Hog Mortar Deck: A 3.0 Elixir Minion Horde Ice Golem Plan

By Clash World · Deck Building · Oct 15, 2026

AI Overview: This Hog Mortar deck averages 3.0 elixir and mixes a fast Hog with a slow siege card. It was pitched as a free-to-play ladder deck that climbed from 4,000 trophies to Master League at a 70% to 80% win rate. In 2026 the Hog’s best list wins 61.2%, though this exact list has no tracker sample. A card-by-card breakdown comes next.

Last Updated: October 2026

Key Points:

  • The deck costs 24 elixir, which is 3.0 on average, and the Minion Horde is the heaviest card at 5.
  • Hog Rider had no 2026 change, and his best list wins 61.2% over about 3,800 battles.
  • Minion Horde’s best list wins 51.9% over 992, the only one of eight printed lists above 50%.
  • Mortar base-card lists win 41.9% to 51.9%, so the siege half needs the right partner.
  • Spear Goblins now swing every 1.6 seconds, not 1.7, and their best list wins 54.9% over 915.

The Hog Mortar List, Priced Card by Card

Clash Royale Hog RiderClash Royale Goblin GangClash Royale Minion HordeClash Royale Ice Golem
Clash Royale Spear GoblinsClash Royale MortarClash Royale ZapClash Royale The Log

Here’s the thing: this deck has two win conditions. The idea is simple. Play the Hog against control decks and the Mortar against beatdown, and use cheap Zap bait to open the tower.

CardElixirJob in the deck2026 status
Hog Rider4Win condition against controlNo 2026 change; best list 61.2% over about 3,800
Goblin Gang3Zap bait and punishNo 2026 change; best list 62.9% over about 3,100
Minion Horde5Air defense and counter-pushBest list 51.9% over 992; only one of eight above 50%
Ice Golem2Mini tank and Hog partnerHitpoints 1,315 to 1,228 on September 8; best list 58.8% over 14,600
Mortar4Second win condition against beatdownBase-card lists 41.9% to 51.9%
Zap2Cheap resetCrown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000
The Log2Swarm control and pushbackCrown Tower damage 41 to 35 on June 1; best list 65.1% over 3,500
Spear Goblins2Main Zap baitHit speed 1.7 to 1.6 seconds on August 4; best list 54.9% over 915

All eight cards are priced in the table, with a note on how the October 2026 data treats each.

Two win conditions can also mean two half-plans. The negative effect: Hog and Mortar both need the right matchup, and a Tornado deck can shut the Hog down while a Golem deck makes the Mortar too slow.

What Changed in 2026

The Hog Rider is unchanged. Zap hits towers for 48, not 58. The Log hits for 35, not 41. The Ice Golem has 1,228 hitpoints, not 1,315. Spear Goblins hit a little faster. The Goblin Gang had no 2026 change.

Claims, rechecked. The deck is billed as playable around 4,400 to 5,000 trophies on modest levels. Those are level and trophy claims the tracker does not report. The 24-elixir sum is exact. Treat every number as a starting point, not a rule.

The weak spots. The Minion Horde wins above 50% in only one printed list. The Mortar’s base lists mostly sit below 50%. The deck is also billed as fully free to play, yet the Log is a legendary, so the claim depends on your chest luck.

Card pages: Hog Rider, Mortar, Minion Horde and Ice Golem.

The Goblin Gang and Spear Goblins are the main Zap bait. The negative effect: Zap now hits towers for less, and that makes the bait less painful for the opponent, so the opening tower chip may shrink. Watch how often opponents ignore the bait before changing the order.

How to Play It Today

Here’s the thing: early on, play the Hog like a normal Hog deck while you learn what the opponent holds. Against a hard Hog counter such as Tornado, lean on the Mortar. On ladder you will meet far more beatdown, so the Hog usually does the main damage.

Tips. If the opponent plays a Golem at the back, send the Gang on the other lane and ignore the tank for a moment. Their tower may need three hits on the Goblins, which can leave a big lead. If they keep ignoring the Gang, send it every cycle. Check the linked card pages first; balance patches change trades faster than any guide.

Translation: keep the Minion Horde for cleanup after a spell is baited, because it costs 5 and can counter-push. The Ice Golem is the mini tank, the Hog partner and a sponge on defense. Gang level matters, since a Zap one level higher kills it in one hit.

Elixir math: the Minion Horde and the Hog and Mortar cost 13 of the 24 elixir. The other five cost 11, or 2.2 each. That is how the deck cycles back to its win conditions.

Try it yourself: curious how it plays? The Clash Royale Deck Builder loads Hog Mortar Deck for you at 3.0 elixir on average. Tracker data does not cover this exact list, so no 2026 win rate is shown.

The Horde should be at least one level below the opponent’s Zap. The negative effect: level gaps decide this deck more than most, so a free-to-play account can hit a wall in the high ladder. Check your Zap and Horde levels before pushing trophies. A single level gap can flip a trade that looked safe.

Frequently Asked Questions

Is the Hog Mortar deck good in 2026?

The Hog Rider’s best list wins 61.2%, but the Mortar’s base lists win only 41.9% to 51.9%, and this exact list has no tracker sample, so test the Minion Horde slot first.

How heavy is this deck in elixir?

The eight cards add up to 24 elixir, so the average is 3.0.

Can Bats replace the Spear Goblins?

Yes. Bats are safer on defense, though Spear Goblins pull ground troops and chip the tower.

Can the Ice Spirit replace the Ice Golem?

Yes, but the Ice Golem fills the mini tank role and brings the Horde into Zap range.

Which win condition goes first?

The Hog, until you learn the opponent’s counters.

Original Guide, Kept in Full

The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.

Heya guys Lolman here with a Ladder deck guide for you guys.

Decided to change things up and go back to making a F2P guide for ladder.

This is a fully f2p deck that I’ve used to compete with decks with realllly overleveled cards. Just to give an example I will include several screenshots below.

Clash Royale Hog RiderClash Royale Goblin GangClash Royale Minion HordeClash Royale Ice Golem
Clash Royale Spear GoblinsClash Royale MortarClash Royale ZapClash Royale The Log

Zap bait analytics

Below are some of my ladder matches. I have a good 70-80% win rate so far this season, climbing from 4000 trophies to Master League.

The Hog Mortar Deck for F2Ps

My card levels are for a reference point at 4400’s at the moment and I am comfortable with pushing to just over 5000 trophies with these card levels. (Level 9 Hog Rider kinda stinks 4700+ but my commons have good levels)

Clash Royale Hog RiderHog Rider (9)

One of the 2 win conditions in this deck.

Early on, while identifying what deck you are facing, play him like in a Hog deck.

If your opponent has a Hog hard counter deck like Tornado etc, you will need to use your Mortar a lot more.

You will face far more beatdown on ladder, which is why Hog Rider is typically going to be your main damage dealer.

Clash Royale Goblin GangGoblin Gang (13)

This card is very level dependent. Mainly because Zap only needs to be +1 level to 1 shot it.

Gang adds to the bait element plus it is good for punishing.

If your Gang is like mine, maxed out and you are at my range, typical towers of your opponents will 3 shot Goblins which if ignored can deal a LOT of damage.

Here, my opponent played a Golem at the back and I used Goblin Gang on the other lane. He ignored and and voila… huggeeee lead.

Clash Royale Minion HordeMinion Horde (12)

You need this card at least 1 level lower than Zap’s at your trophy range.

What this means is typically upwards of 4200, you need at least a level 12 Minion Horde. Since a max Zap will 1 shot a level 11 Horde.

Other than that only real other interaction you need to be wary of are 1 level lower Minions die to 1 Musket hit. Which can be troublesome vs 3 Musketeers but not a whole lot of other interactions should bother you.

This card should be used sparingly to clean up, typically after baiting out a spell due to 5 Elixir cost and counterpush potential.

Clash Royale Spear GoblinsSpear Goblins(12)Or Bats(11)

Level doesn’t matter toooo much for this slot in my honest opinion.

They are the main Zap bait card.

You can use Bats here if you want but I like how Spear Goblins can work at drawing ground troops, however they lack the DPS of Bats which can be a downside.

Bats +1 level won’t die on Ice Golem which is probably the one major level dependent factor but other than that upto you!

Spear Goblins are almost always guaranteed chip if you play them on the bridge unless they just keep Ice Spiriting them.

Level 12 Spear Gobs guarantee a good 500 chip damage! While Bats are safer on defense.

Clash Royale Ice GolemIce Golem(9) or Ice Spirit (11)

I played both but Ice Golem is the mini tank in the deck.

Ice Golem is far more versatile here filling in a missing role if you play Ice Spirit not Ice Golem.

Ice Golem is far more reliable at bringing Minion Horde to Zap range and helping out vs splash damage decks using the tank and spank method.

Ice Golem is also the Hog tank here, plus a defensive sponge.

Ice Spirit has his own versatilities but you need him at an = level to king Tower in order to get chip damage with Ice Spirit at bridge.

Clash Royale MortarMortar (11)

I can get this to level 12 but not too concerned about it. Level isn’t that dependent.

Mortar has quite a bit of HP early on I only really use it defensively but later on once identified my opponents deck and whatnot I may or may not use it on offense.

You need to make sure to know the placements!

I will address them below in Matchups.

Clash Royale ZapZap (12)

This is the 3rd most important card in this deck to level up: Goblin  Gang → Minion Horde → Zap → Ice Golem.

This is because if you have an overlevelled Zap, you will have a huge advantage vs -1 level Gang, Barrel even  -2 level Minion Hordes!

Also without any big spells, this deck needs all the chip damage it can get.

Clash Royale The LogThe Log (3)

Again, not too level depent.

Try to get it to a high enough level so that the Log 1 shots Princesses at your range.

Hell if you can get your Log to a high enough level to 1 shot Archers at your range which is quite easy at lower trophies, that’s a huge plus on your end.

General Gameplay

Early game (3:00-2:00)

Early on with this deck, there are a few starting plays you should consider, depending on cycle and starting hand.

Since this is ladder, typically in my trophy range there are a LOT of Golem, Giant and Hog decks.

So keeping that in mind, I NEVER play the Mortar at the river as a first play of the game.

I’ll list out several possible starting plays you, yourself should consider.

  1. Spear Goblins at bridge: Excellent move! Baits out spell like Zap quite easily. when they’ve used Zap they’re playing to your cycle.
  2. Ice Golem at back: Passive move, builds up Elixir while gauging for opponents moves while you can leisurely cycle till Hog + Ice Golem at bridge.
  3. Hog Rider at bridge: Typically you want to do this with Zap in hand. I never Hog+ Log early on however Zapping is fine. Just keep it hovered over where you expect them to Gang or Skeleton Army etc.
  4. Gang at bridge: Okay move, not the best of plays but if you have a more aggressive playstyle, playing a Goblin Gang at the bridge won’t result in you losing or anything of that sort.

So early on, play fairly passively and cycle your Hogs.

Gauge for counters and figure out what role the Mortar will play in your deck. Defensive or offensive.

Mid game (2:00-1:00)

At this point, you should know what deck you are facing plus what their counters are.

You typically want to go for that 1-0 win but oddly enough I’d say atleast ¾ of my wins are 2 crowns.

Ice Golem + Hog pushes should be commonplace again depending on the situation.

If they have nado, never push without the Ice Golem because for 3 Elixir they will shut Hog down without any hit on Tower.

Just dish out the pain, get creative with your plays! This is a bait deck, so bait and punish.

Late Game (1:00 – OT)

Ideally you want a Tower down at this point and should be pressuring other lane.

If not, cyling spells at the speed of light.

You should have no problem DPSing  down whatever your opponent throws at you with the defensive Mortar etc.

I only really use Mortars on offense if needed in the mid-game portion and solely defend with mortars. Unless of course you are facing a Miner deck or another siege deck.

Get value Logs and Zaps and you should be golden.

Hog Rider will not be as viable in 2x Elixir because your opponent can simply cycle a bunch of defensive cards, keeping him from getting to the Tower.

This is why during 1x Elixir you need to capitalize on opponent’s misplays and make good plays of your own.

Matchups

Clash Royale GiantGiant Beatdown: Probably the hardest of the match-ups.

Because this is Mortar+Hog, you will not have as hard of a time as people playing Mortar 2.9.

This deck has an average cost of 3.0, which means you will also be cycling very fast but all the same you have 2 win conditions allowing for a lot of versatility.

Also with Giant, there are a few variations of Giant beatdown I faced on ladder they are Giant Balloon, Giant Graveyard, Giant Bowler (lost to this he had Log, Arrows and Zap. Plus Barbarians and Bowler…\. Hard counter much?)

Just vs Giant beatdown decks, keep in mind what counters they have.

For Goison or Graveyard Poison, be sure to use swarms on the tank and save spells for Graveyard.

If you kill the tank fast, Log + Zap is more than enough on the Graveyard.

Then if they use Poison, you have free reign to Hog+ Minion Horde. Etc.

Clash Royale GolemGolem

I find this a little iffy because while climbing my 400 trophies testing this deck, I faced 3 golems decks, 2 were level 8 Golems and 1 is a level 7.

Golem will get Tower damage. That must be kept in mind so you have to pressure the other lane.

Minimize the push and get them to repeat the push. This will buy you enough time to work on the Tower you are targeting.

Sometimes even if I have a Tower low and my opponent pushes that lane, I still target the other higher HP Tower. This is very very important to keep note of.

Here I had his king Tower at only 444 HP!
That being said, if I pushed the same lane that would be disastrous as my Hog would have died and he’d have added maybe a Knight etc to the push.

Instead, I went all out on the other lane knowing I’d have time at the end of the game to maybe even go for that 3 crown.

Clash Royale Royal GiantRoyal Giant- Honestly Royal Giant isn’t that big of a deal.

Reason? Well Royal Giant + Support will get splashed by Mortar. Mortar tanks a Lot of RGG hits.

You have bait cards that should work their way through his spells and eventually DPS down the tanks.

I find Giant far more difficult.

For 4 Elixir, Mortar has only about 60 HP less than an X-Bow at tourney cap. (Scales up a bit more depending on level but yeah you get my point. Mortar is very tanky.)

So you can play it to tank up a LOT of Royal Giant hits. The higher the level the better. Vs Rg you will have to play a Hog deck rather than a Mortar deck, so keep that in mind as well!

Placement for Mortar vs Royal Giant.

Clash Royale Hog RiderHog Rider – Again, use your Mortar on defense to distract the Hog while using your Ice Golem, Spear Gobs etc to DPS down the Hog.

Ice Golem typically to soak up damage from a tank while you place the swarm troops on the Hog since Tower will be focusing on the Hog Rider.

Depending on what you face, you will have to adjust your playstyle.

If you are facing Tornado, always have Ice Golem tanking or at least some support troops. Ideally you want to drop them a little after the Hog to try to catch them off guard.

Be aware that if your Hog is underlevelled this might not be a great move

Your troops specialize in DPS so taking down the Hog is not a huge deal just don’t do anything crazy.

If facing a deck with Arrows, don’t play Horde if you know it’s in opponents cycle.

Conclusion

This is a great deck at honing your skills.

While some may call this deck skillless because you *spam* and use swarms, I disagree. There are lots of decks that can counter this, ie- Executioner decks, Princess etc.

You have to learn to keep track of opponents cycle, play your cards when their counter are out of hand, counter their pushes creatively.

Ie- If they play Baby Dragon Giant? Then Ice Golem for Baby Dragon and Horde/ Gang Giant as opposed to just dropping troops on Giant for Baby Dragon to splash.

That’s just one example but that should get the point across.

It’s a really fun deck, albeit somewhat tricky to master, give it a shot!

It’s also 100% free to play friendly except the Log which….

Well if you’re pushing for 4600+ without a Log, not sure what to say you an use Arrows I guess.

That being said it’s a ver f2p deck everyone should have the cards and most are easy to level up, give it a shot!

Lolman out.

Sources

Researched from the following (no links, listed for transparency):

  • CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
  • SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
  • Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
  • The original clash.world page (2016 to 2024), kept in full below