AI Overview: These Clash Royale bugs go beyond the first five: a Bomb Tower that stretched projectile range, a Hog Rider stuck near a Tesla, a Lightning crash, side stacking and the one card glitch in 2v2, all from the same fan writer. The old write-up is kept below, so you can trust each point and skip the guesswork.
Last Updated: October 2026
Key Points:
- The original covers five more bugs from the same writer.
- A Bomb Tower blast could stretch a Log’s range to wake the King Tower.
- Lightning on the Electro Giant crashed the game.
- Side stacking could turn a few Skeletons into about 100.
- No bug status was retested for this page.
Case File: Five More Bugs
How this page works. Each case has a symptom, a cause and a result. This is a different layout from the first glitch page.
Short on time? Read the cases in order. Each one is under 40 words.
Good to know. The Mortar Time Challenge brought side stacking, says the original. See the October update page.
Quick recap. A bomb, a loop, a crash, a stack and a short deck.
Plain talk. Same writer, new cases.
Case 1: The Bomb Tower Range Bug
Symptom. A Bomb Tower that exploded after a projectile hit it stretched that projectile’s range.
Cause. The blast added range to a Log or a Magic Archer shot.
Result. A Log could reach and wake a King Tower it should not have touched.
Case 2: The Circle of Confusion
Symptom. A Hog Rider ran in circles. A Golem could not choose between a Cannon and a Princess Tower.
Cause. A Tesla opens when something is in range, so the Hog turned toward it, left its range and turned back.
Zoom out. Targeting loops are hard to catch in testing. If a new building has a pop-up state, expect the same kind of bug, and expect a fan video to show it before the studio does.
Case 3: The Game Crash
Symptom. The game crashed on a Lightning dropped on the Electro Giant, and on a one-card deck played from the second slot.
Cause. Not given in the original.
Result. A lost match and a lot of anger.
Case 4: Side Stacking
Symptom. Troops piled up at the edge of the river.
Cause. A building in the middle of the river, plus a Clone to push a troop forward.
Result. A meme on Reddit where a few Skeletons became about 100.
Case 5: The One Card Glitch
Symptom. A player entered a 2v2 match with a deck of fewer than eight cards.
Cause. Leave a match, pick a short deck, and let your partner hit play.
Result. The writer called it one of the juiciest bugs ever.
Zoom in. Deck rule bugs are the worst kind, since they break fairness before the first card is played. If 2v2 gets a new queue, expect the same hole to open there.
The Cards in the Cases, Today
| Card | Role in the bug | Today |
| Hog Rider | Looped around a Tesla | Best list 61.2%. No 2026 change. |
| Tesla | The building that confused him | Lifetime 30 to 25s. Best list 64.2%. |
| Golem | Confused by a Cannon and a tower | Best list 68.7%. No 2026 change. |
| Electro Giant | Crashed under Lightning | 7 elixir Epic (official list). |
| Lightning | The spell in the crash | Best list 72.1%. |
Final word. The cards stayed. The bugs, mostly, did not.
Small habit. Check the card page before you copy an old trick.
Reality check. A funny bug is still a bug. Report it, do not abuse it.
Claims, rechecked. The page says the Bomb Tower trick and the others were bugs of the time. It does not say which are fixed today, so none is confirmed fixed here. Treat every figure as a starting point, not a rule.
Worth knowing. For the first five bugs, see the first glitch page. For the cards, see Hog Rider and Tesla.
Zoom out again. If bugs keep appearing in each new mode, trust in new modes drops. The risk is that players skip a mode on day one, and the mode never finds an audience.
Frequently Asked Questions
What are some more Clash Royale bugs?
The original lists the Bomb Tower range bug, the confusion loop, a game crash, side stacking and the one card glitch. Use it as a guide, and check the linked pages for the current details.
What caused the game crash?
Lightning on the Electro Giant, and playing a lone card from a certain slot, says the original.
What was the one card glitch?
A way to enter a 2v2 match with fewer than eight cards.
Are these bugs fixed?
The original does not say. None was retested here.
Is the Electro Giant an Epic?
Yes, at 7 elixir, per the official list.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
How’s it going Clashers? It’s MindgameR here with another Clash Royale Glitches article. I wrote the Top 5 Clash Royale Glitches article but there are more bugs in the game which are hella interesting. So we are here again to know another five Clash Royale glitches. Let’s go!
5. Bomb Tower Explosion Glitch
This glitch was a little bit weird. Whenever the Bomb Tower exploded after being hit by

something that has a projectile range like Magic Archer or The Log, its explosion would increase the projectile range to some extent. This was super amazing whenever the Bomb Tower was placed near a Tower. For example, if a Bomb Tower is placed near the King Tower, and a Log comes and hits it and destroys it, though the Log doesn’t have enough range to reach the King Tower but because of the Bomb Tower explosion, it would cause some damage to the King Tower and activating it.
4. Confusion Glitch
This glitch is an OG glitch, but recently a new variation of it was seen. Earlier there was a glitch in which the Hog Rider would get confused between the tower and the Tesla as the Tesla opens up and closes down. It was in this way: When the Hog Rider would try to go towards a Princess Tower the Tesla would open up as it does whenever something comes in its range. Then, as we know troops like Hog Riders get distracted towards the closest building. So, the Hog Rider seeing the Tesla as it opened up would turn and run towards it. But, by the time the Hog turns towards the Tesla, it would have gone out of sight of Tesla and Tesla would close down again. Then the Hog would no longer be able to see it. But again by the time it turns back to the Tower, it would have been in the range of the Tesla would open up, distracting the hog once again. LOL!!! This process would keep on going until either the Tesla gets destroyed or something pulls the Hog out of this Circle of Confusion and puts him in some other place or tile. This same thing happened with the innocent Golem but in a different manner. The Golem was in such a place from where an enemy Cannon and an enemy Princess Tower were at the exact same distance. Therefore, the Golem got confused about where to go first?!
3. Game Crashing Bug
This Bug was something that caused real trouble. Whenever you dropped Lightning on the Electro Giant the game immediately crashed! This also occurred when you used the one card glitch with your one and only card placed on the second card slot from the left on the top layer. Whenever you try to play that card, just like the E-giant Glitch, the game instantly crashed.
2. Side Stacking glitch
This Glitch was introduced when the Mortar Time Challenge came into the game. But this can be done in any mode with a building in the centre of the river in the Arena. But, this glitch is only applicable for ground units. In this Glitch what you have to do, is that: To stack any normal card, we need to place that card at the very side of the Arena and then before it moves, we need to clone it so that it’s clone pushes it forward and Bravo! We have successfully stacked that troop into the side of the River. But if we wanna stack the Skeletons of Skeleton Barrel then we have to just Fireball the Skeleton Barrel once it reaches the top of the side of the river. By using these methods we can literally stack INFINITE amount of troops into that small area!!! It was a popular meme on Reddit; at first there were only a few Skeletons seen stuck in the side of the river. But once they were cloned they formed like 100 Skeletons.
1. One Card Glitch
The One Card had 2 ways to execute it. The first one was mainly used for 1v1s but that is too complicated to understand. The second one was used for 2v2s and it was quite simpler than the first one. In this, you had to first play a regular 2v2 match and then when the match ends, you hit play again and leave the match. Then in your deck slot, you select your deck which has less than eight cards and then your partner hits play again and you magically enter the match as well with your cheesy incomplete deck! And this glitch in my opinion is one of the juiciest bugs that ever existed in Clash Royale.
This is how the deck looked in-game.
So these were the most interesting Clash Royale glitches recently. Stay tuned with us for more Clash Royale articles.
The Clash Royale Deck Builder turns the advice above into a deck you can copy straight into the game, with meters for elixir, win conditions and recent balance changes.
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2022), kept in full below
