AI Overview: This Double Prince Zap Bait deck averages 3.3 elixir and pairs a Prince and Dark Prince with the Goblin Barrel. In 2026 Prince has no change but only one of seven printed lists wins above 50%, while Goblin Barrel’s best list wins 65.4%. Numbers were pulled from the October 2026 card data. The official card list supplied every cost.
Last Updated: October 2026
Key Points:
- The deck costs 26 elixir, which is 3.3 on average.
- Prince had no 2026 change, and only one of seven printed lists is above 50% (best 52.5%).
- Dark Prince’s hit speed changed from 1.3 to 1.4 seconds on May 4, and his best list wins 57.9%.
- Goblin Barrel’s first hit changed from 0.4 to 0.3 seconds on October 6, and its best list wins 65.4%.
- Dart Goblin’s best list wins 65.1%, and Fire Spirit’s hitpoints fell from 230 to 215 on August 4.
The Double Prince Zap Bait List, Priced Card by Card
Here’s the thing: both Princes are good bait for the Goblin Barrel. If the opponent Zaps a Prince, the barreled goblins go in without a spell in the way. The Dark Prince’s 360 splash covers where the Prince is weak.
| Card | Elixir | Job in the deck | 2026 status |
| Dark Prince | 4 | 360 splash charge, bait for the Barrel | Hit speed 1.3 to 1.4 seconds on May 4; best list 57.9% over about 1,900 |
| Prince | 5 | Huge charge damage, bait for the Barrel | No 2026 change; best list 52.5% over 1,300, only one of seven above 50% |
| Goblin Barrel | 3 | Win condition with several placements | Best list 65.4% over about 1,500; first hit 0.4 to 0.3 seconds on October 6 |
| Fire Spirit | 1 | Swarm clear and finisher | Hitpoints 230 to 215 (Aug 4), damage 207 to 215 (Sep 16); best list 62.9% over 707 |
| Dart Goblin | 3 | Fast fire rate, baits Arrows and Log | Evo poison buffed on June 1; best list 65.1% over about 3,500 |
| Zap | 2 | Kills swarms, resets Infernos | Crown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000 |
| Goblin Gang | 3 | Zap and Log bait, defends mini tanks | No 2026 change; best list 62.9% over about 3,100 |
| Inferno Tower | 5 | Tank defense, protected by swarms | No 2026 change; best list 65.8% over about 3,000 (LogBait) |
Use the table to compare the eight cards by cost, role and 2026 status.
A bait deck that relies on two Princes depends on those two cards drawing a spell. The negative effect: with Prince lists mostly below 50%, an opponent who ignores the Princes and saves the spell for the Goblin Barrel can break the whole bait plan.
What Changed in 2026
The Goblin Barrel is the star, at 65.4% for its best list, and it now hits a little faster. The Dart Goblin is strong at 65.1%. The Dark Prince is a middle card at 57.9%. The Prince has the weakest numbers, with only one of seven lists above 50%.
Claims, rechecked. The Fire Spirits had the highest damage per second of any unit, which meant about 300 damage together. The card changed twice this fall, and the old figure cannot be rechecked on this site. The Prince struggles against big tanks like the P.E.K.K.A, and that matches the card’s weak 2026 lists.
The cheap cards. Fire Spirit has a best list of 62.9%, with fewer hitpoints but more damage after September 16. The Goblin Gang has no change and a best list of 62.9%. Zap hits towers for 48, not 58. The Inferno Tower is steady at 65.8%.
Card pages: Prince, Dark Prince and Goblin Barrel.
The Dark Prince became more prominent after a meta change. The negative effect: in 2026 his best list is 57.9%, which is only a middle result, so a player who counts on the old claim may find the deck weaker than the story says.
How to Play It Today
Here’s the thing: the Goblin Barrel can go in different places. Use the center to deal the most damage in a short time. Use the side or deep placements to dodge Arrows, The Log or an overleveled Zap, but watch for an Ice Spirit, Goblin Gang or Valkyrie.
Tips. The Prince’s charge deals huge damage on offense and defense. Pair the Dark Prince with him so the Dark Prince’s splash handles swarms. Split the Goblin Gang in the back to invest elixir and shape your hand.
Translation: protect the Inferno Tower with Fire Spirits or the Goblin Gang. Bait out the opponent’s reset first so the tower gets free rein. The Fire Spirits kill swarms and finish a tank. The Dart Goblin handles the Princess, Mega Minion and Minion Horde if placed right.
Elixir math: the Prince and Inferno Tower take 10 of the 26 elixir. The other six cost 16, about 2.7 each, which is why the deck cycles fast.
Try it yourself: Double Prince Zap Bait Deck is one tap away in the Clash Royale Deck Builder, preloaded and editable. Its average is 3.3 elixir. No win rate exists for it in the 2026 tracker data.
The negative effect: each swap changes which spell the opponent must hold, and a bait deck with the wrong mix may lose the point of baiting.
Frequently Asked Questions
Is Double Prince Zap Bait good in 2026?
Goblin Barrel’s best list wins 65.4% and Dart Goblin’s wins 65.1%, but only one of seven Prince lists is above 50%, and this exact list has no tracker sample, so test the Prince slot first.
What is the average elixir cost?
Add the eight costs and you get 26; that is 3.3 per card.
Why two Princes?
Both are good bait for the Goblin Barrel, and the Dark Prince covers the Prince’s weakness to swarms.
Where should the Goblin Barrel go?
Center for the most damage, and side or deep placements to dodge spells.
What can replace the Inferno Tower?
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Howdy everybody! For those of you who aren’t familiar with me (but I assume most of you are), I am Supermarine, and I have decided to bring to you folks here on Clash.World a Double Prince Zap Bait deck made by my friend CrazyJake01
He used this very deck to make it from 3300 (Hog Mountain) all the way to Arena 12 in a matter of weeks!
So, before y’all get too anxious, I’m just gonna get into this while I can.
| Deck | Cards | Avg elixir | Needs |
| Deck in this guide | 3.3 | Arena 9 (Goblin Gang) |
The Double Prince Zap Bait Deck
Prince: This lance-loving, tiny pony-riding, dashingly good-looking man is a very good card to have in a Zap Bait.
His charge deals huge damage on offense and defense, although he can have issues versus big tanks like P.E.K.K.A and Giant Skeleton.
He is also good bait for our Goblin Barrel, meaning that if they Zap Prince, then the Barreled Goblins can go in unhindered.
Dark Prince: The splash damaging counterpart of the gold-clad Prince, the Dark Prince is basically the opposite of what the Prince is.
Many people think he is trash, but after the Meta change, he has become a much more prominent card in the current scene of things.
His 360 splash when charging is great at helping the Prince where he is weak, and the Prince does the same for him.
Similar to Prince, this buckethead also provides good Zap Bait for your Barrel as well.
Overall, he is an all-around great card, and even more great in Zap Bait!
Goblin Barrel: Obviously, this is your win condition.
You can have different placements for this too.
If you want to get as much damage done as possible is a short time, then center placement is advised.
If you want to be able to juke out Arrows, The Log, or overleveled Zaps, then the side or deep placements are advised.
When using the side and deep placements, watch out for other things that the enemy may have, such as Ice Spirit, Goblin Gang, or Valkyrie.
Fire Spirits: These poor little guys are barely experiencing any use these days, which is actually quite sad.
But, they represent well here in this deck (mainly because my friend doesn’t have Princess or Magic Archer).
They are great at swarm clear as well as for dealing that last bit of damage to that pesky tank you need down. These three actually have the highest DPS out of any unit in the game, meaning the 300 or so damage they deal together (roughly 100 per Spirit) is inflicted almost instantaneously!
Dart Goblin: Coming to you with the wooden mask, the iconic blowgun, and many years worth of didgeridoo lessons, that’s right!
You know him, you love him (probably not), it’s the Dart Goblin!
He has one of the fastest fire rates in the game, and his damage is quite decent too. This means that he is able to tackle Princess, Mega Minion, and even the Punish Horde if placed right!
He also helps to bait out Arrows or Log as well, helping the Barrel even more when it comes to damaging spell counters!
Pretty self explanatory.
Kill swarms and reset Infernos with it.
Goblin Gang: Essentially the Clash Royale version of the Furious Five, these dudes are great for Zap and Log bait alike.
Their DPS isn’t to be taken lightly either, as they are definitely capable of taking on many mini tanks, as well as lower-health big tanks.
You can also split them in the back to invest Elixir and shape your hand to better arm yourself defensively.
Overall, a staple in any Bait deck!
The 5 Elixir Rare card you get at P.E.K.K.A’s Playhouse, this fiery building is great for defense against big tanks, especially P.E.K.K.A, which is on the rise.
However, be sure to protect it using cards such as Fire Spirits or Goblin Gang, as there will be people trying to take it out!
Whether that’s by using a preemptive swarm or a reset card, be sure to bait it out using Goblin Gang or Fire Spirits first, so it will have free reign throughout the Arena!
Substitutions
General Gameplay
3:00-1:00
Get some good chip damage pushes in during this time. This way, you decrease the time that your opponent has to attack.
This is especially useful if they’re using Beatdown of any kind, as a chip push can turn into a big punish!
Doing pushes with individual Princes and Barrel is also quite wise, as it saves one Prince for a rush attack or for defense.
In terms of defense, save you Gang and IT for emergencies.
1:00-End:
Get those Princes down! Double Prince combo is key to your success here, and if you can add in Zap, Goblin Barrel, or Fire Spirits as well, the opponent will be in massive trouble!
Matchups
Always a relatively simple matchup to face, countering it is also relatively simple too.
Use the Inferno Tower in the center, and if there’s a swarm or reset card, use Goblin Gang or Fire Spirits to aid in the fight.
Golem: Now, I understand that fighting Golem is NOBODY’S cup of tea.
However, Inferno Tower is the easy counter.
If this is one of those rare occasions where a Golem crosses the bridge and your IT isn’t in cycle (trust me, it was no fun when my friend was using this for the first time), put Prince behind your King Tower, so he can get a charge off on the Golem and deal significant damage.
A more efficient, but riskier option is to rush the other lane with Dark Prince+Goblin Barrel, then use Inferno Tower or Prince to defend.
Inferno Tower or Prince+Goblin Gang is very efficient versus this robotic rabble rouser.
Use the Zap and Fire Spirits to deal with the support.
Dart Goblin also helps to whittle down the health of the P.E.K.K.A as well.
Lava Hound: Inferno Tower is a wise decision (doesn’t everybody know that?) versus Hound.
Also use Dart Goblin on Pups if necessary.
If fighting LavaLoon and you know so, prevent their push from coming by rushing the other lane with Dark Prince+Barrel.
Your air defense is poor, so watch it!
Use Inferno Tower. Or, if you want to be able to counterpush, use Prince, then solidify the counterpush with Barrel and Fire Spirits (or use Dart Goblin).
Use Gang or Dark Prince (let him charge, though) on any Elite Retards.
Inferno Tower is a very wise counter to use versus the Hog.
However, you can use Goblin Gang or even Prince if he gets a charge off.
When using a Gang or Prince, be sure to establish a counterpush.
Also, do NOT let them outcycle you, otherwise you may not have the right cards in rotation for the right pushes!
Without the standard issue Rocket, 3M actually becomes a problem, so don’t treat these three ladies as a joke.
What you need to do is when they deploy the Muskets, place Prince same lane just as they’re about to cross the bridge.
This allows the Arena Tower to provide valuable support to aid the Prince.
If they use Log to stop the charge, then use Dart Goblin. Counterpush if possible.\
Versus Pumps, use Dark Prince on the Tower and Barrel on the Collector.
Dark Prince and Dart Goblin are great counters to the Graveyard.
Versus Graveyard Poison, use Dark Prince, as DG will not survive Poison.
Versus Graveyard Freeze, use Dark Prince to bait Freeze, then once it comes, Zap the Skeletons out, then Dart Goblin for best results and a neutral trade!
Siege: Prince and Inferno Tower are your best counters to siege structures.
When using Inferno Tower, be very careful of reset cards like Ice Spirit, and preemptive swarms such as Bats, Goblins or even Archers.
If necessary, you can also use Fire Spirits to get that last bit of damage done to a structure to prevent unnecessary damage to your Tower.
Miner Poison: One of the hardest matchups, as none of our good Miner blockers can survive a Poison.
Dark Prince is a good Miner Blocker when Poison is out, but versus lone Miners, he isn’t, as his use will put you at an Elixir disadvantage.
So use Dart Goblin versus lone Miners (make him keep his distance) and DP to counter Miner Poison.
Use Inferno Tower if necessary, and counterpush whenever you can.
Use your Zap, Fire Spirits and Gang wisely! Use the Fire Spirits on the Barrel, and use Zap, DP, or Gang on anything else. Counterpush whenever you can.
Also be sure to use Double Prince combo often, as the Inferno Tower can get easily overrrun by the Princes if Zap is used.
Versus Tornado Bait, be sure to place the Prince in the BACK if using Double Prince.
This means that the Dark Prince will be pulled to the King Tower, but the Prince will not! This makes taking the Tower much easier!
Like with other tanks, Inferno Tower and Prince are great options.
Dark Prince is also generally good too, as it allows troops like Gang to strike MK while DP tanks.
If they place MK in the back, rush the other lane with Dart Goblin+Barrel.
It may not seem like much, but it can deal over 1,000 Tower damage if left ignored, so they’re gonna have to respond to it. This allows you to (possibly) kill the lone MK, if it is alone.
So that’s it for this deck guide! As always, leave a comment so I can hear what you guys have to say!
Until next time, see y’all later.
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below








