AI Overview: This Battle Ram Night Witch deck averages 3.1 elixir and adds the Dark Prince and Electro Wizard to a classic bridge spam core. In 2026 the Night Witch’s best list wins 68.7% and the Electro Wizard’s wins 72.1%, while the Battle Ram’s best base list wins 57.6%. The numbers all trace back to the October 2026 card data.
Last Updated: October 2026
Key Points:
- The deck costs 25 elixir, which is 3.1 on average.
- Night Witch had no 2026 change, and her best list wins 68.7% over about 1,400 battles.
- Battle Ram’s sight range went from 5.5 to 6.5 tiles on September 8, and its best base list wins 57.6%.
- Dark Prince’s hit speed changed from 1.3 to 1.4 seconds on May 4, and his best list wins 57.9%.
- Ice Golem lost hitpoints on September 8 (1,315 to 1,228), and Poison lost tower damage on June 1.
The Ram Spam List, Priced Card by Card
He put in the Dark Prince, which he called highly underrated.
| Card | Elixir | Job in the deck | 2026 status |
| Battle Ram | 4 | Main win condition, fast | Sight range 5.5 to 6.5 tiles on September 8; best base list 57.6% over 663 |
| Dark Prince | 4 | Support splash, Barbarian stopper | Hit speed 1.3 to 1.4 seconds on May 4; best list 57.9% over about 1,900 |
| Ice Golem | 2 | Cheap mini tank for 2 elixir | Hitpoints 1,315 to 1,228 on September 8; best list 58.8% over 14,600 |
| Ice Spirit | 1 | Freeze and cheap cycle | Hitpoints 230 to 215 on August 4; every printed list 56.7% or more |
| Night Witch | 4 | Strong on offense and defense | Best list 68.7% over about 1,400; no 2026 change |
| Electro Wizard | 4 | Defense and counter-push | Best list 72.1% over about 1,100; Hero added in October 2026 (small samples) |
| Zap | 2 | Kills Minion Hordes with the Ice cards | Crown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000 |
| Poison | 4 | Lane coverage and pump killer | Crown Tower damage 184 to 168 on June 1; best list 68.6% over about 3,800 |
Check the table for each card’s cost and how it holds up in 2026.
A cheap deck lives on positive trades. The negative effect: if the opponent gets ahead on elixir, a big push can break the cheap defense, and a deck that costs 3.1 on average cannot afford to fall behind.
What Changed in 2026
The Night Witch is in good shape at 68.7% and the Electro Wizard at 72.1%. The Battle Ram now sees a little farther, 6.5 tiles instead of 5.5. The Dark Prince swings slower. The Ice Golem is softer, and Poison and Zap hit towers for less.
Claims, rechecked. Poison provides lane coverage like The Log, and that holds up, since Poison’s best list wins 68.6%. The Dark Prince is great at stopping Barbarians, which are a very good counter to the Ram, and that role still makes sense.
The old warning, rechecked. The Night Witch would probably get a nerf in the next patch, so abuse her while you can. In 2026 she has no balance change, and her best list wins 68.7%.
Card pages: Battle Ram, Night Witch and Dark Prince.
Dark Prince has not been in the meta since double prince fell. The negative effect: his best list wins 57.9%, a middle result, so a player who trusts him as a main support may find the deck loses to faster bridge spam.
How to Play It Today
Here’s the thing: you must get positive elixir trades, and if you go behind at any time, a big push will destroy you. Do not be afraid to be aggressive if the opponent places a Pump. Rush with the Ice Golem, Battle Ram and Poison on the Pump.
Lava Hound 3, bait 3, Golem 4, Hog 5, bridge spam 5, P.E.K.K.A 6 and Three Musketeers 9. These are his opinions from the old meta.
Translation: always Poison the Pump, even against Three Musketeers. Use the Night Witch and Electro Wizard on defense, then counter-push. Poison covers a lane, so the opponent cannot drop squishy troops there without losing value. Ice Golem and Zap kill a Minion Horde, and so do the Ice Spirit and Zap.
Elixir math: the Battle Ram, Dark Prince and Night Witch take 12 of the 25 elixir. The other five cost 13, about 2.6 each, which is why the deck can cycle back to the Ram so fast.
Try it yourself: want to see how it feels? Open the Clash Royale Deck Builder, where Battle Ram Night Witch Deck is waiting. At 3.1 elixir on average it is a clear example of its style; just remember it has no 2026 win rate behind it.
The negative effect: if the opponent has a Pump and a fast Three Musketeers split, the cheap deck may not catch up, and the old advice to Poison the Pump has to happen early.
Frequently Asked Questions
Is Battle Ram Night Witch good in 2026?
Night Witch’s best list wins 68.7% and Electro Wizard’s wins 72.1%, but this exact list has no tracker sample, so keep elixir ahead.
What does the deck cost on average?
25 elixir in total across eight cards, an average of 3.1.
Why Zap and not The Log?
The deck already has enough ground splash.
Does Poison kill a Musketeer?
A level 4 Poison kills a level 7 Musketeer, an old-system fact that cannot be rechecked here.
What was the hardest matchup?
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Herro everyone! My names herro and this is my second guide on Clash.World. Remember the 2.9 Battle Ram Cycle guide? That was mine!
So a couple days ago I got a Night Witch (yes lucky me) and I really wanted it to use it in a bridge spam deck. But I don’t have Bandit or Inferno Dragon so I decided to just create my own deck. I also incorporate the Dark Prince, a highly underrated card. I tested this deck in 3 classics and 1 grand challenge. In all 3 classics I got 12 wins and in the grand challenge I got 9 win (because I’m bad at this game). So let’s get to the deck!
Rank Ram Spam Deck
Battle Ram: Main win condition.
The Battle Ram is just so good paired with the Dark Prince. No swarm unit can stop it and with its fast speed, the opponent must react to it quickly.
Dark Prince: This guy has been out of the Meta ever since P.E.K.K.A double Prince fell out.
He’s kind of an awkward card with not enough HP to make him a tank, but not enough damage to make him a win condition.
He is a great support card with his splash damage and his 360 degree splash charge damage. The Dark Prince is a good support card paired with the Battle Ram, making sure that any swarm troops will be gone in an instant.
The Dark Prince is also great at stopping Barbarians which is a very good counter to the Ram.
Ice Golem: The Ice Golem is a very good mini tank for the cost of only 2 Elixir.
Pair the Ice Golem with Zap and you can instantly kill Minion Hordes.
Paired with Zap, you can one shot Minion Hordes (at tournament standards of course)
Night Witch: One of the most overpowered cards in the meta at the moment. She is just so strong on offense and defense.
In this deck you mainly want to use her on defense and then counter push. She will most likely get a nerf next patch so abuse this card for trophies while you can.
Electro Wizard: A very strong defensive card.
Paired with the Night Witch, you can stop pushes with ease. As with the Night Witch, you want to use this card on defense and then counter push.
Zap: Very self-explanatory card.
Zap is just so useful in so many ways. I prefer Zap over Log because this deck already has enough ground splash.
Poison: Your best friend on offense and defense.
Poison provides lane coverage like Log. When you Log a certain area, the opponent cannot drop anything there unless they want to suffer the Log damage and knockback.
With Poison, the opponent cannot drop any squishy troops or medium health units (like a Musketeer) without it suffering damage and turning into Elixir and profit for you.
A level 4 Poison will kill a level 7 Musketeer without the help of Zap. (level 7 Musketeer HP: 598. Level 4 Poison full damage: 600)
Strategy:
With this deck you MUST get positive Elixir trades. If you go behind in Elixir at any time, a big push will destroy you. Also don’t be afraid to be aggressive if the opponent puts down a Pump. Usually I would rush them with Ice Golem + Battle Ram + Poison on the Pump.
Always, always Poison the Pump even if they have 3 Musketeers. Almost all 3 Musketeer users have Heal and it will deny your Poison. You have to remember this saying. Always, always Poison the Pump.
Also if you know how to use bridge spam, you will be good to go with this deck also.
Matchups:
For matchups I have a 1 through 10 scale on how hard it is to win against that type of deck. Of course this is my opinion and if you disagree write in the comment below.
Not used much anymore, but can be a problem if they have Lightning. You have to utilize the Battle Ram Lightning rod to help your Electro wiz and Night Witch survive. Of course there is another option and that is to rush the other side just like every bridge spam deck.
Not very popular in the meta at the moment. You have enough splash to deal with all the cards.
Just play like a bridge spam deck. Poison the pumps and when the opponent drops a Golem, just rush the other side with bridge spam. You will get destroyed if you fall behind in Elixir.
This deck doesn’t have a defense to reliably drag the Hog, but with the Ice Spirit and Night Witch you can usually stop the Hog from getting a hit off. This is usually a skill matchup more than which deck is better.
Against bridge spam this deck can defend easily thanks to the nightwitch and Electro Wizard. On offense, the Poison helps a lot against the opponent’s defense and the Dark Prince does a hefty amount of damage in its charge strike. The person who wins this matchup is the person with the most Elixir.
P.E.K.K.A decks are hard to get through just because the P.E.K.K.A is tanky and has lots of damage. If you are ahead significantly in Elixir, your push will be able to get through the P.E.K.K.A. If not, it will most likely end in a draw.
ALWAYS Poison the pumps. The person who wins this matchup is the person with the most Elixir. If they split their Musketeers, use Ice Golem + Dark Prince to deal with the 2 Musketeers, and use nightwitch or battleram (if the nw is not in your hand) to deal with the one. This will be enough to deal with their pushes unless you have less Elixir. If that’s the case, you are screwed.
So that’s the deck! If you have any questions, ask in the comments. I check Clash.World daily.
Email: [email protected]
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below






