Miner P.E.K.K.A Poison Deck in Clash Royale: 3.9 Elixir

By Krux · Guides · Nov 11, 2026

AI Overview: The Miner P.E.K.K.A Poison deck is a mid-ladder control list. With Goblin Hut now costing 4, it is 31 over 8, or about 3.9. It plays two ways: P.E.K.K.A with Poison, or Miner with Royal Ghost. Each card has a 2026 note below. The main weakness is X-Bow, and the math is rechecked. All figures come from the October 2026 card data.

Last Updated: October 2026

Key Points:

  • The old list: Poison, Royal Ghost, P.E.K.K.A, Mother Witch, The Log, Miner, Zappies and Goblin Hut.
  • The old average is 4.0 elixir. With Goblin Hut now at 4 elixir, the sum is 31 and the average is 3.875, about 3.9.
  • The deck has four Legendaries (Royal Ghost, Mother Witch, Miner and The Log), so it is less friendly for free-to-play players.
  • Poison tower damage fell from 184 to 168 on June 1, and Miner tower damage fell from 49 to 39.

The Eight Cards in the Miner P.E.K.K.A Poison Deck

Its answer was simple: keep playing the little digger. The deck has two jobs. P.E.K.K.A stops big tanks, and Miner with Poison chips the tower.

CardJob in the old list2026 note
PoisonPump response, pairs with Miner and P.E.K.K.ATower damage 184 to 168; best deck 68.6% over ~3,800
Royal GhostDefense, sometimes a mini tankHitpoints 1,210 to 1,152; best deck 77.0%
P.E.K.K.AAnswer to Mega Knight and GolemDamage 816 to 842; best list 65.8%
Mother WitchSwarm defense, P.E.K.K.A supportNo change; best deck 69.6% over 1,200
The LogSaves P.E.K.K.A from Skeleton Army and GoblinsCrown Tower damage 41 to 35
MinerBait, mini tank and chipperTower damage 49 to 39; best list 66.6%
ZappiesAir defense, speed, Fireball baitHit speed 2.1 to 2.3 s over two patches
Goblin HutDefensive building, elixir investmentCosts 4 now; best list 67.8% over 844

The short version: a tank killer, a chip tool, a spell and four helpers. The catch: the synergy score is only average, and the elixir is high for a Miner deck. See the Miner guide and the Poison guide.

Miner and Poison both lost tower damage this season, so chip decks have to work harder for the same crown. The negative effect: if another cut lands, this deck may need three or four cycles to break a tower, and that is a long time to hold on defense.

Phase 1: Know What Not to Do

Do not: place P.E.K.K.A at the back, send Miner to dig, or open with Poison or Royal Ghost for chip damage. Many players call these costly mistakes.

Why: this is not a fast cycle deck. P.E.K.K.A and Mother Witch are heavy, and a hasty first move leaves the tower open.

Better: wait. If the rival waits too, start with Goblin Hut or Zappies at the back, one move only, then respond.

If the rival drops a heavy tank, summon P.E.K.K.A. If it is anything else, use Royal Ghost, or Mother Witch if the threat is in the air. The defense that survives becomes your push. This is the whole idea of the deck: defend first, and let the leftovers go forward.

What it means: the first minute is for defending and reading. See the opening moves page for safe first plays.

Phase 2: Send the Miner

The setup: after a good defense, Royal Ghost, Mother Witch or Zappies should still be alive. Send Miner to chip the tower behind them.

Poison: keep it handy to clear swarms the rival places against the Miner. Poison also catches the support troops.

Do not overcommit: this is not a one-push deck. Be ready to defend the counter push with Zappies, Goblin Hut and P.E.K.K.A.

Zappies lost speed twice in 2026, and their stun matters less when they fire slower. The negative effect: the deck’s best answer to fast air troops gets weaker, and Balloon decks get a little easier to play against it.

See the Zappies guide for the two hit speed changes and the best sampled lists.

Phase 3: Two Ways to Win

The point of this deck is that it plays two ways. In the first, P.E.K.K.A defends against tanks, and you pair it with Miner and Poison on the counter push. In the second, Miner goes in with Royal Ghost, and Zappies and Royal Ghost act as the defensive troops. Repeat the defense and counter push cycle two or three times. It takes cycles to destroy a tower.

The takeaway: pick the plan after you see the rival’s deck. The catch: the best sampled P.E.K.K.A list in 2026 is a Bridge Spam list, not a slow control list, so this deck is the patient cousin. See the P.E.K.K.A guide.

The Elixir Math

CardOld costCost now
Poison44
Royal Ghost33
P.E.K.K.A77
Mother Witch44
The Log22
Miner33
Zappies44
Goblin Hut54

What it means: the old column sums to 32, and 32 over 8 is 4.0. The new column sums to 31, and 31 over 8 is 3.875, about 3.9. The four cheapest cards (The Log, Miner, Royal Ghost and a 4-elixir card) add up to 12.

Rarity check: four Legendaries (Royal Ghost, Mother Witch, Miner and The Log), two Epics (P.E.K.K.A and Poison) and two Rares (Zappies and Goblin Hut). Still unknown: how this exact list fares in 2026, because no sample prints it.

If Goblin Hut stays cheap and strong, Hut-based control decks may grow, and this list could swap Zappies for a second building. The negative effect: more buildings means fewer troops to push with, and the counter push gets thinner.

Weakness: X-Bow

The reason is cost. Your defenders cost 4 to 5 elixir, while X-Bow is a fast cycle, especially in double elixir. Count the rival’s elixir, make one big push with P.E.K.K.A and Mother Witch, then use Poison and Miner. Send the Miner to the X-Bow, and put the X-Bow in the Poison circle when you can.

The catch: X-Bow is still strong. The site’s X-Bow lists are among the best in the sample, so this matchup is real. See the X-Bow guide and test swaps in the Deck Builder.

Frequently Asked Questions

What is the Miner P.E.K.K.A Poison deck?

A control deck that defends with P.E.K.K.A, Royal Ghost and Mother Witch, then chips with Miner and Poison.

What is its average elixir cost?

4.0. With Goblin Hut at 4 elixir, it is about 3.9.

How do you start the match?

Wait. Do not open with P.E.K.K.A, Miner, Poison or Royal Ghost. Use Goblin Hut or Zappies at the back if you must move.

What is the deck’s weakness?

X-Bow with Fireball, Knight and Archers, because its cycle is faster than your defense.

Is the deck good for free-to-play players?

Less so. It has four Legendaries.

Sources

Researched from the following (no links, listed for transparency):

  • CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
  • SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
  • Supercell official Clash Royale API, card list (elixir cost, rarity)