AI Overview: Firecracker is a 3-elixir Common troop in Clash Royale that shoots a firework and showers sparks behind its target. It unlocks in Spooky Town (Arena 12) and has an Evolution. SeeMeta lists no change for it this year. In October 2026, RoyaleTracker’s best base-card list won 48.0%, while Evo Firecracker lists on other pages won up to 61.2%.
Last Updated: October 2026
Key Points:
- Firecracker costs 3 elixir, is a Common troop, and unlocks in Spooky Town (Arena 12).
- It has an Evolution and no Hero version.
- SeeMeta lists no change for Firecracker this year.
- RoyaleTracker’s eight base-card lists won between 41.6% and 48.0%.
- Five of the six Evo Firecracker lists on the Electro Spirit and Log pages won 54.8% to 61.2%.
Table of Contents
What Firecracker Does
The short version: Firecracker is a 3-elixir Common troop that shoots a firework at long range. RoyaleTracker’s card text says the firework explodes on impact and showers anything behind the target with sparks. It unlocks in Spooky Town (Arena 12).
It is a ranged troop that hits hard from far away, and the sparks hit what stands behind the target.
What changed: SeeMeta lists nothing for Firecracker or Evo Firecracker this year. Its partners changed: Evo Tesla lost pulse damage on May 4, and Earthquake lost tower damage on June 1. What it means: its results come from the cards around it and from the Evolution.
| Stat | Value |
| Elixir cost | 3 |
| Rarity | Common |
| Type | Troop (long-range) |
| Unlocks | Spooky Town (Arena 12) |
| Evolution / Hero | Evolution only |
| Last change | None listed (SeeMeta) |
Firecracker has no change of its own, but its best lists lean on Evo Tesla and Earthquake, which were both trimmed. If either is trimmed again, the Hog and Earthquake lists lose a little. The negative effect: a card that wins through its partners can fall without a single change.
Best Firecracker Decks Right Now
RoyaleTracker’s Firecracker page printed eight decks with the base card, and none won over 48.0%. The best, a Valkyrie, Lumberjack and Mega Knight list, won 48.0% over 830 battles. The rest won between 41.6% and 44.4%. The table shows five of the eight base lists and three Evolution lists from other pages.
The pattern: the Evolution tells a different story. Evo Firecracker lists on the Electro Spirit and Log pages won 61.2% over 3,800 battles, 60.4% over 3,100 and 54.8% over 8,600. They are cheap Hog Rider decks with Earthquake that average 2.6 to 2.8 elixir. What it means: the Evolution decides whether Firecracker wins.
| Build | Cards | Avg elixir | Win rate (sample) |
| Evo Firecracker, Evo Cannon and Earthquake | 2.6 | 61.2% (3.8k battles, from the Log page) | |
| Evo Firecracker, Evo Tesla and The Log | 2.8 | 60.4% (3.1k battles, from the Electro Spirit page) | |
| Evo Firecracker, Evo Tesla and Barbarian Barrel | 2.8 | 54.8% (8.6k battles, from the Electro Spirit page) | |
| Valkyrie, Lumberjack and Mega Knight | 3.8 | 48.0% (830 battles) | |
| Evo Minion Horde, Evo Mega Knight and Balloon | 4.4 | 44.4% (828 battles) | |
| Evo Mega Knight, Evo Furnace and Cannon Cart | 3.9 | 44.0% (1.2k battles) | |
| Prince, Bandit and Mega Knight | 3.4 | 43.3% (714 battles) | |
| Evo Royal Recruits, Evo Wall Breakers and Hog Rider | 3.6 | 42.9% (1.1k battles) |
Try it yourself: open the Clash Royale Deck Builder with the Evo Minion Horde and Evo Mega Knight build in the table above, 44.4% in the tracker sample (828 battles), already loaded. It averages 4.4 elixir and is the only Firecracker list with Bowler and Royal Delivery. Swap Royal Delivery for a cheaper card to lower the cost.
How to Play Firecracker
- Play it behind a tank. It is fragile, so a bigger troop should soak the hits.
- Use the Evolution if you have it. Five of six Evo lists won 54.8% to 61.2%; the base lists won 48.0% or less.
- Build a cheap deck around it. The best Evo lists average 2.6 to 2.8 elixir.
- Place it so the sparks reach. The firework showers what is behind the target.
- Keep a spell for swarms. The Log or Earthquake clears the troops that reach it.
The move: next game, hold Firecracker back until the tank is in place, then play it behind the tank.
The base-card lists average 3.4 to 4.4 elixir and all won 48.0% or less. If more players move to the Evolution, the base card may drop out of top lists entirely. The negative effect: a card that needs its Evolution to win is hard on players who do not have it unlocked.
Firecracker Rules That Still Matter
The short version: the Firecracker is a defensive card. She is strong when she answers something and weak when she is sent alone.
Play her as a reaction
Use her against split Barbarians, swarms and other groups that her splash hits. Cycling her at the back like Archers wastes 3 elixir and gives the opponent a free chance to wake their King Tower.
Watch the King Tower
Her shots and knockback can pull enemy troops toward the center. A good opponent places a troop a few tiles in front of the king as she walks past the bridge, so the king activates. Place her where that cannot happen, and do not send her alone.
Placement against heavy troops
Placed as a big troop crosses the bridge, she can deal with P.E.K.K.A. or Mega Knight. This is hard to time, so avoid it when you are low on elixir.
Low health
Arrows kill her. Keep her behind a tank or building so spells have to be spent on something else.
Her knockback
It makes her harder to kill with spells in a push, because troops are moved. It can also push your own target away, so watch where the enemy lands.
The move: next game, hold her until the opponent commits a group, then cast her behind your tower.
How to Counter Firecracker
- Fireball or Poison: it has low hitpoints, so a spell removes it.
- Fast troops: Bandit or Hog Rider close the gap before it shoots twice.
- Flyers: a Baby Dragon or Minions attack it from above.
- Pressure the other lane: it is slow to turn around.
The catch: its range is long, so wait until it is in your tower’s range before you commit.
Is Firecracker Worth Using Now?
Is it worth it? As the Evolution, yes. As the base card, not yet. None of the eight base-card lists won over 48.0%. The catch: the Evolution has to be unlocked first.
What to remember: the Evolution is where the wins are.
Evo Cannon is in the 61.2% list and lost barrage damage on October 6, from 281 to 261. If it is trimmed again, that list loses a defense tool. The negative effect: a cheap Hog deck has little room to give up a card it relies on.
Go deeper: For the cards in the Evolution lists, read the Earthquake guide, the Tesla guide and the Mighty Miner guide. The Clash Royale Deck Builder is the quickest way to build your own version, because it keeps a running average cost.
Frequently Asked Questions
What does Firecracker do in Clash Royale?
It shoots a firework that explodes on impact and showers sparks behind the target, according to RoyaleTracker’s card text.
How much does Firecracker cost?
3 elixir.
When do you unlock Firecracker?
It unlocks in Spooky Town (Arena 12). It is a Common card.
What is the best Firecracker deck?
In October 2026, RoyaleTracker listed an Evo Firecracker and Evo Cannon Hog deck with Earthquake at 61.2% over 3,800 battles.
What counters Firecracker?
Fireball, Poison, fast troops, or flyers.
Did Firecracker get nerfed?
SeeMeta lists no change for Firecracker or Evo Firecracker this year.
The Bottom Line
The takeaway: Firecracker wins as the Evolution in a cheap Hog deck. Play it behind a tank, and keep a spell for swarms.
Sources
Researched from the following (no links, listed for transparency):
- RoyaleTracker, Firecracker card page (October 2026 tracker data)
- RoyaleTracker, best decks with Firecracker (October 2026 tracker samples)
- SeeMeta, Clash Royale balance changes 2026 (page updated October 8, 2026)
- Supercell, Clash Royale October balance changes 2026 (October 6, 2026)
- Clash Royale card data used by the Deck Builder (elixir costs and card types)
- Supercell official Clash Royale API, card list (elixir cost, rarity, Evolution and Hero flags)