Mega Knight in Clash Royale: 9 Partners and 12 Counters

By Blaze Stone · Guides · Nov 11, 2026

AI Overview: The Mega Knight in Clash Royale is a 7-elixir Legendary tank that lands with area damage and jumps at far targets. This version keeps all of it, adds the elixir cost of each counter and each partner, and checks every number against the 2026 card data. Every figure is based on the October 2026 card data.

Last Updated: October 2026

Key Points:

  • Mega Knight costs 7, is Legendary, and unlocks in Electro Valley (Arena 11). Arena 10.
  • Earlier stats: 3,300 hit points, 240 per swing, 480 on landing and jump. Landing plus one swing equals three swings (720).
  • Jump rule: targets 4 to 6 tiles away draw the jump; closer ones draw a walk. Once he starts, he cannot stop.
  • Best partners: Inferno Dragon, Tornado, Zap, Hog Rider, Bandit. Worst enemy: P.E.K.K.A.
  • Only 2 of 15 printed decks win 51% or more. The Evolution changed on June 1 and August 4.

How He Works and Nine Partners

Here’s the thing: many players call Mega Knight a bulked-up Dark Prince. Both hit ground enemies with area damage, and both have a move that doubles it. The normal swing equals The Log, and the landing equals a Fireball. His jump is like Bandit’s dash, with a range of about 4 to 6 tiles, but he is not invulnerable while airborne, so air-targeting cards can hit him.

Landing plus one swing is 480 + 240 = 720, the same as three swings. That is why a Three Musketeers split falls fast. He moves at medium speed, so he is a control tank, not a beatdown tank. Use him on defense, then counterpush.

PartnerRoleCost with Mega Knight (7)
Hog RiderOne of the strongest Hog combos. He splashes while the Hog hits. Keep Arrows or Fireball for air.4 + 7 = 11
Battle RamDamage is uneven, since the Ram may not connect, but strong when it does.4 + 7 = 11
MinerMega Knight is the threat, Miner the win condition. Cheap and consistent.3 + 7 = 10
BanditHer dash finishes what survives the jump. Move fast.3 + 7 = 10
GraveyardTankyard and Splashyard in one. Add Tornado to gather troops.5 + 7 = 12
BalloonSlow Balloon with fast Mega Knight is hard to read. Bring Bats or Minions and Arrows.5 + 7 = 12
Inferno DragonStaple tank killer. Mega Knight clears the support.4 + 7 = 11
TornadoPull troops under him. Almost a Fireball plus Tornado.3 + 7 = 10
ZapNeeded without Electro Wizard. Neutral trade, but a 3,300 hit point tank is left.2 + 7 = 9

Poison and tank-and-spank. Poison clears air and swarms and weakens support, so he survives with more health. A tank-and-spank pair, where Mega Knight tanks and Bats or Goblins deal damage, is the answer to P.E.K.K.A. In beatdown, two tanks need an Elixir Collector because the cost climbs fast.

For the full lists, see the Mega Knight guide and the Inferno Dragon guide.

The Evolution has been changed twice this year, so the best partner lists may change with it. The negative effect: a deck built around one partner, such as Inferno Dragon, can fall behind overnight if either card is trimmed.

Twelve Counters and What They Cost

Timing first. Once a jump starts, it does not stop. A card placed next to him mid-jump can waste your elixir. If you place a card more than 4 tiles away, he will jump on it for double damage. Closer than 4 tiles, he walks.

CounterCostSaves vs 7How it works
P.E.K.K.A70Worst enemy. Wins 1v1 without placement tricks.
Ice Spirit1+6Jumps first and freezes him. Place at range.
Fire Spirit1+6Hits before the jump lands. Place at range.
Knight3+4Tank with a tower, or with a ranged card behind.
Ice Golem2+5Kites him to the other lane while a ranged card hits.
Inferno Tower5+2Melts him. Handle Bats and Minions first.
Inferno Dragon4+3Same. Needs a cheap distraction to heat up.
Cannon Cart5+2Place near the tower crossfire. He barely survives.
Minion Horde5+2Middle of the lane. Risky because of spells.
High-damage melee4 to 6about +1 to +3Night Witch, Bandit, Lumberjack, Prince, Dark Prince, Elite Barbarians, with a distraction.
Tombstone3+4Skeletons pull him to the King Tower, which wakes it up.
Bats or other air2+5He cannot hit air. A distraction holds him while they work.

He kills it and the skeletons, then hits the nearest target, the King Tower, which activates it. Check the numbers on the Tombstone guide and the Ice Spirit guide.

With so many cheap counters, a nerf is not needed to push Mega Knight down. The negative effect: if cheap spirits and Bats stay strong, the 7-elixir tank may keep trading at a loss, and only players with the Evolution would see a clear gain.

Four Decks and the Balance History

DeckCardsCost
Mega Hog ControlMega Knight, Hog Rider, Fireball, Zap, Ice Golem, Bats, Goblins, Inferno Dragon7+4+4+2+2+2+2+4 = 27 (3.4)
Mega Miner PoisonMega Knight, Miner, Poison, The Log, Bats, Goblins, Electro Wizard, Inferno Dragon7+3+4+2+2+2+4+4 = 28 (3.5)
Mega Miner BalloonMega Knight, Miner, Balloon, Arrows, Zap, Bats, Minion Horde, Goblins7+3+5+3+2+2+5+2 = 29 (3.6)
Mega P.E.K.K.A BanditMega Knight, P.E.K.K.A, Bandit, Minions, Mega Minion, Elixir Collector, Zap, Arrows7+7+3+3+3+6+2+3 = 34 (4.3)

The first three decks sit at 3.4 to 3.6, a normal control range. The P.E.K.K.A deck is a heavy exception at 4.3, which is why it carries an Elixir Collector.

Those 480 and 3,300 values are from the older version, so use them as a guide to ratios, not as current numbers.

The older launch-week comparison with other tanks is in the Mega Knight comparison. Current win rates: only two of 15 printed decks win 51% or more.

A card that wins so rarely in the data may be a target for a buff. The negative effect: a buff would likely raise the cost of playing against him too, and players who rely on cheap counters could find their plans harder.

Frequently Asked Questions

How much does Mega Knight cost?

7 elixir. He is a Legendary that unlocks in Arena 11.

What counters Mega Knight?

P.E.K.K.A, Ice Spirit, Inferno Tower, Inferno Dragon, Cannon Cart, Minion Horde and cheap air cards.

What is the best partner for Mega Knight?

Inferno Dragon, Tornado, Zap, Hog Rider and Bandit.

Can Mega Knight hit air?

No. He only targets ground.

Did Mega Knight change in 2026?

The Evolution was changed on June 1 and August 4.

Sources

Researched from the following (no links, listed for transparency):

  • CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
  • SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
  • Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)