Golem Double Prince Deck: A 4.4 Elixir Beatdown Plan

By Clash World · Deck Building · Oct 14, 2026 · Updated Oct 16, 2026

AI Overview: This Golem Double Prince deck averages 4.4 elixir and uses the Prince and Dark Prince to push the Golem forward. Many players call it famed and almost unstoppable in challenges and ladder. In 2026 the Golem had no change and the Dark Prince swings more slowly, though this exact list has no tracker sample. Read on for the card-by-card check.

Last Updated: October 2026

Key Points:

  • The deck costs 35 elixir, which is 4.4 on average, and the Golem alone costs 8.
  • Golem had no 2026 change, and its best list wins 68.7% over about 1,400 battles.
  • Dark Prince’s hit speed slowed from 1.3 to 1.4 seconds on May 4, and his best list wins 57.9% over about 1,900 battles.
  • Prince had no 2026 change, but his best list wins only 52.5%, with only one of seven above 50%.
  • The Mega Minion has no printed list above 50%, and Zap hits towers for 48, not 58.

The Golem Double Prince List, Priced Card by Card

Clash Royale GolemClash Royale PrinceClash Royale Dark PrinceClash Royale Zap
Clash Royale Mega MinionClash Royale Baby DragonClash Royale TornadoClash Royale elixir collector

The idea is simple. Wait for double elixir, drop the Golem behind the King Tower, and push him with both Princes.

CardElixirJob in the deck2026 status
Golem8Main tank and win conditionBest list 68.7% over about 1,400 battles; no 2026 change
Prince5Charging damage dealer and Golem pusherNo 2026 change; best list 52.5% over 1,300, only one of seven above 50%
Dark Prince4Shielded splash and Golem pusherHit speed 1.3 to 1.4 seconds on May 4; best list 57.9% over about 1,900
Zap2Cheap reset spellCrown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000
Mega Minion3High DPS air and ground supportNo printed list above 50% (Hero 47.7%, base 44.7%)
Baby Dragon4Splash support and air defenseDamage 161 to 168 on July 6; best base list 59.7%
Tornado3Control card that groups troopsNo 2026 change; best list 64.7% over about 1,900
Elixir Collector6Elixir engine for the big pushOnly six tracked decks run it; touched in the October patch

Costs come from the official card list; the right column shows what changed in 2026.

A deck with two Princes and a Golem is easy to read. The negative effect: the Dark Prince now slower, a control deck gets one more beat to set up its answer.

What Changed in 2026

The Dark Prince hits a little slower. The Prince is unchanged. The Baby Dragon hits harder, 168 instead of 161. Zap hits towers for less. The Elixir Collector was touched in October.

Claims, rechecked. No one had written a guide on this deck, and called it almost unstoppable. The data here does not test that, and the 68.7% best Golem list belongs to other shells. The ‘no Legendaries’ point still holds: every card here is a Common, Rare or Epic.

The weak spots. The Prince’s best list is just 52.5% and only one of seven printed lists is above 50%. The Mega Minion has no printed list above 50%. The Collector is in six tracked decks. The Golem itself is the strong part of the deck.

Card pages: Golem, Prince, Dark Prince and Mega Minion.

The deck has no medium or heavy spell. The negative effect: that gap is still there, and with Zap and Tornado as the only spells, a defense that stacks buildings can hold a Golem push for a long time.

How to Play It Today

Here’s the thing: wait for double elixir with the Golem, even with an elixir lead. Never put the Golem at the bridge, or the support cannot catch up. Place him at the back, then add the Princes behind him.

Tips. The Prince can convert straight to offense behind the Golem. The Dark Prince defends against swarms and the P.E.K.K.A. Zap is a must in beatdown decks for resetting Sparky and Inferno cards.

Translation: the Prince is strong on defense against glass cannons early. In double elixir, he can push the Golem towards the Princess Tower if placed directly behind. The Dark Prince has a shield, which helps against the P.E.K.K.A and Sparky. The Mega Minion handles air threats like Balloon and Inferno Dragon.

Elixir math: the Golem and Collector take 14 of the 35 elixir. The other six cost 21, or 3.5 each. A Golem plus Dark Prince push is 12 elixir, and adding the Prince makes it 17.

Try it yourself: test Golem Double Prince Deck yourself in the Clash Royale Deck Builder; it opens with every card in place. Average elixir: 4.4. The tracker holds no sample of this exact build, so its 2026 win rate is unknown.

The negative effect: Zap now hits towers for 48, so it does less on a finish, and with no heavier spell, a stacked Inferno defense becomes the key problem.

Frequently Asked Questions

Is the Golem Double Prince deck good in 2026?

The Golem’s best list wins 68.7%, but the Prince’s best wins only 52.5%, and this exact list has no tracker sample, so test the Prince slot first.

How heavy is this deck in elixir?

The eight cards add up to 35 elixir, so the average is 4.4.

When is the Golem played?

Only in double elixir, and never at the bridge.

What do the Princes do?

They defend early and push the Golem forward in double elixir.

What are the cons?

It is epic heavy, has no medium or heavy spell, and struggles against P.E.K.K.A Hut control.

Original Guide, Kept in Full

The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.

Hey guys, Hybrid FTW here with my 3rd guide on Clash.World.

My last two guides have been on control decks, but today I’ll be talking about the famed Golem Double Prince deck, which is an almost unstoppable deck which thrives in both challenges and ladder alike.

With this deck being so successful, I cannot believe how there is no guides on it already.

Without further ado, let’s hop into this long guide.

Clash Royale GolemClash Royale PrinceClash Royale Dark PrinceClash Royale Zap
Clash Royale Mega MinionClash Royale Baby DragonClash Royale TornadoClash Royale elixir collector

Pros:

Cons:

  • Very epic heavy
  • No medium/heavy spell
  • Struggles against that super annoying P.E.K.K.A Hut control deck

Clash Royale GolemGolem: The Golem is the win condition of the deck.

The Golem is a hefty 8 Elixir, so I recommend not using him till Double Elixir even if you have an Elixir advantage.

One mistake I see people usually do is to put the Golem right at the bridge. Never do this, or you will not be able to support the Golem enough.

Clash Royale PrincePrince: Both the Princes in this meta are just so strong!

In the early stages of the game, the Prince is really great on defense taking out glass cannons with his special charge.

In Double Elixir, he can also convert straight to offense behind your Golem decimating the Tower is uncontested for.

One little trick I found out is that the Prince can also push the Golem to your opponent’s Princess Tower if placed directly behind the Golem.

Clash Royale Dark PrinceDark Prince: The DP buffs have finally caught up to him, making him so OP right now.

The Dark Prince is also used on defense and offence alike.

DP has a nifty shield, making him a great option versus P.E.K.K.A, Sparkies, and more.

The splash does a great job at clearing swarms trying to counter your Golem.

Same with the regular Prince, he can also push the Golem.

Clash Royale Mega MinionMega Minion: One of your two air defense cards.

The Mega Minion deals an insane amount of DPS, so use him to take out air threats like Balloon, Lava Hounds and Inferno Dragons.

You can also play Mega Minion to take out glass cannons for a positive Elixir trade.

Clash Royale ZapZap: Self explanatory.

The Zap is good in all decks, but it’s a must in beatdown decks for resetting Sparkies and Inferno dragons/Towers.

The Zap also synergizes very well with Tornado, killing Minions if you don’t have your Baby Dragon in cycle.

Clash Royale Baby DragonBaby Dragon: The second air defense unit of the deck.

The baby is used to take out ground/air swarm cards for positive Elixir trades/counterpush potential.

Versus air based decks, you’ll need to save your Baby Dragon for those pushes.

Clash Royale TornadoTornado

The Tornado is great for a multitude of different things in this deck.

One of my favorite moves is to Tornado all the opponents units toward the Golem death damage and then have the BabyDd splash them all to death while also hitting the Tower.

The Tornado is also the best counter to Hog making it great in ladder matches where Hog is just so prevalent.

Not only all of this, but the Tornado can help you activate your King’s Tower so that it will be a lot easier to defend pushes.

Clash Royale elixir collectorElixir Collector: The Elixir Collector is the best starting play that you could possibly have in this deck.

The Pump is used to get an Elixir advantage over your opponent, preparing you for the massive 20 Elixir push you’ll inflict in Double Elixir.

If your opponent plays their heavy spell/Miner for whatever reason, Pump up shortly afterward.

Only play the Collector when your at 10, so that you have enough Elixir to defend a sneak punish.

Card Replacements

General Gameplan

Early Game: (3:00-2:00)

In this stage of the match, you want to place down as many Collectors (In the middle placement for rockets can’t damage your Tower and its easier to predict those pesky miners.) as you can and defend.

It is okay to take some damage early on, for you will be converting that damage into an Elixir lead which leads to taking down your enemies towers.

As with all decks, try to figure out which type of deck your opponent is playing by identifying cards played.

Also try to identify what their best counter to Golem is, so you know how to counter it when you are ready to launch your Golem push.

Middle Game: (2:00-1:00)

By this point in the game, you should know what deck your opponent is playing and your best bet on countering it.

Continue to get pumps on the playing field and just keep defending.

I recommend not going into a Golem push because you won’t have the Elixir for all your support units and It will be much easier for you opponent to defend.

It’s also ok to be down damage wise, maybe even a Tower, if you have an Elixir lead, for you will be able to crush their Tower shortly.

End Game: (1:00 – OT)

By now, you want to start launching your Golem pushes.

Hopefully you have identified your opponents best counter to your Golem is so you can work around it.

You will only have 2-3 chances to get to your opponent’s towers because it takes a full 30 seconds for a Golem to travel from the back of your king Tower to your opponents Princess Tower if not being pushed by a Prince.

Just endlessly spam all your support units behind your Golem, unless you know that they have Rocket in their deck.

One major flaw I see other Golem users do is not support the Golemites. Each golemite has about the HP of an Ice Golem, so its a complete waste to not support them.

Matchups

Clash Royale Three MusketeersThree Musketeers:

This one isn’t too hard.

Keep up with their pumps, for you’ll be screwed if they get an Elixir advantage on you.

They have the Miner, so be ready with your Dark Prince.

When they start pushing, Tornado the Muskies to one side and splash them with the Golem+Baby Dragon.

Clash Royale X-BowX-Bow 2.9

This one is the easiest matchup for any Golem player.

Pump up in the earlier and middle stages of the game like you would for any other deck.

They’ll either Fireball your Pump, or attempt to punish you with the X-Bow.

If they punish you, make sure you don’t overcommit on defense, for you will be able to crush them in 2x Elixir.

Clash Royale P.E.K.K.AP.E.K.K.A: Hard matchup.

Try to focus on the Elixir advantage, by pumping up early game and trading damage for Elixir, for this is the only way you can possibly win.

In Double Elixir, drop your Golem behind the king and wait.

If they drop their P.E.K.K.A on the same side of the Golem, you can do 1 of 2 things:

  1. Support the Golem with Dark Prince and Prince.
  2. Double lane pressure with both the princes on the other side.

It will be much harder to defend the P.E.K.K.A when dual lane pressuring, but you can pull it off if you have enough of an Elixir advantage.

Clash Royale Prince2.9 Prince Bait: This one is actually very easy.

The 2 major flaws for them is that they don’t have a counter to the Pump, and they don’t have a high DPS unit to take out your Golem.

Don’t use your spells on the Princess or the Gang, save them strictly for the Barrel.

Use your Elixir Collector as often as you can, for they have no response for it and it will be a free 2 Elixir each time.

Rather than zapping their barrels, Tornado them away from your Princess Tower so that you won’t take any damage whatsoever.

Clash Royale Lava HoundLava Balloon: This matchup comes down to who plays their deck better.

You have Baby Dragon for the Lava Hound and Mega Minion for the Balloon.

Never play both your defenses on the Lava Hound unless the Balloon is already behind it, for they might attack your other Princess Tower and you’ll be screwed.

Another very important tip is too always support your Golem with the Baby Dragon, for they will most likely try to defend with a bunch of squishy troops like Minion Horde, Tombstone, Guards, etc.

Clash Royale MinerMiner Poison: This one is not too hard.

When pumping up, always have Dark Prince ready to predict the Miner.

One advantage this deck has over Miner Poison is that you don’t have any troops that die to Poison, so they’ll never be getting value with poisons.

It’s fine to take some minor (pun not intended) chip damage early on, as long as you’re not over committing on defense.

Clash Royale Battle RamBridge Spam: Hard matchup, not gonna lie.

The only way you can possibly beat this deck is if you defend against there punish to your pumps.

Always wait till your in Double Elixir to start your Golem push.

Almost all spam decks have Inferno Dragon, so be ready will your Mega Minion and Zap.


Well, that’s going to be it for me today.

This deck is super fun, easy, and very successful and I highly recommend you give it a try.

Have fun, and keep clashing. (email: [email protected])

Sources

Researched from the following (no links, listed for transparency):

  • CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
  • SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
  • Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
  • The original clash.world page (2016 to 2024), kept in full below