AI Overview: This Battle Ram Rocket deck averages 3.5 elixir and is a Miner control deck with an Executioner and a Tornado. In 2026 the Battle Ram’s best list wins 57.6% and the Miner’s wins 66.0%, but this exact list has no tracker sample. Next comes a card-by-card walk-through with current costs and the 2026 changes for each one.
Last Updated: October 2026
Key Points:
- The deck costs 28 elixir, which is 3.5 on average, and the Rocket is the only card that costs 6.
- Battle Ram sight range grew from 5.5 to 6.5 tiles on September 8, and its best base list wins 57.6% over 663 battles.
- Miner hits towers for 39, not 49 (July 6), and Rocket for 342, not 371 (June 1).
- The Executioner’s projectile range fell from 7.5 to 7 tiles on August 4; its best Evo list wins 59.9% over 504 battles.
- Ice Golem hitpoints fell from 1,315 to 1,228 on September 8, yet its best list wins 58.8% over 14,600 battles.
The Battle Ram Rocket List, Priced Card by Card
The idea is simple. Defend well, punish mistakes, and let the Executioner and Tornado do the heavy defense.
| Card | Elixir | Job in the deck | 2026 status |
| Battle Ram | 4 | Bridge win condition that charges the tower | Sight range 5.5 to 6.5 tiles on September 8; best base list 57.6% over 663 |
| Miner | 3 | Win condition and support killer | Crown Tower damage 49 to 39 on July 6; best list 66.0% over 535 |
| Rocket | 6 | Win condition and answer to a tower-side Executioner | Crown Tower damage 371 to 342 on June 1 |
| Tornado | 3 | Pulls troops into the Executioner axe | No 2026 change; best list 64.7% over about 1,900 |
| Ice Golem | 2 | Mini tank that pairs with the Battle Ram | Hitpoints 1,315 to 1,228 on September 8; best list 58.8% over 14,600 |
| Tombstone | 3 | Building that stops the Battle Ram | Best list 63.8%; Hero lists 53.7% to 64.6%; Hero Tomb Queen buffed in August |
| Executioner | 5 | Splash defense that works best after a Tornado | Projectile range 7.5 to 7 tiles on August 4; best Evo list 59.9% over 504 |
| The Log | 2 | Cheap stop for the Battle Ram | Crown Tower damage 41 to 35 on June 1; best list 65.1% over 3,500 |
All eight cards are priced in the table, with a note on how the October 2026 data treats each.
A control deck that waits for mistakes is easy to answer with patience. The negative effect: the Miner and Rocket both hit towers for less now, so chip damage adds up slowly, and a lead can take longer to build than the old 12-0 run suggests.
What Changed in 2026
The Battle Ram sees farther now, 6.5 tiles instead of 5.5, so it picks its target sooner. The Miner and Rocket hit towers for less, 39 and 342. The Executioner’s axe also flies half a tile shorter, 7 tiles instead of 7.5.
Claims, rechecked. A charging Battle Ram deals around 450 and a Miner left alone about 500. Those numbers come from the older game and were not rechecked here. The 2026 changes only show lower Miner and Rocket tower damage, so read the old figures as a rough sense of scale.
The weak spots. The Ice Golem’s best list wins 58.8% over 14,600 battles, a very large sample, even after its hitpoints fell to 1,228. The Executioner’s best Evo list wins 59.9%, but this old deck uses the base card, so treat that number as an upper marker. The Tombstone’s best list wins 63.8% and The Log’s best wins 65.1% over 3,500 battles, so the two cheap defense cards still hold up.
Card pages: Battle Ram, Miner, Executioner and Ice Golem.
The Executioner lost half a tile of range. The negative effect: if a later patch trims it again, the axe may reach fewer of the troops the Tornado pulls in, and the deck’s main defense gets thinner. Players who rely on one defender for every push would feel that first.
How to Play It Today
Defend first, then push with what survives. The Ice Golem and Battle Ram can also be sent together, like a Hog Rider.
Defense. The Executioner is the main defender, the Ice Golem tanks for the rest, and the Miner can land on a support troop such as the Electro Wizard or Musketeer when nothing better is available.
Translation: when the opponent drops an Executioner near their tower, Rocket it. When they build a big push, Rocket that too. Pair your own Executioner with a Tornado to pull troops into the axe, and keep the Tombstone for emergencies, since The Log already slows the Battle Ram for a moment.
Elixir math: the Rocket and Executioner take 11 of the 28 elixir. The other six cost 17, about 2.8 each. That is why the deck can defend with one card and still counter-push with three or four.
Try it yourself: test Battle Ram Rocket Deck yourself in the Clash Royale Deck Builder; it opens with every card in place. Average elixir: 3.5. The tracker holds no sample of this exact build, so its 2026 win rate is unknown.
About Lightning in that challenge. The negative effect: Lightning hits towers for 265 now, but it still strikes groups, so a Tombstone and an Executioner standing next to each other remain a risky pair.
Frequently Asked Questions
Is the Battle Ram Rocket deck good in 2026?
The Miner’s best list wins 66.0% and the Battle Ram’s best base list wins 57.6%, but this exact list has no tracker sample, so test the Tornado slot first.
How heavy is this deck in elixir?
The eight cards add up to 28 elixir, so the average is 3.5.
What is the win condition?
When should the Rocket be used?
On an Executioner or another troop near the tower, or on a big push.
What is the main danger?
Lightning. Spread the troops out and place the Tombstone at the top beside the bridge.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
What is up guys, Corrosive Logic here with another deck guide! So the Battle Ram challenge has started, and I managed to go 12-0 first try, using my free entry in the Classic Challenge!
Battle Ram Rocket Deck
This deck was made by Marcel_p, one of the top players in the world. He’s probably better than me at using this deck, but after getting 12 wins I think I can make a good stab at explaining the deck! I also made a video with replays and explanation if you want to check it out.
Proof of 12-0:
I was just about to start writing about some card replacements, but then I remembered everyone can use every card in this Challenge haha!
Quick Look at the Deck:
Executioner – Every single person I played in this challenge so far has used the executioner, which really shows how overpowered it is right now, so obviously that is why I’m carrying it in this deck
Miner/Rocket – This is your main win condition.
Tombstone – This building is being used as a counter to the Battle Ram
Tornado – A great spell that synergies very well with the Executioner
Offensive Strategy
First of all, even though the Miner/Rocket is supposed to be the win condition, I do most of my damage with big counter pushes using every card in this deck. So keep in mind that defending well can lead to easy damage on your opponents crown tower. With everyone playing Executioner, you can exploit this, as every time they play it close to the tower you can Rocket it for immense value. Also with most players using Giant Beatdown decks you can rocket their big pushes.
A lot of people are complaining about the Battle Ram being bad, but I disagree. If your opponent has no buildings, misplaced their buildings, or don’t have it in cycle, it’s actually not hard to get the Battle Ram to their tower. If it’s charging, it deals around 450 HP which is almost a Rocket! I would say in every game I got about 2 hits on their towers using the Battle Ram, from simply waiting for them to make mistakes. Also you can use the Ice Golem/Battle Ram combo just as if it was a Hog Rider.
Whenever you have an elixir advantage, you can start chipping away at their tower. If they play a tank at the back and you have enough Elixir, definitely use that miner which deals around 500 damage if left alone.
Defensive Strategy
First of all, I’m going to tell you to be very careful of Lightning, which a lot of players are using in this challenge. If they use their Lightning, that’s when you know you have to spread your troops out as far away as possible, and play the Tombstone at the top beside the bridge.
Of course since everyone is using the Battle Ram, I would suggest you don’t use the Tombstone unless you really have to! The Log momentarily stops the Battle Ram, which is what you can do to slow it down or as a last resort.
The Executioner is the amazing defensive weapon that you can use to counter anything! You can pull troops together with the Tornado, for your Executioner to throw his axe at. This combo is amazing for destroying big pushes. The Tornado is an underrated card, if presented with the chance, definitely pull your opponents troops to your king tower if you can.
The Ice Golem is also a really good defensive card! This mini tank provides so much value as it tanks for your other troops on defensive.
Lastly I would like to mention the Miner. If I have nothing better to use, I will often use the Miner on my opponents support cards when defending. Its surprisingly high HP can take out troops like Electro Wizard, musketeer, and even the executioner!
Conclusion:
Overall this deck is what you would call a Miner Control Deck. It is pretty much the opposite of beatdown decks, you must “control” the game by defending really well, and penalising your opponent for mistakes. I really enjoyed playing this deck, so again shoutout to Marcel_p for making it!
As always I would appreciate it if you could subscribe to my youtube channel as your support encourages me to continue writing these guides!
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below







