P.E.K.K.A Three Musketeers Deck: A 4.6 Elixir Miner Plan

By Lolman · Deck Building · Oct 15, 2026

AI Overview: This P.E.K.K.A Three Musketeers deck averages 4.6 elixir, so it plays slow and heavy. That his last four challenges ended in 12, 10, 11 and 12 wins. In 2026 the Three Musketeers gained hitpoints and their best list wins 70.6%, though this exact list has no tracker sample. Every card below is repriced and checked against the October 2026 data, one by one.

Last Updated: October 2026

Key Points:

  • The deck costs 37 elixir, which is 4.6 on average, and the Three Musketeers alone cost 9.
  • Three Musketeers gained hitpoints on October 6, 883 to 906, and their best list wins 70.6% over 695 battles.
  • P.E.K.K.A damage rose from 816 to 842 on July 6; Miner tower damage fell from 49 to 39 the same day.
  • Minion Horde’s best list wins 51.9% over 992 battles, and it is the only one of eight above 50%.
  • Ice Golem hitpoints fell from 1,315 to 1,228 on September 8, though its best list wins 58.8% over 14,600.

The P.E.K.K.A Three Musketeers List, Priced Card by Card

Clash Royale elixir collectorClash Royale Three MusketeersClash Royale Minion HordeClash Royale Goblin Gang
Clash Royale P.E.K.K.AClash Royale MinerClash Royale Ice GolemClash Royale Zap

Here’s the thing: This is the basic Three Musketeers beatdown deck, with a P.E.K.K.A in place of the Battle Ram. The idea is simple. Pump early, defend, and punish with the Miner, the P.E.K.K.A and the Musketeers when the opponent overcommits.

CardElixirJob in the deck2026 status
Elixir Collector6Elixir engine for a heavy deckOnly six tracked decks run it; touched in the October patch
Three Musketeers9Main punish push and defenseHitpoints 883 to 906 on October 6; best list 70.6% over 695
Minion Horde5Bait for Fireball and Poison, air attackerBest list 51.9% over 992; only one of eight above 50%
Goblin Gang3Cheap defense and spell baitNo 2026 change; best list 62.9% over about 3,100
P.E.K.K.A7Tank killer and wallDamage 816 to 842 on July 6; best list 65.8% over 754
Miner3Pump hunter and second tankCrown Tower damage 49 to 39 on July 6; best list 66.0% over 535
Ice Golem2Cheap kiter and tankHitpoints 1,315 to 1,228 on September 8; best list 58.8% over 14,600
Zap2Cheap spell and resetCrown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000

All eight cards are priced in the table, with a note on how the October 2026 data treats each.

A deck that costs 37 elixir depends on the Collector paying off. The negative effect: the opponent almost always Poisons the first Collector, and with Poison still strong, an early pump could cost more than it returns.

What Changed in 2026

The Three Musketeers have 906 hitpoints now, not 883. The P.E.K.K.A hits for 842. The Miner hits towers for 39, not 49. Zap hits towers for 48. The Ice Golem has 1,228 hitpoints. The Goblin Gang had no 2026 change.

Claims, rechecked. The P.E.K.K.A is only three elixir more than the Battle Ram. That holds, since the Ram costs 4 and she costs 7. The 12, 10, 11 and 12 wins are his own results and have no 2026 data behind them.

The weak spots. Minion Horde is the weakest link, with only one list above 50%. Poison, Fireball and Lightning together make life impossible, and Poison still hits towers for 168. The Collector appears in only six tracked decks, so it is rare now.

Card pages: P.E.K.K.A, Three Musketeers, Miner and Ice Golem.

The Three Musketeers cover the weak spots of a P.E.K.K.A deck. The negative effect: their hitpoints went up in October, which may bring more Three Musketeers decks to the ladder, and a mirror match is exactly where this heavy list loses speed.

How to Play It Today

Here’s the thing: pump up early, nine times out of ten, unless the starting hand is bad. A good start has the Ice Golem, Zap and a Goblin Gang or Minion Horde in hand. Without a pump, cycle the cheap cards.

Matchups. Against Golem, the P.E.K.K.A goes in the same lane, with two Musketeers on the other. Against Giant beatdown, save the P.E.K.K.A until the Dark Prince shows. Against Hog cycle, bait the spell. Against Log bait, keep the Gang for the Barrel.

Translation: use the Miner to punish pumps and as the second tank. Keep the Goblin Gang or the Horde for Princess and Goblin Barrel. Place the Horde before the P.E.K.K.A, so a Royal Ghost cannot answer it. At double elixir, build a big push with the P.E.K.K.A in the back.

Elixir math: the Three Musketeers, P.E.K.K.A and Collector cost 22 of the 37 elixir. The other five cost 15, or 3.0 each. That is why the advice is to track the cycle closely.

Try it yourself: curious how it plays? The Clash Royale Deck Builder loads P.E.K.K.A Three Musketeers Deck for you at 4.6 elixir on average. Tracker data does not cover this exact list, so no 2026 win rate is shown.

The deck is easy against Giant beatdown and hard only against Poison, Fireball and Lightning together. The negative effect: the Lava Hound hits harder since October 6, so a Lava Hound deck may now pressure the lane while the P.E.K.K.A is stuck on defense.

Frequently Asked Questions

Is the P.E.K.K.A Three Musketeers deck good in 2026?

The Three Musketeers’ best list wins 70.6% and the P.E.K.K.A’s best list wins 65.8%, but this exact list has no tracker sample, so test the Minion Horde slot first.

What does the deck cost on average?

37 elixir in total across eight cards, an average of 4.6.

Why swap the Battle Ram for the P.E.K.K.A?

It adds a counter to Golem and Giant, at the price of a slightly slower cycle.

Can Guards replace the Goblin Gang?

Yes, for better defense against double Prince, but the Gang hits air and has more damage.

When should the P.E.K.K.A attack?

Late, from the back, once the pump advantage is built, unless a Golem or Giant is coming.

Original Guide, Kept in Full

The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.

Heya guys Lolman here coming to you with a variant of a pretty popular deck that I find works super well with the meta right now!

Clash Royale elixir collectorClash Royale Three MusketeersClash Royale Minion HordeClash Royale Goblin Gang
Clash Royale P.E.K.K.AClash Royale MinerClash Royale Ice GolemClash Royale Zap

Summary

Taking a look at the meta, it can be summarized to 3 Musketeers, Hog Cycle, Giant/ Golem beatdown, P.E.K.K.A control and Bridge spam.

This deck in a nutshell falls into that category as a 3 Musketeers deck.

However….. What counters 3 Musketeers? Golem Tornado decks do a very good job at clumping up the 3M onto the Golem so Baby Dragon etc shred them.

2.6 Hog cycle as well!

Bridge spam can work wonders against 3M as well if it’s used by a good player and they got Zap or Arrows that’s basically GG.

So taking all that into account, I made a one card sub that helped me secure a LOT of wins against said hard counters by introducing a counter to most their win conditions. As the title implies, yes P.E.K.K.A 3M is back.

**This is pretty much the basic 3M beatdown deck albeit with P.E.K.K.A not Battle Ram. P.E.K.K.A not Ram does = slower cycle but not by a whole lot relative to the previous avg Elixir cost as P.E.K.K.A is only 3 more than the Battle Ram**

Without further ado onto the deck-

Classic P.E.K.K.A 3M Deck

Clash Royale elixir collector

Elixir Collector

This is an expensive deck and like all expensive decks, you need to take care that you actually Pump up and make positive Elixir trades.

I would Pump up early on 9/10 times unless I have a bad starting hand.

Ie- Ice Golem, P.E.K.K.A, 3M, Pump and next card is Zap. This is very bad as a starting hand and pumping up, if punished with say Bandit + Dark Prince+ Zap or Poison that can lead to well… Losing a Tower.

Will elaborate more on starting plays once we get to gameplay.

Clash Royale Three Musketeers3 Musketeers –  One of 2 win conditions. This is a Miner, 3M P.E.K.K.A hybrid deck for the most part.

3M should be used on defense early on, or as punish pushes.

If you defend a push for an extremely positive trade and your opponent overcommits to destroy the Pump. Ie- Bandit+ Ram+ Dark Prince. You defend with Horde, then they Poison Collector.

Then I’d do something like P.E.K.K.A at the back and 3M in middle when P.E.K.K.A reaches the bridge and that’s pretty much GG, Oops, Thanks, *Crying face*

Clash Royale Minion HordeMinion Horde – Bait out a spell like Fireball or Poison and you’re gold to defend with this card.

Offensively should be used on few occasions. Ie- I love using skill Horde vs the P.E.K.K.A Fireball/ Poison bait deck.

Badly placed Goblin Hut that won’t draw the Horde should be punished with Minion Horde Miner other lane.

With Zap, they will struggle to defend the push and with Log in the deck they will suffer. (This is assuming you drew out a Poison onto your Collector as they will almost always Poison the first Collector).

Clash Royale Goblin GangGoblin Gang

Can be replaced with Guards for better defense vs pushes like double Prince but I find the Gang more well rounded hitting air and all plus more of an offensive threat and greater DPS!

Adding to the spell bait element, typically though this is one of the decks cycle cards early on.

Should always be in hand in my opinion.

Gang or Horde that is, if you wanted to Pump up.

Clash Royale P.E.K.K.AP.E.K.K.A

Defensive card at least early on, but late game I would place her in the back building up a push. (Unless I am facing Golem or Giant in which case I’d wait for them to make a move.)

Great damage, destroys Golems, Giants and even other P.E.K.K.A!

Use her wisely though as she is 7 Elixir and note sometimes it’s best to let her get taken down on your opponents side than overcommiting.

If you have a P.E.K.K.A walking down the lane after defending a Hog, they Exe and your hand was Ice Golem, Zap, Goblin Gang and Minion Horde. Best not give them Tornado value

Clash Royale MinerMiner

This is mainly for taking out enemy pumps and one of your 2 tanks for the 3 Musketeers.

If you find your opponent focusing on the 2M side, you can Ice Golem in front of 2M then Miner Tower in side of 1M.

Great at punishing pumps as well and finishing off towers. This is sort of your Tower finishing *spell*

Clash Royale Ice GolemIce Golem

Great synergy with Zap, good at kiting opponents cards as well to other lane and tanking hits+ slowing down troops temporarily.

Works quite well as a 2 Elixir cycle card, that being said you need to know if you need to hold onto this card vs certain decks.

Clash Royale ZapZap

Self explanatory.

Gameplay

Early game (3:00 – 2:00)

Pump up! This deck is really expensive so till 2x Elixir, pumping up and defending is the best means of action.

Provided you have a decent starting hand!

What I mean by this is you should have Ice Golem, Zap and Goblin Gang/Horde in the starting hand/next card in line.

It’s okay if you have one card missing but you need either Gang or Horde as either your next card in line or already in the starting hand.

This is because those are your cheap defensive cards you will use in the case of them rushing.

Here I had a really bad hand. Ice Golem alone would have done nothing vs a rush if my opponent decided to do so. Cycled Ice Golem then saw Horde next so was comfortable pumping up.
If no Pump cycling cards is the say to go. Ice Golem in the back, maybe a Goblin Gang split, safe spot Miner (Not that huge of a deal as you have a Pump to counter theirs).

So for the first minute of the game, figure out opponents deck, pump up and defend.

Identify if you will be getting a pretty early 1-0 win or if it will be a long game where you will be pretty much playing a Pump game. For example, vs another 3M deck or like X-Bow, where it’ll be hard to defeat unless you’ve got a Pump city going on.

Mid game (2:00-1:00)

Around now, knowing opponents deck, you need to get your cycle working the right way for you.

For example, Have Ice Golem when they have Dark Prince, P.E.K.K.A for Golem and Miner for Pump.

Can be done by cycling at right times ie- Ice Golem in the back etc, as long as they’re not essential cards.

Say your opponent just used a Dark Prince and you defended with your Miner? Then you’d want to make sure you keep Ice Golem for next time he has Dark Prince unless the person rushes with say a Miner Minion Horde where you can Ice Golem+ Zap for a +4 trade. Etc.

Pump up! Pumping up mid-game is way less riskier because you’d want to have built up an advantage.

Occasionally I don’t even wait till 10 Elixir before I drop the next Pump at times.

In short, Pump up! Save cards that need to be saved in order to make your cycle work for your advantage!

Late game (1:00 – End)

Around now, you will be playing your 3M more aggressively.

I would avoid cycling in the back. Depending on what you face the order oyu drop cards will be different.

Beatdown will be dropping tanks so P.E.K.K.A that lane then save for 3M, punish Horde works perfectly albeit Miner + Horde is much easier defended in 2x Elixir.

While not playing losing moves like P.E.K.K.A in the bridge followed by a Horde vs a deck with Fireball Goblin Gang or Ice Golem Zap + something to kill P.E.K.K.A, you will want to play this offensively.

You have Ice Golem, Miner as tanks for an example if you wanted to save the P.E.K.K.A!

So in a nutshell, amp up your game, play aggressive but not careless by wasting counters to their cards that could cost you the game!

Match-ups

Clash Royale GolemGolem

Golem double Prince Tornado or a Poison/ Lightning variant. Both get destroyed by this deck.

You typically want to punish their pumps with your Miner and build-up your own Elixir with your own pumps.

As you do this, you will draw ahead stealing the game from square 1. P.E.K.K.A same lane as Golem, typically split 2m on opposite lane and 1 m on P.E.K.K.A lane.

Prepare to defend Prince/ Dark Prince etc on opposite lane while you typically want to keep your spell ready for your 1m lane.

Defense is straghtforward. P.E.K.K.A hits Golem, Horde or Gang etc clear back end troops while P.E.K.K.A tanks for ie- Baby Dragon shots.

Clash Royale GiantGiant Beatdown

Very easy win!

Early game try to not rely too heavily on your P.E.K.K.A.

If you Pump up when they Giant and then you play a P.E.K.K.A same lane, the P.E.K.K.A is a -2 trade to start off with, unless you play a perfect Ice Golem to kite the Princes if he double Prince’s opposite lane you will lose your Tower!

So I would try to save the P.E.K.K.A till at least the Dark Prince is behind the Giant!

In which case, defending and cycling for a second Pump should be easy! Play cautiously and don’t overcommit and you should be perfectly fine!

  

Here it was 2x Elixir so I had a rather easy time but I defended the Giant and push with P.E.K.K.A while I only used 5 Elixir on the double Prince.
My Ice Golem tanked the DP charge and a few hits while I played the Gang in such a way that Prince/ DP will aggro onto the P.E.K.K.A once the last is killed!

Clash Royale Hog RiderHog Cycles

Honestly not too popular right now, Hog cycles are simple enough.

They will have either Rocket, Poison or Fireball.

Just bait spell and punish.

You should never Pump up unless you have a Hog counter in hand but that being said keep track of your opponents spells because well depending on what calibre players you face you might face skilled opponents playing pre-emptive spells.

You have to outsmart them by outthinking em.

Clash Royale Three Musketeers3 Musketeers Mirror match

Pump up, defend their miners and get their pumps with your Miner + Zap and swarm troops if required.

Not too tough because when you guys start playing 3M same lane well… P.E.K.K.A 3 shots the 3M and tanks pretty much every single hot from all the other troops leaving you a very very easy win.

Defend your Pump and take down opponents Pump.

Clash Royale Goblin GangLog bait – Not too tough

Save Gang or Horde for Princess and Barrel.

Use your Zap on offense vs this deck.

Once I get the Pump advantage I will start playing the P.E.K.K.A in the back and building a push somewhat like a beatdown deck, get them to overcommit, take care of Princess with Miner and you should be gold!

Not hard just don’t let them punish you early on by pumping up with a bad hand and unable to defend a Knight+ Barrel or Prince+ Barrel push.

You will take damage early on and from their later barrels but shouldn’t be too hard.

Clash Royale P.E.K.K.AP.E.K.K.A Miner control

Vs Log this is a free win!

Pump, 3M, Goblin Gang, Horde. They think they’re Fireball bait? Well this trumps that.

If you are facing Zap then that makes things a little trickier that being said it’s not that huge of a deal.

Keep pumping up and baiting out the Poison. Then start cycling your 3M in the back.

I typically P.E.K.K.A right in front of my 1 Musket then defend the P.E.K.K.A they play on my 2m with a Horde.

I usually play Horde before the P.E.K.K.A mainly so they don’t attempt to defend it with a Royal Ghost which can put you in a pickle.

Not a tough match-up but you need to bait out spells and cards in a smart manner.

Also punish Horde+ Miner on badly placed Goblin huts.

Conclusion

Quite a solid deck give it a shot!

It doesn’t have an enormous amount of weaknesses that being said managing Elixir, making positive trades and keeping track of rotation are key skills when utilizing this deck.

It can beat pretty much every deck out there, unless you face someone with, Poison, Fireball and Lightning which makes life impossible for you. Which is unlikely so I’d say give this deck a shot, it covers 3M weaknesses like Golem and should give you the success I’ve been having with the deck.

My previous 4 challenges using this deck being 12,10,11,12 respectively.

Sources

Researched from the following (no links, listed for transparency):

  • CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
  • SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
  • Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
  • The original clash.world page (2016 to 2024), kept in full below