The Log Guide: Tower Damage Cut, Best Decks and Tips

By Clash World · Cards · Nov 10, 2026 · Updated Nov 11, 2026

AI Overview: The Log is a 2-elixir Legendary spell in Clash Royale that rolls along the ground and crushes what it touches, with reduced damage to Crown Towers. It unlocks in Electro Valley (Arena 11). SeeMeta lists a Crown Tower damage cut on June 1. In October 2026, all eight Log decks on RoyaleTracker won over 57%, and the best won 65.1%.

Last Updated: October 2026

Key Points:

  • The Log costs 2 elixir, is a Legendary spell, and unlocks in Electro Valley (Arena 11).
  • It has no Evolution and no Hero version.
  • SeeMeta lists Crown Tower damage cut from 41 to 35 on June 1.
  • RoyaleTracker’s best Log deck, a LogBait list, won 65.1% over 3,500 battles.
  • All eight printed decks won over 57%, across four deck families.

What The Log Does

The short version: The Log is a 2-elixir Legendary spell that rolls along the ground and crushes what it touches. RoyaleTracker’s card text says a spilt bottle of Rage turned a tree trunk into it, and that it does reduced damage to Crown Towers. It unlocks in Electro Valley (Arena 11).

It rolls along the ground, pushes small troops back and kills the weakest. It hits towers for less.

What changed: SeeMeta lists one change. On June 1, Crown Tower damage went from 41 to 35 (-14.6%). The same patch cut Arrows from 93 to 75 and Freeze from 45 to 37 against towers. What it means: The Log hits towers for a little less, and spells as a group lost some reach.

StatValue
Elixir cost2
RarityLegendary
TypeSpell (ground roll)
UnlocksElectro Valley (Arena 11)
Evolution / HeroNone
Last changeJune 1, 2026 (SeeMeta)

The Log lost tower damage in June, yet all eight printed lists still win. If spells are trimmed again, the cheap spell becomes a little less useful against towers. The negative effect: a card that wins by trading well can lose its edge with a small change.

Best The Log Decks Right Now

RoyaleTracker printed eight Log decks, and all eight won 57.5% or more. They fall into four families: LogBait, Hog Cycle, HogEQ and X-Bow. Every list runs Ice Spirit, and none averages more than 3.3 elixir.

The pattern: the best list, a LogBait deck with Evo Skeleton Army, Evo Goblin Barrel and Hero Knight, won 65.1% over 3,500 battles. Another LogBait list with Evo Knight won 62.9%. The HogEQ lists with Evo Firecracker won 61.2% and 59.9%, and the X-Bow list won 60.4% over 4,700 battles. What it means: The Log wins in four different decks, so it is not tied to one style.

Try it yourself: open the Clash Royale Deck Builder with the LogBait build in the table above, with Rocket swapped for Fireball, already loaded. It averages 3.0 elixir. This exact list is not in the tracker sample, so it has no win rate; it is the 62.9% list with one card changed.

How to Play The Log

  1. Save it for swarms. It kills Skeletons and Goblins in one cast, and the trade is positive when it does.
  2. Use it to push troops back. The roll shoves ground troops away from your tower.
  3. Pair it with Ice Spirit. All eight printed lists run both.
  4. Keep the deck cheap. No printed list averages more than 3.3 elixir.
  5. Do not aim it at a tower. It hits Crown Towers for reduced damage.

The move: next game, hold The Log until the other player drops a swarm, then cast it for a positive trade.

Fireball is in four of the eight lists, and SeeMeta lists its Crown Tower damage cut on June 1 and again on September 8. If Fireball is trimmed again, The Log picks up more of the swarm work. The negative effect: a spell that is asked to do more tends to get its own patch.

Log Matchups: What to Roll On

The short version: The Log is a 2-elixir answer to anything cheap and ground-based. The skill is timing, not aim. It rolls a long way, so a late cast still hits.

Swarms and 3-elixir threats

  • Skeleton Army, Goblin Gang, Princess, Dart Goblin, Goblin Barrel: each costs 3, so a Log is a +1 elixir trade. See the Skeleton Army guide and the Goblin Gang guide.
  • Skeletons and Ice Spirit: a Log for a 1-elixir card is a small loss. Cast it only when the cheap card protects a push or freezes your building.
  • Goblin Barrel: cast just before the barrel lands, so the Goblins spawn into the roll. Good players spread their barrels, so watch the shadow and place the Log on the spot, not on the lane.
  • Goblin Gang: wait until the group crosses the river. That splits it, and your tower finishes what the roll leaves.

Ranged troops and chargers

  • Archers, Musketeer, Wizards and Witch: cast the moment they step into tower range. The knockback buys your tower a free hit.
  • Prince, Dark Prince and Battle Ram: the knockback resets the charge, so the first hit lands without the bonus damage.
  • Bandit: never roll into a dash. She takes no damage while she dashes, so hold the Log until she lands.
  • Elite Barbarians: the Log barely scratches them. Use it to push them back and reset their attack, and let your other cards finish the job. See the Elite Barbarians guide.

Space and support

Roll the Log behind a Hog Rider and it clears the troops that would block the lane, so the Hog reaches the tower. On defense, a Log on a Tombstone kills the spawned Skeletons in one cast. Against a Royal Giant or a Golem, hit the support troops first, then place a building while the big troop walks back.

The Log vs Zap and Arrows

Three cheap spells, three jobs. Pick the one that fits the threat, and carry two if your deck has room.

  • The Log covers the widest ground area for 2 elixir. It forgives a late cast and kicks every ground troop back. It misses anything in the air.
  • Zap stuns and resets a charge, so it beats Sparky and Inferno Tower where the Log does nothing. Read the Zap guide.
  • Arrows hits air and ground, so it handles Minions, Bats and Night Witch, which the Log cannot touch. Read the Arrows guide.

The move: if your deck has The Log and no air answer, add Arrows or a cheap flyer-killer before you worry about anything else.

How to Counter The Log

  • Air troops: The Log only hits the ground, so Minions and Bats fly over it.
  • Higher-hitpoint troops: a Knight or Valkyrie survives the roll.
  • Spread your swarm: place Skeletons in two spots so one cast does not clear all.
  • Bait it first: play a small troop, let the Log go, then play the real threat.

The catch: the other player gets the Log back in the rotation fast, so a bait only works for a few seconds.

Is The Log Worth Using Now?

Is it worth it? Yes. All eight printed lists won over 57%, in four deck families, and it costs 2 elixir. The catch: it is a ground-only spell, so flyers ignore it.

What to remember: The Log is a cheap answer to swarms that fits almost any cycle deck.

Ice Spirit is in all eight lists and lost hitpoints on August 4, from 230 to 215. If it is trimmed again, the cycle slows a little. The negative effect: a 1-elixir card that every list runs is an easy target for a second patch.

Go deeper: For the cards in these lists, read the Ice Spirit guide, the Goblin Barrel guide and the Hog Rider guide. To test swaps, load the cards into the Clash Royale Deck Builder and read the average cost it reports.

Frequently Asked Questions

What does The Log do in Clash Royale?

It rolls along the ground, crushing what it touches, with reduced damage to Crown Towers, according to RoyaleTracker’s card text.

How much does The Log cost?

2 elixir.

When do you unlock The Log?

It unlocks in Electro Valley (Arena 11). It is a Legendary card.

What is the best Log deck?

In October 2026, RoyaleTracker listed an Evo Skeleton Army, Evo Goblin Barrel and Hero Knight LogBait deck at 65.1% over 3,500 battles.

What counters The Log?

Air troops it cannot hit, and troops with enough hitpoints to survive it.

Did The Log get nerfed?

Yes. SeeMeta lists Crown Tower damage going from 41 to 35 on June 1.

The Bottom Line

The takeaway: The Log is a 2-elixir swarm answer. Save it for Skeletons and Goblins, and keep it away from towers.

Sources

Researched from the following (no links, listed for transparency):

  • RoyaleTracker, The Log card page (October 2026 tracker data)
  • RoyaleTracker, best decks with The Log (October 2026 tracker samples)
  • SeeMeta, Clash Royale balance changes 2026 (page updated October 8, 2026)
  • Supercell, Clash Royale October balance changes 2026 (October 6, 2026)
  • Clash Royale card data used by the Deck Builder (elixir costs and card types)
  • Supercell official Clash Royale API, card list (elixir cost, rarity, Evolution and Hero flags)