Hog Rider Clone Deck: A 3.1 Elixir Inferno Tower Plan

By Clash World · Deck Building · Oct 15, 2026

AI Overview: This Hog Rider Clone deck averages 3.1 elixir and splits one push into two lanes. It is a fun off-meta deck for Arena 8 and higher. In 2026 the Clone had no change, and its best list wins 54.3%, though this exact list has no tracker sample. Below, each card gets a fresh price and a 2026 check, so read on for the card-by-card check.

Last Updated: October 2026

Key Points:

  • The deck costs 25 elixir, which is 3.1 on average, and the official card list shows two legendaries, two epics and four rares.
  • Clone had no 2026 change, and its best list wins 54.3% over 1,500 battles, mostly with a Giant Skeleton.
  • Hog Rider had no change; his best list wins 61.2% over about 3,800 battles.
  • Ice Golem hitpoints fell from 1,315 to 1,228 on September 8, and its best list wins 58.8%.
  • The Log’s tower damage fell from 41 to 35 on June 1, and the Mega Minion has no list above 50%.

The Hog Rider Clone List, Priced Card by Card

Clash Royale Hog RiderClash Royale Ice GolemClash Royale Mega MinionClash Royale Clone Spell
Clash Royale Skeleton ArmyClash Royale Inferno TowerClash Royale The LongClash Royale Princess

Here’s the thing: few players use Clone in high arenas, so opponents are surprised by it. The idea is simple. Push with the Hog Rider and Ice Golem, then cast Clone as the Hog lands to build pressure in two lanes.

CardElixirJob in the deck2026 status
Hog Rider4Win condition and Clone targetNo 2026 change; best list 61.2% over about 3,800
Ice Golem2Mini tank, kiter and slow on deathHitpoints 1,315 to 1,228 on September 8; best list 58.8% over 14,600
Mega Minion3Air defense and support killerNo printed list above 50% (Hero 47.7%, base 44.7%)
Clone3The Clone is the core of the mindgamesNo 2026 change; best list 54.3% over 1,500, Giant Skeleton in seven of the eight printed lists
Skeleton Army3Swarm defense and a Clone targetNo 2026 change; Evolution best 65.1% over 3,500, base best 55.6%
Inferno Tower5Defensive core and spell baitNo 2026 change; best list 65.8% over about 3,000 (LogBait)
The Log2Cheap spell that clears the ClonesCrown Tower damage 41 to 35 on June 1; best list 65.1% over 3,500
Princess3Back-line support and baitBest list 65.1% over 3,500 (LogBait); Evo buff on August 4

Below, every card gets its cost and a 2026 status check.

A Clone deck needs quick fingers and a lot of practice. The negative effect: any cheap spell wipes out the clones, so as more players carry The Log or Zap, the old combo may be answered by a single card.

What Changed in 2026

Clone had no 2026 change. The Hog Rider is unchanged. The Ice Golem has fewer hitpoints now. The Log hits towers for 35. The Mega Minion, Inferno Tower, Princess and Skeleton Army are close to what they were.

Claims, rechecked. The deck has two legendaries, two epics and four rares. The official API list confirms exactly that. His note that Clone is rarely used in high arenas fits the 2026 data, where its best lists lean on a Giant Skeleton.

The weak spots. Clone’s best list wins 54.3%, and nearly all printed Clone lists run a Giant Skeleton, not a Hog. The Mega Minion has no list above 50%. A bad starting hand can cost the game.

Card pages: Hog Rider, Clone, Ice Golem and Princess.

Skeleton Army plus Clone is a quick way to wreck a tower. The negative effect: Zap and Log are common, so a clone of the Skeleton Army can die to one cheap spell, and the 2026 sample is small enough that a single change could shift the picture.

How to Play It Today

Here’s the thing: defend by pushing, so the opponent has to spend elixir on the Hog. Then defend their big push with the Inferno Tower or Mega Minion, and counter-push with what is left.

Combos. Hog Rider plus Clone on the far left makes the real Hog jump the river. Princess plus Clone creates double lane pressure. Skeleton Army plus Clone gives extra defense or a fast tower hit. Cast Clone while the troop is still being deployed, or both go down the same lane.

Translation: in the first combo, place the Ice Golem in front of the Hog Rider, then Clone. Wait until their Zap, Arrows or Log is gone. In the second, split the Ice Golem and the Hog to opposite sides, and cast Clone while the Hog lands.

Elixir math: the Inferno Tower costs 5 of the 25 elixir. The other seven cost 20, or 2.9 each. In double elixir, the deck cycles fast enough for a double Ice Golem and Hog push.

Try it yourself: Hog Rider Clone Deck is one tap away in the Clash Royale Deck Builder, preloaded and editable. Its average is 3.1 elixir. No win rate exists for it in the 2026 tracker data.

Cloned troops always spawn to the right of the real troop, which makes split pushes a little easier to predict. The negative effect: a smart opponent may learn that pattern, and the old Princess Clone, which is risky already, may be answered by splitting Archers.

Frequently Asked Questions

Is the Hog Rider Clone deck good in 2026?

Clone’s best list wins 54.3% and the Hog Rider’s best list wins 61.2%, but this exact list has no tracker sample, so test the Mega Minion slot first.

How heavy is this deck in elixir?

The eight cards add up to 25 elixir, so the average is 3.1.

How many rare cards are in it?

Four rares, two epics and two legendaries, per the official card list.

Where do cloned troops appear?

To the right of the real troop, so split pushes are slightly predictable.

Why keep Clone for defense sometimes?

A cloned Skeleton Army makes more skeletons than a Zap can reach.

Original Guide, Kept in Full

The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.

Hello again, this is Victorapple with a new and interesting off-meta deck perfect for Arena 8 or higher! After getting bored with my old deck, I decided to make a new deck that utilizes an under-used card.

Hog Clone Mindgames Deck

The Clone Spell doesn’t see much usage in higher Arenas, so when people see you use it they will certainly be surprised!

This deck may be hard to play at first, even I lost several trophies trying to get the combos off but once you master it you’ll definitely make your opponent rage for sure!

This deck contains 2 legendaries, Princess and Log. I’ll admit I’m slightly biased and put these cards in all my decks because they are my best legendaries, so subbing them out based on your needs is perfectly fine! ^-^

Pros:

  • Interesting off-meta deck can catch opponents by surprise
  • Cheap Elixir cost: 3.1
  • Well rounded to be able to defend against all common deck types

Cons

  • 2 Legendaries, 2 Epics, and 4 Rares. Hard to level-up cards
  • Take a bit of skill to pull off this deck
  • Bad starting hand can cost you game

Clash Royale Hog RiderClash Royale Ice GolemClash Royale Mega MinionClash Royale Clone Spell
Clash Royale Skeleton ArmyClash Royale Inferno TowerClash Royale The LongClash Royale Princess

Card Breakdown:

Hog Rider: The main win condition of this deck. Extremely fast, extremely powerful, this has always been a great card and can do quite a lot of damage if left unattended. This card is going to be one of your targets for the Clone Spell! Reminds me of the days when Hog Mirror was the meta. Support your Hog Rider with the Ice Golem in pushes, but not all of them! (More on this later ^-^)

Ice Golem: Such a great mini-tank for 2 Elixir. This is by far my favorite card, and it might even be more versatile than Zap. Kite enemy troops, distract enemy troops, tank for your troops, and take out Skeletons with it! Yet again, this card is another target for your Clone Spell! Unlike Hog Rider, we don’t really want to protect this clone from damage, as its power comes from its area slow upon death! Don’t ever clone a single Ice Golem by itself, as it is never worth anything Cloning a troop that’s less than 2 elixir, so its best to clone it with other troops around or as a last ditch defense.

To read more Ice Golem tips, take a look at here!

Clone: We finally get to the core card of this deck: The Clone Spell! I’m saving all the surprising Mindgame Combos for last, so only a brief overview here. The Clone Spell has an extremely low use-rate at top Arenas, because a simple Zap or Log can just clear all the Clones. Other decks that use clone center it around troops that have beneficial effects upon dying, like Giant Skeleton or Lava Hound. In our case we use the clone to allow double pressure on both lanes! (More on this later ^-^)

I strongly recommend you take a look at this guide for the advanced Clone tips!

Mega Minion: The Meta Minion is your go-to for air defense and for taking out pesky supporting troops. Still a top-used card despite its nerf, it’s still great for stopping ground troops like Hog Rider or Valkyrie as well as air troops. This is not a priority target for Clone, but its always good if it’s in range of Clone when you cast it on your other troops. Sometimes I switch it out for Musketeer or Electro Wizard, but Mega Minion helps maintain the low elixir cost. To be honest, I am planning to switch this card for Dart Goblin once it comes out, for a better defense against Graveyards and for Arrow/Log Baiting.

Inferno Tower: Another core card in defense. Shuts down Royal Giants and Lavahounds alike. Also good for quickly stopping Hog Riders or even Elite Barbarians. An important thing to know is that this is also a great card for baiting opponent spells. Much like a Zap-Bait Deck, it is important to manage what spells your opponent has to counter your cards as a simple Zap or Fireball can clear your pushes in an instant!

Skeleton Army: Another core card for defense. Larry and his buds will help you take out Elite Barbarians and other Single Target troops. Another Spell Baiter for your deck, too. This is also an interesting target for your Clone, if they don’t have anything available to stop them, a quick Clone can desimate an enemy Tower.

Princess: Princess is my favorite Legendary. Extremely versatile and fits in all decks as a back-line support troop. Being the only troop that can target Towers without retaliation, if left alone it will do serious damage to enemy Arena Towers. As another Arrow/Log bait, she helps your main Clone Hog pushes while being dead! When alive, even better! With the Clone, you also can apply double pressure on both sides of the map! (More on this later ^-^)

Log: My other favorite Legendary card. Take out Skele Armys, Princess, Archers, and other things that can pose a threat to your troops. It’s knockback is a very helpful feature, and can be a game-changer. Your gonna have to get good at Log-Prediction if you want to protect your Clones, which is why this deck is hard.

General Gameplan:

Here is where all the fun is at!

At the beginning of the match, you will want to defend opponent pushes by aggressively pushing of your own.

This will force your opponent to use Elixir to defend your Hog push, which in turn means they won’t be able to support their big push, and you can easily defend it with Inferno Tower or Mega Minion. You can then counterpush with remaining troops.

Out-cycle your opponent for early game pressure, after all, a good offense is the best defense.

At Double Elixir there really is no difference for this deck, just bigger and better pushes and more cycling. However, at this point, your deck should cycle fast enough to be able to pull off a Double Ice Golem Hog Rider Ultimate Push! (More on this later ^-^) The goal is to stay on the offensive, out-cycle your opponent so that they will never be able to build up for a big push.

Mindgame Combos

Finally time for the amazing Combos with Clone that will trick and confuse your opponent for eternity!

Ice Golem Hog Rider Clone 1: This combo is all in the same lane. Plop Ice Golem in front of Hog Rider, then Clone! Simple as that. Be sure their Zap or Arrows or Log is used before doing this, otherwise stick with a simple Ice Golem + Hog Rider push.

Ice Golem Hog Rider Clone 2: This is more tricky to pull off, but will create mindgames for your opponent! Start by placing an Ice Golem in the back or in front of your King Tower on the RIGHT side.

Place it where it is very close to the middle of the Arena, similar to where you would place Archers to split them.

Once ready, place a Hog Rider in the back or in front of your King Tower on the LEFT side, like how you would split Archers.

Then, quickly, use Clone while the Hog Rider is being deployed to split your Hogs! The non-cloned Hog Rider will go on the left, while the Cloned Hog Rider goes on the right!

Remember, an Ice Golem has been prematurely placed to tank for the Clone! Both Hog Riders will still do full damage, forcing your opponent to defend both lanes.

During Double Elixir, it is possible to cycle fast enough to allow you to put down another Ice Golem in front of the Non-Cloned Hog Rider!

This is my favorite Combo to pull off, doing it for the first time in a match will certainly catch your opponent off guard!

Hog Rider Clone: Simple combo similar to Hog Mirror.

Place a Hog Rider on the far left side, then a quick Clone. This will force the Non-Cloned Hog Rider to jump over the River, allowing that one to bypass buildings.

The NCHR (Non-Cloned Hog Rider) will also Arena Tower shots from the Cloned Hog Rider, but will not from defensive buildings.

Princess Clone: Fun for creating double lane pressure in early stages of game.

A quick Princess in the back, quick Clone, and suddenly you have two Princesses marching down opposite lanes, forcing your opponent to deal with both.

This is a bit risky, but will create trouble for your opponent. In my experience often times people simply counter this by splitting Archers, so be careful.

Skeleton Army Clone: Added defense or added offensive, either way the more Skeletons the better!

The key for pulling off most of these combos is to quickly cast Clone while the Troop is still being deployed.

Too late, and both the Clone and the Non-Clone will travel down the same lane.

Doing that with the Princess is even more devastating than if you failed it with Hog Rider, as a simple Log will take out both.

Sometimes its also better to save Clone for defense, to make more Skeletons before your opponent can Zap them, as the Zap radius won’t be big enough.

Predicting Logs are also important, as an Ice Golem + Cloned Hog Rider can be taken down easily by simply taking down the Cloned Hog Rider surrounding them with Skeleton Army. Because Cloned troops always spawn to the right of the real troop, when you split push it is more predictable for your opponent.


Thank you for reading my guide! It might take some time to get used to this deck, as it requires quick fingers to work the Combos. As always, adjust cards based on your preferences.

Sources

Researched from the following (no links, listed for transparency):

  • CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
  • SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
  • Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
  • The original clash.world page (2016 to 2024), kept in full below