Hog Rocket Bomb Tower Deck: A 3.3 Elixir Cycle Plan

By Clash World · Deck Building · Oct 16, 2026

AI Overview: This Hog Rocket Bomb Tower deck averages 3.3 elixir and uses no epics or legendaries. The Hog Rider cycles, the Bomb Tower guards, and the Rocket finishes the tower. Hog Rider’s best list wins 61.2% over about 3,800 battles, though this exact build has no tracker sample. Every price, rarity and 2026 change is rechecked below, so you can trust each number and skip the guesswork.

Last Updated: October 2026

Key Points:

  • The eight cards cost 26 elixir, which is 3.25 and shown as 3.3 on average.
  • Hog Rider had no 2026 change, and his best list wins 61.2% over about 3,800 battles.
  • Rocket now hits a Crown Tower for 342, down from 371 on June 1.
  • Zap’s tower damage fell from 58 to 48, and Fire Spirit lost 15 hitpoints on August 4.
  • No card here is an epic or legendary, which matches the original’s promise.

The Hog Rocket List, Priced Card by Card

Clash Royale Hog RiderClash Royale RocketClash Royale MinionsClash Royale Mini P.E.K.K.A
Clash Royale ZapClash Royale Fire SpiritsClash Royale GoblinClash Royale Bomb Tower

The big idea. Cycle the Hog fast, let the Bomb Tower stop the big pushes, and keep the Rocket for the last bite of a tower.

Matchups. Against Giant and Golem beatdown, the Bomb Tower does most of the work. Against Balloon or Lava Hound, hold the Minions and never waste them. Against Hog Trifecta, break the pair by playing the Hog on the far lane. The rule: the Minions answer air, the Tower answers ground.

CardElixirJob in the deck2026 status
Hog Rider4Win conditionNo 2026 change; best list 61.2% over about 3,800
Rocket6Tower finisher and surpriseCrown Tower damage 371 to 342 on June 1
Minions3Air damage and Bomb Tower coverNo 2026 change; best list 65.2% over 2,300
Mini P.E.K.K.A4Ground tank killerNo 2026 change; best list 60.6% over 1,100, only one of six above 50%
Zap2Cheap reset and cycleCrown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000
Fire Spirit1Cheap cycle and push supportHitpoints 230 to 215 (Aug 4), damage 207 to 215 (Sep 16); best list 62.9% over 707
Goblins2Cheap swarm and cycleRework on August 4; best list 59.9% over 504
Bomb Tower4Splash defense that stops pushesNo 2026 change found in the site card data; no printed Bomb Tower sample is used here

Here is each card with its price and 2026 note.

Zoom out. The Rocket is the only heavy spell here, and it has already lost 29 tower damage. If it loses more, the finishing plan gets slower, and the deck leans on plain Hog hits. A weaker Hog Rider would slow the whole plan, and that slowdown is the first negative to watch.

What Changed in 2026

The short version. The Hog Rider and Minions did not change. The Rocket hits a tower for 342, not 371. Zap hits for 48, not 58. Fire Spirit has less health but more damage. Goblins were reworked on August 4.

Plain talk. This is a simple deck, and it plays simply. If you want a first cycle list, this one teaches the basics.

One more way to see it. The Hog is a runner, the Bomb Tower is a goalkeeper, and the Rocket is a last-minute kick. Each does one job, and the cheap cards pass the ball.

In plain English. The Hog is steady, the Rocket and Zap hit towers a little softer, and the cheap cards changed a bit. The plan is the same, only a touch slower at the finish.

Claims, rechecked. The write-up promises a deck with no legendaries or epics, and the card list confirms it. It mentions an Elixir Pump, which is now the Elixir Collector at 6 elixir. The author’s tournament win is one result, and the tower health it cites comes from an older patch. Treat every figure as a starting point, not a rule.

The fine print. The Hog Rider’s best list sits at 61.2%, and Minions reach 65.2% over 2,300 battles. The Mini P.E.K.K.A is the soft spot, with a best list of 60.6% and only one of six lists above 50%.

Card pages: Hog Rider, Rocket, Bomb Tower, Mini P.E.K.K.A and Minions.

Zoom in. The Bomb Tower is the one card with no fresh data, so its value rests on the old claim that few decks can handle it. That edge fades once opponents learn to bring air. If the Rocket slips in a coming patch, expect the deck to feel clumsy until you adjust.

How to Play It Today

Cycle first, Rocket last. The three cheapest cards cost 5 elixir together, so the Hog returns quickly. Save the Rocket for a tower that is already low.

Last word. Short games reward a clear plan, and this list gives you one. Learn the first two plays, then trust the rest to follow.

Quick recap. Cycle, defend with the Tower, Rocket to finish. The cheap cards keep it all moving.

Reality check. Without a strong tank, the deck has no safety net. A single Hog that gets stopped for free costs you the lane, so protect the first push.

Bottom line. Pick this list if you want a cycle deck with no rare-card barrier. Cycle the Hog, build one Bomb Tower, and Rocket at the end.

Worth knowing. The Bomb Tower is weak to air. Keep the Minions or Zap ready, so a Minion Horde cannot pick it apart.

Upgrade order. Level the Hog Rider, Bomb Tower and Mini P.E.K.K.A first. The Rocket and Minions come next. Zap, Fire Spirit and Goblins can wait.

Tips. Use the Minions to solo a lone Valkyrie, then counter-push with the Hog. Rocket an Elixir Collector when it supports a win condition, since the trade is close to even. Open the linked card pages before you queue, since one balance patch can flip a trade.

Split the Hog from the synergy. Against a beatdown pair, send the Hog down the lane opposite the push. The Bomb Tower and Minions hold the other side.

Elixir math. The Hog Rider, Rocket, Mini P.E.K.K.A and Bomb Tower cost 18 of the 26 elixir. The other four cost 8, or 2.0 each. So the cycle is quick, and the deck can afford one big card at a time.

Try it yourself: Hog Rocket Bomb Tower Deck is ready to play: the Clash Royale Deck Builder loads it in one click. It costs 3.3 elixir on average, and because no tracker covers this exact list, there is no 2026 win rate.

Zoom out again. A cycle deck depends on cheap cards staying cheap. A fresh cut to Zap or Fire Spirit would slow the loop, and the Hog would arrive a beat later every time.

Frequently Asked Questions

Is a Hog Rocket deck good in 2026?

Hog Rider’s best list wins 61.2% and Minions’ best wins 65.2%, but this exact list has no tracker sample, so test the Mini P.E.K.K.A slot first.

What is the average elixir cost?

26 elixir across eight cards, or 3.25, shown as 3.3.

Does this deck need epics or legendaries?

No. Every card is common or rare.

What does the Bomb Tower do best?

It splashes a tank and its support at the same time, and it stops a Hog and Goblins with elixir to spare.

What counters Hog Rocket?

Air troops against the Bomb Tower, and a building near the bridge for the Hog.

Original Guide, Kept in Full

The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.

Hello Clashers, KairosTime here with a Hog Rocket deck without Legendaries or Epics that you can use starting in arena 5! It has helped me stay competitive in both tournaments and in the Legendary Arena with level 10 commons and 7 rares. This deck was built to counter the most common cards in the meta right now, which is why it works so well! This deck comes with a video guide that you can find it below! Feel free to check out my YouTube Channel for more video guides! I will also include a video on gameplay of a tournament that I placed 1st using this deck, so stay tuned!

Clash Royale Hog RiderClash Royale RocketClash Royale MinionsClash Royale Mini P.E.K.K.A
Clash Royale ZapClash Royale Fire SpiritsClash Royale GoblinClash Royale Bomb Tower

Hog Rocket Deck for Arena 5+

Card Breakdown:

Bomb Tower – When I started working on this deck, this was the first card I chose. This is because it does so well at defending against the popular win conditions right now: Giant Poison, Hog Cycle, Royal Giant, Golem, and the P.E.K.K.A. With the exception of the Hog Cycle deck, these decks all utilize a tank backed up by other troops. The Bomb Tower can damage both the tank and the other troops and as far as defensive towers go, the Bomb Tower has the most HP which means that it can clear most tanks by themselves. This card is your primary defense against the majority of popular pushes in the meta right now. It even stops the Hog Rider + Goblins for a 1 elixir advantage, with health to spare. Because the Bomb Tower hasn’t been used very much recently, a lot of decks have a hard time dealing with it which forces your opponent to be creative and that puts you in a good position. This tower is weak to air so you want to be prepared with other cards to keep it from being taken out with Minions or the Minion Horde.

Minions – I chose the Minions to fill multiple roles in this deck. They help cover the weakness of the Bomb Tower and they are also excellent at defending if your opponent doesn’t have a good answer to air. When facing the Hog Trifecta deck, I will frequently use the minions to solo a lone Valkyrie and then mount a counter push with the Hog Rider. When facing a deck with either the Balloon or Lava Hound, you need to be very careful with using the minions because they are your best shot at defending against either, without having to rely on a perfectly timed rocket.

Rocket – The Rocket is one of the hardest cards to learn how to time but I added the Rocket for a lot of reasons. It is a support to your win condition if your opponent’s tower is below 493 health at tournament standards, it 1-shots Sparky, and because it will totally catch your opponent off guard the first time you use it. When you are playing against people that have legendary cards, or stronger cards than you, one of the best advantages you can have is a trick up your sleeve. This is your ace and you don’t want to use it freely! If you reveal your secret, a smart opponent will completely change the way they play and that will lead to your disadvantage. So I recommend using it to finish off towers or defensively when you are desperate. That being said, I make an exception for rocketing Elixir Pumps and here’s why: Elixir Pumps are often used to support a win condition that normally isn’t possible without the extra elixir that comes with investing in a pump. “But, a Pump costs 5 and a Rocket costs 6! Isn’t that a disadvantage?” Not really! Even if your opponent drops a pump nowhere near a tower, this is still advantageous for you to do in a lot of situations because it removes your opponent’s win condition support, and because an Elixir Pump produces 7 elixir which is worth one more elixir than the Rocket. Because of those two reasons, Rocketing your opponent’s pump can turn their balanced deck into an unfunctional one. That being said, really good deck builders will make a deck that is supported by a pump and doesn’t rely on it, so practicing with the Rocket is going to be the best way to learn when this is efficient and when it isn’t.

Hog Rider – The Hog Rider is your primary win condition. You want to cycle the Hog to the point where you can Rocket the enemy tower. Yes, this is a regular Hog Cycle deck with the support of the super defensive Bomb Tower and the super offensive Rocket. The beauty of this deck is the fact that you can cycle back to the Hog Rider using Zap, Goblins, Fire Spirits, and a defensive Mini P.E.K.K.A even with a hand that has the Bomb Tower, Rocket, and Minions. The reason I chose the Hog Rider as the primary win condition is because most of the decks I’m facing right now don’t have a defensive tower in them. This allows the Hog Rider to get at least 1 swing on the enemy tower unless your opponent over-commits to defending. That being said, you are bound to face some people with defensive towers so if you don’t already know how to do a “Hog Push” with both small groups of units (Goblins and Fire Spirits) and single units (Mini P.E.K.K.A), I recommend learning that fast. When playing against other decks that focus on synergy, like the Hog Trifecta deck, you want to break the synergy by playing the Hog Rider on the side of the arena opposite of the side your opponent is trying to beat down.

Mini P.E.K.K.A – The Mini P.E.K.K.A is a fantastic counter to a lot of cards used right now, like the Miner, a lone Giant or Royal Giant, and other Mini P.E.K.K.As. You should try to use the Mini P.E.K.K.A defensively and then pair him with the fire spirits as he’s about to cross the bridge. If you are nearing the end of the match and you need to get damage on the enemy tower fast, I recommend a Mini P.E.K.K.A Hog Push. A lot of decks have a hard time defending this, especially if they aren’t prepared for it (Meaning that you haven’t used it a lot in the match).

Zap – The Zap is a powerful tool in a lot of decks right now. Because a lot of decks have Minions or the Minion Horde, I thought about going with the Arrows instead, but Zap synergies with the Hog Cycle much nicer than the Arrows do. If your opponent has a lot of air troops, you’ll want to be careful with how you use Zap because it can be used with the minions to clear a Minion Horde. Also, a level 7 Rocket won’t take out a level 4 Balloon, so if your opponent has a Giant Balloon deck, you’ll need Zap or Fire Spirits to finish off the Balloon and Goblins to finish off the Giant. Just wait until the Giant and Balloon are on top of each other so they both take damage.

Goblins – These little guys are one of my favorite units to use. They are perfect for pulling off Hog Pushes, they do a lot of damage and can quickly clear the Miner, Princess, Ice Wizard, Musketeer, and even a distracted Wizard. They’re also great distractions of the Minion Horde! If you have a Minion Horde coming down the right lane and your drop the Goblins just barely to the left of the middle of your map, you can pull half of the minions to the left side of the arena so that you can defend the horde with both of your towers. This tricky maneuver has saved me multiple times!

Fire Spirits – The Fire Spirits were the last cards that I picked when constructing this deck. They fill so many roles and should be used differently depending on your opponent’s deck. If your opponent has a lot of air, you should use the Fire Spirits defensively on the Minions, Minion Horde, and on Lava Pups. If your opponent doesn’t have air, these guys are great at pairing with a Mini P.E.K.K.A that has just pulled off a defense, or to cycle back to the Hog Rider. I’ve tried switching this card with Arrows, Baby Dragon, Ice Wizard, and the Princess to try and make this deck stronger against air, but everything else throws off the groove of the deck. Because the Balloon and Lava Hound aren’t a big part of the meta right now, I decided to go with the Fire Spirits for more synergy and have learned to use the Rocket defensively when facing those types of decks.

An important note on playing this deck:

This deck does not rely on overpowered cards to win. Rather, it uses synergy and the element of surprise to win. Because of this, the deck has a high learning curve so you should definitely give the deck a lot of practice. This is to your advantage because as you get better at the deck, you will play in a way that is very uncommon in the meta which will help you beat the meta.

Thanks for taking the time to read this Hog Rocket guide! I hope that you have found it helpful. This is KairosTime ticking by! See you in the Arena!

Sources

Researched from the following (no links, listed for transparency):

  • CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
  • SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
  • Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
  • The original clash.world page (2016 to 2024), kept in full below