AI Overview: This P.E.K.K.A Dark Prince Miner deck averages 3.8 elixir and plays as a slow control list with Poison and a Miner for chip. P.E.K.K.A gained damage in July, and her best list wins 65.8%. The Miner and Poison both lost tower damage this year, so the old chip plan needs a few more cycles and a little more patience from the player.
Last Updated: October 2026
Key Points:
- The deck costs 30 elixir, which is 3.8 on average, with P.E.K.K.A at 7 as the only heavy card.
- P.E.K.K.A gained damage on July 6 (816 to 842), and her best list wins 65.8% over 754 battles.
- Miner lost Crown Tower damage on July 6 (49 to 39), and Poison lost it on June 1 (184 to 168).
- Dark Prince’s hit speed went from 1.3 to 1.4 seconds on May 4, and his best list wins 57.9%.
- Electro Wizard has a best list of 72.1%, and a Hero arrived in October 2026.
The P.E.K.K.A Dark Prince Miner List, Priced Card by Card
The P.E.K.K.A is both a defender and an attacker, the Dark Prince clears a path, and the Miner chips the tower. Every card has a specific purpose, so he did not like cycling the first card.
| Card | Elixir | Job in the deck | 2026 status |
| Dark Prince | 4 | Tanky splash that clears the way | Hit speed 1.3 to 1.4 seconds on May 4; best list 57.9% over about 1,900 |
| P.E.K.K.A | 7 | Defensive and offensive beast | Damage 816 to 842 on July 6; best list 65.8% over 754 |
| Miner | 3 | Win condition, chip damage | Crown Tower damage 49 to 39 on July 6; best list 66.0% over 535 |
| Electro Wizard | 4 | Stuns Inferno units and Sparky | Best list 72.1% over about 1,100; Hero added in October 2026 (small samples) |
| Zap | 2 | Cheap reset spell | Crown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000 |
| Guards | 3 | Strong against Princes and Royal Ghosts | No 2026 change; best list 50.1%, the other seven 42.2% to 48.7% |
| Poison | 4 | Pairs with P.E.K.K.A and Miner | Crown Tower damage 184 to 168 on June 1; best list 68.6% over about 3,800 |
| Minions | 3 | Air clean-up for 3 elixir | No 2026 change; best list 65.2% over 2,300 |
Each row gives one card’s cost, its job in the deck and its October 2026 status.
A control deck with a 7-elixir tank needs patience from the first minute. The negative effect: with the Miner and Poison both trimmed on towers, the chip side is slower, and a player who plays too slowly may run out of time before the push lands.
What Changed in 2026
The P.E.K.K.A hits for 842 now, up from 816, which is a real gain for the heart of the deck. The Dark Prince swings a little slower, 1.4 seconds instead of 1.3. The Miner hits a tower for 39, not 49, and Poison for 168, not 184.
Why the Dark Prince stays. Many players call the Dark Prince tanky with area damage, and said he kills huge swarms with his charge. That is still the best argument for the card. His best list wins 57.9% over about 1,900 battles, and the card had only a small hit speed change.
The support held up. The Electro Wizard is strong, with a best list of 72.1%. Minions have a best list of 65.2% and no change. Guards have a best list of 50.1% and the other seven lists win 42.2% to 48.7%, so they are the weak link. Log would make the deck better, and The Log lost tower damage in June.
Card pages: P.E.K.K.A, Dark Prince and Miner.
The negative effect: with seven of eight printed Guards lists below 49%.
How to Play It Today
Here’s the thing: the old plan has two stages. From 3:00 to 1:00, play slow, and leaking some elixir at the start is fine. Find out the opponent’s deck and only push if they make a mistake or overcommit. From 1:00, push in earnest, using Poison on swarms and the Miner on the tower.
Matchups. Use the Electro Wizard against Inferno Towers and Inferno Dragons that melt the P.E.K.K.A, and against Giant Sparky decks. Pair Minions with the P.E.K.K.A: she kills the tank and the Minions clean up everything meant to kill her.
Miner first, then the opponent defends and plays a Pump. Dark Prince in the back, then they use Elite Barbarians in the opposite lane. Electro Wizard in the back, then they drop Sparky in the other lane. Each opening wastes a card you need later.
Elixir math: the P.E.K.K.A is the only card above 4 elixir. The other seven cost 23, an average of 3.3, so the cycle can rebuild while she stands.
Try it yourself: one click in the Clash Royale Deck Builder puts the whole P.E.K.K.A Dark Prince Miner Deck list on screen. The average cost is 3.8 elixir. This is a classic build without tracker data, so judge it in your own matches.
Against the first move. The negative effect: in a faster 2026 meta, a patient plan can fall a tower behind early, and the Zap’s weaker tower damage makes a late comeback harder.
Frequently Asked Questions
Is P.E.K.K.A Dark Prince Miner good in 2026?
P.E.K.K.A’s best list wins 65.8% and Electro Wizard’s wins 72.1%, but this exact list has no tracker sample, so read it as a base to adjust, and test the Guards slot first.
What is the average elixir cost?
Add the eight costs and you get 30; that is 3.8 per card.
Did the P.E.K.K.A change?
Yes. Her damage rose from 816 to 842 on July 6.
Why use Guards?
They are strong against Princes and Royal Ghosts, but their 2026 lists mostly win under 49%.
Should The Log replace Zap?
The Log might make the deck better, though both lost tower damage in June.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
| Deck | Cards | Avg elixir | Needs |
| Deck in this guide | 3.8 | Arena 11 (Miner) |
The Deck
P.E.K.K.A: A defensive and offensive beast.
It will wreck anything your opponent plays in its path. Use your spells and AOE troops to clear the way of those pesky Goblins and Skeletons.
Dark Prince: This guy has been very good in the current meta.
He is tanky and deals AOE damage. He can kill huge swarms with his charge. He will help clear a way for your P.E.K.K.A.
He can travel anywhere in the arena. He is also surprisingly good at defense. He will help chip at the Tower you want to take down.
Poison: Pairs well with P.E.K.K.A, and Miner.
Poison will slowly kill your opponents troops and towers. It will help 1 or 2 tap swarms meant to distract your P.E.K.K.A.
Zap: We all know how to use Zap.
Also pair with E-Wiz to kill Minions or Minion Hordes.
Guards: Very strong against Princes or Royal Ghosts.
They just are so strong defensively and can get chip damage if left alone.
Electro Wizard: Very helpful against those Inferno Towers or Inferno Dragons that just melt your P.E.K.K.A.
It will also help against Giant Sparky decks.
For 3 Elixir they are very versatile and have pretty good DPS. I like them because P.E.K.K.A + Minions can do work, the P.E.K.K.A kills the tank, and the Minions clean up everything that is meant to kill your P.E.K.K.A.
Substitutes
All these substitutions work but I think this version of the deck is the best. So if you have all the cards at a good enough level then use this version. The only thing that might make it better is Log (but my Log is only lvl 1 and I’m at 4.1k).
General Gameplay
3:00-1:00
Like any control deck you should play it slow.
Leaking Elixir in the beginning because you have a bad hand is fine.
I don’t like playing the first move since I have each of these cards for a specific purpose and if you just cycle that card you might not have a counter.
For example if you start with a Miner and they defend, then Pump, then you have to Poison the Pump and they will probably 3 musk or something.
Or if you play Dark Prince in the back and they E-Barbarians opposite lane.
Last is if you E-Wiz in the back and they drop Sparky other lane -_-.
Find out their deck and only do a big push if they make a mistake or overcommit.
1:00-End
Now you really push.
You should know there deck by know.
Because there are so many possible decks to go against I will just give an overview.
You should be either, pushing to take the Tower with one huge push then defend till the end or, keep defending and just chip with Miner and poisons.
You should do whatever fits the scenario. Punish them on any mistake no matter how small.
Even if they accidentally Zap their Tower, drop a Dark Prince, Minions and Miner. Don’t let them take your Tower and try to allow minimal chip damage.
If you have to let a Ice Spirit get to your Tower every now and then because you don’t have a good card, fine.
But don’t try to Tower trade unless you know for sure you will lose the Tower.
Matchups
Golem: Probably one of the easier matchups.
Miner their pumps and if they defend it well Poison. Don’t let them get a Elixir advantage on you.
When they drop a Golem, punish opposite lane. When the Golem crosses their arena Tower you can P.E.K.K.A in the back. Poison on defense and use Guards to soak up shots from glass cannons.
After the Golem explodes, play Dark Prince or Minions to clean up
Let them drop the P.E.K.K.A first.
If they drop it wait for it to come to your side then defend it and counter push.
You should play Guards right before their P.E.K.K.A targets yours. This should keep your P.E.K.K.A alive.
You have to wait until the supporting troops are targeting your P.E.K.K.A till you drop the Guards since they will probably have some sort of AOE troop.
Repeat until you take their Tower.
Miner their pumps and Poison or Zap if you can get value.
Save Zap and E wiz for the Minion Horde. P.E.K.K.A on the side they are pushing harder on.
For example if they have Ice Golem, Ram, and 1 musk on one lane, and 2 musks and Goblin Gang other lane, P.E.K.K.A the 1 musk lane, and Miner then Dark Prince on the 2 musks.
Play smart. You will have to be more aggressive closer to the end since they will be relentless if they are a good 3 musk player. Save Poison for the 3 musks if you can.
Mega Knight: Probably easiest matchup.
In the first part you should use Guards on the MK to counter it perfectly.
Just P.E.K.K.A their MK and Dark Prince plus minion on the support.
Go P.E.K.K.A and Minions one lane for a push and if they MK on it, go Miner Dark Prince opposite lane.
Get good Poison and Miner value and you should win.
Try to punish early and take a Tower or draw it out until the end.
If you draw it out you should wait for them to try to Rocket cycle you, then go really aggressive.
Poison the Princess, Zap Barrel or Gang and use Dark Prince on the other.
P.E.K.K.A on the Hog when it gets to the end of the game and you can’t allow damage.
In the beginning use Guards or Dark Prince on the Hog.
Try to get a lot of quick Miner pushes down. If you defend well you will either draw, or win.
Lava Hound:
Save e wiz and Minions for the Lava Hound.
I would P.E.K.K.A opposite lane if I see them drop Lava Hound.
I do this because if I went same lane their supporting troops would decimate my P.E.K.K.A then kill my Tower. This way they have to divert their Elixir to defend against my P.E.K.K.A.
Use a Dark Prince with the P.E.K.K.A then Poison on defense. You can also use Guards or Miner to tank against Lava pups.
Try to cycle quickly to get a lot of Minions and Electro wizards.
P.E.K.K.A on the Giant. Then use Dark Prince and Minions on support.
Treat it like a Golem deck.
You can Poison on defense if needed as well. Try to keep to their cycle and don’t overcommit on defense.
When Sparky crosses the bridge drop e wiz then immediate P.E.K.K.A on the Sparky.
Use Poison to clean up support swarms. Use Guards or Dark Prince to tank glass Cannon shots.
You could also drop Dark Prince or Guards to distract the Sparky then use P.E.K.K.A on the Giant and Dark Prince and Minions on the supporting troops.
Conclusion
Strong ladder deck
I’ve played it for a while and it seems quite consistent, I only really lose because of card levels
Once you master the deck it shouldn’t be hard to play. You will know what to do in every situation.
I like this deck because each card is crucial to the deck working. That is why it is hard to sub cards in and keep the deck working well.
Well, that’s another control deck from me, Heiny, peace out till next time.
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below







