AI Overview: The Battle Ram’s sight range grew in September and its best base list wins 57.6%. The Electro Wizard’s best wins 72.1%, and the Ice Wizard’s wins 64.6%, though his Hero freeze was cut twice this fall.
Last Updated: October 2026
Key Points:
- The deck costs 23 elixir, which is 2.9 on average.
- Battle Ram’s sight range went from 5.5 to 6.5 tiles on September 8, and its best base list wins 57.6% over 663 battles.
- Electro Wizard’s best list wins 72.1%, and Ice Wizard’s wins 64.6%, with Hero freeze cuts on September 16 and October 6.
- Ice Golem lost hitpoints on September 8 (1,315 to 1,228), and Ice Spirit lost hitpoints on August 4 (230 to 215).
- Poison lost Crown Tower damage on June 1 (184 to 168), and Zap lost it too (58 to 48).
The 2.9 Battle Ram List, Priced Card by Card
Here’s the thing: this deck is great on offense and defense. He called it a bridge spam deck that punishes the opponent with fast cards like the Battle Ram, and he said two legendaries in it cannot be replaced without a drop in quality.
| Card | Elixir | Job in the deck | 2026 status |
| Battle Ram | 4 | Main win condition, lightning rod | Sight range 5.5 to 6.5 tiles on September 8; best base list 57.6% over 663 |
| Ice Wizard | 3 | Slow on defense and offense | Best list 64.6% over 1,400; Hero freeze cut on September 16 and October 6 |
| Electro Wizard | 4 | Defense and counter-push | Best list 72.1% over about 1,100; Hero added in October 2026 (small samples) |
| Poison | 4 | Supports the Ram, answers Night Witch | Crown Tower damage 184 to 168 on June 1; best list 68.6% over about 3,800 |
| Ice Spirit | 1 | Freezes so the Ram connects | Hitpoints 230 to 215 on August 4; every printed list 56.7% or more |
| Ice Golem | 2 | Cheap tank with a slow | Hitpoints 1,315 to 1,228 on September 8; best list 58.8% over 14,600 |
| Tombstone | 3 | Defense that banks elixir | Best list 63.8%; Hero lists 53.7% to 64.6%; Hero Tomb Queen buffed in August |
| Zap | 2 | Cheap reset spell | Crown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000 |
Costs come from the official card list; the right column shows what changed in 2026.
A 2.9 deck wins by cycling faster than the opponent. The negative effect: if the opponent runs a Pump or a heavy tank, a cheap deck has to defend perfectly, and small trims to Poison and Zap make each defense a little less efficient.
What Changed in 2026
The Battle Ram sees a tile farther, which helps it lock onto towers. The Electro Wizard is the best card here, at 72.1% for its best list. The Ice Wizard is strong at 64.6%, but his Hero lost freeze time twice. The Ice Golem is softer than before.
Claims, rechecked. The Ice Spirit once had a 2 second freeze and was overpowered at 1 elixir. That is a long-gone version of the card, and today the Ice Spirit has every printed list at 56.7% or more, so it is still a healthy cheap cycle card.
The spells. Poison hits towers for 168, not 184, and Zap for 48, not 58. Poison was overpowered when it had a 20% slow, fell out of the meta after a nerf, and came back with buffs. In 2026 its best list wins 68.6%.
Card pages: Battle Ram, Ice Wizard and Electro Wizard.
The last slot can be many cards. The negative effect: the flexible slot can tempt a player to swap often, and each swap changes the elixir average and the matchup table, so the deck is never quite the one that was tested.
How to Play It Today
Here’s the thing: the deck plays like bridge spam. Rush the opponent with fast cards like the Battle Ram, and pick apart big pushes with an elixir advantage. If someone starts with a Pump, push right away with the Ram, Ice Golem, Ice Spirit and Poison.
Tips. The Guards counter the Bandit, the Battle Ram and the Graveyard. The Cannon provides lots of damage for 3 elixir, and he played the Cannon version at the time of writing.
Translation: the Battle Ram can soak all three Lightning hits if placed right, which protects other troops. The Ice Spirit freezes a tower defender so the Ram connects for charge damage. In double elixir, do not focus on defense too much. Cycle fast to the Battle Ram.
Elixir math: the Battle Ram, Electro Wizard and Poison take 12 of the 23 elixir. The other five cost 11, about 2.2 each, which is why the deck can cycle so fast.
Try it yourself: Battle Ram Ice Wizard Deck is ready to play: the Clash Royale Deck Builder loads it in one click. It costs 2.9 elixir on average, and because no tracker covers this exact list, there is no 2026 win rate.
The negative effect: with only one slot for a defensive building, a player facing a Golem or P.E.K.K.A has little room for error, and the Tombstone may not be enough.
Frequently Asked Questions
Is Battle Ram Ice Wizard good in 2026?
Electro Wizard’s best list wins 72.1% and Ice Wizard’s wins 64.6%, but Battle Ram’s best base list is 57.6%, and this exact list has no tracker sample, so test the last slot first.
What is the average elixir cost?
Add the eight costs and you get 23; that is 2.9 per card.
Does the Battle Ram work as a lightning rod?
It can absorb all three hits of a Lightning if placed right.
What can go in the last slot?
When should the Pump be hit?
Poison the Pump right away, and not to save Poison for Three Musketeers.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Hello everyone! My name is Herro and this is my first article on Clash.World.
So recently bridge spam has been very popular and powerful in the meta. I’ve always wanted to try it out but i don’t have the Bandit, Night Witch, or the Inferno Dragon (the only legendaries i don’t have rip)
So, I have made a completely new bridge spam deck that is great on offense and defense and has a amazing average Elixir cost of 2.9.
Now you must be thinking, how is a 2.9 deck going to defend against any sort of big push? Well you’re going to find out by reading this deck guide.
Without further ado, lets get into the deck!

Cards:
Disclaimer: This deck has 2 Legendaries and i do not think they can be replaced. So if you are going to replace them, the deck might not be as good as the original.
Battle Ram: The deck can’t be a bridge spam deck without the trusty Battle Ram! This card is great on offense with the unique barbarian spawn ability. Also is great at defense and has a unique ability: Lightning rod!
The Battle Ram (if placed correctly) can absorb all 3 hits from a Lightning spell. Great at clutch wins or protecting your 3 Musketeers (not in this deck though lol)
Ice Golem: A cheap tank with the special slow ability. This card is self explanatory on its uses.
Ice Spirit: This card is another cheap card with the special Freeze mechanic. Paired up with the Battle Ram, this little guy can help your Ram connect to the Tower and deal that juicy 2x charge damage.
I remember when the little guy had a 2 second stun making him so overpowered for only 1 Elixir.
Ice Wizard: This frosty dude is a very underrated card in the meta at the moment. His slow is so great on defense (and offense!) and is versatile for only 3 Elixir.
I do believe he needs some love and a buff would be great. (maybe ability to one shot Skeletons and Bats like the Witch?)
Electro Wizard: This guy is way to powerful on defense. Paired up with the Ice Wizard, they make a great combo on defense and offense.
One of the best legendaries at the moment.
Poison: This card was super overpowered back when it had a 20% slow. After its nerf it fell out of the meta but was brought back with some buffs.
It is great when used on offense to support your Ram. Its great at dealing with Night Witches.
The last slot can be many cards. I have experimented and the best cards to put in this slot are Tombstone, Guards, Cannon, and Inferno Tower.
Tombstone is a good defense with constant Skeletons coming out of it. Tombstone is great at banking Elixir and is mostly a bad trade to fire spells at it. Guards are a very underrated defensive card. I especially like how they counter most of the cards in the meta.
Bandit coming your way? Use Guards. Battle Ram? Use Guards. Graveyard? Use Guards. Guards are like the Dark Prince in a way. They are really good at a certain role and fall off at others. Guards are great on defense but fall off at offense (Just saying I might be biased because Guards were my first level 5 epic and is my favorite epic card).
Cannon is another underused defense. It provides lots of damage for only 3 Elixir. Also at the moment I use Cannon variant of this deck.
The Inferno Tower is self-explanatory. It’s a great tank stopper overall. The only bad thing about it is its Elixir cost but the Inferno Tower does bring lots of value with its ability to stop tanks.
Playstyle
This deck is very similar to the play style of bridge spam. You punish the opponent by rushing them with fast cards such as the Battle Ram. Although this deck is cheap, it can pick apart big pushes by Elixir advantage.
With this deck you want to make smart plays with Elixir without giving the opponent free advantages like a Pump.
If someone starts with a Pump, immediately push with a mixture of Battle Ram, Ice Golem, Ice Spirit, and Poison.
Poison is needed to shut down the Pump and don’t save it for 3 Musketeers. Always destroy the Pump.
In 2x Elixir don’t focus on defense too much. Because of the decks 2.9 Elixir cost you can constantly cycle to Battle Rams and keep your opponent focused on defending instead of pushing for a Tower. If your Tower is at 500 HP or less, don’t focus on it. Rather push the other lane to easily get a crown and pressure your opponent to do something.
This deck works great in challenges. In ladder your only problem will be card levels.
Matchups:
In this section ill talk about the most popular matchups
Bridge spam: This deck works fairly well against bridge spam. You can use Poison effectively in a push and kill all the counters to your Battle Ram push with ease. Not a hard matchup
Golem: Bridge spam absolutely destroys Golem decks. You have to constantly pressure them and destroy their pumps to prevent a Golem from being dropped. If they drop a Golem….you still destroy them with a all in push.
Lava Hound: Not so many Lava Hound users these days. Ice Wizard and Electro wiz combo is enough to stop a lot of the damage. Also utilize the Lightning rod mechanic on the Battle Ram to prevent Lightning damage!
Hog: You can easily pick apart Hog pushes with Cannon and support units. Be careful not to fall behind in Elixir though.
P.E.K.K.A: The hardest matchup to face against. Pekkas can pick apart your push easily. It is very easy to defend against it. The game will most likely end in a draw.
Hope this guide helped you all. If you have questions ask in the comments section!
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below
