AI Overview: The clan chest was a shared Crown Chest that a whole clan filled with crowns from ladder wins. It had ten tiers and, from January 2017, ran as a three-day weekly event. This site’s archive says it was removed in 2018. The tier math and drop rates below are kept as history. Treat it as history.
Last Updated: October 2026
Key Points:
- Only crowns from ladder battles counted, not challenges, tournaments or friendly battles.
- Ten tiers needed 70 to 250 crowns each, and 1,600 crowns in total for tier 10 in the three-day version.
- Contributing even one crown earned the full chest contents. Zero crowns earned nothing.
- At Arena 10, a tier’s Legendary drop rate equals its card count divided by 3,600.
- This site’s archive says the clan chest was removed in 2018.
How the Clan Chest Worked
Here’s the thing: the clan chest was a Crown Chest the whole clan shared. Every crown you won on the ladder went into your own chest and into the clan’s chest at once. Challenges, tournaments and friendly battles did not count.
The short version: win on the ladder, fill the chest together, and everyone who helped got the full reward. The catch: one crown was enough to get the whole chest, and zero crowns got nothing.
- January 13 update: the chest became a weekly three-day event that started every Monday, with 1,600 crowns needed for tier 10.
- No cooldown to open: rewards could be opened at once after the three days.
- Clan moves: moving to a new clan during the event put you on a cooldown with no reward until next week, and your crowns did not count.
- Best time to join a clan: Thursday to Sunday.
Shared reward systems tend to come back in new forms, such as clan events with fixed rewards. The negative effect: when a clan’s reward hinges on a few active members, the others can coast, which hurts team spirit.
The Tier Math
| Tier | Crowns for the tier | Total crowns so far |
| 1 | 70 | 70 |
| 2 | 90 | 160 |
| 3 | 110 | 270 |
| 5 | 150 | 550 |
| 8 | 210 | 1,120 |
| 10 | 250 | 1,600 |
What it means: each tier asked for 20 more crowns than the last, from 70 up to 250, and the ten tiers add up to 1,600. The catch: the first tier needed 100 crowns in its text, but 70 in its table, so the two do not agree.
The old seven-day version needed 3,250 crowns for the final chest. The page notes that a clan of 50 members needed under 10 crowns per member per day. The three-day version needs 1,600, which is about 10.7 per member per day for the same clan. So the new event asked for more daily effort for a shorter time.
The takeaway: shorter events asked for more per day. Still unknown: how fast clans filled the final tier after the change, since the page does not say.
The Drop Rate Pattern
At Arena 10, tier 1 holds 30 cards and has a 0.83% Legendary drop rate. Tier 10 holds 525 cards and has 14.58%. Divide each card count by 3,600 and you get the printed rate every time: 30 over 3,600 is 0.83%, and 525 over 3,600 is 14.58%. Lower Arenas used larger bases, so Arena 4’s tier 10 rate is 4.38%, which is 525 over 12,000.
What it means: the rate grew in step with the number of cards. The catch: the base number is our own reading of the printed table, not an official figure. Your Arena also limited which cards you could win.
Removal: this site’s archive page says the clan chest was removed in 2018, and we also have a news page about its removal. For what replaced chests more recently, see our chest cycle page.
Chest-based rewards have been removed one by one, so future clan rewards will probably be fixed gifts or event points. The negative effect: players who valued the surprise of a big shared chest may find fixed rewards flat.
Contribution Rules and Clan Behavior
The Chest tab: each clan had a tab that showed who contributed and how much. The catch: zero crowns meant no reward, but one crown meant the full contents.
Arena limits: your Arena did not change how many cards you got, but it limited which cards you could win. An Arena 3 player could not win Bowler, for example.
Trophy farming: the old update note says many clans filled the top tier fast, and that players dropped from 4,000 to 3,000 trophies to farm crowns. What it means: the reward changed how people played the ladder.
That last point is a classic design lesson. A shared reward with a low entry bar, one crown, pulled in everyone. But a reward tied to crowns also pulled strong players down the ladder to win more often, which players call an insane speed. It may be one reason Supercell later changed the event into three days.
Clan systems that reward crowns can distort how people climb, and any future version will likely add safeguards. The negative effect: stricter rules may push casual players out of clans that chase rewards.
Timing mattered too. The three-day event started on Monday and ended on Wednesday. A player who joined a clan on Thursday through Sunday had no cooldown, and could earn from the next Monday. A player who joined on Tuesday waited a week with nothing, and their crowns did not count. It is a small detail, but it shows how much of the system was about timing.
Frequently Asked Questions
What was the Clash Royale clan chest?
A shared Crown Chest that a whole clan filled with crowns from ladder wins.
Did challenge crowns count?
No. Only ladder crowns counted.
How many crowns did tier 10 need?
1,600 in the three-day version, spread across ten tiers.
Did you need many crowns to get the reward?
No. One crown earned the full chest, and zero earned nothing.
Does the clan chest still exist?
No. This site’s archive says it was removed in 2018.
Sources
Researched from the following (no links, listed for transparency):
- Supercell official Clash Royale API, card list (elixir cost, rarity)
- RoyaleAPI and Supercell release notes on the 2025 removal of the chest cycle, chest slots and timers, read through a search summary