P.E.K.K.A Ram Rider Deck: A 4.1 Elixir Mother Witch Plan

By Krux · Deck Building · Oct 13, 2026

AI Overview: This P.E.K.K.A Ram Rider deck averages 4.1 elixir and has a four-card cycle of 13. Many players call it strong on offense and defense and said it suits mid and upper ladder players. In 2026 the P.E.K.K.A’s best list wins 65.8% and the Ram Rider’s best wins 48.0%, but this exact list has no tracker sample. Each card is checked one by one below.

Last Updated: October 2026

Key Points:

  • The deck costs 33 elixir, which is 4.1 on average, and its four cheapest cards cost 13.
  • Ram Rider got two buffs, hitpoints 1,697 to 1,766 (July 6) and damage 250 to 271 (October 6), yet no tracked list tops 48.0%.
  • P.E.K.K.A damage rose from 816 to 842 on July 6, and her best list wins 65.8% over 754 battles.
  • The Electro Wizard’s best list wins 72.1% over about 1,100 battles, and the Mother Witch’s best wins 69.6% over 1,200.
  • Dark Prince swings slower now (1.4 seconds), and Barbarian Barrel damage went from 232 to 215 in October.

The P.E.K.K.A Ram Rider List, Priced Card by Card

Clash Royale P.E.K.K.AClash Royale Electro WizardClash Royale fireballClash Royale Bandit
Clash Royale Ram RiderClash Royale Dark PrinceClash Royale Barbarian Barrelmotherwitch

Here’s the thing: the deck has great offense and a very good defense, but needs leveled Legendary and Epic cards. The idea is simple. Use the P.E.K.K.A as the main push, and the Ram Rider as a second route at the bridge when the first push gets stopped.

CardElixirJob in the deck2026 status
P.E.K.K.A7Main win condition, played at the backDamage 816 to 842 on July 6; best list 65.8% over 754
Electro Wizard4Support that stuns and stops Inferno cardsBest list 72.1% over about 1,100; Hero added in October 2026 (small samples)
Fireball4Pump response and tower finisherCrown Tower damage 207 to 172 to 159; best list 60.4% over about 4,700
Bandit3Opening card and bridge defenderNo 2026 change; best list 72.1% over about 1,100
Ram Rider5Second win condition at the bridgeHitpoints 1,697 to 1,766 on July 6, damage 250 to 271 on October 6; 18 decks tracked, best list 48.0%
Dark Prince4Splash defense with a shieldHit speed 1.3 to 1.4 seconds on May 4; best list 57.9% over about 1,900
Barbarian Barrel2Clears Skeleton Army and GoblinsDamage 232 to 215 in October; most used card in the October 7 sample, 27.6% usage and 51.5% win rate
Mother Witch4Curses squishy troopsNo 2026 change; best list 69.6% over 1,200, two of eight lists above 50%

Below, every card gets its cost and a 2026 status check.

Two win conditions give the deck options. The negative effect: with a 7-elixir P.E.K.K.A and a 5-elixir Ram Rider, one bad early trade leaves a gap, and a cheap cycle deck can punish it before the first big push lands. Players who build around two expensive cards should watch their first four plays closely.

What Changed in 2026

The Ram Rider is stronger now. It has 1,766 hitpoints instead of 1,697 and hits for 271 instead of 250. The P.E.K.K.A also hits harder, 842 instead of 816. The Dark Prince swings a little slower, 1.4 seconds instead of 1.3.

Claims, rechecked. The Electro Wizard supports the P.E.K.K.A against Inferno Dragon and Inferno Tower, and  Mother Witch answers Skeleton Army, Bats and Graveyard. Both claims fit the card roles. Graveyard’s top deck wins 71.6%, so the swarm jobs the Barrel and the Witch do still matter.

The weak spots. RoyaleTracker follows 18 Ram Rider decks and the best one wins 48.0%, so on the data the Ram Rider is the weakest part of this list. The Electro Wizard, with a best list of 72.1%, and the Mother Witch, with 69.6%, look much better.

Card pages: P.E.K.K.A, Ram Rider, Electro Wizard and Mother Witch.

The Ram Rider has been buffed twice in three months. The negative effect: if the buffs lift its win rate, more opponents will keep a cheap answer ready for it, and this deck’s second win condition becomes easier to read.

How to Play It Today

The P.E.K.K.A and Mother Witch never opened the game, because a punish was likely. The Mother Witch answered Skeleton Army, Bats and Graveyard.

Mid-game. Use the Barbarian Barrel or Fireball when a positive trade shows up. After a tower is hit, wait for elixir instead of spamming, then defend the counter-push with the Bandit, Mother Witch and Dark Prince. The Barrel can also divert enemies if it is in the cycle.

Translation: start the attack with the P.E.K.K.A at the back and wait until she crosses the Princess tower. Put the Electro Wizard behind her with a gap, so a Mega Knight cannot hit both. If the push is stopped, send the Ram Rider in the other lane. Two attacks should be enough for a crown.

Elixir math: the P.E.K.K.A and Ram Rider take 12 of the 33 elixir. The other six cost 21, or 3.5 each. A P.E.K.K.A plus Electro Wizard push is 11 elixir, so a full push needs the Barrel or Dark Prince on top.

Try it yourself: the Clash Royale Deck Builder can open P.E.K.K.A Ram Rider Deck with all eight cards placed. Its average cost is 4.1 elixir. Treat it as a classic list, since the tracker holds no win rate for it.

The negative effect: X-Bow damage rose from 58 to 61 on October 6, so the one matchup this deck struggles with got a little stronger, and an opponent who knows this may build a whole deck around that cycle.

Frequently Asked Questions

Is the P.E.K.K.A Ram Rider deck good in 2026?

The P.E.K.K.A’s best list wins 65.8%, but the Ram Rider’s best wins 48.0%, and this exact list has no tracker sample, so test the Ram Rider slot first.

What is the average elixir cost?

33 elixir across eight cards, or 4.1 on average. The four cheapest cost 13.

What opens the game?

The Bandit and Dark Prince, both behind the King Tower. Do not open with the P.E.K.K.A or Mother Witch.

What is the weakness?

The X-Bow cycle, since the P.E.K.K.A is slow.

When does the Ram Rider go in the other lane?

Against a beatdown or heavy deck, or when the first push is stopped before it hurts the Princess tower.

Original Guide, Kept in Full

The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.

Clash Royale P.E.K.K.AClash Royale Electro WizardClash Royale fireballClash Royale Bandit
Clash Royale Ram RiderClash Royale Dark PrinceClash Royale Barbarian Barrelmotherwitch

The Pekka Ram Rider deck comes with an average elixir cost of 4.1. The 4-card cycle is 13. It has a great offence and an extremely good defence. Since the deck has legendary and epic cards, new players would find it hard to level up these. The deck is suited for mid-ladder and upper ladder players.

deck cards banner 1

  • Pekka: Our win condition and unmatched satisfaction when it kills tanks with that sword.
  • Electro Wizard: Support for the Pekka to deal with Inferno Dragon/Tower.
  • Fireball: It is the pump response and occasionally clearing the troops near the enemy’s tower.
  • Bandit: Good defence and an offence to be placed at the bridge.
  • Ram Rider: Ram Rider is the bridgespam surprise for our opponent. Second win condition.
  • Dark Prince: The defence troop with splash damage and a shield.
  • Barbarian Barrel: Clearing out the skeleton army and the goblins can’t be better!
  • Mother Witch: The 2-elixir trunk is for all the squishy troops that come in its way.

deck strategy banner

We have some first moves on our sleeves if we don’t want to play the waiting game. And it won’t be costly for us even if the opponent defends them.

Opening: Bandit and Dark Prince are our cards for the opening move. Both are meant to be played at the back of the King tower. We won’t ever start with the Pekka in the back or the Mother Witch. Playing Pekka opens the chances of getting punished. In response to the Bandit, the opponent will defend with a troop. Use one of the defences accordingly, either Dark Prince or Mother witch if it is a swarm. Mother witch is our answer to skeleton army, Bats, and Graveyard in this Pekka Ram Rider deck. After two or three cards, we will be in place to start with our attack cycle. We can place the Pekka in the back and wait. We will wait till it crosses the Princess tower. Our support card would depend on the opponent’s response. It will be electro Wizard most probably. Place it behind the Pekka; keep some distance so that a Mega Knight or another defence doesn’t crush it with the Pekka. Barbarian Barrel and the Dark Prince will be at our fingertips to support the push. And if the push gets through, we have the Ram Rider.

Mid-Game: Ram Rider is ought to be used in the same lane if it’s a normal deck and in the other lane if we are facing a beatdown or heavy deck. If the opponent has a good defence for our Pekka and can stop our push before it damages their Princess tower, the Ram Rider will go in the second lane. It will build pressure and force them to use elixir in that lane. They cannot defend both sides against our Pekka Ram Rider deck and we will get the damage in one of them. Don’t hesitate to use the Barbarian Barrel or the Fireball if a positive trade comes up in the arena. After connecting to their tower, we will wait for the elixir to build. Don’t be spamming ceaseless. We have to defend the counter push now. We should have the Bandit, Mother Witch and Dark Prince in the cycle again for the defence. A combination of these would be good. We can also use the Barb barrel to divert the enemies if we have it in the cycle.

Endgame: Either we have placed the Pekka to kill the tank in the counter push or we will place it now ahead of the defending troops. They will support it. We have to repeat the attack cycle again with the Pekka and Electro Wizard along with the Ram Rider. Two attacks should get us a crown.

Weakness
1. X-Bow cycle: 
Pekka is slow and the X-bow is fast. Our Pekka Ram Rider deck is not a fast cycle and it can be a little too fast for us to catch up with the X-Bow and the Tesla together. Dual lane pressure comes into play in this and we won’t let the opponent put his machines in the same lane. Do not keep trying on the single tower in double elixir as they will be rotating the X-bow faster than us rotating the Pekka. Force them to use their X-bow and Tesla at different times and damage their towers with 2-3 pushes.

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Sources

Researched from the following (no links, listed for transparency):

  • CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
  • SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
  • Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
  • The original clash.world page (2016 to 2024), kept in full below