How to Write a Clash Royale Guide: 10 Tips That Work

By Clash World · Guides · Oct 17, 2026

AI Overview: How to write a Clash Royale guide comes down to ten habits: plan the order, use real screenshots, record gameplay, write a title readers want to click and ask someone to check the draft. These ten tips come from a guide writer on the original site and are kept below, so you can trust the list and skip the guesswork.

Last Updated: October 2026

Key Points:

  • A clear order helps: cards breakdown, general gameplan, substitutions, video gameplay, then a conclusion.
  • Screenshots explain placement, defense and counters better than words alone.
  • A hook title such as a strong deck name beats a plain title, says the original.
  • A friendly voice beats a school essay. Keep it chill, but spell and punctuate well.
  • The last tip is to drop any rule that makes your guide worse.

The Ten Writing Tips

The big idea. A good guide is easy to scan and easy to trust. Plan the order, show the game, and sound like a person.

Worth knowing. Want an audience for your guides? See the Twitch streaming steps.

Sections. Keep each section short. A reader should find the answer in one scroll.

TipWhat to doWhy it helps
1. Keep it neatPlan the flow before you writeReaders follow a clear order.
2. Use a grammar toolRun your draft through a checkerIt catches obvious mistakes.
3. Add screenshotsShow real game momentsPictures explain placement and counters.
4. FocusSilence the phone and prepareYou finish faster.
5. Show gameplayRecord matches with the deckVideo proves the deck works.
6. Encourage readersWrite a title they want to clickA good hook gets the read.
7. Be yourselfKeep a relaxed, friendly voiceReaders like a human writer.
8. Find a checkerAsk an experienced editor to lookA second pair of eyes finds errors.
9. Check againReread before you postTypos hide in a fresh draft.
10. Break the rulesIf a rule hurts the guide, drop itThe guide matters more than the list.

The table lists the ten tips in the original order. The first five are about the work: structure, tools, pictures, focus and video. The last five are about the reader: the hook, the voice, the editor, the reread and the freedom to bend the rules.

Zoom out. Search engines and readers now reward original, useful pages. If auto-written guides flood the web, a real player with real matches will stand out, but only if the page loads fast and reads clearly.

What Changed Since the Original

The short version. The tips still work. The tools and sites have changed. The original named a screen recorder and a free image host that you may not use now.

Lead with value. Put the answer in the first lines.

Fresh eyes. Sleep on it, then edit.

Quick check. Does the title promise what the guide gives?

Why it works. Readers return to clear writers.

Small win. Finish a draft in one sitting.

Good habit. Save a template for every guide.

Short on time? Read the table and pick three tips for your next post.

Final word. Write the guide you wish you had found.

Plain talk. This is a writing checklist. It works when you use it twice.

One more way to see it. A guide is a map. If the roads are in the wrong order, nobody arrives.

In plain English. The craft is the same. The tools are new.

Claims, rechecked. The write-up names specific tools and a list of site editors. Those belong to the old site, so they are not repeated. Treat every figure as a starting point, not a rule.

The fine print. The structure it recommends is still handy: cards breakdown, general gameplan, substitutions, video gameplay and a conclusion. For card facts, use a current data source, since old guides carry old numbers.

See how the batch of old guides here were rebuilt in the draft rules guide and the improvement guide.

Zoom in. The original author says not to add photos you do not need, because editors handle thumbnails. Add only gameplay screenshots, since only you saw the match.

How to Make a Guide People Read

Start with a hook. Pick a title that says what the reader gets. Add why the deck is good, such as your own wins.

Be specific. Name the card, the trade and the result.

Stay humble. Say what you tested, and what you did not.

Test it. Ask a friend what the main point is.

Use plain words. Short words read faster.

Keep it short. One idea per paragraph.

Extra tip. End with a short next step, such as a deck to try.

Last tip. Read the guide aloud. Awkward lines jump out.

Quick recap. Plan, show, hook, edit.

Reality check. A first guide will be rough. The tenth will be much better.

Bottom line. Be clear, be human, be checked.

Numbers. Use real data, and say when it was checked. Old numbers break trust. The card tier list shows how a data page reads.

Tips. Write the title last. It is easier when you know what the page says. Look at the improvement guide for an example of a clear structure.

Show, then tell. One screenshot of a defense beats three paragraphs. Add a video link for the full match.

Edit twice. Ask a friend to check grammar, then reread it yourself the next day.

Zoom out again. If readers lean on short videos, text guides will need to be shorter and sharper. The risk is a long guide that nobody reads, while a clip of the same deck wins the attention.

Frequently Asked Questions

How do you write a Clash Royale guide?

Plan the order, add screenshots, record gameplay, write a hook title, and have someone check it. Use it as a guide, and check the linked pages for the current details.

What order should a deck guide follow?

The original uses cards breakdown, general gameplan, substitutions, video gameplay, then a conclusion.

Do you need a grammar tool?

It helps with obvious mistakes. The original names one, but any checker works.

Do guides need video?

The original says video is the best way to show a deck in play. Try to show more than one match.

Can you break the tips?

Yes. The last tip says to drop any rule that makes your guide worse.

Original Guide, Kept in Full

The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.

Hey kiddos, Golem FTW aka Radius here with some kind of unique guide on Clash.World.

It won’t be about Clash Royale, it will be exactly about this website.

It’s mainly for new guys here, but who knows, maybe more experienced guide writers will find that useful, too?

Credits: ninjakimm

Disclaimer

  • Don’t make comments like “I have known all of those already, not useful”. I’m glad you’re so experienced, but maybe someone other doesn’t.
  • These tips are not in exact order, it’s not like 1st one is the most important and 10th is the less important.

Keeping Guide In Neatness!

As the title says, guide needs to be neat and clean, since it makes it better to read. Before you will writing, think about the flow of the guide, don’t write it as one big ragbag of text.

My personal topic’s schedule is:

  1. Cards Breakdown
  2. General Gameplan
  3. Substitutions
  4. Video Gameplay
  5. Conclusion

Doing this helps people read the guide a lot easier, and overall making it a better guide.

Using Grammarly!

At the very first, this tip will probably won’t be useful for most of you.

It’s for guys like me, whose English is really bad.

A couple of weeks ago, I found Grammarly, a nice extension for Chrome which helps our writing skills a lot.

You need to make a free account, open it and you have a text editor, it will find out your mistakes!

It helps only at finding critic issues. To see advanced issues you need to buy Grammarly Premium.

Screenshots

Screenshots are very helpful at helping people understand how to use deck.

I think Lolman started to use it first, and I found that it’s a great idea and did it on my guides too.

Screenshots really help showing you unique game situations, what to do, how to defend, how to attack, how to counter specific cards etc.

At the moment, you can upload your screenshots via imgur.com then insert the image links right into your articles!

Otherwise, you can upload your screenshots in the comment section below then copypaste the image links from there (Not recommended)

Now, mark my words and remember this: You DON’T have to add any photo! Our guide editors (Will Potter, Norbysweg, Zigge and RohanReigns) will edit everything for you!

The thumbnail images and some pictures in the guides are all made by them.

The only situation when you want to add your own photos is adding gameplay screenshots.

Focusing on writing

Before you tart making your super cool guide, prepare some things which will help you.

Personally, I’m always getting a tea, listening to ma favorite songs (but quietly, loud music would only distract you), turn off my phone sounds for a while because I don’t want to get distracted every 5 seconds by annoying message ringtone.

I know it’s really easy to distract yourself (Starts with Clash.World notification, ends with watching the new episode of Oh Long Johnson’s funny moments). But really, while focusing, writing will be more enjoyable, and the most important thing is you can get it done faster!

Gameplay Videos

I think I’m the only one who actually does it, but in my opinion, it’s the better way to show how to play the deck alongside with the general gameplans.

All you need to make a good video with a screen recorder, I recommend DU Recorder. It makes really high quality records and automatically adds Rec Editor, where you can montage vids. After all of these stuff done, post it on YouTube and add a link to the guide. Try to add more than only one match.

More details at here.

Encouraging the readers

Here starts like the more journalistic aspect of the guide.

You should encourage the readers otherwise they will just ignore it as a next, boring guide.

What title would you click? Amazing Golem Deck for Trophy Pushing!” or “Golem Deck? I guess the first one.

Also, tell them why your deck is so good! For example: “I made multiple 12 wins with this deck, as well as pushed 500 Trophies”.

Make them interested!

Be yourself!

Really important part.

It’s not school essay, keep guide chill with some funny elements.

Of course, do it moderately, it can’t be like “if u good, u can do it XDDDD”

Keep rules of correct spellings, use punctuation marks and start sentences with big letters.

Find a guide checker!

If it’s your first or second guide, find a person who are willing to check this guide for you, correct some mistakes and add important elements.

It should be experienced guide maker with good English.

Of course, you can’t give him an empty file with words “Do it for me”.

Remember, those guide editors are only for correcting grammar, conjugation, and punctuation.

Checking it again after writing!

Self-explanatory tip.

Don’t submit it right after you stop writing. Read the entire guide again, maybe you did some typos or you can just simply not be happy with your work.

Broke every of these rules…

… if you’re feeling it’s making your guide worse, not better. Pure and simple, but so true!

Submit Your Guides

Cheers and cya, Kiddos!

Before locking in a deck, run it through the Deck Builder: the Counter and Patch risk tabs flag weak spots that reading a guide cannot show.

Sources

Researched from the following (no links, listed for transparency):