Royal Ghost Bridge Spam Deck: A 3.3 Elixir Battle Ram Plan

By NebulaNoodle · Deck Building · Oct 15, 2026 · Updated Oct 16, 2026

AI Overview: This Royal Ghost Bridge Spam deck averages 3.3 elixir and punishes slow decks. In 2026 the Royal Ghost lost hitpoints on October 6, 1,210 to 1,152, and its best list still wins 77.0%, though this exact list has no tracker sample. Every card below is repriced and checked against the October 2026 data, one by one.

Last Updated: October 2026

Key Points:

  • The deck costs 26 elixir, which is 3.3 on average, and the Ice Golem is the cheapest tank at 2 elixir.
  • Royal Ghost lost hitpoints on October 6, 1,210 to 1,152, and its best list wins 77.0% over 993 battles.
  • Battle Ram’s sight range rose from 5.5 to 6.5 tiles on September 8, and its best base list wins 57.6% over 663 battles.
  • Bandit had no 2026 change, and her best list wins 72.1% over about 1,100 battles.
  • Ice Golem lost hitpoints on September 8, 1,315 to 1,228, and Poison hits towers for 168, not 184.

The Royal Ghost Bridge Spam List, Priced Card by Card

Clash Royale Ice GolemClash Royale Royal GhostClash Royale Battle RamClash Royale Bandit
Clash Royale Night WitchClash Royale Inferno DragonClash Royale PoisonClash Royale Zap

Here’s the thing: this is classic bridge spam with the new Ghost. The idea is simple. Put the Ice Golem down as a cheap tank whenever the opponent plays something heavy, and then go all in.

CardElixirJob in the deck2026 status
Ice Golem2Tank for the fast troopsHitpoints 1,315 to 1,228 on September 8; best list 58.8% over 14,600
Royal Ghost3Runner and punisherHitpoints 1,210 to 1,152 on October 6; best list 77.0% over 993
Battle Ram4Fast win conditionSight range 5.5 to 6.5 tiles on September 8; best base list 57.6% over 663
Bandit3Fast dasher and counter-attackerNo 2026 change; best list 72.1% over about 1,100
Night Witch4Tank support that spawns BatsBest list 68.7% over about 1,400; no 2026 change
Inferno Dragon4Tank killer and defenderEvo charge time 9 to 7 seconds on June 1; best Evo list 72.3% over 792
Poison4Spell that clears and chipsCrown Tower damage 184 to 168 on June 1; best list 68.6% over about 3,800
Zap2Cheap reset spellCrown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000

Each row gives one card’s cost, its job in the deck and its October 2026 status.

A bridge spam deck lives on reading the opponent’s elixir. The negative effect: the Ice Golem now has fewer hitpoints, so the cheap tank that protects the fast troops takes a little less.

What Changed in 2026

The Royal Ghost has fewer hitpoints. The Battle Ram notices targets from farther away. The Ice Golem is a little softer. Poison and Zap hit towers for less. The Bandit, Night Witch and Inferno Dragon are as they were before.

Claims, rechecked. The Ghost was too strong and would be nerfed like the Night Witch at launch. It was trimmed, but its best list still wins 77.0% in 2026, so the card stayed strong.

The weak spots. The deck is weak to Sparknado and the P.E.K.K.A. The P.E.K.K.A hits harder now, 842 instead of 816. The Battle Ram’s best base list is only 57.6%, well below the Ghost’s 77.0%.

Card pages: Royal Ghost, Battle Ram, Bandit and Night Witch.

The Ghost would be nerfed, and he was right. The negative effect: with the Ghost at 1,152 hitpoints and a 77.0% best list, it remains the card most likely to be trimmed again, and a deck with four Legendaries has no plan B.

How to Play It Today

Here’s the thing: whenever you see a Golem, P.E.K.K.A, Pump or anything heavy and slow. The Ram goes at the side, by the edge of the river, so it charges right as it reaches the bridge.

Pros. Super fun and easy to use, incredibly punishing, counters beatdown easily and has many cheap punishing cards. Whenever you see a heavy card, the Ice Golem and the fast troops move at once.

Translation: keep making mini pushes, quick and repeated. The Battle Ram paired with the Bandit or Ghost is hard to stop. Use the Night Witch for Bats, the Inferno Dragon for tanks, and Zap and Poison for support. Track the opponent’s elixir, so you know when to go all out and when to defend.

Elixir math: the eight cards cost 26 in total, and no card costs more than 4. An Ice Golem plus Battle Ram push is 6 elixir, and a Bandit plus Ghost play is 6, which is why the deck can spam both lanes.

Try it yourself: one click in the Clash Royale Deck Builder puts the whole Royal Ghost Bridge Spam Deck list on screen. The average cost is 3.3 elixir. This is a classic build without tracker data, so judge it in your own matches.

The deck is only viable until the next update. The negative effect: the same warning holds today, since a card that strong tends to be adjusted, and the Battle Ram’s longer sight range may also draw it away from the tower.

Frequently Asked Questions

Is the Royal Ghost Bridge Spam deck good in 2026?

The Royal Ghost’s best list wins 77.0% and the Bandit’s best wins 72.1%, but this exact list has no tracker sample, so test the Battle Ram slot first.

What does the deck cost on average?

26 elixir in total across eight cards, an average of 3.3.

What is the Ice Golem for?

A cheap tank that the fast troops can push forward against heavy, slow decks.

Where should the Battle Ram go?

At the side, by the edge of the river, so it charges as it reaches the bridge.

What are the cons?

Weak defense, a need to track the opponent’s elixir, four Legendaries, and trouble with Sparknado and the P.E.K.K.A.

Original Guide, Kept in Full

The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.

Hey guys, it’s NebulaNoodle back with another guide! First of all, happy 2018 to everyone, and best wishes for the new year.

Today I’m sharing a really really really good Ghost Bridge Spam deck.

This deck may only be viable until the next update, as Royal Ghost is definitely getting a nerf. It is too OP (like Night Witch at first release, which Supercell nerfed the hell out of).

But nevertheless, this is classic Vietnam Bridge Spam with the new boy, the Ghost!

A side note: I had a major trophy push recently to 3.9k, so this guide is partly to celebrate my success!

Clash Royale Ice GolemClash Royale Royal GhostClash Royale Battle RamClash Royale Bandit
Clash Royale Night WitchClash Royale Inferno DragonClash Royale PoisonClash Royale Zap

Pros:

  • Super fun and super easy to use
  • Incredibly punishing
  • Counters beatdown easily
  • Contains many cheap punishing cards

Cons:

  • Weak defence (lots of squishy cards)
  • Need to know when to go crazy all out or try and defend (track opponent’s elixir)
  • Contains 4 legendaries
  • Weak to Sparknado and PEKKA

Card Breakdown

Clash Royale Ice GolemIce Golem: The core of this deck.

He is your tank for everything behind, and because he can be pushed by the fast troops in this deck and is so cheap (2 elixir), he is so good in Bridge Spam decks.

Whenever you see a Golem/PEKKA/Pump/anything heavy and slow-paced played, put Ice Golem down and go crazy!

Clash Royale Battle RamBattle Ram:

Supercell nerfed the Ram, but was still popular in 3M decks. Now it’s back and better than ever with the Ghost, and this 4 elixir card paired with Bandit or Ghost is an easy tower.

Place the Ram at the side, by the edge of the river, so the Ram charges right as it reaches the bridge and becomes even harder to stop! Keep making mini pushes (quick and devastating.)

Clash Royale Royal GhostRoyal Ghost:

The Newbie. WAYYYYY too OP. Just like NW at release.

He does splash damage, has invisibility until HE attacks (which is crazy offensive potential), is fast, and can kill every glass cannon in the game on the OPPONENT’s side, and goes back invisible after he finishes killing a troop and always gets a swing or two if not dealt with properly. Only for 3 elixir!

Everyone is using the Ghost on ladder. I like thinking of him as a troop in touchdown mode, because nothing can touch him until he attacks.

This way, he is really good at chip damage, similar to the Bandit. Because he is so cheap, he fits perfectly in Bridge Spam decks.

He can be used as a mini-tank as well (he is much better than the Knight for the same cost), because he can protect the Bandit/Ram/Night Witch from splash cards.

He basically replaces the Goblins/Ice Spirit in this deck.

Clash Royale BanditBandit:

Another special ability card. This gal has always been a staple in PEKKA/Bridge Spam decks, mainly in Control/Beatdown.

Her dashing ability is really valuable to scrape another 320+ damage off the tower, and placing her in the centre after taking one tower (and taking a tower is usually guaranteed in these decks) will often result in about 600 damage. Value!

Clash Royale Night WitchNight Witch:

She was nerfed to oblivion, and ended up only really fitting in Golem decks. But now Royal Ghost has come out, she is really good again.

Her spawned bats provide a lot of threat, and even though she isn’t as fast as the other cards in this deck, her bats can really stack up quickly and kill tanks pretty effectively.

She is more of the counterpush card in this deck.

Clash Royale Inferno DragonInferno Dragon:

Your main tank killer and other counter push card.

He provides lots of value if not distracted, to kill cards he hard counters, like PEKKA or Golem. Positive Elixir Trades!

Use the Poison to kill E-Wiz or distraction swarms when going against tank decks.

Even at half/minimal health, if you add Ghost/Ram/NW/Bandit, he can be used to melt down defensive troops, gaining even more elixir advantage.

Clash Royale PoisonPoison

Used on offense or defence. The Poison is used to gain elixir advantage against large clumps of ‘Fireballies’ or on offense.

It is incredibly crucial, when facing Graveyard decks, especially Giant/Golem Graveyard decks, that you know when to use Poison on offense and know if you can cycle back quickly enough to kill the poison, as this is your only reliable graveyard defence (Ghost’s splash radius is super tiny.)

Poison is probably one of the most important cards in this deck.

Clash Royale ZapZap:

Used mainly to kill swarms or reset Sparky (Sparknado hard counters this deck, so Zap is very important).

Zap, is of course used to reset Infernos. Just don’t be stupid with this card and you’re good.

This card has been explained so many times, that I think I don’t need to explain much more!

Replacements

You really can’t replace much in this deck.

Lots of the cards have special abilities that can’t be replaced, and the deck wouldn’t be as good without them.

If you are gonna replace Bridge Spam staple cards, you may as well not use Bridge Spam!

This Deck’s Weaknesses:

Clash Royale SparkySparknado

If you don’t have Zap in hand you’re pretty screwed.

And if they have something to kill the Inferno Dragon- RIP.

There are so many ground squishy troops, that Sparky can easily wreck everything and you may not have elixir in hand to defend the counter push.

Clash Royale P.E.K.K.APEKKA

Just like Sparky.

PEKKA dishes out high damage and has high HP, so the PEKKA can easily kill everything in two shots.

And PEKKA decks usually have E-Wiz so again they can kill your Inferno Dragon easily before it kills the PEKKA.

This Deck Does Well Against:

Clash Royale GolemGolem/Heavy Giant

WHENEVER you see the pump/Golem/Giant played, don’t worry about your elixir.

Whatever you have, just spam it on the bridge.

Ghost, Bandit, Ram, the works. Even try to go for the three crown!

It’s better not to use Poison here as you may need to save it against the Golem push.

Clash Royale Hog RiderHog Cycle (without Rocket):

It’s really easy to overwhelm them, as Hog Cycle decks often don’t have strong high damage/high DPS cards- most of the cards are squishy, and even Mini PEKKA can’t take out everything singlehandedly.

Neither can Inferno Tower/Cannon/Tesla. Plus this deck cycles so fast you will always have a Hog counter in hand. Hog users have no chance! Because Hog Rocket decks are decreasing in popularity you don’t need to worry about the opponent rocketing your push.

Sources

Researched from the following (no links, listed for transparency):

  • CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
  • SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
  • Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
  • The original clash.world page (2016 to 2024), kept in full below