AI Overview: Heal draft tips used to be about the Heal Spell, which healed troops in a circle. It left Clash Royale in 2020, so the same ideas now belong to the Heal Spirit and the Battle Healer. Pick a win condition, a building and a heavy spell. The original tips are rechecked with 2026 data below, so you can trust each number and skip the guesswork.
Last Updated: October 2026
Key Points:
- The Heal Spell was removed in 2020. The original tips now apply to the Heal Spirit and Battle Healer.
- The Heal Spirit’s best 2026 list wins 72.1% over about 1,100 battles.
- The Battle Healer was reworked on August 4: damage went from 148 to 268 and hit speed from 1.5 to 2 seconds.
- Always pick a win condition and a building, says the original, to draw the Hog Rider away from a heal.
- Take one heavy spell, such as Fireball, to stop a healed troop from surviving.
How to Draft With Healing
The big idea. Healing keeps a push alive, but it cannot win alone. Pair it with a threat, and a spell to finish what it saves.
Worth knowing. For the full story on current healers, see the healer guide. For draft rules, see draft challenge tips.
Matchups. Against a healer, bring a heavy spell. The rule: kill the troop in one hit, before the heal lands.
| Pick | Cards | 2026 note |
| Modern healers | Heal Spirit, Battle Healer | Heal Spirit best 72.1%. Battle Healer reworked Aug 4, best 55.4%. |
| Win conditions | Hog Rider, Graveyard | Hog Rider best 61.2%. Graveyard top 71.6%. |
| Heavy spell | Fireball | 159 on a tower. Best list 60.4% over about 4,700. |
| The old Heal Spell | Heal Spell | Removed in 2020. See the Heal Spirit. |
The table lists the modern healers and the cards the original pairs them with. Win conditions give the heal something to protect. A heavy spell punishes the opponent’s healed troop.
Zoom out. Healing cards come and go, and each one changes the meta. If a new healer arrives, drafts will favor spells that kill in one hit, and long pushes will fade. A healer that cannot be answered cheaply would warp every draft after it.
What Changed in 2026
The short version. The Heal Spirit held steady, with a best list of 72.1%. The Battle Healer was reworked on August 4, with 268 damage, a 2-second hit speed and no self healing.
Short on time? Read the table, take the win condition and a heavy spell.
Final word. Healing is a tool, not a plan.
Plain talk. This is a pick guide. It works when you draft with a plan.
One more way to see it. A heal is a second breath. It only helps if the runner still has a race to win.
In plain English. The Heal Spell is gone, but its job lives on in two cheaper cards.
Claims, rechecked. The write-up lists the Heal Spell reward levels and old challenge prizes. Neither belongs to today’s game. Treat every figure as a starting point, not a rule.
The fine print. The Heal Spirit’s hitpoints dropped from 230 to 215 on August 4. The Battle Healer’s best list wins 55.4% over 316 battles, and only two of seven lists top 50%. The Fireball’s best list wins 60.4%.
Card pages: Heal Spirit, Battle Healer, Fireball, Hog Rider and Graveyard.
Zoom in. The original says glass cannons gain the most from a heal, since a Zap or Fireball cannot finish them. That logic carries over to any modern healer.
Picks That Win With Healing
Take the win condition and a building. A building pulls the Hog Rider away from your healer. The original calls this the first rule of any draft.
Extra tip. A Fireball plus a Zap clears a healed glass cannon.
Last tip. Skip the Graveyard if your pool has no spell to clear defenders.
Quick recap. Healer, threat, spell, building.
Reality check. A healer is a support card. It never wins a game by itself.
Bottom line. Win condition, building, spell. Heal is the bonus.
Building rule. A building can draw the Hog Rider away from the healed troops.
Tips. If you hold a healer, save your cheapest spell for their healed troop. Open the linked card pages before you queue, since one balance patch can flip a trade.
Take the counter, not the card. When the choice is between a card and its counter, take the counter.
Pair heals with glass cannons. Cards with high damage and low health gain the most. Add a heavy spell for the rest.
Zoom out again. If healers get stronger, spell damage must follow. The risk is a mode where one heal loops forever and the only answer is to avoid the fight.
Frequently Asked Questions
Is the Heal Spell still in Clash Royale?
No. It left in 2020, and the Heal Spirit and Battle Healer took over its job. Use it as a guide, and check the linked card pages for the current numbers.
What replaces the Heal Spell?
The Heal Spirit heals as it dies. The Battle Healer heals nearby troops when it attacks.
What should you pick in a Heal draft?
A win condition, a building and one heavy spell, says the original.
Which cards work with healing?
Glass cannons that survive a Zap, Fireball, Poison or Arrows, like the Sparky.
Is the Battle Healer good in 2026?
It was reworked on August 4. Its best list wins 55.4%, and only two of seven lists top 50%.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
The new special Heal Spell Draft Challenge is finally live in Clash Royale guys! Let’s open the game and get the chance to unlock your Heal Spell!
By joining the challenge, you will have a chance unlocking the new Heal Spell even before its official release.
Let’s take a closer look!
Heal Draft Challenge Is Here!
Yay! Another special Draft Challenge is here and this time, the reward thresholds are much stricter!
As you can see in the screenshot above, like the previous special challenges, we will also have one time rewards in this Challenge:
- 4 Wins = 2,500 Gold.
- 6 Wins = 10 Healing Spell Cards.
- 8 Wins = Giant Chest based on your current Arena.
- 10 Wins = 25,000 Gold.
- 12 Wins = 100 Healing Spell Cards.
Not only that, beside these one time rewards, you will still receive the Challenge rewards based on your wins.
Once you have unlocked the Heal Spell, you will have the chance of pulling it out from any chest. Yes, you will unlock it forever even before the official release.
| Number of Wins | Total Prize | |
| Gold | Cards | |
| 0 | 700 | 10 |
| 1 | 950 | 15 |
| 2 | 1250 | 25 |
| 3 | 1600 | 43 |
| 4 | 2000 | 65 |
| 5 | 2500 | 93 |
| 6 | 3100 | 125 |
| 7 | 3800 | 165 |
| 8 | 4650 | 210 |
| 9 | 5750 | 265 |
| 10 | 7100 | 335 |
| 11 | 8750 | 430 |
| 12 | 11000 | 550 |
The first entry is free and the next ones cost 100 Gems each.
By winning this Challenge just one time, you will be able to get your Healing Spell to level 6 (76 cards away from Tournament Standard).
To see some gameplays of this challenge, watch Yarn’s video:
Best Tips on Getting 12 Wins in Heal Draft Challenge
First, I strongly recommend you take a look at this article to see the best tips for Draft Challenge!
Based on the interactions in this page, here are some great ideas for you to succeed in this challenge.
- Don’t forget win condition and a building. This is basically the most fundamental thing in Draft Challenge and everyone should follow these rules. You just can’t play without win condition and pray for the victory. Win condition + glass cannons are always better than glass cannons themselves. You also need a building to draw the Hog Rider away from the opponent’s Heal Spell..
- If you want to play with the Heal, pick it along with glass cannons for the best synergy. The Heal Spell could provide an insane value for your glass cannons.
- Try to get at least 1 heavy hitting spell in order to deal with glass cannons and Heal. Consider picking only Fireball with Zap, Arrows or Log to prevent the opponent from healing the damaged troops. Just make sure your spell/spell combo is strong enough to finish off troops in one move.
- Pick at least one of these cards If possible as they requires specifics counters which couldn’t appear in the battle. Except the Graveyard, the others would work pretty well with the Heal:
- When you have to pick one between a card and its counter, go for the counter (Obviously).
Tips shared by Silveronyx
What combos will work well with the Heal Spell?
The Heal Spell is the brandnew kind of spell in Clash Royale, which heals troops instead of damages them. With only 3 Elixir, the spell could offer the insane value If played correctly.
The Heal Spell works extremely well with glass cannon, which have insane DPS and don’t die to some direct damage spells like Zap, Fireball, Poison, Arrows etc.
Try to pair the Heal Spell (If you have one) with these cards to make the most of it. These ones don’t die to Fireball/Zap/Poison immediately and you could to a ton of extra damage If couple them with the Heal Spell.
Some other cards which are also pretty great when get healed: Hog Rider, Musketeer, Electro Wizard, Mega Minion…
Please take a look at this post for more details: Best Cards to Play With Heal Spell
I will definitely test it with some Beatdown decks but seems like it would work extremely well with aggressive cycle decks (The Heal will give Hog Rider/Elite Barbarians 300 more HP to deal a lot more damage!)
Please share your opinions guys!
The Clash Royale Deck Builder turns the advice above into a deck you can copy straight into the game, with meters for elixir, win conditions and recent balance changes.
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below