AI Overview: This Royal Giant Ice Wizard deck averages 3.8 elixir and uses an Elixir Collector to cycle fast. A level 10 player used it to reach 5,000 trophies. In 2026 the Royal Giant had no change, with Evolution lists from 56.9% to 79.8%, but the Barbarians’ best list wins only 53.1%. The numbers all trace back to the October 2026 card data.
Last Updated: October 2026
Key Points:
- The deck costs 30 elixir, which is 3.8 on average, and a level 10 player hit 5,000 trophies with it.
- Royal Giant had no 2026 change, and his Evolution lists win 56.9% to 79.8%.
- Ice Wizard’s best list wins 64.6%, and his Hero freeze was cut on September 16 and October 6.
- Barbarians gained hitpoints on August 4 (691 to 716), and their best list wins 53.1% over 731 battles.
- Only six tracked decks run the Elixir Collector, and the October patch touched it.
The Royal Giant Cycle List, Priced Card by Card
Here’s the thing: the legendaries cannot be replaced and the pump is a must, since it lets the deck cycle quickly. He called it a Royal Giant cycle deck even though the average is 3.8.
| Card | Elixir | Job in the deck | 2026 status |
| Royal Giant | 6 | Main tower taker, always supported | No 2026 change; Evolution lists 56.9% to 79.8% |
| Ice Wizard | 3 | Defender that slows pushes | Best list 64.6% over 1,400; Hero freeze cut on September 16 and October 6 |
| Miner | 3 | Used if the Royal Giant is not in hand | Crown Tower damage 49 to 39 on July 6; best list 66.0% over 535 |
| Minions | 3 | Support, wrecks anything that stops the Royal Giant | No 2026 change; best list 65.2% over 2,300 |
| Goblins | 2 | Chip troop and distraction | Rework on August 4; best list 59.9% over 504 |
| Barbarians | 5 | Main defense, shreds tanks | Hitpoints 691 to 716 on August 4; best list 53.1% over 731 |
| Zap | 2 | Barrel, Inferno Tower and Skeleton Army answer | Crown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000 |
| Elixir Collector | 6 | Cycle engine, cannot be replaced | Only six tracked decks run it; touched in the October patch |
Check the table for each card’s cost and how it holds up in 2026.
A cycle deck with a pump needs the pump to live. The negative effect: with only six decks running the Elixir Collector today, many opponents will punish it, and a deck that loses its pump loses the cycle edge it was built around.
What Changed in 2026
The Royal Giant did not change, and his Evolution is strong. The Ice Wizard is strong at 64.6% for his best list, though his Hero lost freeze time twice this fall. The Barbarians have only a 53.1% best list. Minions have a best list of 65.2%.
Claims, rechecked. The Ice Wizard provides so much value for 3 elixir and kills Minions and Skeleton Army with the tower’s help. His 64.6% best list in 2026 backs that. The Barbarians shred every tank, which is a claim from an older, more tank-heavy meta.
The Miner and Zap. The Miner hits a tower for 39, not 49. Zap hits for 48, not 58. The Goblins were reworked in August, with a best list of 59.9%. The Royal Giant was in a good, balanced state, since many cards counter it without taking much damage.
Card pages: Royal Giant, Ice Wizard and Barbarians.
Many players call the Barbarians the best defensive card in the game. The negative effect: their 2026 numbers are only middling at 53.1%, so a player who counts on them as the main defense may find them weaker than before.
How to Play It Today
Here’s the thing: place the Elixir Collector at the start if you have Barbarians or Minions, so you can defend their rush. Support the Royal Giant, or put him in front of the leftover troops from defense. Use the Miner if the Royal Giant is not in hand.
Tips. Goblins can be used with the Ice Wizard to defend Hog pushes, and so can Minions. Barbarians can shut down a Hog without it touching your tower. Overleveled Barbarians are annoying to face, so spam the Ice Wizard in those cases.
Translation: the synergies are Goblins plus Miner, Minions plus Miner, Royal Giant plus Minions, and leftover troops with the Royal Giant or Miner. When they use ranged troops like Archers or a Musketeer to defend, send in the Miner to kill them. Zap the tower so it targets the Miner and gives the Royal Giant extra shots.
Elixir math: the Royal Giant, Barbarians and Elixir Collector take 17 of the 30 elixir. The other five cost 13, about 2.6 each, which is why the cycle can speed up once the pump is down.
Try it yourself: pull Royal Giant Ice Wizard Deck into the Clash Royale Deck Builder and play with the numbers. It averages 3.8 elixir. It is a classic list rather than a tracked one, which means no 2026 win rate.
Barbarians used against a Hog are a minus one trade, which is fine. The negative effect: a long run of small losses adds up, and in a faster meta a player who keeps taking minus trades may fall behind on elixir before the pump pays off.
Frequently Asked Questions
Is Royal Giant Ice Wizard good in 2026?
Royal Giant’s Evolution lists reach 79.8% and Ice Wizard’s best wins 64.6%, but Barbarians’ best is 53.1%, and this exact list has no tracker sample, so protect the pump.
What does the deck cost on average?
30 elixir in total across eight cards, an average of 3.8.
Why is the Elixir Collector needed?
It allows the deck to cycle quickly, and cannot be replaced.
What does the Ice Wizard do here?
He slows pushes on defense, usually paired with Minions, Goblins or Barbarians.
How should the Miner be used?
As the tower taker when the Royal Giant is out of hand, and to kill ranged defenders.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Hey, It’s Infinite Light again!
I’ve made a couple posts about decks that level 10’s above 5k uses and you can take a look at here for more details.
Today, I got a great RG deck that my good friend Ironsy395 uses. He’s been using this deck for a long time, so he knows every last aspect of it. He used this deck to hit 5k as a level 10 before the 30 day season, and with the 30 day season, he hit 5.3k as a level 11. He could have pushed much higher, but he didn’t play for a while until after the season started.

Old School Royal Giant Deck
The deck:
Royal Giant: The main Tower taker. Must always be supported or put in front of leftover troops from defense. This card is in a good state right now, and I think it is balanced because many things can counter it without taking too much damage.
Ice Wizard: Beast defender. Mitigates hundreds of damage and can be paired with RG. My 3rd legendary, and one of my favorites. It provides so much value for only three Elixir. Kills Minions, skarmy, and any cheap troops with the help of your Tower.
Miner: Used if RG isn’t in your hand. Paired with Minions and Goblins can take Tower. This is my favorite legendary so far. I use it for many plays. If they use Archers or ice Wizard to defend your Tower, don’t be afraid to send in Miner to kill them. Then, Zap the Tower to target on to your Miner and let the Royal Giant continue shooting.
Minions: Great support troop that offers insane value. It will wreck anything that if used to stop the RG, so always pair it up if you can. Lots of DPS and is a cheap alternative to barbs when defending against hogs.
Goblins: Great chip troop and distraction. Does a lot of damage when paired with Miner. I really like this card, and Ironsy uses it for tricky plays. It can be used to cycle and chip the Tower, but it is also a great defender and distraction. It can be used to distract Mega Minions and also chip the Tower, distract Mini P.E.K.K.A so it won’t even hit your Tower, and much more.
Barbarians: Main defense card. It can and will shred through every tank there is, and when paired with Ice Wiz can easily shut down any push. IMO, the best defensive card in the game. Perfect cost and DPS. Overleveled is annoying as hell to deal with, so make sure you spam the requests for this card! Also spam Royal Giants. This card is great because it defends well, and also requires immediate attention as ignoring them will lead to Tower destructions.
Zap: Use it for gob Barrel, Inferno Tower, Skarmy, you name it.
Elixir Collector: Cannot be replaced. When placed down, try to defend if they try to take it down. You should place it down in the beginning if you have barbs or Minions so you can defend their rush.
Overview
The Legendaries in the Deck CANNOT BE REPLACED. Elixir pump is a must have, as it allows you to cycle quickly. This Deck is a Royal Giant cycle Deck, even though the average cost is 3.8.
Synergies:
This Deck has many synergies. Goblins+Miner, Minions+Miner, RG+Minions, RG+leftovertroops, Miner+leftovertroops.
Goblins/Minions + Miner: This deals a ton of damage if ignored. Pretty cheap and Iron sometimes starts off like this to see how the opponent counters.
Leftover troops+Miner/RG: Delicious and annoying to deal with. The leftover troops will surround the RG, protecting it and also dealing with the defenses. Same goes for Miner.
RG+ Minions: This takes down towers quicker than you can say “Elite Barbarians”
Side Note: A lot of times, when they use ranged troops to defend against RG like Archers or Musketeer, don’t be afraid to send in Miner to kill it. If you have a Miner on the Tower and RG + something else, Zap the Tower so it targets the Miner and gives the RG extra shots off.
Defending:
With Barbarians: Barbarians aren’t used very often now, but they still provide insane value. Used against Hog is a -1 trade, but that’s fine because they now have to spend more Elixir to defend against the barbs. Note: Barbs can shut down Hog without it even touching your Tower if placed down quick enough.
With Ice Wizard: Ice Wizard is used mainly with something else, like Minions, Goblins, or Barbarians if they have a huge rush coming. The slow effect cannot be replaced, and is by far one of the best abilities.
With Goblins/Minions: Goblins are insane. One of my favorite cards, they can be used with Ice Wiz to defend Hog pushes. Same goes for Minions.
With Miner: Don’t, unless you run out of options. Miner does a decent amount of damage, but I usually use it to attack pump or princesses.

Strategy/Gameplan:
This Royal Giant Deck takes a fair amount of skill.
Before you guys start ranting about how all you need to do is to place it down, think about why the RG is hitting your Tower. Is it because you can’t defend? Do you need a building? Is it your fault you run out of Elixir and they have enough to counterpush? This Deck cycles fast as hell, as I mentioned before. The pump also gives you lots of Elixir so you can keep cycling and defending.
What you want to do is to spend as little Elixir possible to defend, and focus on the counterpush.
If the Tower is really low and they send in something huge like a tank, just ignore it and go offensively. A lot of times, the games end in 2-1 wins because Iron ignores the push coming when his Tower is low, and instead goes offensively.
For example, there is a Hog Rider coming at your 500 health Tower and you know he has Fireball or Rocket. You already have one Tower down, and his other Tower is at half health. You would want to use Goblins instead of barbs, because the Tower is going down anyway, and you don’t want the Hog to stay alive much longer after it destroys your Tower. After you use Goblins, immediately place RG in the middle of the opponent’s side so it starts shooting at the Tower for the win. Easy.
Another “strategy” is RG and Minions.
One of the most annoying combos, the Minions will distract or kill the defending troops/towers. When placed correctly, the Tower will lock onto the RG and the Minions will proceed to rip it to shreds. However, for Inferno Towers you want it to lock on to your Minions. The Minions will distract it and let the RG destroy and target the Tower.
Matchups:
Lavahound: Cancer Cancer Cancer. Always rush the other side with RG and Minions. Use Ice Wiz to defend, because the Lavahound itself won’t do too much damage. You can cycle quickly back to your Minions if you have to. If they have Lavahound Balloon, they usually have Arrows as well. That’s fine, just remember to pressure the other side so they may not get a chance to use the Balloon.
Here’s him beating a level 13 with Lavaloon:

Royal Giant: Always be prepared to place down Barbarians. Ice Wiz and barbs work spectacular against RG Minions
Hog Cycle: You have many defenses in this Deck. Use them all. You cycle almost as fast as hogs, so you should have at least Goblins or Barbs everytime.
Siege: RG is their worst nightmare. Don’t be afraid and save your RG for the Siege. Use it on offense as much as you can. Mostly though, the game ends in a draw.
Beatdown Tanks: Against Giant and other tanks, remember to always use Ice Wizard and Barbarians together. Against Golem is a little harder, and against Golem Elite Barbarians is just pure cancer. Cycle and use your Goblins and/or your Barbarians and Miner.
Note: Don’t be afraid if they have a tank and Elite Barbarians. Use barbs for the Ebarbs if you have to. You can usually defend the tank with Ice Wiz and Minions/Goblins.
Overview
Overall, this Deck is insane. The synergies and offense is spectacular, and defense is pretty good. You want to try and spend as little Elixir as possible to defend, so you can focus on offense. I rate this Deck a 10/10, and I strongly suggest trying this Deck in ladder if you want to push.
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below
