AI Overview: This P.E.K.K.A Miner deck averages 3.6 elixir and plays a patient control game. The Miner and Poison chip the tower while the P.E.K.K.A holds the ground and the Magic Archer cleans up behind Tornado. The Miner’s best list wins 66.0% over 535 battles, though this exact list has no tracker sample. Read on for the card-by-card check.
Last Updated: October 2026
Key Points:
- The deck costs 29 elixir, which is 3.6 on average, and the P.E.K.K.A is the heaviest card at 7.
- Miner’s tower damage fell from 49 to 39 on July 6, and his best list wins 66.0% over 535 battles.
- Poison’s Crown Tower damage fell from 184 to 168, and its best list wins 68.6% over about 3,800.
- The Log’s tower damage fell from 41 to 35, though its best list wins 65.1% over 3,500.
- Goblin Gang had no 2026 change, and its best list wins 62.9% over about 3,100.
The P.E.K.K.A Miner List, Priced Card by Card
Why it matters: this deck plays two games at once. Chip with the Miner and Poison in single elixir, and save the P.E.K.K.A push for the last minutes.
| Card | Elixir | Job in the deck | 2026 status |
| Magic Archer | 4 | Ranged splash support | Damage 143 to 135 on August 4; Hero nerfed July 6; four P.E.K.K.A Bridge Spam Hero lists won 55.2% to 65.8% |
| P.E.K.K.A | 7 | Tank killer and heavy defender | Damage 816 to 842 on July 6; best list 65.8% over 754 |
| Miner | 3 | Chip win condition | Crown Tower damage 49 to 39 on July 6; best list 66.0% over 535 |
| The Log | 2 | Swarm clear and pushback | Crown Tower damage 41 to 35 on June 1; best list 65.1% over 3,500 |
| Poison | 4 | Medium spell and Miner partner | Crown Tower damage 184 to 168 on June 1; best list 68.6% over about 3,800 |
| Tornado | 3 | Pull spell and king activation | No 2026 change; best list 64.7% over about 1,900 |
| Minions | 3 | Air defense and Miner pair | No 2026 change; best list 65.2% over 2,300 |
| Goblin Gang | 3 | Ground defense and bait | No 2026 change; best list 62.9% over about 3,100 |
Here is each card with its elixir cost and what the October 2026 data says about it.
A patient plan needs patient opponents. The negative effect: both Miner and Poison lost tower damage in 2026, so the chip game takes longer, and a faster deck can win the race before the P.E.K.K.A arrives.
What Changed in 2026
Short version: Miner hits towers for 39, not 49. Poison deals 168, not 184. The Log deals 35, not 41. Magic Archer deals 135, not 143. P.E.K.K.A hits for 842 now, up from 816. Tornado, Minions and Goblin Gang had no 2026 change.
Claims, rechecked. The Magic Archer is described as a strong support when paired with Tornado, and that holds, though he lost damage in August. The costs are confirmed: 29 elixir across eight cards gives a 3.6 average. Treat every number as a starting point, not a rule.
The catch. Minions have a best list at 65.2% over 2,300, and Goblin Gang a best of 62.9%, so the cheap support is solid. The P.E.K.K.A is the risk: she costs 7, and the deck should only commit her with an elixir lead. That patience is the price of owning a heavy tank.
Card pages: P.E.K.K.A, Miner, Magic Archer and Poison.
The Miner and Poison pair does most of the damage. The negative effect: the best partner for the Miner is Poison, but Poison is also the best answer to Skeleton Army and Goblin Gang, so using it for chip leaves a gap on defense. Another trim to Poison would widen that gap, and the Log would have to cover more swarms on its own.
How to Play It Today
Here is the order: a Miner and perhaps Minions in the first half minute, to see what the opponent holds. Learn their spells. Activate the King Tower early so the Hog Riders and Miners are easier to handle.
Tips. If the opponent plays a Golem in the back, send the Miner and Minions to the other lane. If they overcommit, punish them straight away. Review the linked card pages before a session, since a balance patch can change a trade without warning.
Think of it this way: in double elixir, start a P.E.K.K.A in the back. Place the Magic Archer behind her once she passes the arena tower, and put Minions in the corner. Play the Miner onto any glass cannon the opponent defends with.
Cost check: the P.E.K.K.A is 7, Magic Archer and Poison are 4 each, and the other five cards cost 14 together. That mix gives you cheap cycle cards to find the expensive ones.
Try it yourself: send P.E.K.K.A Miner Deck to the Clash Royale Deck Builder and tweak it to fit your levels. The average cost is 3.6 elixir; as a classic list it carries no 2026 win rate.
Control decks survive most things but win slowly. The negative effect: a single mistimed P.E.K.K.A can lose the elixir lead, and the deck has no cheap way to recover it. If Miner damage drops again, the chip plan will need Poison on nearly every push, and the deck may need a second win condition.
Frequently Asked Questions
Is the P.E.K.K.A Miner deck good in 2026?
Miner’s best list wins 66.0% and P.E.K.K.A’s best list wins 65.8%, but this exact list has no tracker sample, so test the Goblin Gang slot first.
What is the average elixir cost?
29 elixir across eight cards, or 3.6 on average.
What is the Miner’s best partner?
Poison, though it works best once double elixir starts.
What can replace Goblin Gang?
Guards, which also work well with the Miner.
When should the P.E.K.K.A be played?
Only with an elixir lead, in double elixir, or when the opponent forces it.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Hey guys it’s Heiny and this is my second guide for the new guy in town, the Magic Archer.
P.E.K.K.A Magic Miner Deck
She is your defensive power.
She will kill other tanks, 2 shot Hogs, slice and dice Battle Rams as well as provide a huge counter push.
Because of her expensive Elixir cost, do not play her unless either she gives you a positive Elixir trade, it is Double Elixir, or you have a major Elixir advantage.
Miner: He is your win condition.
Play this guy to chip away at the opponents Tower or to support counter pushes.
He is best paired with Poison but don’t pair him with Poison until Double Elixir.
Magic Archer: The Magic Archer is your big support troop.
Pair him with Tornado like an Executioner to clean up pushes and swarms.
Before using this deck, you should learn how to use the Magic Archer with all the correct placements.
Read more about him at here.
This will help kill Skeleton Armies, Minion Hordes, and Goblin Gangs.
Use it in combination with the Miner for maximum efficiency.
Tornado: Tornado is a big control card.
It will group together troops so the Magic Archer can splash on all of them.
Log: The Log’s main use is for killing ground swarms.
Save it to kill Princesses, Goblin barrels, or Goblin Gangs.
The Log is always great card since it can knock back any ground troop.
Minions: Use the Minions for a cheap defense and a great combo with the Miner.
The Minions are your second air defense.
They will kill Balloons, Lava Hounds and Pups and almost all other air troops.
Goblin Gang: These are your ground defense.
They will shred through most tanks and soak up hits against a Prince or P.E.K.K.A.
Don’t become predictable and lose the game because your opponent predicted this card, mix it up (Also Guards may also work well, but I like Goblin Gang more with the Miner).
Substitutes
General Gameplan
Single Elixir
This is a control deck.
Utilize all of your cards for maximum damage.
During single Elixir, you should slowly chip on your opponent’s Tower while minimize incoming damage.
You should be very careful with playing your P.E.K.K.A since she costs a ton of Elixir.
Use the Miner to chip a couple hundred damage off your opponent’s Tower.
You want to try to activate the King’s Tower in the first minute in order to deal with Hog Riders, Goblin Barrels, Miners and more.
During the very first 30 seconds, send a Miner and maybe some Minions to figure out your opponents counters. See if they have a card to melt your P.E.K.K.A.
Also figure out what their spells are and what archetypes they are playing.
Double Elixir
During Double Elixir is when you go all out.
If your opponent doesn’t play anything, you should start a P.E.K.K.A in the back.
Don’t allow them spell value when stacking a push.
You should then put a Magic Archer in the very back corner once the P.E.K.K.A passes the arena Tower.
Once the P.E.K.K.A walks onto the bridge put Minions in the left most corner and make sure the arena Tower targets the P.E.K.K.A.
Play your Miner onto any glass cannons or splash attackers they defend with (Executioner, Musketeer, Princess, Dart Goblin, Etc.)
Even if your P.E.K.K.A doesn’t get to the Tower, your Miner and Minions should survive and do a lot of damage if not you have 2 options.
You can defend your opponents push with a P.E.K.K.A Magic Archer combo then counter push.
Or you can start another slow push.
I prefer to use the P.E.K.K.A to soak up the damage from the supporting troops while using Magic Archer + Tornado to kill everything. Then add Miner + Minions + Poison.
Keep doing this until you get their Tower but never over commit. You want to always defend your Tower first.
Your main pushes will be Miner+Poison+Minions Or P.E.K.K.A+Magic Archer+Tornado+Miner+Minions.
Most of your pushes will look like one of these two with your spells to support.
If your opponent overcommits you should punish him.
If they play a Golem in the back you should use Miner and Minions on the opposite lane.
Since this is a deck that has both Goblin Gang and Minions, try to bait their Zap.
If they Zap during Double Elixir and it is out of cycle go with either Miner and Minions or Miner and Goblin Gang.
Strengths
The strengths of this deck is it’s defensive potential.
With the P.E.K.K.A, Magic Archer and Tornado, you should be able to clean up most pushes and create a deadly counter push.
This deck also has the Miner which has been a very strong card in the meta recently.
Also with the meta having a lot of Giants, and Golems, P.E.K.K.A will easily counter those tanks with the Magic Archer shooting right through all the troops.
Weakness
The weakness of this deck is the lack of air defense.
There have been lots of Lava Hounds recently and Magic Archer dies to all heavy spells while the Minions will die to Arrows or overleveled Zaps (In ladder).
Against a deck with lots of air troops you should spread apart your Minions and Magic Archer so they don’t get spell value.
Also use Tornado to clump up troops for the Magic Archer to kill.
Don’t be afraid to Poison on defense against a Lava Hound player.
Once they play a Lava Hound you should go P.E.K.K.A same lane. Then support the P.E.K.K.A and try to take there Tower since you will most likely lose a lot of HP on yours.
Either play right lane rush and 3 crown them as quick as possible or go for the 2 crowns and defend the second Tower with your life.
Don’t try to draw with this deck against Lava Hounds. You should just try to punish them for playing a Lava Hound and don’t let them build up a push.
This deck is also a bit weaker against bait decks.
With the recent nerf to the Knight hopefully you don’t see as much bait.
Use your Log against the Barrel and Poison their Princess.
Also use the Magic Archer and Tornado to clean up swarms.
Additional Tips
Before jumping immediately into ladder with this deck, do a couple of challenges with it.
Preferably Classic Challenges because you can do many of them.
Once you understand it use it for ladder.
Also try predictions if your opponent is always playing cards in the same place. You can keep your P.E.K.K.A alive and when a battle just by predicting a Skeleton Army with your Log.
Try to defend smartly and not over defend.
Also play with this deck. Get a feel for it and don’t be afraid to change some cards or change your play style.
This deck does best when you use it the way you like best.
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below

