Giant Double Prince Deck: A 4.1 Elixir Poison Plan

By Clash World · Deck Building · Oct 14, 2026

AI Overview: This Giant Double Prince deck averages 4.1 elixir and is a blunt offensive plan. It pushed him up many trophies and that he won five in a row after losing the first game. In 2026 the Giant had no change and his best list wins 71.6%, though this exact list has no tracker sample. Each card is checked one by one below.

Last Updated: October 2026

Key Points:

  • The deck costs 33 elixir, which is 4.1 on average, with the Giant and both Princes costing 14 together.
  • Giant had no 2026 change, and his best list wins 71.6% over 587 battles.
  • Dark Prince’s hit speed slowed from 1.3 to 1.4 seconds on May 4, and his best list wins 57.9%.
  • Prince had no change, but his best list wins only 52.5% over 1,300 battles.
  • Poison hits towers for 168, not 184, and Arrows for 75, not 93.

The Giant Double Prince List, Priced Card by Card

Clash Royale GiantClash Royale PrinceClash Royale Dark PrinceClash Royale Minions
Clash Royale elixir collectorClash Royale Mega MinionClash Royale ArrowsClash Royale Poison

The idea is simple. Slow-roll a Giant in the back, then add both Princes and a support troop.

CardElixirJob in the deck2026 status
Giant5Main tank, played in the backNo 2026 change; best list 71.6% over 587
Prince5Charging damage dealerNo 2026 change; best list 52.5% over 1,300, only one of seven above 50%
Dark Prince4Shielded splash dealerHit speed 1.3 to 1.4 seconds on May 4; best list 57.9% over about 1,900
Minions3Cheap air support and punishNo 2026 change; best list 65.2% over 2,300
Elixir Collector6Elixir engineOnly six tracked decks run it; touched in the October patch
Mega Minion3High DPS air and ground defenseNo printed list above 50% (Hero 47.7%, base 44.7%)
Arrows3Spell for swarmsCrown Tower damage 93 to 75 on June 1; best list 68.7%
Poison4Spell that clears and finishesCrown Tower damage 184 to 168 on June 1; best list 68.6% over about 3,800

Check the table for each card’s cost and how it holds up in 2026.

A deck with no reset card and no cheap utility is easy to punish. The negative effect: the Dark Prince now swings more slowly, so the weakest part of the deck is a little slower on defense.

What Changed in 2026

The Giant is unchanged. The Dark Prince swings 0.1 second slower. Poison and Arrows hit towers for less. The Minions and Mega Minion are as they were before. The Elixir Collector was touched in October.

Claims, rechecked. The Prince saw much popularity after his buff. In 2026 the Prince had no change and sits at 52.5% in his best list, so the popularity line belongs to the older season.

The weak spots. The Prince’s best list is 52.5%, with only one of seven above 50%. The Mega Minion has no printed list above 50%. The Collector is in only six tracked decks. The Minions’ best list wins 65.2%.

Card pages: Giant, Prince, Dark Prince and Minions.

Many players call the deck good against the Mega Knight. The negative effect: the Mega Knight has only two of 15 printed decks at 51% or more, which is a good sign for this matchup, but a deck without a reset card still struggles against an Inferno Tower.

How to Play It Today

Ideally he played the Giant with both Princes and a support troop.

Tips. Level matters little, and gave many options for over-leveled cards on the ladder. The Prince works best behind the tank on defense, where he handles support then charges the tank. The Dark Prince counters Battle Ram, Goblin Gang and Barbarians.

Translation: use the Prince defensively behind a tank, then charge the tank. Pair him with the Minions, Dark Prince or spells for a blitz. In a pinch, the Giant can tank damage on defense or kite threats away. The Mega Minion covers air.

Elixir math: the Giant, Prince and Dark Prince take 14 of the 33 elixir, and the Collector another 6. The other four cost 13, about 3.3 each. A Giant plus Prince push is 10 elixir before support.

Try it yourself: pull Giant Double Prince Deck into the Clash Royale Deck Builder and play with the numbers. It averages 4.1 elixir. It is a classic list rather than a tracked one, which means no 2026 win rate.

The deck has no cheap utility cards. The negative effect: with a 4.1 average and no cycle card, one lost push can leave a long wait before the next, and the Collector, the only recovery tool, is a rare pick now.

Frequently Asked Questions

Is the Giant Double Prince deck good in 2026?

The Giant’s best list wins 71.6%, but the Prince’s best wins only 52.5%, and this exact list has no tracker sample, so test the Prince slot first.

How much elixir does the deck average?

4.1 elixir per card on average (33 in total).

When is the Giant played?

In the back to slow-roll a push, with an elixir lead, or after the opponent spends their tank killer.

What are the cons?

Weak defense, no swarm cards, no reset card, and no cheap utility cards.

What is Poison for?

Clearing the swarm counters to your push and finishing towers.

Original Guide, Kept in Full

The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.

Hey guys it Cow FTW here for another guide! Today I am going discussing about INSANE Giant Double Prince deck which pushed my up tons of trophies!

At first I used this deck and immediately lost, and decided to give it another shot. I then won the next 5 matches before ending my streak with a draw!

This deck is great in ladder matches as you have lots of options for over leveled cards.

Well let’s get right into the guide!

Clash Royale GiantClash Royale PrinceClash Royale Dark PrinceClash Royale Minions
Clash Royale elixir collectorClash Royale Mega MinionClash Royale ArrowsClash Royale Poison

Pros

  • Great Offence.
  • Level doesn’t really matter
  • Good against Mega knight
  • Can Punish your opponent

Cons

  • Not great defence
  • No Swarm cards
  • No cards to reset attackers
  • No Cheap utility cards

Giant Double Prince Beatdown

Clash Royale GiantGiant – Your main tank.

You want to use him in the back to slow roll a push, when you have a big elixir advantage, or your opponent has just use their main tank killer. (P.E.K.K.A., Inferno Tower, Etc.)

Ideally you will want to play him with both Princes and a support troop, but you can play him with really any troop in this deck and concocted a very powerful push.

If you’re desperate, you can always use him to tank some damage on defense if your in trouble or kite threats away.

Clash Royale PrincePrince – Counter pushing is the name of the game with card.

Ever since his buff, he has seen lots of popularity and has been paired with tanks ever since.

He is as an amazing card on offensive card as well as defense, able to take care of countless threats!

Use him defensively to take care of heavy tanks and support by placing him behind the tank, allowing him to take care of the supports then charge over to the tank and take it down with ease.

Pair him up with Minions, Dark Prince, or your spells for a strong blitz/counter push.

A great card over all that servers as major damage dealer in this deck

Clash Royale Dark PrinceDark Prince – A pretty moderate card that without the right the card to stop him, he is probably going to reach the tower.

An absurd counter card to cards like Battle Ram, Goblin Gang, Barbarians, and many other cards.

Despite not always having 360 splash damage like the Valkyrie, he is still a great defensive card because of his speed, shield, and splash damage allowing him to be more versatile than his counterpart, the Prince.

After the semi-resent buff, the Dark Prince turned out to be good, but this deck really makes him shine offensively, being pair with the Giant or Prince for a power push.

Clash Royale MinionsMinions

These guys are amazing when paired with any of your tanks, clearing out swarms and providing air defence, permitting them them to deal massive damage.

A great card on defence, being able taking out tanks and defend air units,  making these guys are great fit in this deck.

Clash Royale elixir collectorElixir Pump

An awesome addition for any beatdown deck, allowing you to get the Elixir Advantage and create a monster push.

Despite the massive nerf, the Elixir Pump still stands strong in any beatdown deck! Despite not being a very heavy deck, this card allows you to get the Elixir lead.

The Place it in front of your King Tower is always a good move if you have a few defensive cards against Miner, Goblin Barrel or other threats that could destroy your Elixir Pump.

You wanted to constantly Pump up and protect it until Double Elixir Time when you can make a massive push.

It’s alright to take a little damage in the beginning of the match if it means you can Pump up and get the elixir advantage.

Clash Royale Mega MinionMega Minion – This guys is the key defender, allowing you to defend against flying threats and deal significant damage vs tanks.

Although he can’t clear swarm, he is great kill tank killers when behind a Giant.

Pair him with Arrows to take out swarms and allowing him to reach the tower.

He is your go-to cheap defense card when your opponent has Arrows or your Minions are just out of cycle.

Clash Royale ArrowsArrows – A great fit to this deck, filling in many gaps that other spell would miss.

Arrows allow you to kill ground swarms as well as Minions and Goblin Barrel for a neutral trade.

If you notice your opponent consistently places their swarm cards in the same or similar spot to counter your Prince’s, you can try to predict their swarms by playing Arrows. This a high risk high reward move so I wouldn’t recommend it.

Clash Royale PoisonPoison

Your heavy spell for finishing of the tower and getting good value on troops next to the tower.

Use Poison to protect your Giant or Prince’s from swarm or other defensive units and chip the tower.

When paired with the Prince, it makes a powerful combo, making it difficult to stop him from the tower

Gameplay

3:00 – 2:00

Pumping up is the name here.

If you have a Elixir Collector in hand, putting it down is excellent starting move as long as you have a air targeting and ground card so you are able to defend against Miner or other threats that might come your way.

For an example, if you have Giant, Poison, Arrows, Elixir Collector in you hand, chances are, you won’t be able to defend your tower or your Collector so I would recommend you wait.

However, if you have a defensive hand like: Prince, Mega Minion, Arrows, Elixir Collector, then you should Pump up once you hit 10 Elixir.

Your main goal is to Pump up, protect it, and don’t play Giant unless you have a massive counter push with lots of troops or you have just made a massive positive Elixir trade.

2:00 – 1:00

Now it’s time to shift your focus not mainly on Pumping, but now getting damage.

Start by defending a push and then counter pushing with Prince or Giant and use spells to support them.

However, if placing a troop to tank for those counter pushing troops leaves you Elixir less, then you should opt to save your Elixir and not play the tank.

By now you will hopefully know your opponent’s deck and now you should start to adjust to his play style.

1:00 – End

Now depending on the match, you should either Pump up once more or slow roll a push and go in hard.

However, the situations will vary depending on whether you in a ladder match or not given the time.

Because of the time, in ladder matches you should slow roll pushes with Giant and also counter push with both Princes.

Combine Giant with support troops to make a large push.

If you feel like they have overcommitted on offence or used their main defence against you Princes, rush a lane with both Princes if you have enough Elixir.

Overall you want to create a Giant push and trample them with a massive push when you have Elixir lead.

Matchups

Clash Royale Goblin GangLog Bait

Good old log bait, a classic deck for that everyone is familiar with and it is extremely annoying.

Over a simple and easy matchup if you play smart.

Dark Price is great for pushes like Knight + Goblin Gang while you should save Arrows for their Goblin Barrel.

Poison their Princesses if their next to the tower, but she shouldn’t be much of a problem because Minions are your only squishy troop in this deck.

Make sure you place your Elixir Collector in FRONT of your King’s Tower so you deny your opponent Rocket value of tower + Collector.

Clash Royale GolemGolem

Don’t let them Pump up!

You should be constantly Pumping up and try to Poison their Collectors.

If you don’t have poison in hand or you feel like it wouldn’t a save play, (Against Golem Three Musketeers or something) than punish them with a double Prince push.

When they place Golem, you should always try to rush the other lane and try to get damage.

However, if you don’t have both Princes in hand or you have just used them, you can either place Giant at the bridge + a support unit, or you can place your Giant behind your King’s Tower on the opposite lane and when it hits the bridge, add Mega Minion or Minion to the push.

Doing this applies pressure and maybe a tower trade if needed.

Clash Royale GiantGiant

Drop the Prince to kill the Giant and tank then use Mega Minion to kill the supports and help with the Giant.

If your defending troops still have a lot of health, it is rarely a bad idea to drop your Giant in front of those troops a make a counter push.

However don’t place the Giant if it won’t tank for all the counter pushing troops or if you don’t believe you will be able to defend their counter push.

Try to place as many Pumps as possible, but focus mostly on counter pushing.

Clash Royale Three Musketeers3 Musketeer

Logicly it should be an easy match up.

You have Arrows for their Minion Horde, Poison for their Musketeers and you can Pump up when they do too! But when you face a good Three Musketeers player, it really puts your experience to the test.

Save your Arrows for their Minion Horde and nothing else!

Use your Dark Prince to kill their Goblin Gang and to protect your Pump.

Try to Pump up as much as you can, and punish their Pump with a Double Prince push which usually will be very hard for them to stop if you have Arrows for their Minion Horde.

Your goal should be to constantly Pump up, not allowing them to get the Elixir Lead and get good value with your spells.


Well guys that it for this guide! Thank you for reading and I hope you give this deck a shot!

Sorry for not posting any guide sooner, I have been pretty busy lately!

Have a great day! – Cow FTW

Sources

Researched from the following (no links, listed for transparency):

  • CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
  • SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
  • Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
  • The original clash.world page (2016 to 2024), kept in full below