Clash Royale Tournament Chests: How They Worked Then and Now

By Clash World · Guides · Nov 11, 2026

AI Overview: Tournament Chests were prize chests for the top players of a Clash Royale tournament. The top three got chests, the biggest took 14 days to open and held guaranteed Legendaries. A search summary says chests and timers were removed in 2025, so this page is history plus a card check. Treat the old rules as history.

Last Updated: October 2026

Key Points:

  • The top three players got chests. Second held 2/3 of the biggest chest’s cards and third held 1/2.
  • The biggest chest took 14 days to open, which gems could skip, and it held guaranteed Legendaries but no gems.
  • Card mix followed the Magical Chest rule: one Rare for 5 Commons and one Epic for 30 Commons.
  • A search summary says chests and timers were removed in 2025.
  • The 2026 tournament prize format could not be confirmed.

How the Chests Were Split

Here’s the thing: readers asked for a page on tournament chests. It is short, and it ends with an unfinished rewards table.

The short version: rank higher, get more cards. The catch: the page gives shares, not totals, so the real card counts depend on the size of the tournament.

PlaceShare of the biggest chestRule
1st100%Biggest chest; guaranteed Legendary cards
2nd2/3Mixed cards
3rd1/2Mixed cards
Top 50% (large events)Smaller chestsAll receive a prize
Small eventsTop 40% to 45%Fewer prizes

What it means: prizes were wide in big events and narrow in small ones. Still unknown: the exact counts in a typical event, since the page never filled in its table.

Supercell has moved many rewards from random chests to fixed ones, and tournament prizes may follow that line. The negative effect: players who liked a big prize chest for a long run lose a rare high, and smaller fixed rewards may feel flat.

A Card Count Check

The tournaments feature page of the same era says the top player of the largest tournament wins a chest with 15,000 cards, with 500 Epics and 1 Legendary guaranteed. The tournament chest rule on this page says one Epic comes per 30 Commons. A quick check: 15,000 divided by 30 is exactly 500, so the numbers fit if the 15,000 counts only Commons.

  • First place: 15,000 cards in the largest event, per the feature page.
  • Second place: 2/3 of that would be 10,000 cards. This is math from the old shares, not a confirmed figure.
  • Third place: 1/2 of that would be 7,500 cards, also math.

The takeaway: the shares are consistent, but the real amounts are not confirmed. The catch: gold was included and gems were not.

If tournament prizes become shop currency or cosmetics, card counts may stop being the main reward. The negative effect: players who enter only for cards may leave if the new prizes feel thin.

What Changed After 2025

Chests: a search summary says the chest cycle, chest slots and timers were removed in the 2025 Q1 update. That makes a 14-day tournament chest timer hard to square with the game. See our chest cycle page.

Tournaments: Global Tournaments returned with the 10th anniversary update, and creators can host events, per search summaries. See how to win tournaments for the 2026 setup.

Prizes today: the format could not be confirmed, so read the in-game event page.

The short version: this page is a record of how it used to work.

Rules for Entering

One chest at a time: players need to open their tournament chest before joining another tournament. The feature page adds that a chest takes no slot among the four.

Skipping the wait: gems could skip the 14-day timer. The catch: that made the biggest chest slow for free players.

Card mix: the rule matches the Magical Chest: one Rare for 5 Commons and one Epic for 30 Commons. That favors Commons heavily.

The short version: big prizes, long timers, and a rule that you finish one before the next.

Prize systems with long timers are the first to be redesigned when a game wants players back sooner. The negative effect: a faster, smaller prize can make the top finish feel less special.

How to Read Old Reward Pages

Shares, not totals: the page gives shares of the biggest chest, so totals depend on the event size.

Unfinished tables: the page ends with an unfinished rewards table marked as updating. Treat any number from it as unknown.

Anecdotes: a friend got 4 Legendary cards from the biggest chest. That is one report, not a guarantee.

Dates: the page has no date, and the game has changed. Compare it with the feature page and the chest cycle page before you trust it.

The short version: use it to understand the design, not to plan a prize.

Here is a worked example using the old shares. If first place wins 15,000 cards, second place gets two thirds, or 10,000, and third gets half, or 7,500. The top three together would take 32,500 cards. If the same Epic rule held for each chest, second place would get about 333 Epics and third about 250. These are calculations from the old shares, not confirmed prizes. The chest took 14 days to open, which at the time made the top prize a long wait unless a player paid gems to skip it, so the real cost of a top finish was both time and gems.

Frequently Asked Questions

What were Tournament Chests?

Prize chests for the top players in a tournament, with more cards for a higher rank.

How long did the biggest chest take to open?

14 days, which gems could skip.

Did Tournament Chests hold gems?

No. They held gold and cards.

What was the card mix?

One Rare for 5 Commons and one Epic for 30 Commons.

Do Tournament Chests still exist?

A search summary says chests and timers were removed in 2025. Check the event page for current prizes.

Sources

Researched from the following (no links, listed for transparency):

  • RoyaleAPI and Supercell release notes on the 2025 removal of the chest cycle, chest slots and timers, read through a search summary
  • Search summaries of 2026 tournament guides (Global Tournaments in the 10th anniversary update, custom tournaments tab, creator tournaments)
  • Supercell official Clash Royale API, card list (elixir cost, rarity)