Bridge Spam Deck Guide: Best Battle Ram Builds

By SilverOnyx · Deck Building · Feb 18, 2024 · Updated Oct 16, 2026

AI Overview: Bridge Spam is a fast Clash Royale deck that sends two cheap troops across the bridge the moment the other player spends elixir. Battle Ram, Bandit and Royal Ghost are the usual core. In October 2026, RoyaleTracker listed a Bridge Spam deck with Evo Battle Ram and Evo Zap at 76.0% over 1,100 battles, and the most played list won 67.0% over 4,000.

Last Updated: October 2026

Key Points:

  • Bridge Spam is a cheap, fast-attack deck: the best lists average 3.6 to 3.8 elixir.
  • The best October 2026 list won 76.0% over 1,100 battles with Evo Battle Ram and Evo Zap.
  • The most played list, 4,000 battles with Evo Royal Ghost and Ronin, won 67.0%.
  • Two builds lost badly: a Hero Wizard list won 44.5% and a Rage list won 48.4%.
  • SeeMeta lists a Royal Ghost hitpoints cut and a Golden Knight dash cut, both on October 6.

What Bridge Spam Is

The short version: Bridge Spam is a fast deck. Wait for the other player to spend elixir, then send Battle Ram and Bandit across the bridge together, with Royal Ghost drifting in behind. The catch: it only works if the deck stays cheap enough to do it again and again.

What changed: SeeMeta lists several changes for the core cards. Battle Ram’s sight range went from 5.5 to 6.5 tiles (+18.2%) on September 8, and Ronin‘s hit speed went from 1.4 to 1.3 seconds the same day. On October 6, Golden Knight‘s damage rose from 161 to 168 while his dash range fell from 5.5 to 5 tiles, and Royal Ghost’s hitpoints fell from 1,210 to 1,152 (-4.8%). Furnace lost range on June 1, from 6 to 5.5 tiles. What it means: the ram notices buildings from farther away, Ronin hits faster, and the ghost is a little weaker.

Royal Ghost is in all three of the best lists, and it was trimmed on October 6. If it is trimmed again, Bridge Spam loses one of its two main attackers. The negative effect: a deck built on three or four key cards has little room to cover for a weak one.

Best Bridge Spam Builds Right Now

RoyaleTracker’s Bandit and Battle Ram pages list the same family of decks. The best, with Evo Battle Ram, Evo Zap and Electro Wizard, won 76.0% over 1,100 battles. A list with Evo Royal Ghost and Heal Spirit won 71.3%. The most played, with Evo Royal Ghost, Ronin and Arrows, won 67.0% over 4,000 battles, and a heavier list with Evo Elite Barbarians and Hero Wizard won 66.8%.

The pattern: the three best lists share Evo Battle Ram, Electro Wizard, Golden Knight and Bandit, and they average 3.6 to 3.8 elixir. What it means: if you own Evo Battle Ram, start from that core. Still unknown: the samples are 1,100 to 4,000 battles, so the order can change.

Try it yourself: open the Clash Royale Deck Builder with the Evo Battle Ram, Evo Royal Ghost and Ronin build in the table above already loaded. It averages 3.6 elixir. This exact list is not in the tracker sample, so it has no win rate; it is the 67.0% list with Arrows swapped for Zap.

How to Play Bridge Spam

  1. Wait for their elixir. Do not send the first push until the other player spends.
  2. Split the bridge. Put the ram on one side and Bandit on the other.
  3. Send the ghost second. Royal Ghost is the follow-up wave, not the opener.
  4. Defend cheap. Electro Wizard, Golden Knight and Furnace stop most counter pushes for little elixir.
  5. Count their answers. If their counter to the ram was just used, push again.

Battle Ram’s sight range went up on September 8. If it changes again, the timing window for the whole deck shifts. The negative effect: a deck that depends on a precise timing can break when one number moves by half a tile.

How to Counter Bridge Spam

  • Cheap swarms: Skeleton Army or Goblin Gang kill the ram for little elixir.
  • A building in the middle: a Cannon or Tombstone pulls the ram away from your tower.
  • Fast splash: Zap and Arrows handle the ghost and small support.
  • Do not overspend: if you play a big card first, you lose the elixir race.

The catch: the ram and Bandit hit two lanes. Keep elixir for both.

Is Bridge Spam Worth Using Now?

Is it worth it? Yes, if you own Evo Battle Ram. The three best lists won 67.0% to 76.0%. The catch: without the Evolution the picture is mixed, and the Hero Wizard list won 44.5%.

All three of the best lists run Evo Battle Ram. If the Evolution is adjusted, the whole family moves with it. The negative effect: players without the Evolution have no real way into the top lists.

Go deeper: For the Pekka version of this deck, read our P.E.K.K.A Bridge Spam guide. For the core cards, see the Battle Ram guide, the Bandit guide and the Royal Ghost guide. Planning a list of your own? The Clash Royale Deck Builder updates the average cost with every card you add.

Frequently Asked Questions

What is Bridge Spam in Clash Royale?

A fast deck that sends Battle Ram, Bandit and other cheap troops over the bridge together to pressure both lanes.

What is the best Bridge Spam deck?

In October 2026, RoyaleTracker listed an Evo Battle Ram and Evo Zap deck at 76.0% over 1,100 battles.

What cards are in Bridge Spam?

Battle Ram, Bandit, Royal Ghost, Electro Wizard and Golden Knight are the usual core.

How much elixir does Bridge Spam average?

Between 3.6 and 3.9 in the best October 2026 lists.

What counters Bridge Spam?

Cheap swarms, a Cannon or Tombstone in the middle, and a lead in the elixir race.

Is Bridge Spam good in 2026?

Yes. Three lists won over 66% in October 2026, though two other builds lost.

Original Guide, Kept in Full

The text below is the original guide, kept in full. Its stats and win rates are older than the 2026 data above.

Battle ram

Hey guys Lolman here with another guide. I wanted to share this super solid deck to you guys, I believe this is probably one of the top 5 decks to use in challenges and tournaments.

I actually didn’t really feel like submitting a guide for this but I got a Youtuber to make a video about this deck, he actually responded and made a video on my deck, here check it out.

battle ram

Best Battle Ram Deck for Challenge

Cards Breakdown

Battle Ram- Main win condition, the goal using this Deck is to get this to connect with the Tower 2-3 times but at the same time you are able to win by chipping down the towers + cycling Poisons but ideally you want to damage it with the Ram itself.

Left alone the Ram can take a Tower, doing 492 damage to the Tower at tournament standard. Spawning 2 Barbarians who do 212 DPS (together).

The Ram is also good on defense, the winning match in a Tournament was won because I used the Battle Ram to tank a Lightning against a Lavaloon Deck which saved my E-Wiz who kept the Balloon at bay and it was what allowed me to win.

Bandit– This Deck is focused on pressuring. Bandit is mainly for that, also to help take down defenses.

She can dash across from river to take down towers and defenses as well as sniper Princesses etc. Utilize her charge because the 2x damage can dictate outcome in many trades.

Paired up with the Battle Ram or Goblin Gang these two are hard to stop, especially If the Barbs eventually start tanking for her.

She does some insane damage and is a card which you can earn value with because 1v1 she can kill a Valk, Knight, Musketeer, E-Wiz etc on defense.

Knight– This card is mainly for defense. Vs E-barbs, Prince etc. If it’s a target that can demolish a Tower he’s what you’ll use.

Bandit cannot unfortunately deal with E-barbs, Princes but the Knight can. The Knight is what you will use to tank for things. Ie- Vs a P.E.K.K.A he tanks 3 hits etc. So this card is mainly only really used for defense.

In the video I did use him on offense so depending on the situation it’s down to your judgement how to use him. I had to pressure opposite lane to split my opponents push or at least make sure that if I lost a Tower I am far ahead in damage on his second Tower.

To read more about the Knight, I strongly recommend you take a look at here!

Goblin Gang– This card is mainly used on offense. It’s a little less viable on defense than Skarmy but great on offense as Log bait etc.

Try not to use Battle Ram + Gob Gang together if you know opponent has Log but it’s a good combo with Bandit as she can dash through the Log and Spear Gobs are bound to get a few spears in.

This card should also be used as a defensive card unless opposite lane or pressure in general is needed and you need a quick push.

E-Wiz– Can be replaced by Ice Wiz but it’ll be hard. Just a defensive card really. Both have their own perks but I like the spawn Zap on E-Wiz.

This is mainly for defense because unlike beatdown this Deck doesn’t struggle vs Inferno Tower. Great vs Lavahound and Graveyard, vs any deck really.

Just try not to give opponent value Fireballs or Lightnings with him and protect him as much as possible as this is sorta your only solid anti-air troop.

Furnace– Like I said before this deck relies on pressure and chipping. You need to win just in case you don’t get Ram to connect. That is by chipping opponents Tower down and getting down some poisons and maybe getting Spear Gobs to connect etc.

So what you want to do is learn where to place the Furnace. If you watch the video keep in mind where I placed it for the Lavahound to drag it to the building.

Vs Hog you want it a tile forward from the initial plant I made, vs RG you want it a tile back etc.

Learn the placements and try not to switch towers that Fire Spirts will go to unless you’re sure you can take the Tower, focus on chipping down a single Tower.

Poison– Ram + Poison is really the main push of the deck, and with no buildings like Kairostime said opponent will find it difficult to stop this.

I love having opponent play E-Wiz into Poison because it gives you such value, E-Wiz is really one of the only non squishy ways to counter the Ram.

Also get Poison placement down as well.

Here though I was wrong, I assumed opponent had a Tombstone because Lavahound has Tombstone so my placement on the Poison was a bit to the right so if opponent places the Tombstone I’d be able to hit it with the Poison.

This card you need to learn how to pre-place and predict. Even now after playing over maybe even 300 games with this Deck I sometimes mis-predict opponents placements and all so be wary when you place this down.

Predicting a Tombstone ((Never comes but you get the idea))

Log– Not much to say about this. The Log is awesome, kills spell bait. Enuff said. #2 legendary in game ((Waiting for all the complaints in the comment section))

Subs (With pros and cons)

Knight-> Miner.

  • Knight = Better at defense. Chance to get more value. Actually is amazing vs e-barbs. Tanks Sparky. Can defend spammy troops like Goblin Gang. Stands up against Mini P.E.K.K.A and lumber jack, even a Prince and can be overlevelled for ladder use.
  • Miner= Better tank for Ram. Secondary win con because this Deck can turn into Miner Poison if opponent defends Battle Ram well enough. Snipes Princess. 2nd answer to Collector. It’s way worse on defense so you have a more offense oriented Deck.

Goblin Gang-> Skeleton Army.

  • Goblin Gang- Pretty much Skeletons + Archers. Gobs tank for Spear gobs on defense. Not zappable, watch the video and check out that quick Knight + Goblin Gang push on opposite lane, not being zappable means a LOT. Pretty much a more versatile Skeleton Army for offense but doesn’t have the DPS it provides so if used on a tank they will get hits off.
  • Skeleton Army – Zappable and not as viable on offense. Higher DPS.

Furnace -> Inferno Tower.

  • In challenges stick to furnace if tourney standard. This is only if you use this Deck on ladder and your Furnace doesn’t apply pressure by not hitting the enemy Tower.

E-Wiz -> Ice Wizzard

  • E-Wiz- Can get Fireballed on ladder ((Not as tanky)). Not really splask but stun is more useful than Freeze and spawn Zap is AMAZING vs spell bait as well as Sparky or Inferno Dragon. More viable on offence. So balancing it out this is a better card but not so much on ladder.
  • Ice Wizard- Lacks DPS but more HP. Slows by 30% which is constant while E-Wiz only zaps for 0.5 seconds ever ~2 seconds. Less affected by Fireball which is also a negative trade. There really is almost no positive Elixir way to deal with an ice wiz on defense.

General Gameplan

Okay now that I’ve talked about the Deck here’s a bit about the playstyle.

Early game

During the first minute or so you want to ideally start off with a move like Bandit in the back or even a Ram at the bridge.

Feel out the opponents cards, identify what kind of Deck they’re playing. Beatdown? A fellow control player? Some off-meta Deck? Etc.

Don’t predict things on your first push unless you HAVE to get damage like I did with my Ram + Poison vs the Lavahound Deck in the video. (( TL:DW? Well I predicted a Tombstone and poisoned so it covers the Ram from Skarmy, Gob Gang and the Tombstone)).

Depending on match-up just chip away at Tower or try and get as much as possible. The first would be vs control etc the second would be vs beatdown where an early Tower down for you would be ideal because you can sometimes ignore pushes and focus on whittling down opposite lane and maybe even not play into your opponents push.

Middle game

Here is where you amp things up, play the battleram faster.

Initially, it didn’t matter if counter was in hand this is where you keep in mind when your opponent has the Ram counters in cycle, I usually alternate in offensive pushes from Bandit to Ram which occasionally draws out the defensive buildings or counters so my Ram can be used in my next push. This Deck is great at playing mind games with the opponent.

Late game

Around now ideally you need to be either almost with a Tower or a Tower up, this when you have to pressure on.

Vs beatdown don’t play into pushes you ideally need to go opposite lane wait for a window and then strike. This Deck is all about capitalizing your opponents mistakes. Ie- He Logs nothing, strike with a Bandit or Ram + Goblin Gang etc.

If you are a Tower up one nice trick I like to do is placing the Bandit and Goblin Gang in centre. This is a great combo and is almost always guaranteed Tower damage.

Some nifty combos you can try with the center square are, Bandit + Ram, Bandit+ Gob Gang, Ram + Gob Gang, Knight+ Ram, Knight + Gob Gang. You don’t really want Ram tanking for anything but the Goblin Gang.

This Deck is great when you take a Tower down on taking the second Tower but it’s not quite a 3 crown farming Deck.

With the basic game-play out of the way, I’ll try and breakdown some match-ups and ideal way to play vs them.

Match-ups

Lavaloon/ Golem– Vs these two opposite lane pressure is key. You have Poison so the two decks only counters can be answered. Just if they use E-Wiz prioritize poisoning the E-Wiz and don’t play Poison too early on, make sure you get it as well as Tower. Vs Balloon, furnace is great vs is, protect your E-Wiz however. Using a Knight even so the Tower/ furnace/ Knight get hit by Lightning etc. Same vs Golem, try and make the troops that survive Lightning get hit by it but when you see a push being build opposite lane pressure is the way to go. Also, utilise the Bandit charge vs Golem, I like to save my Knight for back-end land troops because Bandit 1v1 without charge isn’t that big of a threat.

Giant beatdowns ((Graveyard as well))- This Deck does well vs both match-ups. Ideally I like to use Knight in the Graveyard to tank and hit he skeles while E-Wiz is safely out of Poison range sniping the skeles. It’s hard not to take damage but try to not use defensive Poison unless it’s your only option, also like any beatdown pressure opposite lane. You have some good counters for possible support troops, this Deck is very defensive despite it being an offence oriented Deck.

Hog– E-Wiz, furnace, Goblin Gang. All 3 are good answers. Initially if they rush with Hog unless you don’t have E-Wiz in hand don’t play a furnace. Take the damage and place E-Wiz down so your furnace can chip. Chipping Tower is much more important, protect furnace. In the video I Poison that Princess in the spell bait because I want the damage and I want opponent to play things into the furnace so I can counterpush as well as get value from it despite me getting a -1 trade vs the Princess. If they defend with an Inferno, I’d Poison it so Fire Spirits will get to Tower and I get Poison chip. Chip damage is very important in case opponent is very good at defending your pushes. So in a nutshell, Hog Rider is a very easy match-up to beat. Just be wary of Hog + gob Barrel and save your Log for it.

Spell bait– GG enough said. Easy win, Furnace pressure and Poison for Princess and Inferno. Bandit can also counter Princess. E-Wiz for Goblin Gang and Log for Goblin Barrel. Try not to change that up.

Conclusion

So I think I covered most of these stuff and give this Deck a try you will LOVE IT.

I can guarantee this Deck will bring you a lot of success and it is one of THE best decks in the game. ((Top 5 I swear)). It counter spell bait, Hog spell bait, siege, 3 muskets, Lavaloon, Golem you name it.

So yeah, best of luck.

Lolman out.

Sources

Researched from the following (no links, listed for transparency):

  • RoyaleTracker, best decks with Battle Ram (October 2026 tracker samples)
  • RoyaleTracker, best decks with Bandit (October 2026 tracker samples)
  • RoyaleTracker, best decks right now, normal battles (data from October 9, 2026)
  • SeeMeta, Clash Royale balance changes 2026 (page updated October 8, 2026)
  • Supercell, Clash Royale October balance changes 2026 (October 6, 2026)
  • Clash Royale card data used by the Deck Builder (elixir costs and card types)
  • Supercell official Clash Royale API, card list (elixir cost, rarity, Evolution and Hero flags)