AI Overview: This Miner Goblin Hut deck averages 3.9 elixir and pairs a P.E.K.K.A defense with a Miner counter-push. It is a deck that counters most of the meta and reached 12 wins with it. In 2026 the Miner lost tower damage, 49 to 39, and the Royal Ghost lost hitpoints on October 6, though this exact list has no tracker sample. Each card is checked one by one below.
Last Updated: October 2026
Key Points:
- The deck costs 31 elixir, which is 3.9 on average, and the P.E.K.K.A (7) is the only card above 4.
- Miner hits towers for 39, not 49 (July 6), and its best list wins 66.0% over 535 battles.
- P.E.K.K.A damage rose from 816 to 842 on July 6, and her best list wins 65.8% over 754 battles.
- Royal Ghost lost hitpoints on October 6, 1,210 to 1,152, yet its best list wins 77.0% over 993 battles.
- Poison hits towers for 168, not 184, and Zap for 48, not 58.
The Miner Goblin Hut List, Priced Card by Card
Here’s the thing: This is an extremely strong deck for the newest Legendary at the time, the Royal Ghost. The idea is simple. Defend with the P.E.K.K.A and Royal Ghost, then counter-push with the Miner, Poison and the Flying Machine.
| Card | Elixir | Job in the deck | 2026 status |
| P.E.K.K.A | 7 | Threat card and defensive anchor | Damage 816 to 842 on July 6; best list 65.8% over 754 |
| Miner | 3 | Main win condition | Crown Tower damage 49 to 39 on July 6; best list 66.0% over 535 |
| Electro Wizard | 4 | Utility card, stuns and shuts down Infernos | Best list 72.1% over about 1,100; Hero added in October 2026 (small samples) |
| Royal Ghost | 3 | Runner that defends and counter-pushes | Hitpoints 1,210 to 1,152 on October 6; best list 77.0% over 993 |
| Flying Machine | 4 | Ranged support from the back | No 2026 change; best list 57.8% over 1,200, two of eight lists above 50% |
| Poison | 4 | Spell that clears swarms and finishes towers | Crown Tower damage 184 to 168 on June 1; best list 68.6% over about 3,800 |
| Zap | 2 | Cheap reset spell | Crown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000 |
| Goblin Hut | 4 | Spawner that adds steady pressure | No 2026 change; best list 72.1% over 736, second 63.5%, the other six 41.8% to 46.1% |
The table lists all eight cards, their elixir costs and where each stands after the 2026 patches.
A deck that waits for double elixir can fall behind early. The negative effect: the Miner and Poison both hit towers for less, so the chip damage that powers the counter-push needs more cycles to add up, and a patient opponent gets more time to find an answer.
What Changed in 2026
The P.E.K.K.A hits harder now, 842 instead of 816. The Miner hits towers for 39 instead of 49. Poison and Zap hit towers for less. The Royal Ghost has fewer hitpoints. The Goblin Hut, Electro Wizard and Flying Machine are as they were before.
Claims, rechecked. The Miner was the best Legendary at the time according to the clan war rankings. The Miner’s best list still wins 66.0%, but his tower damage fell from 49 to 39, so the line is weaker today.
The weak spots. The Goblin Hut’s best list wins 72.1%, but six other printed lists won only 41.8% to 46.1%, so the card depends on its shell. The Flying Machine’s best list wins 57.8%, with only two of eight above 50%. The Electro Wizard’s best list wins 72.1%.
Card pages: Miner, P.E.K.K.A, Royal Ghost and Goblin Hut.
The Royal Ghost is the runner that turns defense into attack. The negative effect: it lost hitpoints this month, and a card with a 77.0% best list is the kind a balance patch tends to trim again, which would weaken the link between the P.E.K.K.A defense and the Miner push.
How to Play It Today
Change the Miner’s tile every time, since most players send him to the same spot and a good opponent counters the first one with ease.
Roles. The Miner can destroy pumps and assassinate Princesses as well as chip a tower. The Electro Wizard protects the P.E.K.K.A from Inferno cards on offense. A Miner and Flying Machine combo works best when the opponent is low on elixir.
Translation: use the Royal Ghost against a Hog Rider or Miner, keep the Electro Wizard to stun an Inferno Dragon or Tower, and save Poison for Guards, Bats and a Graveyard. Poison should be cast for value, not for damage. Use the Flying Machine from the back, with the P.E.K.K.A or Miner tanking for it.
Elixir math: the P.E.K.K.A and Goblin Hut take 11 of the 31 elixir. The other six cost 20, or 3.3 each. A Miner, Flying Machine and Poison play is 11 elixir.
Try it yourself: pull Miner Goblin Hut Deck into the Clash Royale Deck Builder and play with the numbers. It averages 3.9 elixir. It is a classic list rather than a tracked one, which means no 2026 win rate.
The Flying Machine is squishy and dies to a Fireball. The negative effect: the Flying Machine has no printed list above 58%, and a deck that already trusts a 7-elixir P.E.K.K.A has few ways to cover the air if the Machine is spelled.
Frequently Asked Questions
Is the Miner Goblin Hut deck good in 2026?
The Royal Ghost’s best list wins 77.0% and the P.E.K.K.A’s best wins 65.8%, but this exact list has no tracker sample, so test the Flying Machine slot first.
How much elixir does the deck average?
3.9 elixir per card on average (31 in total).
When should the P.E.K.K.A be played?
On defense, and not before double elixir unless the opponent has a Giant.
How should the Miner be placed?
On a different tile each time. Most players send him to the same spot, and good opponents counter that first Miner with ease.
What is Poison for?
Clearing swarms, buildings and glass cannons, and finishing towers. It is the safest counter to Graveyard.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Hey guys! Its Blaze Stone back with another guide for you all! Today, I will be showing you guys an extremely powerful Pekka Miner Poison deck with Goblin Hut and the newest legendary of the game: Royal Ghost!
This deck is very powerful deck and has the ability to counter most decks in the meta. I easily got 12 wins with this deck and am having success with this in tournaments as well. Without further ado, let’s see the deck.
Cards Breakdown
After the update, I feel she is in a very good position in the meta.
With Giant and Mega Knight decks being popular, PEKKA can provide you lot of advantage.
She is a mostly a threat card in this deck and not a win-condition.
Her main use is on defence to kill opposing win-conditions and then go for a counter push.
Generally, don’t reveal her till double elixir time unless you are matched up against say, a Giant user so that you need her on defence.
My favourite legendary card and the best right now according to CWA.
Miner is the main win-condition of this deck.
Miner can deal hundreds of damage with ease, taking out a chunk of the tower HP most of the time.
Important thing when using the miner is changing his placement every time.
One common thing I see is that 90% of the players I face send the Miner to the middle tile on the side of the tower nearer to vertical edge of the map.
Also, most players know this and can counter the first miner with ease.
Send him to another tile for more damage. Try to use all 16 tiles for placing him.
Don’t forget to use him to destroy pumps and assassinate princesses.
Easily one of the most over-powered cards as of now, this guy is simply insane.
Royal Ghost is the card which has the role of a Runner i.e. a card which can be used on defence and can be quickly be transformed into a counter-push.
He also does well as a splash support for your PEKKA, taking care of the ground swarms, which distract her.
Being only 3 elixir, he helps to cycle through your deck.
Use his invisibility well to get the maximum value out of him.
Don’t hesitate to play him on defence against cards like Hog or Miner.
Electro Wizard
Ranked as the best right now by Clash.World since as far as I can remember.
eWiz is a pretty good utility card. He does a great job on defence with its fork stun-attack as well spawn zap.
On offense, he can help to protect your PEKKA against cards like Inferno Dragon and Inferno Tower.
Slightly fragile so see that you protect him while going for offense. eWiz can be one of the most annoying cards if he survives with even 1 HP left.
Well honestly, I didn’t like this card even a bit since its release. But then I saw lot of people in my clan and on TV Royale using it and so decided to try out once again.
The card turned out to be astonishingly good in this deck.
Due to its range it can take shoot down many troops from a distance making it really great support.
Many times, it will get locked on to a tower instead of enemy troops and can whittle it down.
Miner + FM is a great combo when opponent is low on elixir.
Generally, main use of it is to defend and support from afar while PEKKA or Miner tank for it. One major weakness is that FM is pretty squishy since it can be one shotted by fireball.
My favourite card in the game.
Poison is one of the strongest spells in the meta right now. This is because of the dominance of cards like Guards and Bats which can be easily countered with Poison.
Use Poison to clear out the area and restrict the opponents moves.
It has a great synergy with Miner as well as PEKKA making it a great choice of spell to have in this deck.
Use it destroy buildings, glass cannons, swarms and finish of towers.
t is also an extremely good and definitely the safest counter to Graveyard.
One thing to remember is that use Poison when you are able to get lot of value and don’t go for damage.
A pretty self-explanatory card.
Many of you must be wondering why Zap is in this deck instead of The Log since eWiz is already in the deck.
There are 2 main reasons for this:
- After the nerf to Log Bait, Goblin Barrels are rarely seen, so Log isn’t that necessary in a deck like it was before the Balance Changes.
- When using cards like Miner and Graveyard, I personally prefer Zap over The Log as you can instantaneously attack the troops on opponent’s side which are used to counter your Miner or GY e.g. cards like Skeleton Army or Bats. The Log cannot hit all the skeletons of the skarmy and has no effect on air troops so Zap provides more value in that sense. And you have Poison already for pesky ground troops so stun effect of Zap can come in handy and will be helpful for you PEKKA.
Goblin Hut has greatly rose in popularity these days.
Personally, I have been using Goblin Hut for more than a year now, right since I was at 2.8k trophies and I must say Goblin Hut is at its apex right now.
The best spawner right Now IMO.
Goblin Hut is mainly used as a distraction for building targeting troops, for continuous chip damage, continuous distraction due to spear goblins for ground troops.
Their ability to snowball quickly synergizes well with Miner as the Spear Goblins can deal insane amounts of damage when protected by a tank or mini-tank.
Substitutions
*Note: These substitutions are only for those who don’t have the cards, have low level cards or don’t like the original cards. This is the strongest version of the deck. While the other versions are also strong, not all are this effective*
General Gameplan
Instead of doing a minute-by-minute game plan section, I am going to explain the actually way of using the cards to win.
The reason is that due to unpredictable nature of this game, a minute-by-minute game plan mostly works only in theory and not in practice.
Therefore, knowing how to use the deck is better way of understanding the general game plan.
The Best Starting moves for this deck are:
- Placing a Goblin Hut
- Sending a Miner for chip damage.
Other than this, don’t make the first move and wait for the opponent to play, and then make your move so as to counter it.
In this deck, a primary Goblin Hut should always be placed in the middle of your side of the arena. And if you are able to cycle to another Goblin Hut, then the secondary Goblin Hut should be placed behind your crown tower, in the corner of the arena.
Try to have at least 1 Goblin Hut up throughout the game as those Spear Goblins can determine how successful your push/counter push will be.
There are two main sources of damage
- Chipping with Goblin Hut Miner.
- Overwhelming with PEKKA Poison.
Chipping with Goblin Hut and Miner is something you will utilize the most in any match.
These are cheap passive plays which can do small chunks of damage and don’t usually provide a risk for counter pushes.
This also includes using Flying Machine, eWiz and especially the Royal Ghost along with Miner. These cards though should be used mainly as counter push after defence along with Miner.
When you are the one to make the push, then mostly stick to Miner along with Spear Goblins from the Hut with Poison and Zap ready in your hand just in case they are needed.
Overwhelming with PEKKA and Poison is something which you will use few times but will deal large amounts of damage per push/counter push.
Don’t reveal your PEKKA in the first two minutes unless a situation arises when you need her desperately on defence.
Cards like RG, eWiz and Goblin Hut are decent counters to Hogs and Rams so in this case there is no need to use her unless the push is more than 10 elixir or you don’t have any of the other cards which is rare case.
However, against tanks like Giant and Golem, use your PEKKA.
Here, defended his Mega Knight push and then went on to Overwhelm him with Counter push and destroy the tower.
Overwhelming can be done in two ways: As a counter push or as a Beatdown push.
In counter push, you use your PEKKA on defence and then go for a counter push by placing support cards and Miner Poison.
Here, overwhelming happens because opponent will be a bit low on elixir to defend the push.
A beatdown push is basically placing PEKKA in the back and then forming a big push behind her.
With proper placements and moves, you can easily overwhelm lot of defensive set-ups.
Overwhelming here means to form a strong push such that opponent has to invest lot elixir on defence.
Then, you use your Poison to weaken most of the opponent’s defences and chip down with Miner while PEKKA is tanking.
Not necessary to use Miner on crown towers. You can use him to assassinate cards like Executioner which can survive Poison and can wreak havoc on your defences.
In overtime, focus on defence and chip down with Miner Poison.
This deck can defend any one-lane push with ease.
PEKKA is the MVP for defence while Poison helps to weaken all troops.
RG helps to invisibly attack the weakened troops while eWiz uses his forked stun.
Goblin Hut is a great distraction while FM can chip from afar, protected from enemy troops.
Flying Machine, eWiz and Gob Hut are targets for spells like Fireball and Poison. So, you can bait out spell with help of one card and then use the others, much to the annoyance of the opponent.
A PEKKA + Ice Golem combo comes on my side. Instead of over defending, I just place a Goblin Hut to distract them and Flying Machine to kill them. He also uses Poison to kill my Hut and Flying Machine, but FM due to its range avoids most of the Poison and successfully kills the PEKKA. 9 elixir on defence for 13 elixir push. +4 elixir advantage with FM surviving.
Matchups
This section isn’t necessary as everything is explained above.
This deck does well against nearly all decks.
Major weakness I personally see is against 3M decks.
You should always Poison the 2 musketeers while use PEKKA in the lane of Battle Ram/ Hog rider or the princes (popular after update).
eWiz + Zap should be reserved for Minion horde. Gob Hut should always stay on the map as said earlier.
RG should be use to kill ground swarms or single musketeer in some cases.
FM should be used if you need it and can spare elixir.
Many times, you over defend and thus can’t defend the next time.
That’s all folks! Hope you guys enjoyed reading my guide.
As you know, I don’t do deck guides much but really loved this deck and hope you guys try it out!
Sayonara!
By Blaze Stone
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below






