Three Musketeers Miner Deck: 4.0 Elixir With Cannon Cart

By RohanReigns · Deck Building · Oct 12, 2026 · Updated Oct 16, 2026

AI Overview: This Three Musketeers Miner deck averages 4.0 elixir and uses a Cannon Cart for defense and an Elixir Collector for a lead. Three Musketeers gained hitpoints on October 6, from 883 to 906, and the best list wins 70.6%. Lists with the Three Musketeers at 4.8 elixir or more win under 49%, so this lighter build is the sensible shape.

Last Updated: October 2026

Key Points:

  • The deck costs 32 elixir, which is 4.0 on average.
  • Three Musketeers gained hitpoints (883 to 906) on October 6, and its best list wins 70.6% over 695 battles.
  • Lists with the Three Musketeers that average 4.8 elixir or more win under 49%.
  • Cannon Cart had no 2026 change, and its best list wins 69.7% over 1,400 battles.
  • Miner lost Crown Tower damage (49 to 39) on July 6, and Ice Golem lost hitpoints (1,315 to 1,228) on September 8.

The 3M Miner List, Priced Card by Card

Here’s the thing: these are the stars: the main attack stopper and the punish card. He did not play them as a first move unless the opponent bridge spammed, because a Fireball plus Zap leaves you 3 elixir behind from the start.

CardElixirJob in the deck2026 status
Miner3Chip damage and pump hunterCrown Tower damage 49 to 39 on July 6; best list 66.0% over 535
Three Musketeers9The stars, attack stopper and punish cardHitpoints 883 to 906 on October 6; best list 70.6% over 695
Cannon Cart5Counters most tanks and Battle RamNo 2026 change; best list 69.7% over 1,400
Bats2Zap bait with the GangNo 2026 change; none of eight printed lists above 50%
Goblin Gang3Zap bait and swarm defenseNo 2026 change; best list 62.9% over about 3,100
Zap2Cheap reset spellCrown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000
Elixir Collector6Elixir engineOnly six tracked decks run it; touched in the October patch
Ice Golem2Cheap tank and kiterHitpoints 1,315 to 1,228 on September 8; best list 58.8% over 14,600

The table prices the cards and shows how each looks in October 2026.

The Three Musketeers cost 9 and the lists that get heavier lose. The negative effect: if a patch strengthens the heavy spells, the old plan to bait them out loses its payoff, and a 9-elixir card with no tower damage is a risk for the whole cycle.

What Changed in 2026

The Musketeers are a little tougher at 906 hitpoints, and their best list wins 70.6%. The Cannon Cart is steady, with no 2026 patch and a best list of 69.7%. The Miner hits towers for 39 now, not 49, and the Ice Golem is a bit softer.

Claims, rechecked. The Cannon Cart counters Bandit plus Dark Prince with an extra Log, Hog Rider, Royal Ghost and X-Bows. Those matchup claims cannot be rechecked on this site, though the Cannon Cart’s 69.7% best list shows the card is strong, and the Royal Ghost’s best list wins 77.0%.

The pump is rare. Only six tracked decks run an Elixir Collector today. Bats have no printed list above 50%, and the Goblin Gang has a best list of 62.9%. Zap lost tower damage (58 to 48).

Card pages: Three Musketeers, Cannon Cart and Miner.

The Cannon Cart is what you need in this meta. The negative effect: if the Cannon Cart is trimmed or an opponent finds a clean answer, the deck loses its main defense against the P.E.K.K.A, Mega Knight, Battle Ram and Hog, and the Musketeers have to do all the work.

How to Play It Today

Here’s the thing: not to play the Cannon Cart as an opening move, because after you pump, you have no counters. It is a perfect punish: drop it at the bridge when they play a Lava Hound or Golem at the back. You can replace it with a Battle Ram, but the defense gets weaker.

Tips. In double elixir, play the Musketeers freely, even at an elixir deficit. Their placement depends on the opponent’s deck. A pair of Ice Golem and Bats can take out a P.E.K.K.A and Ghost push if the opponent has a Log.

Translation: always drop the Bats first to bait out the Zap, then use the Goblin Gang to defend. If they have Zap and Log, use the Cannon Cart on defense, and when they go for a predictive spell, drop these two. Against a Lava Hound deck, bait out their Zap first, then play the Musketeers in the lane they attack.

Elixir math: the Three Musketeers, Elixir Collector and Cannon Cart take 20 of the 32 elixir. The other five cost 12, about 2.4 each, which is how the deck cycles fast after the big plays.

Try it yourself: want to see how it feels? Open the Clash Royale Deck Builder, where Three Musketeers Miner Deck is waiting. At 4.0 elixir on average it is a clear example of its style; just remember it has no 2026 win rate behind it.

A 9-elixir card in a pump deck is a big commitment. The negative effect: if the opponent has a fast cycle that punishes the pump, the Musketeers may never land.

Frequently Asked Questions

Is Three Musketeers Miner good in 2026?

Three Musketeers’ best list wins 70.6% and Cannon Cart’s wins 69.7%, but lists averaging 4.8 elixir or more win under 49%, and this exact list has no tracker sample, so keep the cycle light.

How heavy is this deck in elixir?

The eight cards add up to 32 elixir, so the average is 4.0.

Why Cannon Cart?

It counters P.E.K.K.A, Mega Knight, Battle Ram, Hog Rider, Royal Ghost and X-Bow.

What does Bats first mean?

Bats bait out the opponent’s Zap, so the Goblin Gang can defend without losing elixir.

Is the Elixir Collector still used?

Only six tracked decks run it today.

Original Guide, Kept in Full

The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.

Need a deck for 20 wins? Got Cannon Cart and a bit of skill? Here is what you need. This deck got me to 17 wins in my first try but It got lots of other players 20 wins :).

The Deck

Clash Royale Three MusketeersThree Musketeeers:

These ladies are your stars. Your main attack-stopper, your punish card and whatnot.

I suggest not to use this card as your first move unless they brigdespam you right off the bat.

This is because they can have Fireball and Zap and guess what, you’re at a 3-Elixir disadvantage from the start, not something that you want.

In 2x Elixir though, feel free to use them freely, even if you get Elixir deficit.

The placements of this card depends upon your opponent’s deck. I will talk about the placements in a moment.

Clash Royale Cannon CartCannon Cart: Cannon Cart is what you need in this meta.

Counters P.E.K.K.A, Mega Knight, Battle Ram, Bandit+Dark Prince (with an additional Log), Hog Rider, Royal Ghost and Xbows too.

Don’t play this boy (or toy?) as your opening move too because once you Pump, you’ll have no counters for their push.

It’s also a perfect card to punish, drop it right at the bridge as soon as they drop Lava Hound or Golem at the back.

You can replace it with Battle Ram if you want but you’ll have a bit weaker defense if you do so.

Clash Royale BatsClash Royale Goblin GangBats and Goblin Gang: The perfect Zap-bait duo!

If they have Log, your Bats are gonna eat everything.

Luckily the P.E.K.K.A GobHut meta deck has Log, which means just an Ice Golem and Bats can take out a P.E.K.K.A +Ghost push.

What if they decide to Poison? Well, drop those ladies down.

I always drop down my Bats first to bait out their Zap and then use my Goblin Gang to defend. This way they can’t get that 1-Elixir advantage which they would’ve got if I would’ve played Goblin Gang first.

What if they have Zap and Log? Use you Cannon Cart to defend most of the times and chances are, they’ll go for predictive Log or Zap your Tower. That’s when you drop these guys.

One of the tips that I discovered while playing against a Lava Hound deck is, you’ll always want to bait out their Zap if they are trying to build up a push by going for a Miner+GGang in the other lane.

This way, you can play 3M in the lane they are attacking and even if they Fireball, the Muskies are not gonna die.

Clash Royale ZapZap: For general swarm control.

I recommend not using Log in this deck because you want quick response to their swarms, which the Log can’t provide.

Also synergies well with Ice Golem.

Clash Royale elixir collectorElixir Collector: Obviously, you’ll want this.

Make sure you have either GGang or Cannon Cart before you Pump else you won’t have the counters for their Miner to your Pump.

Ideally, I would Pump if I have 9 Elixir and GGang in my hand.

Don’t Pump in 2x Elixir unless you face against a 3M player who decides to Pump.

Here are some of the ideal placements against various decks:

  1. In front of the King Tower: Against GY and Lava Hound decks. Normally you can Pump up in this location even if you’re unsure about their deck.
  2. Right beside the King Tower: Against Beatdown decks, Siege decks and Miner Poison decks.
  3. At the corners, behind Princess towers: Same as no.2

Clash Royale Ice GolemIce Golem: For kiting and stalling troops.

Just a quick tip, against Hog players with Zap, make sure to always place Ice Golem to soak their Ice Spirit before dropping GGang for their Hog. Even if they Zap, they have to respond to it.

Use it in front of the 1 Musketeer after splitting 3M to make both of your pushes equally threatening.

Substitutions:

General Gameplan:

3M deck is an aggressive deck so you’ll want to take out their towers as quick as possible and defend the rest of the time.

In the beginning, Pump up if you are sure you can defend their pushes or catch their Miner.

If you can’t, don’t Pump and wait for their move until you cycle back to Pump and GGang.

If they use heavy decks, go as aggressive as possible to take out their towers early on.

If they have cycle or lighter decks than yours, Pump and try to gain Elixir advantage.

I will talk about certain matchups in the matchup section below.

Here’s a quick tip

Before dropping your 3M, drop your Cannon Cart in the back.

Once it crosses the brigde, drop your 3M in the river (not literally, one tile below the river I guess) such that 1 Musky goes towards the Cannon Cart’s lane.

Most of the time your opponent drops several units pre-emptively to counter your Cannon Cart and the muskies can snipe them away.

Also useful when your opponent has Fireball, Poison or Rocket in their deck.

What if they have absolute counter deck such as P.E.K.K.A Miner Poison?

You have two options, either go really aggressive before 2x Elixir or survive till 2x Elixir and use your Cannon Cart, Bats, GGang and Miner to chip down their towers while using 3M for defense.

Against such decks, baiting out their Zap and/or Log is crucial because just a Gang+Miner push can take out a Tower.

Matchups

Clash Royale Hog RiderHog Rider: They sneak a lot so you gotta be ready for that.

If they go for Ice Golem+Hog push, thinking you’ll go for Bats or GGang, prove them wrong and go for 3M instead. In that case, if they Fireball+Zap your 3M, you’re at an Elixir advantage.

Since most of the Hog Decks are cycle decks, try to gain Elixir advantage first. And they overload them with double lane pushes later on.

Never let them take out your Tower under any circumstances.

Clash Royale Lava HoundLava Hound: As I said, bait out their Zap first and defend their push with your 3M.

Place your 3M at the back of your Tower if you know they have Fireball in hand. Else, place them in front of the King’s Tower.

Your push will be Cannon Cart+Bats as soon as they drop Lava Hound. Remember to go as hard as you can after they drop their Lava at the back because that’s only when you can deal damage.

Clash Royale GolemGolem: Same as Lava Hound decks.

If they have Poison and they drop their Golem at the back, split your one musky towards the Golem side and the two muskies towards the other lane.

Defend their push and next time they go for Golem at the back, punish them hard with CC+Bats/GGang+Miner.

Clash Royale Three Musketeers3M decks: It’s all about Elixir advantage against 3M decks.

Try to protect your Muskies at any cost.

Also if you’re able to Miner their pumps, you’re at a good position.

Conclusion

So that’s it, try this deck once and let me know how far you reached.

I’ll be updating the Matchup section as I learn to play against several other decks.

Any questions? Feel free to message me at Discord or drop it down in the comment section. I’ll be glad to help.

For the best tips for this challenge, please take a look at here.

Goodluck everyone!

Sources

Researched from the following (no links, listed for transparency):

  • CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
  • SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
  • Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
  • The original clash.world page (2016 to 2024), kept in full below