still being used a lot at the moment.
He cannot only do splash damage but also survives to all spells.
Inferno Dragon: Not everyone knows that he synergies very well with Ice Wizard a.k.a Fire & Ice combo.
Use him against tanks but be careful if there is Electro wizard or Zappies behind the tank that will hinder his power.
Only use the Inferno Dragon against Hog, Miner and other mini tanks if you used all other counters.
Ice Wizard: The chillmaster of the Arena.
As I mentioned above, he synergizes well with Inferno Dragon.
He is your best counter to the Balloon due to lack of air counters in this deck.
And can counter most of the glass cannons in the game (with the help of your Arena Tower).
Only use this card if there is a surviving Inferno Dragon or to punish the other lane.
He is also a good.counter to Mega Knight and P.E.K.K.A if Positioned correctly.
Best counter to glass cannons and mini tanks.
Use them to tank hits from support troops especially Mega Minion, Musketeer and Inferno Dragon.
You can also use them to surround and kill splash damage units.
Use this to support the Graveyard against swarmy troops such as Bats, Goblin Gang or Skeleton Army.
Gameplay
Best starting plays:
- Ice Wizard at the back
- Battle Ram at the back
- Split Guards
- Bowler at the back
Single Elixir:
First things first, you want to know what their cards are and predict their counters to your Graveyard.
Defend well with Bowler and choose between Battle Ram or Graveyard to push
If you use the Ram, let the bowler tank hits first.
Use the Graveyard if they have Inferno Dragon or defensive building. Time it properly so that the Inferno will target the Skeletons first.
Use Freeze only if you know that they are low on elixir. Misplaying Freeze may cost you the game as it would leave you behind 4 elixir.
Double Elixir:
If both of you haven’t destroyed a tower in the first 2 minutes, then now is your time to play aggressively.
The enemy will also push with more supports and this is where the Bowler and Guards shine.
Use Freeze in every push and try to Freeze the tower and troops at a time for more value.
If you destroyed a tower then you can either choose to play carefully or to get a tower down but thus also depends on how much the opponents damaged your tower.
Decisions
To Freeze or to add support
Sometimes, you have to choose between using the Freeze and one of the supports to get a successful Graveyard push.
The secret here is the troop/s used to deal with the Graveyard.
For me, if the troop used has splash damage, I will use Freeze to kill it or change the Graveyard placement.
But if it is a single targeting troop then I will change the positioning of the Graveyard so that I can get value from the support troops.
When to Freeze:
If they defend against your Graveyard and their defensive troops are out of the freeze range such as Princess or Magic Archer, don’t freeze. Just abandon the push and defend.
Only freeze if you are sure that it will be a tower down so you will not have to use it again and can focus on defending.
Graveyard on Defense:
In pressuring situation such as a Double Prince push, you may want to defend using Graveyard because Bowler cannot handle them alone.
Never use Graveyard on defense. People usually use Graveyard despairingly and it will just make it worse.
Matchups
Hog Decks: The easiest one because you have Bowler, Ice Wizard and Inferno Dragon.
If it is the Hog lightning, only use Ice Wizard and Guards.
If it is the 2.6, you should rely a lot to the Inferno Dragon on Hog and Guards on the support.
Bowler on the Goblin Gang, Zap the Barrel.
The Princess is the hardest to counter here but bait decks have weak defense only relying in Inferno Tower.
P.E.K.K.A Decks: You are lucky if they use the P.E.K.K.A defense because you can freeze it, allowing Skeletons to clump the Tower and the P.E.K.K.A.
Change the Graveyard placement so that the support troops can also assist in killing the P.E.K.K.A.
Giant decks: Giant Double Prince can be annoying as hell. Inferno dragon on the giant and ram and guards for the princes. Dont use bowler defend because it will change its attack direction of the giant is close enough.
Use Bowler to tank and Inferno dragon the building. Ice Wizard on the swarms.
Freeze will be your MVP here.
This can either be the race to three crowns or race to kill the win conditions first.
Inferno Dragon on the Golem and Ice Wizard , Guards and Ram on the Princes.
If it’s Lumber Witch then you are screwed. The only way to defeat them is to get 3 crowns asap.
Poison is your worst nightmare here and you may want to play for the draw because they will hard counter all of your troops.
If it is a mirror match, Zap and Ice Wizard on the Graveyard.
Air Decks: The hardest matchup.
You cannot pressure the other lane because a Balloon will be supporting the hound. And you cannot guarantee that the Ice Wizard and Inferno Dragon can defend well because of the rise of Lightning.
I guess no deck is perfect right?
This is the end of my first guide.
Hope this helps other clashers.
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below






