Double Rocket Siege Deck: A 3.6 Elixir Skeleton Army Plan

By Clash World · Deck Building · Oct 16, 2026

AI Overview: This Double Rocket siege deck averages 3.6 elixir across its seven fixed cards, and its theme is skeletons. It defends first, then Rockets the tower and Mirrors a second Rocket to finish. Rocket’s Crown Tower damage is now 342, though this exact build has no tracker sample. Every price, rarity and 2026 change is rechecked below, so you can trust each number and skip the guesswork.

Last Updated: October 2026

Key Points:

  • The seven fixed cards cost 25 elixir, which is 3.6 on average, and Rocket at 6 is the heaviest card.
  • Rocket’s Crown Tower damage fell from 371 to 342 on June 1.
  • A mirrored Rocket costs 7 elixir, one more than the Rocket it copies.
  • Tombstone’s best list wins 63.8%, and Skeletons’ best wins 68.6% over about 3,800.
  • Guards’ best list wins 50.1%, and the other seven lists won 42.2% to 48.7%.

The Double Rocket List, Priced Card by Card

Clash Royale RocketClash Royale mirrorClash Royale Bomb TowerClash Royale Tombstone
Clash Royale WitchClash Royale Skeleton ArmyClash Royale GuardsClash Royale Skeleton

The big idea. A siege deck wins by trading well on defense, then ending the game with two Rockets. Every card but the Rocket exists to keep the elixir lead.

Matchups. Against Lava Hound, the Bomb Tower clears the pups while the Witch handles air. Against Hog cycle, the Tombstone and Guards hold. Against beatdown, kill the support with the Rocket. The pattern: defend, count, then end it.

CardElixirJob in the deck2026 status
Rocket6Win conditionCrown Tower damage 371 to 342 on June 1
MirrorvariesSecond Rocket for a late killNo fixed price: it costs the last card played plus 1; no 2026 change found in the site card data
Bomb Tower4Swarm-clearing buildingNo 2026 change found in the site card data; no printed Bomb Tower sample is used here
Tombstone3Lure and skeleton sourceBest list 63.8%; Hero lists 53.7% to 64.6%; Hero Tomb Queen buffed in August
Witch5Splash support and swarm makerEvolution reworked on August 4 (healing per Skeleton 53 to 153, only from her first wave); no base-card win rate checked
Skeleton Army3Swarm defenseNo 2026 change; Evolution best 65.1% over 3,500, base best 55.6%
Guards3Shielded defenseNo 2026 change; best list 50.1%, the other seven 42.2% to 48.7%
Skeletons1Cheap cycleSpawn spread tighter on October 6; best list 68.6% over about 3,800

Here is each card with its price and the 2026 numbers. Mirror has no fixed price, so the average here counts the other seven cards.

Zoom out. Rocket has lost 29 tower damage this year. If it loses more, two Rockets stop being enough to finish a tower, and the secret weapon of the deck becomes a plain expensive spell. A weaker Rocket would slow the whole plan, and that slowdown is the first negative to watch.

What Changed in 2026

The short version. The main number is the Rocket: 342 to a tower, not 371. The Witch Evolution was reworked on August 4, though no base-card win rate was checked. Skeletons spread tighter on October 6. The Skeleton Army and Bomb Tower have no listed change.

Plain talk. Nothing in this deck wins alone. The Bomb Tower holds, the Witch grinds, and the Rocket finishes. If one of them is missing from your hand, wait a turn.

One more way to see it. Think of the Mirror as a second shot from the same cannon. It only matters if the first shot landed, so choose the target before you fire.

In plain English. The Rocket is weaker, the cheap cards are mostly fine, and the Witch has a new Evolution. The deck still plays the same. The finish just needs the tower lower than before.

Claims, rechecked. The write-up says the Rocket deals about 500 damage to a tower and that a mirrored Rocket can finish a 1,000-hitpoint tower. With 342 per Rocket in 2026, two do 684, so the combo needs a tower under that number. The skeleton theme still holds: Skeleton Army, Skeletons, Tombstone and Witch all spawn skeletons. Treat every figure as a starting point, not a rule.

The fine print. Tombstone and Skeletons are the strong cheap cards, at 63.8% and 68.6% best. Guards are the weak ones, with every printed list at 50.1% or less. So lean on the Tombstone and Skeletons for cycling.

Card pages: Rocket, Mirror, Bomb Tower, Tombstone and Witch.

Zoom in. The write-up says the Rocket hits for about 500. That was true years ago. Two Rockets now deal 684 to a tower, so the old plan of finishing a 1,000-hitpoint tower no longer works. If the Skeleton Army slips in a coming patch, expect the deck to feel clumsy until you adjust.

How to Play It Today

Defend first. The Rocket is your win condition, but do not play it without a big elixir lead. Let the opponent commit to a lane, and take a little damage before you set up the defense.

Last word. Short games reward a clear plan, and this list gives you one. Learn the first two plays, then trust the rest to follow.

Quick recap. Defend with the skeleton cards, Rocket the tower, then Mirror the Rocket. The key 2026 fact is the lower Rocket damage, so count the tower first.

Reality check. A siege deck with this many slow cards is hard to play fast. If you tend to panic under pressure, the Guards and Skeleton Army will not save you.

Bottom line. Pick this list for fun and for patient play. Defend, build the lead, hide the Mirror, and finish with two Rockets.

Worth knowing. The Rocket has a Skeleton painted on it in the original, which is why it fits the theme. It is a joke deck, but the cards are real.

Upgrade order. Level the Rocket, Witch and Bomb Tower first. Skeleton Army and Guards come next. Tombstone, Skeletons and Mirror can wait.

Tips. Use the Bomb Tower as a tank against Lava Hound, and as a swarm answer on the ground. Rocket only targets that cost 4 or more, apart from a Mega Minion. Open the linked card pages before you queue, since one balance patch can flip a trade.

Hide the Mirror. Do not reveal it until the end. When the tower is low enough, Rocket it, then Mirror the Rocket right away.

Elixir math. The Rocket and Witch cost 11 of the 25 fixed elixir. The other five fixed cards cost 14, or 2.8 each. So the defense is cheap, which is how the lead builds.

Try it yourself: test Double Rocket Siege Deck yourself in the Clash Royale Deck Builder; it opens with every card in place. Average elixir: 3.6. The tracker holds no sample of this exact build, so its 2026 win rate is unknown. Mirror is left out of that average, since it costs one more than the last card played.

Zoom out again. Siege decks need the opponent to ignore the Rocket. In a world of faster decks, a deck that waits for a 13 elixir finish may run out of time.

Frequently Asked Questions

Is a Double Rocket deck good in 2026?

Tombstone’s best list wins 63.8% and Skeletons’ best wins 68.6%, but this exact list has no tracker sample, so test the Skeleton Army slot first.

What is the average elixir cost?

25 elixir across the seven fixed cards, or 3.6 on average, with Mirror left out.

How much does a mirrored Rocket cost?

7 elixir, one more than the Rocket it copies.

What counters Double Rocket?

Fast cycle decks that out-pace it, and any deck that keeps the towers healthy.

Does this deck need epic cards?

Yes. It uses four epics: Mirror, Witch, Skeleton Army and Guards.

Original Guide, Kept in Full

The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.

Hello clashers! This is KairosTime coming out with a deck guide on my famous All Skeleton Rocket Siege Deck! I made this deck while messing with my clan mates, and it evolved into a powerful deck that will frequently get your opponent to play the “Wow, Well played!” emotes at the end of a match. This deck is a real laugh once you learn how to make it successful!

Clash Royale RocketClash Royale mirrorClash Royale Bomb TowerClash Royale Tombstone
Clash Royale WitchClash Royale Skeleton ArmyClash Royale GuardsClash Royale Skeleton

Rocket – Your primary win condition is to land this powerful explosive on your opponent’s tower, but you don’t want to play it unless you have a massive elixir lead on your opponent, or if your opponent has a supportive troop close enough to the tower to deal tons of damage to both. I usually won’t Rocket anything close to the tower that costs less than 4 Elixir, except for the Mega Minion. This deck focuses on defense first, offense second, so be careful how you use it. It has the picture of a Skeleton painted on it, which is why I decided to include it in this Spooky doot deck! You’ll want to make your opponent commit to a lane before revealing that this is your win condition by letting them do a little damage on your tower. Just don’t let them take too much before setting up your defenses.

Mirror – The mirror is your secret weapon, and you don’t want to reveal that you have it until it is too late for your opponent! Because the Rocket deals about 500 damage to towers, players completely change their playstyle when their tower falls below 500 health so that it’ll be difficult for you to finish them off. The Mirror helps you overcome this by allowing you to Double Rocket a tower when it has 1000 health remaining. This will only be possible with powerful defenses, which is where the other cards come into play.

Bomb Tower – This Skeleton Bomber on a tower will make quick work of swarms of troops. Not only that, it has a TON of health, which allows you to use it as a tank if needed. If your opponent is playing a Lava Hound deck, this is a great card to use as a distraction, and it’ll clear ground troops, so your other troops can focus on the air troops. Alone, it’ll stop nearly all Hog Pushes because it has so much health.

Tombstone – Now a really common card, the tombstone does an amazing job at preventing damage on your tower. For a super strong defense, place the Tombstone 1-2 tiles in front of your King’s tower, and the Bomb Tower in front of it to act like a tank. The Tombstone is a great distraction card because it’ll add a constant stream of distracting Skeletons for your opponent to deal with.

Witch – The only anti-air Skeleton themed card. This means that if your opponent has a lot of air troops, you will want to be extremely careful about how you play her. One of the best things you can do is play her behind your King’s tower so she will have maximum spawning time. By playing her like this, you’re adding another powerful defense to your deck, which will make it easier for you to save up elixir for your Rocket.

Skeleton Army – With it’s recent buff, the Skeleton Army is a very defensive card, and if your opponent wastes a spell to clear the skeletons spawned by the Tombstone and the Witch, you can even use the Skeleton Army as a surprise defense or offense. Adding this card into the deck allows for another cheap way to defend against a lot of pushes.

Guards – The Guards counter nearly every card in the game, which makes these bony brothers an amazing addition to your defensive deck. The fact that they don’t get completely shut down by the Log makes them an obvious choice to use right now. Use them to counter supporting troops behind tankier offenses.

Skeletons – No d00t deck would be complete without the 1 elixir Skeletons! The Skeletons play an important role in helping you cycle your cards if you need to, but they can also be used to apply defensive pressure if your opponent has cleared your army of Skeletons with some sort of a spell. Their value is mostly in distraction, but they do enough damage to warrant staying in the deck.

Here is a video guide with some actual gameplay using this deck:

This deck is hilarious and will give your clan-mates and opponents a good laugh. In case you’re interested on how to make a good Rocket Siege deck that doesn’t use the Skeleton Theme, I’ll be coming out with a guide on how to build a successful Rocket Siege deck with in-depth instructions on how to play Rocket Siege, so stay tuned!

Ticking by,

KairosTime

Sources

Researched from the following (no links, listed for transparency):

  • CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
  • SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
  • Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
  • The original clash.world page (2016 to 2024), kept in full below