AI Overview: This Hog Log Bait deck averages 3.4 elixir and ran as the last entry in the Hybrid Horrors series. In 2026 the Hog Rider had no change and the Goblin Barrel lands faster, though this exact list has no tracker sample. Next comes a card-by-card walk-through with current costs and the 2026 changes for each one.
Last Updated: October 2026
Key Points:
- The deck costs 27 elixir, which is 3.4 on average, and the Rocket (6) is the only card above 5.
- Hog Rider had no 2026 change, and his best list wins 61.2% over about 3,800 battles.
- Goblin Barrel’s first hit lands at 0.3 seconds, not 0.4 (October 6), and its best list wins 65.4%.
- Princess’s best list wins 65.1% over 3,500 battles, and her Evolution was buffed on August 4.
- The Log hits towers for 35, not 41, and Rocket for 342, not 371.
The Hog Log Bait List, Priced Card by Card
Here’s the thing: This is an iconic Hog Log Bait deck and the final Hybrid Horrors entry. The idea is simple. Use the Princess to draw out Arrows or The Log, then send the Goblin Barrel or Hog Rider through.
| Card | Elixir | Job in the deck | 2026 status |
| Goblin Barrel | 3 | Second win condition and spell bait | Best list 65.4% over about 1,500; first hit 0.4 to 0.3 seconds on October 6 |
| Hog Rider | 4 | Main win condition | No 2026 change; best list 61.2% over about 3,800 |
| Rocket | 6 | Tank killer and glass cannon destroyer | Crown Tower damage 371 to 342 on June 1 |
| Inferno Tower | 5 | Only building, stops tanks | No 2026 change; best list 65.8% over about 3,000 (LogBait) |
| Princess | 3 | Lane control and spell bait | Best list 65.1% over 3,500 (LogBait); Evo buff on August 4 |
| The Log | 2 | Cheap spell for swarms | Crown Tower damage 41 to 35 on June 1; best list 65.1% over 3,500 |
| Guards | 3 | Shield and cheap defense | No 2026 change; best list 50.1%, the other seven 42.2% to 48.7% |
| Ice Spirit | 1 | Cheap slow and cycle card | Hitpoints 230 to 215 on August 4; every printed list 56.7% or more |
Here is each card with its elixir cost and what the October 2026 data says about it.
A bait deck depends on what the opponent chooses to spend. The negative effect: The Log and Rocket both hit towers for less, so every bait trade pays out a little less, and a Log Bait mirror becomes harder to win by chip damage.
What Changed in 2026
The Hog Rider is unchanged. The Goblin Barrel lands a tenth of a second faster. The Princess has a stronger Evolution. The Log and Rocket hit towers for less. The Inferno Tower and Guards are unchanged.
Claims, rechecked. The Hog Rider had been nerfed but remained a force. He had no change in 2026, and his best list wins 61.2%. The line that the Hog attacks faster than the Electro Wizard is an old comparison and was not rechecked.
The weak spots. The Guards’ best list wins only 50.1%, and the other seven lists won 42.2% to 48.7%. The Inferno Tower’s best list wins 65.8% in a LogBait shell, which fits this deck. The Ice Spirit’s lists are all 56.7% or higher.
Card pages: Hog Rider, Goblin Barrel, Princess and Rocket.
The negative effect: with the Rocket hitting towers for 342, a misfire is still costly at 6 elixir, and a deck with only the Log and Rocket as spells has few ways to recover.
How to Play It Today
The Goblins can also shield the Hog from Fire Spirits or Ice Spirit.
Roles. The Hog Rider is the main win condition and also a tank for the Goblin Barrel. The Log can cripple Princesses and Dart Goblins and annihilate Skeleton Armies and Goblin Gangs. It also works to gain an elixir advantage.
Translation: the Princess kills a Minion Horde attacking the Hog and baits Arrows or The Log, so the Barrel goes through. The Rocket destroys Musketeer, Executioner, Balloon, Elite Barbarians and Sparky on defense. The Log moves tanks closer to the Inferno Tower.
Elixir math: the Rocket takes 6 of the 27 elixir. The other seven cost 21, exactly 3 each. A Hog Rider, Goblin Barrel and Ice Spirit play is 8 elixir, which is why the deck cycles so fast.
Try it yourself: load Hog Log Bait Deck into the Clash Royale Deck Builder and test it with your own card levels. It averages 3.4 elixir. No tracker has sampled this exact build, so there is no 2026 win rate to quote.
Bait users can force The Log out of your hand. The negative effect: if the opponent runs the same cards, the mirror turns into a cycle race, and the weaker Log and Rocket make the finish slower for both sides.
Frequently Asked Questions
Is the Hog Log Bait deck good in 2026?
The Goblin Barrel’s best list wins 65.4% and the Hog Rider’s best wins 61.2%, but this exact list has no tracker sample, so test the Guards slot first.
How much elixir does the deck average?
3.4 elixir per card on average (27 in total).
What is the JukeBarrel?
Placing the Goblin Barrel deep to bait Zap, Log or Arrows, then pushing with other cards.
What does the Princess do?
Lane control and spell bait. She kills a Minion Horde that attacks the Hog.
When is the Rocket used?
Sparingly, on glass cannons and big threats, since one miss can cost a tower.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Hey guys! Supermarine here!
Now, I know you’re all depressed because this is the last Hybrid Horrors, but after further thought, I’ve decided to (mainly because I can no longer continue it myself) allow somebody else to keep this deck series alive!
I know you guys think this series is totally awesome, and are sad to see it “end.” That’s why I’m doing this!
If you think that you want to continue the Hybrid Horrors series, please, please, PLEASE notify me in the comments!
Anyway, I will be concluding my contribution to the series with a Wallbreaker sized BANG with an iconic Hog Logbait deck! Let’s get to it!
The Hog Log Bait Hybrid Deck
Of course, this guy will be your main win condition. Despite his nerf, he is still a force in the Arena.
He has very good health, very good damage, and still has a faster attack speed than the eWiz!
Other than being a win condition, he is also a tank for your Goblin Barrel.
Goblin Barrel: It’s a Goblin WHAT? It’s a Goblin WHY? It’s a Goblin HOW? It’s a GOBLIN BARREL!!!
This barrel o’ mean, green killing machines is your secondary win condition.
Mostly, it’s roles are self explanatory. Just remember: Against Zap, Log, or Arrows, use the Deep placement (I call this technique JukeBarrel) to bait their spell, then rush in with other troops!
The Goblins can also provide a shield for the Hog again troops like Fire Spirits or Ice Spirit.
The life of everyone’s party, the Princess fires flaming arrows that are very hard to escape.
She also has enough range to not get shot at by the Arena Tower if she attacks it!
However, she has two main roles in this deck: Lane control and Spell Bait.
She can kill that Minion Horde attacking the Hog and at the same time bait Arrows or The Log (rhyme time!), allowing the Goblin Barrel to go in unhindered.
Also, she is relatively cheap, meaning if things go south, you’ll still have plenty of Elixir to make up for it!
Essentially a tactical nuke in the wide world of Clash, the Rocket can be used to absolutely destroy most glass cannons in its path.
Capable of tackling Musketeer, Executioner, and even heavy hitters like Balloon, Elite Barbarians and Sparky, the Rocket can be used to get tons of positive trades on defense.
However, you must use it sparingly.
It’s 6 Elixir, and one misfire can possibly cost you an Arena Tower!
LOOOOOOOOOOOOOG!
That, my friends, is the sound of doom headed towards all of your troops.
This big, solid hunk of wood can cripple Princesses and Dart Goblins, annihilate Skeleton Armies and Goblin Gangs, and even move tanks closer to structures and tank killers like Inferno Tower and Tesla!
It’s also cheap, so you can use it to gain an Elixir advantage as well, however it does give the chance for Bait users to force it out if you’re not careful.
One more thing, though: Do NOT Log Minion Horde (Rule #5 of being a good 2v2 player)!
Simply just three ruthless bone brothers with shields, the Guards have very good DPS that saves your bacon more often than not.
They are also useful for cheap cycle, whittling down the health of tanks and mini tanks, and also for surrounding splash units.
An all-around MVP of any Logbait deck, including this one!
Murdering tanks is what it does, and does well, killing Giant, Golem, P.E.K.K.A, Royal Giant and more!
Just protect it from reset cards like Ice Spirit or Electro Wizard!
This one lively little guy only costs one Elixir, yet he is much more useful than some other crummy cheap cards.
He can take down entire swarms if placed right, and also protects Hog Rider from dangerous Inferno Towers and Cannons and even the spawned Skeletons from the Tombstone!
Substitutions:
General Gameplay:
3:00-1:00
Keep in mind that you can play this deck in two (or is it three?) ways
- You can play it like a cycle deck with Hog or Rocket
- You can use more of a Spell Bait style and use the Goblin Barrel as your source of damage, and use Hog as a tank.
But, whatever play style you’re using, your priority during this time should be to get some good damage done.
Counterpushing is wise, as it allows you to gain some ground and immediately force your opponent to transition from offense to defense, giving you an advantage.
1:00-End
Cycle Hogs, Rockets, and Barrels like crazy!
This is when you need to take the Tower.
Defend wherever necessary, and counterpush if you can. But, once the opponent’s Arena Tower is at 1,000 HP or lower, you can use the Clutch Combo, which is Rocket+Goblin Barrel!
Place the Rocket, then quick-drop the Barrel in the same spot.
If all goes well, the Barrel should be concealed by the smoke of the Rocket, and the Barreled Goblins should finish it off.
Matchups
Giant: Definitely use the Inferno Tower.
Use the Guards if it gets Zapped, then counterpush with the Hog.
Golem: A much harder matchup than Giant.
Again, you must use you Inferno Tower, but if it gets attacked by Lightning, your Tower is screwed.
So, to prevent the oh so dreaded Lightning on the Inferno, once Golem gets placed, rush the other Arena Tower with Hog+Goblin Barrel.
Alternatively, you can place a Princess at the bridge to punish as well (it’s definitely cheaper), but it’s always wise to save her for defense too!
P.E.K.K.A: Harder than Giant, but easier than Golem.
This is because P.E.K.K.A is distracted by the Guards, making things easier for the Inferno Tower.
However, she does have high health and damage, so if she does make it to the Inferno, then it will most likely die in one hit (a chunk of its lifetime would have gone by).
Use Ice Spirit to freeze if necessary.
Use Princess+Rocket on the Balloon if there is one.
If a Miner comes instead of a Balloon, use the Guards to block the Miner, and use Princess on the resulting Lava Pups once the Hound dies.
Royal Giant: Again, Inferno Tower is key.
Use the Guards to distract any support troops and Ice Spirit to freeze if necessary.
Hog Rider: There are two options here.
One is to use your Inferno Tower, and the other is to rush the other lane with Hog and Goblin Barrel, and defend the enemy Hog with Guards.
The first option lets you defend with little to no damage, and the second gets good damage done to the enemy while also allowing you to defend with a spell-proof troop; however your Tower will be hurtin’ a little.
Either way, you’ll be getting the job done.
When they place their Pump, rush the lane with the Pump using Hog and Goblin Barrel.
Make sure you place the Barrel on the Pump and not the Arena Tower. This allows you to save your Rocket for their Musketeers.
If they split and you hit the side with two, simply kill the lone Musket with Guards.
Graveyard: Guards are an amazing counter to this card.
Use Log or Ice Spirit if necessary.
Siege: It’s very wise to just use Rocket on the structure if it’s an X-Bow.
In fact, you have three counters to Siege: Hog, Rocket, and Inferno Tower!
Mortar will be tricky because of the dead zone, so use Inferno Tower to kill it and any defenses around it.
Use Princess for crowd control if necessary.
Miner Poison: The Guards should be able to kill the Miner before Poison kills them.
If not, use the Log to finish him off.
Against any tanks paired with Miner, use Inferno Tower. Use Ice Spirit to freeze if necessary.
Spell Bait: Defense versus Bait should be easy with the Guards, Log, and Princess.
However, during Double Elixir, FIRE YOU ROCKET FIRST.
Rocket cycling is very key versus other Bait decks, and if your opponent cycles the Rocket first, you’re screwed. However, you have the capability to recover and punish by using Hog+Log if they fire their Rocket first.
If you fire your Rocket first, do NOT let them punish you using the Princess or Goblin Barrel.
Mega Knight: Use Guards to surround, and Inferno Tower to kill.
Use Ice Spirit to freeze if they Zap the Inferno Tower.
So, that’s the end of this deck guide. But, this series doesn’t have to end.
Remember, if you want to continue this series, do notify me in the comments.
Be sure to look forward to my new Ultimate Guide and second deck series (I might not work alone on that one), as they will all be coming soon! Cya!
Here are the rest of the Hybrid Horrors decks:
- Solid Hog Mortar Deck
- Crazy Giant Musketeers Deck
- Graveyard Bridge Spam Deck
- Golem Miner Poison
- Hybrid Mortar Miner Deck
Farewell,
Supermarine
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below







