AI Overview: This Golem Miner deck averages 3.9 elixir and uses two win conditions, a Golem for big pushes and a Miner for chip. The best Golem list wins 68.7% and the best Night Witch list the same, with no 2026 change for either. Miner and Poison both lost tower damage, so the chip half of the plan is slower than before.
Last Updated: October 2026
Key Points:
- The deck costs 31 elixir, which is 3.9 on average, and the Golem is the only card above 6.
- Golem and Night Witch each have a best list of 68.7% over about 1,400 battles, and neither changed in 2026.
- Miner lost Crown Tower damage on July 6 (49 to 39), and Poison lost it on June 1 (184 to 168).
- Baby Dragon gained damage (161 to 168) on July 6, which helps the splash job behind the Golem.
- Mega Minion has no printed list above 50%, so it is the first card to swap.
The Golem Miner List, Priced Card by Card
Here’s the thing: nobody would think of putting the highest-health tank into a Miner Poison deck. This list did it anyway. The Night Witch is the glue, since she works behind the Golem, behind the Miner, and on defense.
| Card | Elixir | Job in the deck | 2026 status |
| Golem | 8 | Tank and second win condition | Best list 68.7% over about 1,400 battles; no 2026 change |
| Night Witch | 4 | The glue between both win conditions | Best list 68.7% over about 1,400; no 2026 change |
| Miner | 3 | Main chip win condition | Crown Tower damage 49 to 39 on July 6; best list 66.0% over 535 |
| Poison | 4 | Spell that kills glass cannons and pumps | Crown Tower damage 184 to 168 on June 1; best list 68.6% over about 3,800 |
| Baby Dragon | 4 | Splash support for the Golem | Damage 161 to 168 on July 6; best base list 59.7% |
| Mega Minion | 3 | Tank killer that flies | No printed list above 50% (Hero 47.7%, base 44.7%) |
| Tornado | 3 | Pulls troops, activates the king | No 2026 change; best list 64.7% over about 1,900 |
| Zap | 2 | Cheap reset spell | Crown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000 |
The table shows the eight cards and what October 2026 says about each.
A hybrid deck has two plans, and each one can be hit by a patch. The negative effect: Miner and Poison are weaker on towers than before, so the chip half of this list needs more cycles, and a second trim would leave the Golem half carrying the deck.
What Changed in 2026
The Golem half of the deck is steady. Golem and Night Witch had no 2026 patch, and each has a best list of 68.7%. The Miner half is weaker: he hits a tower for 39, not 49, and Poison for 168, not 184.
Why the Golem works here. The Golem’s death damage helps crumble a counter-push, and two Golemites are protected by the Miner so they deal real damage. That reasoning still holds, since the Golem’s numbers did not change in 2026.
Baby Dragon went up, Zap went down. The Baby Dragon deals 168 instead of 161, and the Zap hits towers for 48 instead of 58. The Pump had been nerfed, which made Tornado better with the Golem. Tornado had no 2026 change and its best list wins 64.7%.
Card pages: Golem, Night Witch and Miner.
The deck leans on the Night Witch to tie the plans together. The negative effect: if the Night Witch is trimmed in a future patch, the Golem and Miner halves lose the one card that works with both, and the list would feel like two decks stuck together.
How to Play It Today
Here’s the thing: the old plan has two stages. From 3:00 to 1:00, use Miner pushes, especially with the Night Witch behind him. Later, build the Golem push with Night Witch, Baby Dragon and Tornado, and use the Miner to hit hard-to-reach troops and the Pump.
Tips. The Night Witch can be a Golem support, a threat behind the Miner, or a defensive counter-push troop with her bats. Her bats can distract tank killers and reset Inferno units. Use her with Tornado to get lots of value on defense.
The Mega Minion kills tanks, flies past Elite Barbarians and Zappies, and needs a Zap beside it because of its low damage output. Tornado also activates the king tower.
Elixir math: the Golem takes 8 of the 31 elixir. The other seven cards cost 23, an average of 3.3, so the deck can cycle back to a Miner while the Golem push is on the field.
Try it yourself: want to see how it feels? Open the Clash Royale Deck Builder, where Golem Miner Deck is waiting. At 3.9 elixir on average it is a clear example of its style; just remember it has no 2026 win rate behind it.
The negative effect: if a future patch makes the Elixir Collector strong again, the Miner’s job of hitting the Pump gets harder, and the Tornado plan for the Golem loses one of its reasons to exist.
Frequently Asked Questions
Is Golem Miner good in 2026?
Golem and Night Witch have best lists near 68.7%, but Miner and Poison lost tower damage, and this exact list has no tracker sample, so test the Mega Minion slot first.
What is the average cost of the eight cards?
It averages 3.9 elixir, from 31 elixir spread over eight cards.
Why use Night Witch?
Many players call her the glue: she supports the Golem, the Miner and the counter-push.
Did the Miner get weaker?
Yes. His Crown Tower damage fell from 49 to 39 on July 6.
What can replace Mega Minion?
It has no printed list above 50%, so a cheap air answer fits the same slot.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Hey everybody! Supermarine here with the 4th addition to Hybrid Horrors!
This deck was made and tested by Huncho Houndini to great effect, and if you didn’t read the title, the deck used was a Golem Miner Poison deck! So let’s get into it!
| Deck | Cards | Avg elixir | Needs |
| Deck in this guide | 3.9 | Arena 15 (Tornado) |
Golem Miner Deck
This is the highest-health tank in the game, yet no one would even think of incorporating him into Miner Poison! Sure, P.E.K.K.A and MK are good tanks to use, but Golem is great too! He has Death Damage, which can help to crumble (pun intended) any counterpush! He even splits into two Golemites that are being protected by the Miner, meaning they deal really good damage! Overall, he is very good in a Miner Poison in general, let alone this deck!
You could consider her the glue that binds the win conditions together.
As she possesses an extremely good synergy with Golem and Miner alike, you can use her in multiple ways.
What ways can you use her exactly? Read the General Gameplay to find out!
Her Bats can do work as well, capable of distracting tank killers and resetting Infernos.
Your main offensive card and win condition.
He is how you are going to get a large amount of damage done in Single Elixir.
He also is your main Pump attacker, and is great at getting those hard-to-reach troops that can pose problems.
Most importantly, though, he is Poison’s best friend!
Your moderate spell and Miner’s best buddy.
It can be used for two main things: Killing glass cannons (and Pumps) along with swarm clear.
He is your main splash attacker and Golem support.
He can also be used in a more unorthodox way to tank for or support the Miner and Night Witch if you decide to push with the two, and he is relatively cheap for a durable splash troop!
He absolutely destroys old, long-used cards such as Minion Horde and even Wizard if paired with Poison, ad well as newcomers such as Bats and Zappies with ease.
Overall, he will always be a staple in Golem decks!
This guy is your tank killer along with Night Witch.
He flies, so he cannot be targeted by troops such as Elite Barbarians or Zappies, making his job easier.
He also excels against Baby Dragon, Wizard, and also Executioner with his high damage per hit.
However, he lacks DPS, so pair him with Zap wherever necessary.
Pretty self-explanatory.
It kill swarms, resets Infernos, and makes troops retarget as well.
With the nerf to the Pump, Tornado works extremely well for a couple of reasons: It pairs well with Golem, pairs well with Baby Dragon, and can give you lots of value, just like Pump can.
You can also use it for King Activations!
Substitutions
General Gameplay
3:00-1:00
At this point, Miner pushes are advised, especially ones with Night Witch.
Speaking of her, she can be used in multiple ways in this deck: Golem support, a threat behind Miner, and as a defensive counterpush troop with her Bats.
Use your Night Witch and Tornado to get lots of value on defense, then punish the enemy in offense.
1:00-End
Now is when Golem comes out.
Use Night Witch and Baby Dragon in your pushes for the best possible results.
If you can, try to get in a Miner Poison push while the opponent is focused on the Golem.
Tornado can be used to give defensive value or pull troops into the Death Damage of the Golem/Golemites (RIP Minions).
Matchups
Night Witch and Mega Minion work really well versus Giant. Use the Baby Dragon if necessary to distract support. Also, you can use Tornado with the Baby Dragon to really get you value!
Golem: Treat him as a higher health Giant. Do keep in mind that Night Witch, Tornado, and Baby Dragon work very well against threats that may be behind Golem. You can also try to Tornado the Golem to the King Tower.
Again, Baby Dragon+Tornado is key versus her support.
Mega Minion must be used to kill P.E.K.K.A herself (as Night Witch will die immediately).
Against the tank, use the Tornado to move it to the King Tower.
Then use Mega Minion or Night Witch on support. As an alternative versus LavaLoon, use the Tornado to pull troops in to the Baby Dragon’s fire.
Place Mega Minion to the side of the Hound so it attacks the Balloon.
Counterpushing is key versus RG.
Use Night Witch to kill him, then use Miner and Poison to counterpush.
If the Elite Retards show up, then use the Mega Minion (or Tornado them to the King Tower).
TORNADO!
If you want to (although, it’s not recommended), use the Night Witch and counterpush afterward.
Tornado+Poison is a great method of dispatching these beautiful Tower destroyers.
If used on defense, use Poison on offense.
Night Witch and Poison work great against Graveyard.
Against tanks, use Mega Minion or Night Witch (you must have Poisoned the Graveyard if you used Night Witch).
Night Witch, Poison and Miner work great against Siege structures.
However, in 2x Elixir, you can use Golem.
Just be wary of how fast they cycle to the win condition, because if you cannot keep up, you’re in big time trouble!
Night Witch. Easy as that.
If in a Tornadoable position, use it to move the Miner to the King Tower.
The defense against Spell Bait in this deck is a little lacking, so be careful.
Against Princess, use MM or Tornado. Versus Barrel, use Zap.
Goblin Gang, Night Witch. Knight, lure to the King with Tornado.
If they Rocket cycle and you can’t punish them for it, it will be extremely hard to come back from such a deficit, so do be sure to punish every Rocket launched!
Use Night Witch to lure him to the center, then Tornado him to the King.
Use MM if necessary.
This guy is a very annoying card to deal with.
The easiest way to defeat him is to Tornado him to the King Tower, but you can also use Night Witch and counterpush afterward!
When he is invisible, his level icon and his silhouette give away his location, so don’t worry!
So that’s all for this deck guide! Leave a comment if you guys enjoyed! Bye (for now)!
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below


















