AI Overview: The chest cycle ended in March 2025, so those tables are history. This page keeps them in full, shows what the numbers meant in plain odds, and explains where current odds come from.
Last Updated: October 2026
Key Points:
- The official card list now holds 22 Legendaries and 8 Champions.
- Old Arena 12 Legendary odds per chest: Silver 0.09%, Free 0.23%, Gold 0.51%, Crown 1.47%, Giant 2.05%, Magical 14.67%, Super Magical 88.00%.
- Old Arena 4 odds were far lower: Silver 0.01%, Magical 1.67%, Super Magical 10.00%.
- Chests ended in March 2025. Current Lucky Drop odds come from Supercell’s own pages, not from these tables.
What the Old Tables Measured
It used a formula shared by community members: cards in the chest, times the number of Legendaries, divided by the number of Commons, divided by a Legendary factor. The result was a rough chance that a chest held a Legendary.
| Chest (old tables) | Legendary odds at Arena 4 | Legendary odds at Arena 12 |
| Silver | 0.01% | 0.09% |
| Free | 0.03% | 0.23% |
| Golden | 0.06% | 0.51% |
| Crown | 0.17% | 1.47% |
| Giant | 0.27% | 2.05% |
| Magical | 1.67% | 14.67% |
| Super Magical | 10.00% | 88.00% |
The same Super Magical Chest went from a 1-in-10 shot at Arena 4 to an 88% shot at Arena 12. A Silver Chest barely moved, from 0.01% to 0.09%. At Arena 12 a Super Magical Chest was about 980 times better than a Silver one (88.00% against 0.09%).
How to read a percentage: 0.09% is about 1 chest in 1,100. 0.23% is about 1 in 435. 14.67% is about 1 in 7, and 88.00% is nearly 9 in 10. So a Free Chest at Arena 12 gave a Legendary roughly once in 435 openings, while a Super Magical Chest gave one almost every time.
The old table assumed 14 Legendary cards, and the official list now holds 22. The negative effect: a formula that divides by the number of Legendaries in the pool would give a very different answer today, so any site that still copies the old percentages is showing numbers that cannot be right.
Challenge Chests: The Table That Grew Fastest
The surprise: the old challenge table shows how wins stacked up. At Arena 12 a Grand Challenge with 0 wins gave 20 cards (0.67% Legendary odds), 6 wins gave 250, and 12 wins gave 1,100 cards (36.67%). A Classic Challenge went from 2 cards at 0 wins to 100 at 12 wins. The gap from 0 to 12 wins was 55 times in a Grand Challenge and 50 times in a Classic one.
| Wins | Grand Challenge cards | Grand Legendary odds | Classic cards | Classic Legendary odds |
| 0 | 20 | 0.67% | 2 | 0.07% |
| 3 | 85 | 2.83% | 8 | 0.27% |
| 6 | 250 | 8.33% | 23 | 0.77% |
| 9 | 530 | 17.67% | 48 | 1.60% |
| 12 | 1,100 | 36.67% | 100 | 3.33% |
What it tells you today: challenges still pay more for more wins, as the old table shows, and a 2026 gem guide says a Grand Challenge costs 100 gems and a Classic one 10. Card counts per win, though, come from the old chest system. Read the gems guide for what to do with that.
A reward curve that climbs this steeply makes the last wins feel huge. The negative effect: players near 10 wins may overspend gems chasing the top rung, and a skilled player who loses on the last game can feel the whole entry was wasted.
Where Current Odds Come From
Short version: Supercell now publishes drop information on its support site, in a page titled Information About Discounts, Offers and Drop Rates. A search summary of the Lucky Drop pages says Lucky Drops carry one to five stars and can be upgraded by tapping, with a chance to rise at each tap. One example from that summary: a 1-star drop with 4 spins ends as 1-star 31.6%, 2-star 43.9%, 3-star 20.1%, 4-star 4.0% and 5-star 0.3%.
Check this yourself. Those numbers come from a page summary that may mix the 2024 Lucky Drop 2.0 update with later changes, and the reward list it gives still mentions Elite Wild Cards, which were removed on November 24, 2025. Open the official support page for the live table before relying on any figure.
For the rest of the story, read the chests-are-gone guide, the Legendary cards guide and the upgrade costs table.
Drop tables can change without a patch note, because odds sit in the server. The negative effect: a player who reads one odds table today and spends gems on it may find the numbers have moved a month later, so save a screenshot of the page and its date before any big spend.
Frequently Asked Questions
What are the Legendary drop rates in Clash Royale now?
The old chest tables no longer apply. Current Lucky Drop odds are on Supercell’s support page, which lists drop rates for offers and rewards.
What was the best chest for a Legendary?
The Super Magical Chest, at 88.00% at Arena 12 and 10.00% at Arena 4.
How were the old Legendary odds calculated?
By a community formula: cards in the chest times the number of Legendaries, divided by the number of Commons and a Legendary factor.
Why do the old tables say 14 Legendaries?
That was the count when the page was written. The official list now has 22.
How many cards did a 12-win Grand Challenge give at Arena 12?
1,100 cards, against 20 cards for 0 wins.
Sources
Researched from the following (no links, listed for transparency):
- RoyaleAPI blog, “RIP chests” (2025 Q1 update) and Lucky Drop 2.0 update (2024 Q3), read through search summaries
- Supercell, Clash Royale release notes on chests and Lucky Drops, and the support page on discounts, offers and drop rates (page summaries)
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)