AI Overview: Rascals is a 5-elixir Common that sends a boy in front and two girls with slingshots behind him. It is a cheaper Knight and Archers pair. SeeMeta lists one 2026 change, a 5.6% hitpoint cut on June 1. These tips cover counters and partners. Every figure is based on the October 2026 card data. Each cost was totaled from the official card list.
Last Updated: October 2026
Key Points:
- Rascals costs 5 elixir, is a Common and unlocks in Arena 13 on the site guide. Arena 9.
- SeeMeta lists hitpoints going from 1,940 to 1,832 on June 1, 2026.
- RoyaleTracker’s best Rascals deck won 69.7% over about 1,400 battles. There is no Evolution or Hero version.
- Kill the girls first, then the boy. Swarms, melee troops and splash all work.
What Rascals Does
It called the card a discounted Knight and Archers. That description still fits: one sturdy boy in front, two ranged girls behind.
The short version: the boy tanks and the girls hit from 5 tiles. The catch: neither one deals splash, so a Rascals push needs a partner that does.
| Unit | Notes. | Role |
| Rascal Boy | 1,600 hitpoints, 110 damage, 1.3 s | Mini-tank, melee |
| Rascal Girl | 216 hitpoints, 110 damage, 1.1 s, range 5 | Ranged, hits air and ground |
| Knight (for comparison) | 1,350 hitpoints, 159 damage | Tank |
| Archers (for comparison) | 254 hitpoints each | Ranged support |
The hitpoints have changed since, so use the numbers for shape, not for math.
Rascals was nerfed once this year, and a 69.7% best deck makes another trim likely. The negative effect: if Supercell keeps shaving Common cards that win too often, new players who lean on them will have fewer easy picks.
Six Counters That Work
Remove the girls first, then deal with the boy as a plain melee tank. He listed card groups. Only 1-on-1 answers with the help of a Crown Tower were counted, not full combos.
- Swarms. Minion Horde, Skeleton Army, Barbarians and Goblin Gang have the damage. Beware of spells and splash.
- Melee troops. Mini P.E.K.K.A, Valkyrie, Prince, Dark Prince, Lumberjack and Night Witch. Play them behind the girls.
- Splash troops. Bowler, Executioner, Witch and Wizard hit all three at once.
- Bomb Tower. It one-shots the girls.
- Hunter. Put him behind the girls, or in the center to use his range.
- Barbarian Barrel. The Barrel handles the girls and the Barbarian handles the boy.
The takeaway: aim for the girls. See the Bowler guide and the Valkyrie guide.
Splash cards are the clean answer, so any buff to Bowler or Valkyrie would hurt Rascals. The negative effect: players who built around the card could lose their best lists in a single patch.
Five Best Partners
- Hog Rider. Boy hitpoints plus girl damage make a strong push.
- Graveyard. Tank, support, then the spell. Best when the opponent is low on elixir.
- Mortar and X-Bow. Rascals make it cheaper to protect the building.
- Bait cards. Play Rascals, wait for The Log, then send Goblin Barrel and Goblin Gang.
- Ice Spirit and air swarms. The freeze gives the girls time, and Bats or Minions add splash.
What it means: Rascals is a support card that works with a win condition. Still unknown: the current best partner, since RoyaleTracker printed one strong list but the site does not tell which cards sit inside it. Read the Rascals card guide and the Hog Rider guide.
Mind the elixir: switching from Knight and Archers adds a pricier card elsewhere in your deck unless you add Skeletons or Ice Spirit.
Draft Challenge Lessons
The event: Rascals came with a 12-win draft challenge at release. That event is over, so the lessons are about draft play in general.
Pick a win condition first: Giant, Lava Hound, Hog Rider or Goblin Barrel go best with Rascals. The takeaway: without one, you cannot end the match.
Pick splash: neither Rascal deals area damage, so an area card is needed.
Rascals in Deck Building
The elixir math: Rascals costs 5. Knight plus Archers costs 6. That is 1 elixir saved, but the saved slot often goes to a pricier card. The catch: add Skeletons or Ice Spirit and your average stays the same.
The gold math: one card to upgrade, not two. This costs half the gold. As a Common, Rascals reaches a high level fast, and over-leveled Commons are hard to beat on the ladder.
The takeaway: Rascals is the budget choice for a mini-tank plus support. Still unknown: the best partner today, since the site only has one strong sampled list.
Over-leveled Commons are a common source of ladder anger, so a card that wins 69.7% in its best list invites complaints. The negative effect: if Supercell answers with more nerfs, Rascals could fall from a budget pick to a filler card.
Quick pick rule: in a draft, take Rascals only after a win condition and one splash card. The short version: three cards fix the weakness of one.
Frequently Asked Questions
How much does Rascals cost?
5 elixir. It is a Common.
When do you unlock Rascals?
The site’s card guide says Arena 13 (Rascal’s Hideout). Arena 9, so check your own game.
What counters Rascals?
Swarms, melee troops, splash troops, Bomb Tower, Hunter and Barbarian Barrel, killing the girls first.
What changed for Rascals in 2026?
SeeMeta lists one change: hitpoints from 1,940 to 1,832 on June 1.
Is Rascals better than Knight and Archers?
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity)