AI Overview: Clash Royale Quests were a daily task system. Players finished tasks, earned quest points, and spent them on chests. Its feature is archived. Chest slots and timers were removed in March 2025. This page keeps the old rules as history. Current reward sources are listed near the end. Every figure is based on the October 2026 card data.
Last Updated: October 2026
Key Points:
- Quests replaced the old free chest button. Two to three quests were open at once, and one quest could be swapped each day.
- Quest points opened a big chest.
- A daily gift gave 5 quest points a day on a 5-day loop. Skipping a day reset the loop.
- Chest slots, timers and the chest cycle were removed on March 31, 2025.
- A search summary says the later Daily Tasks were removed in the 2025 Q1 update. Treat that as single-source.
What Quests Were
Here’s the thing: Quests were a to-do list inside the game. Win ten battles, play spells fifty times, collect cards, and you earned rewards and quest points. The points opened a shared Quest Chest.
The short version: the new Quests button replaced the old Free Chests button. There would be no more free chest every four hours. A few lines later it says free chests survived and showed up in the quest menu. The catch: those two statements disagree. They are kept here as printed.
- Open slots: two to three quests at a time.
- Swapping: one quest per day could be replaced with a different one.
- Refill: after you finish a quest, the slot filled again in 18 hours and 21 minutes.
- Rewards: each quest paid its own reward plus quest points.
Task lists like this tend to come back under new names, such as event missions and Pass Royale goals. The negative effect: tasks that ask for 50 spells or 80 troops push players to play in odd ways instead of playing to win.
The Chest Tiers
| Quest Chest | Quest points needed |
| Gold Chest | 50 |
| Giant Chest | 300 |
| Magical Chest | 300 |
| Epic Chest | 350 |
| Legendary Chest | 400 |
| Super Magical Chest | 500 |
What it means: a Super Magical Chest cost ten times more points than a Gold Chest. The table is printed here in point order. These chests no longer exist: the Super Magical Chest is gone, and chest slots, keys and timers were removed on March 31, 2025. See the chest cycle page.
The Task List, Short
General tasks ask for wins or battles, such as winning ten times or playing ten 1v1 Arena battles. Card tasks ask you to play spells, buildings, troops, or cards of one rarity or cost many times. Combo tasks ask you to win three battles with a pair, such as Balloon plus Freeze or Mini P.E.K.K.A plus Skeleton Army. Collection tasks ask you to collect 200 or 500 cards.
- General: win 10 battles, play 10 battles, win 2v2, request cards, open 10 chests.
- Card: play 50 spells, 30 buildings, 80 troops, 60 Commons, 60 Rares, 40 Epics.
- Cost: play 50 cards that cost 2 or less, or 30 cards that cost 6 or more.
- Combo: win 3 battles with Balloon plus Freeze, Prince plus Dark Prince, or Valkyrie plus Giant Skeleton.
Flag: the old reward column is unreliable. It prints numbers like 370, 740 and 1 next to near-identical tasks, and some rows repeat. Do not read the rewards as real values. The conditions are clear, and the rewards are not.
Combo quests taught many players real deck pairs, and a similar nudge could return as event goals. The negative effect: when a game rewards a pair, players keep the pair even when it is weak, and they may blame the deck for losses.
Daily Gift and Free Chests
Daily gift: opening the game and collecting the gift gave 5 quest points a day. The loop lasted 5 days. Skipping a day sent you back to day one.
Free chests: one could be claimed every 4 hours, worth 5 points each.
What replaced them: the 2026 chest guide on this site lists Daily Battle Rewards, Pass Royale, Challenges and Milestone Rewards as the sources of Magic Lucky Chests. A search summary of the RoyaleAPI note says Daily Tasks were removed in the 2025 Q1 update, and that most of their rewards moved into Daily Battle Rewards, free Pass Royale and Live Events. Still unknown: the exact date the original Quests ended, because no source read says.
Read it as a snapshot of how rewards worked at the time.
Reward systems keep moving between tasks, passes and events, so any page that lists exact rewards goes stale within a season. The negative effect: players who plan a week around one reward list can lose the plan overnight when a patch moves the reward.
Players who joined after 2025 never saw this system. Two lessons carry over. First, rewards tied to tasks nudge play habits, and the best tasks were the ones that matched what a player already wanted to do. Second, any system that resets on a missed day, such as the daily gift loop, punishes busy players more than it helps them. If a future event copies the idea, check whether a missed day costs you the whole chain.
Frequently Asked Questions
What were Clash Royale Quests?
A daily task system. Finishing tasks earned rewards and quest points, which opened chests.
How many quest points did a chest need?
50 for a Gold Chest, up to 500 for a Super Magical Chest.
Do Clash Royale Quests still exist?
No. Chest slots and timers were removed on March 31, 2025, and a search summary says Daily Tasks were removed then too.
What replaced Quests?
Daily Battle Rewards, Pass Royale, Challenges and Milestone Rewards, per the 2026 chest guide.
What was the daily gift?
5 quest points a day on a 5-day loop. Missing a day sent you back to day one.
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- Supercell official Clash Royale API, card list (elixir cost, rarity)
- RoyaleAPI blog note on the 2025 Q1 update (chest slots, timers and Daily Tasks removed), read through a search summary