AI Overview: This P.E.K.K.A Hog Rider deck averages 3.4 elixir and plays as a Hog cycle with a heavy wall. The P.E.K.K.A stops big pushes, the Electro Wizard resets, and the Hog Rider cycles for damage. P.E.K.K.A’s best list wins 65.8% over 754 battles, though this exact build has no tracker sample. Every price, rarity and 2026 change is rechecked below, so you can trust each number and skip the guesswork.
Last Updated: October 2026
Key Points:
- The eight cards cost 27 elixir, which is 3.4 on average, and the P.E.K.K.A at 7 is the only heavy card.
- P.E.K.K.A’s damage rose from 816 to 842 on July 6, and her best list wins 65.8% over 754 battles.
- The Electro Wizard’s best list wins 72.1% over about 1,100 battles, and his Hero arrived in October 2026.
- The Hog Rider had no 2026 change, and his best list wins 61.2% over about 3,800 battles.
- Poison hits a Crown Tower for 168, down from 184, and Zap hits for 48, down from 58.
The P.E.K.K.A Hog Rider List, Priced Card by Card
The big idea. Defend with the big wall, counter with the fast Hog, and let the cheap cards keep the cycle spinning.
Matchups. Against Golem and Giant, the P.E.K.K.A answers. Against Balloon, the Bats and Electro Wizard answer. Against Log Bait, Poison and Zap hold. The rule: defend with the wall, then send the Hog.
| Card | Elixir | Job in the deck | 2026 status |
| P.E.K.K.A | 7 | Tank killer and heavy defense | Damage 816 to 842 on July 6; best list 65.8% over 754 |
| Hog Rider | 4 | Win condition on a fast cycle | No 2026 change; best list 61.2% over about 3,800 |
| Ice Golem | 2 | Cheap tank and kite | Hitpoints 1,315 to 1,228 on September 8; best list 58.8% over 14,600 |
| Electro Wizard | 4 | Stuns and resets | Best list 72.1% over about 1,100; Hero added in October 2026 (small samples) |
| Poison | 4 | Clears swarms and chips towers | Crown Tower damage 184 to 168 on June 1; best list 68.6% over about 3,800 |
| Zap | 2 | Small spell and reset | Crown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000 |
| Bats | 2 | Cheap air cycle | No 2026 change; none of eight printed lists above 50% |
| Goblins | 2 | Cheap swarm and cycle | Rework on August 4; best list 59.9% over 504 |
The table shows each card’s price, role and 2026 note.
Zoom out. One heavy card carries the whole defense. If the P.E.K.K.A gets a cut, or fast decks learn to bait her out, the Hog cycle has no wall left and the deck turns into a coin flip.
What Changed in 2026
The short version. The P.E.K.K.A hits harder, 842 instead of 816. Poison hits a tower for 168, not 184. Zap hits for 48, not 58. The Ice Golem has 1,228 hitpoints, not 1,315. The Goblins were reworked on August 4. The Hog Rider and Bats did not change.
Short on time? Read the table, hold with the P.E.K.K.A, and cycle the Hog. That covers most of the deck.
Final word. The wall is the whole point. Do not spend the P.E.K.K.A early.
Plain talk. This is a simple counter-push list. It works when you stay calm.
One more way to see it. The P.E.K.K.A is a locked door. The Hog is the delivery guy. The Bats and Goblins are the keys that keep the door opening.
In plain English. The tank hits harder, the spells hit softer, and the Electro Wizard got a Hero. The plan is the same, a big wall and a fast Hog.
Claims, rechecked. The write-up calls the Hog deck with a P.E.K.K.A and an Electro Wizard probably the strongest deck for its challenge. That was a pick for one event, so it does not carry over. It also calls the Electro Wizard the best legendary of that time, which is an opinion, though his 72.1% best list is strong. Treat every figure as a starting point, not a rule.
The fine print. The Electro Wizard’s 72.1% and the Hog Rider’s 61.2% give the deck its two best numbers. The Ice Golem’s best list wins 58.8% over 14,600 battles, so it has the biggest sample. The Bats are the weak link, since none of their eight printed lists beat 50%.
Card pages: P.E.K.K.A, Hog Rider, Electro Wizard, Ice Golem and Goblins.
Zoom in. The original called this the strongest deck for a special challenge. That was a claim for one event, and it is not a 2026 result. What still holds is the shape: a Hog, a tank killer and a stun.
How to Play It Today
Cycle first, tank later. Play the Hog behind the Ice Golem when the P.E.K.K.A is out of hand. Save the P.E.K.K.A for a big push, not a lone troop.
Small habit. Watch what they save for the Hog. It tells you when the cycle is safe.
Extra tip. Split the Goblins and Bats in two lanes. They draw out a spell, and your Hog slips through.
Last tip. Count their elixir before you send the Hog. A small lead is enough to push.
Quick recap. P.E.K.K.A, Hog, Wizard, Poison. Wall first, Hog second.
Reality check. A heavy tank in a cycle deck can leave you short on elixir. Never place her when you are already behind.
Bottom line. Pick this list if you like to defend first and counter fast. Hold with the P.E.K.K.A, stun with the Wizard, and cycle the Hog.
Worth knowing. The original page also shows a Mega Hog deck and two more lists for the same event. This page covers only the P.E.K.K.A one.
Upgrade order. Level the P.E.K.K.A, Hog Rider and Electro Wizard first. The Ice Golem and Poison come next. The Zap, Bats and Goblins can wait.
Tips. Use the Bats to cycle and to distract the other side’s Minions. Keep Zap for a Skeleton Army or a charge. Open the linked card pages before you queue, since one balance patch can flip a trade.
Stun the swarm. The Electro Wizard resets a charge and kills Bats and Goblins. Put him next to the P.E.K.K.A so the wall holds.
Elixir math. The P.E.K.K.A costs 7 of the 27 elixir. The other seven cost 20, or 2.9 each. So the deck cycles back to the Hog very fast.
Try it yourself: the Clash Royale Deck Builder has P.E.K.K.A Hog Rider Deck preloaded, so you can swap a card or two before a match. The average sits at 3.4 elixir. No 2026 win rate exists for this exact list.
Zoom out again. Hog cycle decks need the opponent to make mistakes. If the meta fills with Log and Tower-hugging buildings, the Hog loses damage, and the P.E.K.K.A has to win the game alone.
Frequently Asked Questions
Is a P.E.K.K.A Hog Rider deck good in 2026?
P.E.K.K.A’s best list wins 65.8% and the Electro Wizard’s best wins 72.1%, but this exact list has no tracker sample, so test the Bats slot first.
What is the average elixir cost?
27 elixir across eight cards, or 3.4 on average.
Why add the Electro Wizard?
He stuns a push and resets a charge, and he kills Bats and Goblins with one zap.
Does the P.E.K.K.A beat every tank?
She beats most ground tanks. She does not beat air, so keep Bats, Poison and the Electro Wizard ready.
Is this deck good in fast modes?
The original built it for a mode where elixir speeds up each minute. A cheap cycle suits that, but the Hog needs a path.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.

Best Tips for Getting 9 Wins at Ramp Up Challenge
As the Elixir Regen Speed increases after every minute, the battle will transform from a slow-pace to a very fast-paced battle and the rate of cards that will be placed down is gonna be high.
So, you should change your playstyle as each minute passes, from passive to aggressive to super aggressive.
During 2x and 3x Elixir time, always pay attention to your elixir bar.
NEVER stay at 10 elixir for more than a second. As you gain elixir quickly, you may actually lose a lot of elixir, being at elixir disadvantage.
Don’t worry about not having enough elixir for defense as you can gain enough quickly.
Go on offensive mode!!! This game mode is for aggressive, beat down, 3 crowns wins and not for passive, control, 1 crown wins. Over-committing on offense is gonna be the key to victory in this challenge.
Focus on the meta!!!
The current very popular card is the P.E.K.K.A. and since in this challenge players can place her a lot faster, she is gonna be quite popular.
So, consider adding counters to P.E.K.K.A. in your deck.
Deck-Building Tips
In Ramp Up Challenge, you need to create a deck from your own card collection. It’s recommended to use cards not lower than the Tournament Cap (9/7/4/1) otherwise you will get a huge disadvantage.
Recommended Win Conditions
The Win-conditions for this challenge should be able to deal high amount of damage.
You shouldn’t use chip damage-dealers (e.g. Miner) as your main Win-condition but they can of course be used as the Secondary Win-conditions. The cost of your win-condition isn’t really that important because during x3 Elixir time you can play expensive cards quickly.
Recommended heavy cards
Your battle decks should generally have a few heavier cards. With more elixir net , you can place them quickly and use them for the full potential. These cards can include spells as well as heavy spells deal more amount of damage.
Don’t forget cycling cards!
Your deck should have 1 to 2 cheap cycling cards as well. This is because you will be able to move lightning-fast through your cards and place other heavier troops/win-conditions more no. of times.
Spawners
This type of cards is always great in x2 and x3 Elixir challenge.
The reason behind this is that you will be able to place down more spawners which in turn will produce more troops, making your pushes stronger.
Splash Damaging Cards
Cards which provide clearance and in turn give high value are absolutely necessary because of the high number of troops on the map. 2 such cards are recommended.
Spells are needed in this challenge. Spell cycle can become a great source of damage as well as give lot of value as they can take care of big number of troops.
As such, you should base your deck on strong card combos and synergies rather than focusing on a single card.
The reason is, a single card will have a tough time as people can counter it pretty easily while Strong Card combos say Golem Graveyard Tornado Poison will be very strong as you will be able to place them down very easily and almost every time during 3x elixir.
Best deck type for Ramp Up Challenge
- Beatdown decks are gonna be so strong in this challenge as they can make the most of the high amount of elixir to form the unstoppable pushes.
- Control decks are gonna be OK. Even though they can’t really form threatening pushes, they can actually be decent enough to stop the high amount of Beatdown decks in the challenge.
- Cycle decks are gonna be great as well because they will be able to cycle Hogs and other win-conditions really fast. However, you should remember to form a great defensive combo along with the cycle decks because the beatdown users will simple overpower the meager defenses of a normal cycle deck.
- Siege decks will have a really hard time as there will be a lot of of distraction for the buildings from Beatdown decks. So, I don’t recommend anyone to use Siege decks.
Best Decks for Ramp Up Challenge
P.E.K.K.A. Hog Rider
A pretty strong Hog cycle deck with the powerful defense of P.E.K.K.A. and eWiz, This meta deck is probably the strongest deck for this challenge.
You can cycle hogs pretty fast and you have the ultimate tank killer along with the best Legendary atm to help you win.
For those skilled players out there who successfully unlocked MK, please give this deck a try!
You have deadly IG-Hog-Bats-Gobs deadly cycle combo for offense. While MK as swarm clearer on defence that doubles as a tank and threat on offense. Inferno Dragon for the ultimate tank killer aka the P.E.K.K.A. while Lightning and Zap help to clear out those eWiz and Bats that distract him while doing his job.
P.E.K.K.A. Bridge Spam
Bridge Spam is dead? Try this deck out!
A powerful Control-Beatdown Hybrid this deck is another great option for all Ram lovers. Having powerful defensive control aspect while having the ability to form unstoppable pushes just makes this deck super good.
Golem Graveyard
This combo was too strong in the Triple Elixir Challenge and IMO its gonna be super strong in this challenge as well.
Even though the Popular P.E.K.K.A. is a hard counter to Golem and Graveyard is not in a good state right now, what chance your opponent has of winning if you have a massive push going on along with 2 Golems and GY Poison on opponent’s tower? Good Game!
Basic Infomation:
- The Ramp Up Challenge can be played from 1st September till 3rd September. On the other hand, Friendly Ramp Up Challenge Battles can be played with your friends and clanmates from 31st August till 3rd
- The specialty of this challenge is that after every minute in the main duration of the battle the rate of elixir been gained will change from 1x elixir ( 1 elixir per 2.8 sec) to 2x elixir ( 1 elixir per 1.4 sec) to 3x elixir ( 1 elixir per 0.9 sec)!
- In this challenge, you will need create a deck from your own Card Collection. So, you won’t be able to play with the cards you haven’t unlocked yet.
- The Challenge has 1 free entry and after that each entry will cost only 10 gems. This means you will have a lot more tries for getting 9 wins.
Rewards
| Number of Wins | Total Prize | One Time Rewards | |
| Gold | Cards | ||
| 0 | 130 | 2 | |
| 1 | 180 | 3 | |
| 2 | 240 | 5 | |
| 3 | 310 | 8 | 1,000 Gold |
| 4 | 390 | 12 | |
| 5 | 480 | 17 | 2,500 Gold |
| 6 | 590 | 23 | |
| 7 | 720 | 30 | 3 Epic Cards |
| 8 | 880 | 38 | |
| 9 | 1,100 | 50 | Giant Chest |
That’s all folks! Hope you guys enjoyed reading this guide and successfully get the 9 wins!
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below

































