AI Overview: Three Musketeers is a 9-elixir Rare troop card in Clash Royale that deploys a trio of Musketeers. It unlocks in the Royal Arena (Arena 7) and has no Evolution or Hero. On October 6, 2026, SeeMeta lists its hitpoints up from 883 to 906. In October 2026, RoyaleTracker’s best Three Musketeers deck won 70.6% over 695 battles.
Last Updated: October 2026
Key Points:
- Three Musketeers costs 9 elixir, is a Rare troop card, and unlocks in the Royal Arena (Arena 7).
- It has no Evolution and no Hero version.
- On October 6, 2026, SeeMeta lists hitpoints up from 883 to 906 (+2.6%).
- RoyaleTracker’s best Three Musketeers deck won 70.6% over 695 battles.
- Only two of the seven printed lists won over 50%, and the four lists at 4.8 elixir or more won under 49%.
Table of Contents
What Three Musketeers Do
The short version: Three Musketeers is a 9-elixir Rare card that puts three ranged fighters on the field. RoyaleTracker’s card text calls them an elite trio of powerful, independent markswomen. They unlock in the Royal Arena (Arena 7).
You pay 9 elixir for three Musketeers at once. It is a big push, and it leaves you open if it fails.
What changed: SeeMeta lists one change: hitpoints went from 883 to 906 on October 6 (+2.6%). What it means: a small buff on a 9-elixir card. The patch is days old, so the tracker samples may not show it yet.
| Stat | Value |
| Elixir cost | 9 |
| Rarity | Rare |
| Type | Troop (ranged trio) |
| Unlocks | Royal Arena (Arena 7) |
| Evolution / Hero | None |
| Last change | October 6, 2026 (SeeMeta) |
The hitpoint buff is small, and the best list also depends on Evo Elite Barbarians, which was nerfed twice in late summer. If either moves again, that list is the first to change. The negative effect: a 9-elixir card cannot afford a second weak patch.
Best Three Musketeers Decks Right Now
RoyaleTracker printed seven Three Musketeers decks. The best, an Evo Knight and Evo Elite Barbarians list with Monk, Rage and Heal Spirit, won 70.6% over 695 battles at 4.4 elixir. A Mini P.E.K.K.A list with Evo Zap won 51.5% over 583. The other five won between 42.1% and 48.8%.
The pattern: the four lists at 4.8 elixir or more won 42.1% to 48.8%. The heaviest, at 6.0 elixir with Evo Witch, Evo Mega Knight and Hero Wizard, won 45.6%. Evo Wizard is in two lists, and both won under 49%. What it means: the cheap list around the trio is what wins.
| Build | Cards | Avg elixir | Win rate (sample) |
| Evo Knight, Evo Elite Barbarians and Monk | 4.4 | 70.6% (695 battles) | |
| Evo Zap, Mini P.E.K.K.A and Elite Barbarians | 4.6 | 51.5% (583 battles) | |
| Evo Wizard, Evo Mega Knight and Archers | 4.8 | 48.8% (728 battles) | |
| Evo Wizard, Skeleton Army and Goblinstein | 4.9 | 48.2% (573 battles) | |
| Evo Witch, Evo Mega Knight and Hero Wizard | 6.0 | 45.6% (706 battles) | |
| Skeleton Army, Prince and Golden Knight | 4.6 | 45.1% (638 battles) | |
| Wizard, Minion Horde and Battle Healer | 5.0 | 42.1% (615 battles) |
Try it yourself: open the Clash Royale Deck Builder with the Evo Wizard and Goblinstein build in the table above, 48.2% in the tracker sample (573 battles), already loaded. It averages 4.9 elixir and is the only Three Musketeers list with Skeleton King. Swap Rascals for a cheaper card to lower the cost.
How to Play Three Musketeers
- Play them when you are ahead on elixir. At 9, a loss leaves you open.
- Put a tank or building in front. They are fragile for the price.
- Add Rage and Heal Spirit. The best list runs both.
- Keep the rest of the deck cheap. The best list averages 4.4 elixir.
- Skip the heavy builds. The 6.0-elixir list won 45.6%.
The move: next game, wait for double elixir, then play the Musketeers behind a Knight so they have time to shoot.
Rage and Heal Spirit are both in the 70.6% list. SeeMeta lists Rage’s Crown Tower damage cut on June 1, from 54 to 45, and Heal Spirit’s hitpoints cut on August 4, from 230 to 215. If both are trimmed again, the best list loses support. The negative effect: a 695-battle sample is a thin base for a big claim.
Where to Place Three Musketeers
The short version: Three Musketeers cost 9 elixir and win by being a threat the other player has to answer. The placement decides whether one spell can take all three.
Split them
- Split two and one. Fireball with Zap costs 6 and takes two, which is an even trade. If one Musketeer is on the other lane behind a tank, that push still arrives.
- Poison and Rocket work the same way. A split leaves a Musketeer and a tank on the other lane with nothing to stop them.
- Never in front of or behind your King Tower. The other player can hit two Musketeers and the Crown Tower with one spell.
When to place them
- Behind a tank, in one lane. When the other player splits their defense, send all three in the same lane to overpower the single defender.
- In the middle of their side. This works when they have nothing that handles it and do not expect it. Use it rarely.
- On defense, between King and Crown Tower. A mini tank in front lets them form a counter-push. It gives the other player an awkward spell to find.
Against Lightning
Lightning is the hardest answer. Two things help:
- Tank first, mini tank next, Musketeers last. With two tanks covering them, Lightning has to choose. If the Musketeers go down first, they get Lightning at once.
- Have the tank ready. When you place them on offense, keep a mini tank or tank in hand to drop on top.
Against swarms and fliers
- Skeleton Army on top of them is annoying. Clear it with Log, Arrows or Zap before it does damage. Placed on the tank, it is weak.
- Minion Horde is a nightmare for the Musketeers. Keep Arrows or a building ready.
See the Fireball guide and the Lightning guide for the spells that answer them.
The move: next game, place two Musketeers and keep the third, so no single spell trades for all three.
How to Counter Three Musketeers
- Pull them: a cheap troop in the center draws the trio away from the tower.
- Fireball: a 4-elixir spell can hit all three when they stand together.
- Counter-push: they cost 9, so punish the other lane.
- Fast melee troops: they reach the Musketeers before they shoot many times.
The catch: do not answer with a 9-elixir card. A cheap spell and a counter-push do more.
Are Three Musketeers Worth Using Now?
Are they worth it? In one deck, yes. One list won 70.6% and another 51.5%. The catch: five won under 49%, and the four heaviest lists were among them.
What to remember: Three Musketeers is a big, expensive push. It needs a cheap deck around it.
Monk is in the 70.6% list, and SeeMeta lists a faster ability cast on October 6, from 0.93 to 0.7 seconds. If it lands as a buff, the best list gets a little stronger. The negative effect: a list with 695 battles may not show the change yet.
Go deeper: For the cards in the best list, read the Monk guide, the Rage guide and the Elite Barbarians guide. To test swaps, load the cards into the Clash Royale Deck Builder and read the average cost it reports.
Frequently Asked Questions
What do Three Musketeers do in Clash Royale?
They are a trio of ranged markswomen who shoot and slash, according to RoyaleTracker’s card text.
How much do Three Musketeers cost?
9 elixir.
When do you unlock Three Musketeers?
They unlock in the Royal Arena (Arena 7). They are a Rare card.
What is the best Three Musketeers deck?
In October 2026, RoyaleTracker listed an Evo Knight, Evo Elite Barbarians and Monk deck at 70.6% over 695 battles.
What counters Three Musketeers?
Fireball, a counter-push on the other lane, or fast melee troops that reach them.
Did Three Musketeers get buffed?
Yes. SeeMeta lists hitpoints up from 883 to 906 on October 6. They have no Evolution or Hero.
The Bottom Line
The takeaway: Three Musketeers is a 9-elixir push. Play it ahead on elixir, with Rage and Heal Spirit, and keep the rest of the deck cheap.
Sources
Researched from the following (no links, listed for transparency):
- RoyaleTracker, Three Musketeers card page (October 2026 tracker data)
- RoyaleTracker, best decks with Three Musketeers (October 2026 tracker samples)
- SeeMeta, Clash Royale balance changes 2026 (page updated October 8, 2026)
- Supercell, Clash Royale October balance changes 2026 (October 6, 2026)
- Clash Royale card data used by the Deck Builder (elixir costs and card types)
- Supercell official Clash Royale API, card list (elixir cost, rarity, Evolution and Hero flags)