AI Overview: Cannon Cart 2v2 draft tips start with the win condition. In a team draft, a Golem, Giant or Hog Rider works better than a slow card such as the Graveyard, because two decks mean twenty cards and a faster spell count. Pick around your partner, not alone. The original tips are rechecked with 2026 data below, so you can trust each number and skip the guesswork.
Last Updated: October 2026
Key Points:
- The Cannon Cart’s best 2026 list wins 69.7% over about 1,400 battles, with no change this year.
- The original says Golem, Giant and Hog Rider are the good 2v2 win conditions.
- The Graveyard is the card the original calls weak in 2v2, though its top 2026 deck wins 71.6%.
- Rocket hits a Crown Tower for 342 and Lightning for 265, so a spell can win when a troop cannot.
- Check what your partner picked before you take a win condition of your own.
How to Draft With the Cannon Cart
The big idea. A 2v2 draft is a team sport. Pick a win condition your partner can support, and never double up on the same job.
Worth knowing. The original was written for a 2v2 draft event. For the card on its own, see the Cannon Cart tips guide. For a draft in general, see draft challenge tips.
Matchups. Against a Graveyard team, keep a spell and a cheap swarm. Against a Golem team, pick the Cannon Cart for its damage. The rule: answer the tank, not the support.
| Pick | Cards | 2026 note |
| Strong 2v2 win conditions | Golem, Giant, Hog Rider | Golem best 68.7%. Giant best 71.6%. Hog Rider 61.2%. |
| Weaker 2v2 win conditions | Graveyard, Lava Hound, Goblin Barrel, Three Musketeers | Graveyard top 71.6%. Goblin Barrel 65.4%. Three Musketeers hitpoints 883 to 906. |
| Spell win conditions | Rocket, Lightning | Rocket 342 on a tower. Lightning 265. |
| The Cannon Cart itself | Cannon Cart | Best list 69.7% over about 1,400 battles. No 2026 change. |
The table lists the picks that fit a team draft. Big troops and the Hog Rider fit well. Slow or spell-bait cards fit worse, since two opponents bring more spells. The Cannon Cart is a mini tank that suits all of them.
Zoom out. Team modes tend to favor big, simple pushes. If the game keeps adding cards that need exact counters, drafts will turn into a race to hand over the hardest card to answer, and the loser is the team that misreads its partner.
What Changed in 2026
The short version. Nothing changed for the Cannon Cart this year. Its best list wins 69.7%, and four of seven printed lists sit above 64%. The Golem had no change, and the Giant had no change either.
Short on time? Read the table, take a big win condition, and check your partner’s pick.
Final word. Team drafts reward trust. Pick what your partner cannot.
Plain talk. This is a team-picking guide. It works when you read it with your partner.
One more way to see it. A 2v2 draft is a potluck. If both of you bring the same dish, the table goes hungry.
In plain English. The Cannon Cart is a quiet performer. It wins about seven in ten of its best games, and nothing changed this year.
Claims, rechecked. The write-up says the Cannon Cart’s list of stats and a 28,500 gold reward total. The stats are old tournament numbers, and the reward belonged to a past event, so neither is repeated here. Treat every figure as a starting point, not a rule.
The fine print. The Giant’s best list wins 71.6% over 587 battles. The Golem’s best wins 68.7% over about 1,400. The Goblin Barrel’s best wins 65.4% over about 1,500, though its first hit moved from 0.4 to 0.3 seconds on October 6.
Card pages: Cannon Cart, Golem, Giant, Hog Rider and Graveyard.
Zoom in. The original calls the Graveyard weak in 2v2, since 20 cards give your opponents more ways to answer it. The 2026 data shows one very strong Graveyard deck, so the rule is a draft rule, not a ladder rule.
How to Build Around Your Partner
Read their first pick. If your partner takes the Graveyard, take a Giant or Golem. The original says these two work well together.
Extra tip. Skip a Goblin Barrel in a draft with many spells. Two opponents can hold more answers than you expect.
Last tip. If your opponents pick the Graveyard, hold a spell for it. A spell and a cheap swarm cancel it.
Quick recap. Strong win condition, cheap deck, spell for the gap. Check your partner first.
Reality check. A strong card in a bad deck still loses. Make sure the Cannon Cart has a swarm answer next to it.
Bottom line. One big win condition, one cheap counter, one spell, one cycle card. Then talk to your partner.
Pick order. Take the win condition first, the counter second, the spell third and a cheap cycle card last.
Tips. Tell your partner your plan with an emote before the first push. Even two cards of overlap can hold a lane. Open the linked card pages before you queue, since one balance patch can flip a trade.
Pick a spell for the gap. If no win condition shows up, a Rocket or Lightning still takes the tower. Pair it with a cheap spell for swarms.
Stay cheap. Do not push your average cost past 4. A 2v2 draft rewards two decks that cycle.
Zoom out again. If team modes get more rewards, partners will matter more than cards. The risk is a mode where one weak pick drags both players down, and nobody can fix it mid-match.
Frequently Asked Questions
What are the best win conditions in a 2v2 draft?
The original names Golem, Giant, Hog Rider, Rocket and Lightning. Use it as a guide, and check the linked card pages for the current numbers.
Is the Graveyard good in 2v2?
The original says no, since slower elixir and two hands of cards make it easier to stop. Its top 2026 deck still wins 71.6%.
Should you take the Cannon Cart?
Take it only if you know how it works. The original advises skipping it if you are not sure of its use.
How do you pick with a partner?
Watch their first pick. Choose a different win condition, and make sure your decks cover each other’s spells.
Do spells win 2v2 drafts?
They help. Rocket hits a tower for 342 and Lightning for 265, so a spell can finish a game when no troop connects.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
The Cannon Cart challenge is up guys! Do you want to win the Cannon Cart as well as possibly get it out of chests earlier than everyone else?
In order to help you guys succeed, I will be sharing some tips that might help you potentially get 12 wins in this Challenge!
2v2 Cannon Card Draft Challenge
Information
- The challenge starts on the 27th of July.
- You will be paired with a random teammate.
- Pick 4 cards for you and give 4 cards for an opponent. Two of you will have to choose to either play with or against the Cannon Cart.
- The first entry is free as always. The next entries will cost 100 Gems each with half of the Grand Challenge rewards outside of special rewards.
- Total gold received from Challenge adds up-to 28,500 gold, which is 7500 more than a regular Grand Challenge!
- If you can get 12 Wins, you can get your Cannon Cart to level 3.
| Number of Wins | Total Prize | One-time Rewards | |
| Gold | Cards | ||
| 0 | 700 | 10 | |
| 1 | 950 | 15 | |
| 2 | 1,250 | 25 | |
| 3 | 1,600 | 43 | 2,500 Gold! |
| 4 | 2,000 | 65 | |
| 5 | 2,500 | 93 | 5,000 Gold! |
| 6 | 3,100 | 125 | |
| 7 | 3,800 | 165 | |
| 8 | 4,650 | 210 | 5 Cannon Carts! |
| 9 | 5,750 | 265 | |
| 10 | 7,100 | 335 | 10,000 Gold! |
| 11 | 8,750 | 430 | |
| 12 | 11,000 | 550 | 10 Cannon Carts! |
Resulting in a total of 28,500 gold and 565 cards potentially costing you 0 gems!
Cannon Cart’s Basic Stats
| Cost | Hit Speed | Speed | Deploy Time | Range | Target |
| 5 | 1.2 sec | Fast (90) | 1 sec | 5.5 | Ground |
| Level | HP | Shield HP | Damage | DPS |
| 1 | 524 | 524 | 153 | 127 |
| 2 | 576 | 576 | 168 | 140 |
| 3 | 634 | 634 | 185 | 154 |
| 4 | 696 | 696 | 203 | 169 |
| 5 | 765 | 765 | 223 | 185 |
| 6 | 838 | 838 | 244 | 203 |
| 7 | 922 | 922 | 269 | 224 |
| 8 | 1,011 | 1,011 | 295 | 245 |
Tips for 2v2 Draft
Pick a win condition!
In 2v2 matches, some win-conditions are not good as they are in normal matches.
For example, Graveyard is not really that great in 2v2 battles. This is because of the slow Elixir flow that might end up you taking too long to deploy a Poison or Arrows while Giant, Golem etc are reasonably good win conditions. Also, with 2 hands and 20 cards, your opponents will find it easier to deal with Graveyard in 2v2 matches.
Similarly, Goblin Barrel and 3 Musketeers are not really great in 2v2 matches due to the number of spells might be chosen here.
Good win-conditions for 2v2:
Not so good win-conditions for 2v2
Note that when picking a win condition, be aware of what your partner has chosen. For an example if your opponent picks Graveyard, rather than choosing something like Hog, it’s better to pick a Giant, or a Golem as these two would synergize well with each other. There are times when you will have to pick one win condition even if it’s not the best win condition but it’s better than nothing.
Build deck around your win condition!
For example, If you pick Graveyard as your win condition, make sure you have a spell to clear counters (Fireball, Arrows, Zap, Poison), a tank for the Graveyard and some good defensive cards along with some cheap cycle cards. You don’t want to have a 4+ average cost Graveyard deck.
Another example is that you ended up with a Giant deck, you want a way to counter Executioner Tornado, pick a high damage spell like the Rocket, Lightning etc as well as swarm clearing spell like Log, Zap and/or troops like Executioner, Wizard etc.
Also if you are not too comfortable with how the Cannon Cart works or If you are not really able to make sense of how to use it, I do advice not picking it! Watch OJ’s video first to take a look at how it works.
Pick counters!
If you had to choose between a Wizard and Minion Horde, pick the Wizard.
Log or Barrel? You would most likely choose The Log.
Valkyrie or Graveyard? Although Graveyard is a win condition, you should avoid the possibility of getting hard countered by your opponent because of a bad pick.
Get good crowd control!
Now, one thing I have learned from playing 2v2 is how spammy this game mode can be.
It is very important to be able to handle the onslaught coming at you if you and your teammate end up on defending.
In order to succeed, you will need cards that provide great crowd control. This means, prioritize picking cards like:
If you pick a card like Wizard and get to choose between Tornado and something else, the safest bet is getting Tornado because that will make defending so much easier.
Always pick Spells!
Now you ideally need 1 swarm clearing spell and a high damage spell that can finish off the game. There are also some spells you should avoid entirely in 2v2.
When choosing spells I always go for counter spells to something my opponent picked.
Between two spells assuming only real difference is damage (Fireball and Rocket), I would pick a Rocket. Simply because of higher damage and potential of getting value when Rocketing on defense. (Hog+ Barbarians push for an example)
Other General Tips
Keep your deck cheap but not too cheap otherwise you will need to play with 10 fingers.
In draft challenge, normally the choices will be pretty similar (for example Minions vs Minion Horde). Choose the cheaper cards! It’s best to keep your deck cheaper. We never know what the opponents give us.
If you pick too many expensive cards, you will give the opponents good opportunities to get positive Elixir trades with heavy spells (above).
Always hover your cards for a few seconds!
This is a super-important tip. Players waste tons of Elixir every day because of not doing this.
Hover your cards so your teammate will have a decent amount of time to do the right things.
You guys are a team!
^ this.
Sometimes, when I place my Golem down, my teammate decides to play his Giant Graveyard push on the opposite lane (wute?).
Support each other!
If you get a bad teammate, try the best!
There is nothing we can do her.
Don’t leave the game If your teammate Logs Minions or Fireballs Golem. Try your best to help him/her out.
I got coupled with a bad teammate once. I did the best to cover him on defense and all he could do was to place his Graveyard when I play my Golem. We won that one.
Tips for the Cannon Cart
Cannon Card is basically a moving Cannon with a shield. While the shield is up, Cannon can move. Once the shield comes off it’s a regular Cannon.
Building targeting troops don’t hit Cannon Cart when it’s still on the wheels.
Cannon Card can tank 1 hit from any troop or spell like Sparky, P.E.K.K.A, Prince charge, Rocket etc.
It is a 5 Elixir card so I do not recommend you cycle the Cannon Cart, instead use it in response to a certain card.
Do not use it as a win condition!
Interactions
Shots to kill troops:
Good counters to Cannon Cart
Complementary Cards
The Cannon Cart is obviously a glass cannon but with a decent amount of HP. This means sometimes it can act as a mini tank or a glass cannon at the same time.
However, it’s better to treat it as a glass cannon in all cases.
Here are some cards that can potentially complement defensively and offensively when used with it:
This section was shared by Jerrymouseisme
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Shared by LawL_123
Before locking in a deck, run it through the Deck Builder: the Counter and Patch risk tabs flag weak spots that reading a guide cannot show.
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below










































