AI Overview: This Hog Furnace deck averages 3.8 elixir and plays as a chip cycle with a Rocket for finishing. Hog Rider had no 2026 change and his best list wins 61.2%. Furnace lost half a tile of range in June, yet its best list wins 72.1%, and Rocket lost tower damage, so the old plan runs a little slower.
Last Updated: October 2026
Key Points:
- The deck costs 30 elixir, which is 3.8 on average, with the Rocket at 6 as the only heavy card.
- Hog Rider had no 2026 change, and his best list wins 61.2% over about 3,800 battles.
- Furnace range fell from 6 to 5.5 tiles on June 1, but its best list wins 72.1% over 1,100.
- Rocket lost Crown Tower damage on June 1 (371 to 342), and Arrows lost it too (93 to 75).
- Princess has a best list of 65.1% over 3,500 battles, and Skeleton Army had no 2026 change.
The Hog Furnace List, Priced Card by Card
Here’s the thing: the Furnace is the main card of this deck. It spawns two fire spirits every 10 seconds for 50 seconds, which is 10 fire spirits for 4 elixir, and that is the cheapest way to beat a Minion Horde or a wall of cheap defenders.
| Card | Elixir | Job in the deck | 2026 status |
| Hog Rider | 4 | Win condition and pressure | No 2026 change; best list 61.2% over about 3,800 |
| Furnace | 4 | Main card, spawns fire spirits | Range 6 to 5.5 tiles on June 1; best list 72.1% over 1,100 |
| Mini P.E.K.K.A | 4 | Tank killer and counter-push | No 2026 change; best list 60.6% over 1,100, only one of six above 50% |
| Rocket | 6 | Spell for walls of defense and the tower | Crown Tower damage 371 to 342 on June 1 |
| Arrows | 3 | Small spell, can be The Log | Crown Tower damage 93 to 75 on June 1; best list 68.7% |
| Princess | 3 | Ranged chip and siege | Best list 65.1% over 3,500 (LogBait); Evo buff on August 4 |
| Minions | 3 | Air defense and cheap pressure | No 2026 change; best list 65.2% over 2,300 |
| Skeleton Army | 3 | Tank shredder and bait | No 2026 change; Evolution best 65.1% over 3,500, base best 55.6% |
Each row gives one card’s cost, its job in the deck and its October 2026 status.
The Furnace is a tool for pressure, and its reach was cut this year. The negative effect: another cut to its range or fire spirit health would make it harder to land on the tower side, and the old chip plan would lose the card that made every cheap defense look weak.
What Changed in 2026
The Furnace reaches 5.5 tiles now, not 6, but its best list still wins 72.1%. The Fire Spirits it spawns lost some hitpoints (230 to 215) in August and gained damage (207 to 215) in September, so the swarm is a bit riskier and a bit sharper.
Replacements. The Princess can be replaced by Archers or Ice Wizard, and Log can stand in for Arrows. Archers have a best list of 70.6%, and Ice Wizard’s best list wins 64.6%, so neither swap is a step down.
The heavy cards got softer. Rocket hits a tower for 342, down from 371. Arrows hit for 75, down from 93. Mini P.E.K.K.A had no 2026 change and a best list of 60.6%.
Card pages: Hog Rider, Furnace and Princess.
A cycle deck with a Rocket is a mix of speed and weight. The negative effect: if the Rocket misses or the tower is not hit, the deck is 6 elixir down against a fast opponent, and a smaller Rocket makes that cost harder to recover.
How to Play It Today
Here’s the thing: this deck is more defense-oriented. He liked to gain an elixir advantage, then counter-push and double-lane push. The Furnace down in the middle keeps pressure on, and the Hog Rider with a Mini P.E.K.K.A and two fire spirits is the standard push.
Matchups. Fire spirits kill Goblins, Spear Goblins, the Witch’s skeletons and Barbarians, and they punish a Minion Horde. The Skeleton Army can scythe through tanks and then charge the tower, and it can shut a tower down if it is not guarded against.
Translation: use the Skeleton Army mostly for defense, and to bait out The Log or Arrows so the Princess can deal damage later. Use the Rocket against walls of defense, but save it for the tower and do not use it against Three Musketeers or Sparky. The Princess does 140 damage to a tower per shot without being targeted, in the old numbers.
Elixir math: the Rocket is the only card above 4. The other seven cost 24, about 3.4 each, which is why this deck is cheaper than its 3.8 average suggests.
Try it yourself: open this deck in the Clash Royale Deck Builder and the cards for Hog Furnace Deck are already loaded. The cost per card averages 3.8 elixir. Since it is not a tracker list, there is no win rate for 2026.
The negative effect: if a player is missing the Princess, the replacement Archers or Ice Wizard changes the siege plan, and the elixir average moves up or down a little.
Frequently Asked Questions
Is Hog Furnace good in 2026?
Hog Rider’s best list wins 61.2% and Furnace’s best wins 72.1%, but this exact list has no tracker sample, so read it as direction.
How heavy is this deck in elixir?
The eight cards add up to 30 elixir, so the average is 3.8.
What does the Furnace do?
It spawns two fire spirits every 10 seconds for 50 seconds.
Did the Rocket change?
Yes. Its Crown Tower damage fell from 371 to 342 on June 1.
Can The Log replace Arrows?
Yes.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Hey how’s it going guys! It’s RSivak here with a brand new Hog Rocket deck that has got some great wins in Arena 9. This deck does have 2 Legendaries and only one is replaceable. This deck is a simple chip cycle deck with the Hog and Furnace keeping pressure on your opponent, while using other cards for defense then a strong counter push. But enough chit chat lets get right into the deck!
In this deck we’re going to use these cards:
Average Elixir Cost ~ 3.75
This deck is more defense-oriented, because I like gaining advantage of Elixir and counterpushing and double-lane pushing.
Card Breandown
Furnace (Main Card): Here I’m going to talk more about my choice. This card is just great, if it doesn’t get hurt it spawns 2 fire spirits every 10 seconds on a total duration of 50 seconds, which means 10 fire spirits for the cost of 4 Elixir. It has decent HP, the amount of Fire Spirits spawned per 10 seconds is enough to evaporate the most popular defense for Hog or Mini P.E.K.K.A pushes, the Minion Horde. 2 Fire Spirits spawned by the Furnace cost 0.8 elixir which is the cheapest counter to the Minion Horde, but at the same time they can destroy any distraction or cheap defense such as the Spear Gobs or the regular Gobs, they can destroy the Witch’ skeletons, and they can deal nice damage to the Tower too! They deal nice damage to the Barbarians, they deal with the Skeleton Army, the Furnace is just aperfect Building, whose spawns contribute in cheap pushes. That’s the reason i made this Hog Rider deck featuring “The Fire Spirit Spawner”, to maximize this card’s effective in battle.
Hog Rider: Not much about him, one of the best offensive cards. Decent HP, regular Elixir cost, Powerful. Pair it up with Mini P.E.K.K.A and 2 Fire Spirits for a complex push. You can also couple him with other troops to bypass buildings.
The Log: Finishes off swarms your Princess or Furnace might miss, takes out enemy Princesses, can be substituted for Arrows if you don’t have it. I use Arrows image instead of The Log above because lots of players don’t have The Log. If you are lucky enough to obtain this awesome card, don’t forget to check out this guide!
Princess: Hands down, Princess is always one of the best Legendary cards! She deals 140 damage to a Tower per shot without being targeted, capable of burning Minion Hordes, Barbarians, Goblins, Skeletons to a crisp. She is irreplaceable because of her long range AoE damage supporting troops from afar and her ability to become a siege weapon. You can replace her with Archers, Ice Wizard…
Skeleton Army: Since the recent buff, I have seen this card a lot and for good reason, they can scythe through even the toughest tanks, and then go on to charge the tower. This card is handy for baiting out The Log or Arrows so your Princess can deal damage later on. Skeleton Army can shut down a tower if not guarded against. Mainly used for defense.
Rocket: Perfect if your opponent is throwing walls of defense against your pushes to take out the enemy tower, save for 3 Musketeers which are very popular or Sparky, make sure it hits the tower as well! This card can get you the victory by finishing off a weakened tower. Decent counter to the Elite Barbarians!
Mini P.E.K.K.A: You can use her in cheap pushes instead of the Hog, you can use her on defense too, her powerful hits and his fast movement speed make the Mini P.E.K.K.A an excellent choice. Amazing card! Versatile on both offense and defense. Please take a look at this page for more details about her!
Minions: Great defense troop, lone Valkyrie, Mini P.E.K.K.A, Knight or Musketeer coming at the tower, drop these little guys to take them out! Shuts down Balloons or Lava Hounds, but be wary if you encounter too many Lava Hound decks it might be advisable to switch to the Mega Minion. I use Minions in this deck mainly to bait out spells.
General Gameplan
Lets get into it, this deck is deck where you want to keep the pressure on your opponent, keep him on his toes, place a Furnace and or Princess and then send out a Hog Rider to see how he defends, if he defends with Mini P.E.K.K.A next time drop your Mini P with your Hog Rider for killing the enemies Mini P. Barbarians and Minion Hordes should fall to the combined might of your furnace and Princess. Don’t hesitate to use the Rocket if an opportunity presents itself. Damaging the tower and taking out a pump is great value, or wiping out the opponents Sparky or 3 Musketeers and damaging the tower can be very satisfying. Make sure you always have a furnace up to keep those Fire Spirits spawning and harassing him opponent, the Furnace can take out a good chunk of his tower if it is ignored.
Counters:
You might run into trouble with Lava Hound Decks, if so swap out the Mini P.E.K.K.A with Mega Minion, and you should be fine.
Golem/Giant decks, all you need to do is pull the Golem with your Furnace and then destroy the support with Mini P Princess and Minions while your Skeletons kill off the tank.
Tips:
- Use your Skeleton Army to bait out their Log or Arrows so your Princess is not hindered.
- Maintaining a Furnace at all times is key, so they can keep the pressure on your opponent, forcing him to defend against the fire spirits.
- Hog Push while either 2 Fire Spirits are behind the Hog or the Princess is aiding from a distance.
- Use your defensive Mini P.E.K.K.A then counter push with Skeleton Army, or Princess.
- Rocket smartly, don’t Rocket a lone tower unless it will die to that Rocket, by the same token, don’t Rocket a tower with 200 hp, send a Hog, Princess or Log it down.
That’s it guys hope you enjoy this deck and get many wins with it! Have fun and Clash On!
Rsivak out!
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below