AI Overview: This P.E.K.K.A double prince deck averages 4.0 elixir and plays one legendary, the Electro Wizard. P.E.K.K.A gained damage on July 6, from 816 to 842, but Prince has only one printed list above 50%. Dark Prince hits a little slower since May. The old plan to build one huge push at the end of the match is intact.
Last Updated: October 2026
Key Points:
- The deck costs 32 elixir, which is 4.0 on average, and has no pump, so elixir tracking matters.
- P.E.K.K.A gained damage (816 to 842) on July 6, and her best list wins 65.8% over 754 battles.
- Prince had no 2026 change, but only one of seven printed lists wins above 50% (best 52.5% over 1,300).
- Dark Prince’s hit speed went from 1.3 to 1.4 seconds on May 4, and his best list wins 57.9%.
- Poison lost Crown Tower damage on June 1 (184 to 168), and Zap lost it too (58 to 48).
The Double Prince List, Priced Card by Card
Three epics carry the push, the P.E.K.K.A, the Prince and the Dark Prince, and the rest of the list gives them time.
| Card | Elixir | Job in the deck | 2026 status |
| P.E.K.K.A | 7 | Tank killer and main tank | Damage 816 to 842 on July 6; best list 65.8% over 754 |
| Prince | 5 | Charges for a big hit | No 2026 change; best list 52.5% over 1,300, only one of seven above 50% |
| Dark Prince | 4 | Splash charger, quick support | Hit speed 1.3 to 1.4 seconds on May 4; best list 57.9% over about 1,900 |
| Mega Minion | 3 | Air support and tank damage | No printed list above 50% (Hero 47.7%, base 44.7%) |
| Guards | 3 | Cheap shields to stall | No 2026 change; best list 50.1%, the other seven 42.2% to 48.7% |
| Electro Wizard | 4 | Stun and reset, the one legendary | Best list 72.1% over about 1,100; Hero added in October 2026 (small samples) |
| Zap | 2 | Cheap reset spell | Crown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000 |
| Poison | 4 | Heavy spell for swarms and buildings | Crown Tower damage 184 to 168 on June 1; best list 68.6% over about 3,800 |
The table keeps the old roles and adds the October 2026 status of every card.
Prince is the card with the weakest 2026 numbers in this list. The negative effect: with only one printed list above 50%, a second epic charger may be a liability, and a small buff to Skeleton Army or Guards on the other side could make the whole double Prince plan harder to land.
What Changed in 2026
The P.E.K.K.A hits harder, 842 instead of 816, and the Dark Prince swings a bit slower, 1.4 seconds instead of 1.3. Many players call Dark Prince a ground splash support buffed in the recent patches, and the 2026 data shows that buff was later trimmed.
The same advice still works, though all three lost Crown Tower damage in June, so no swap helps the tower race. Tornado had no 2026 change and its best list wins 64.7%.
The spells got softer. Poison deals 168 to a Crown Tower and Zap deals 48. The Electro Wizard has a best list of 72.1% and a new Hero in October 2026, though the samples are small. Mega Minion has no printed list above 50%, so it is the first card to swap.
Card pages: P.E.K.K.A, Prince and Dark Prince.
The deck needs many well-leveled epic cards. The negative effect: epics are slower to level, so a player who lacks one may end up with a half-built double prince push, and each patch that touches Prince or Dark Prince resets the guesswork.
How to Play It Today
Here’s the thing: the old game plan is a clock. From 3:00 to 1:00, stall, track elixir and hide the P.E.K.K.A unless needed. From 1:00, start her from the back and build double Prince, Mega Minion and Electro Wizard with Poison on top.
Matchups. The deck needs crafty stalling against Hog cycle, and that Poison and the P.E.K.K.A burst through Inferno and Cannon defenses. Against other Prince decks, the P.E.K.K.A wins the trade, and Guards absorb the first charge.
Translation: the Guards stall the second lane while the push drills the tower. Use Dark Prince with Poison against squishies, and keep the Electro Wizard for Inferno units. The P.E.K.K.A is a good answer to X-Bow decks when played defensively.
Elixir math: P.E.K.K.A, Prince and Dark Prince cost 16 of the 32 elixir. The other five cards also cost 16, about 3.2 each, which is why the deck must track elixir by hand.
Try it yourself: send P.E.K.K.A Double Prince Deck to the Clash Royale Deck Builder and tweak it to fit your levels. The average cost is 4.0 elixir; as a classic list it carries no 2026 win rate.
Without a pump, one bad elixir read can lose the match. The negative effect: players who start the push at the wrong time may be punished by a cheap counter, and the deck has no cheap win condition to take a tower back.
Frequently Asked Questions
Is P.E.K.K.A Double Prince good in 2026?
P.E.K.K.A’s best list wins 65.8%, but Prince has only one printed list above 50%, so the exact deck is a base to tune, starting with the Mega Minion slot.
How much elixir does the deck average?
4.0 elixir per card on average (32 in total).
Did Dark Prince change?
Yes. His hit speed went from 1.3 to 1.4 seconds on May 4.
When should the P.E.K.K.A be played?
What replaces Mega Minion?
Mega Minion has no printed list above 50%, so a cheap air answer like Minions fits the same slot.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Hey everyone I am Sally or Splendid Spaloh with my first guide!
Today I will be explaining one of the key decks of the new meta as both the princes are buffed and ready to roll!
| Deck | Cards | Avg elixir | Needs |
| Deck in this guide | 4.0 | Arena 11 (Electro Wizard) |
Pros:
- One Legendary
- Counters new meta, other Double Prince decks and Goison
- Also is part of the new Meta
- So many threats
Cons:
- Needs many well-leveled epic cards
- Needs a lot skill when it comes to tracking elixir.
The Cards
Pekka is the main tank/killer of the deck, it is going to be bursting the every enemy troop with the princes and a single hit will be a huge part of the tower’s health.
Make sure you play this card at the back during double elixir to start building up the huge amounts of damage that the push will have once it has reached it’s peak.
Pekka is also reliable on destroyed many high health tanks and a good counter to X-Bow decks so you may play her defensively and make pushes with the Princes.
Since we don’t have Pump in the deck we need to be careful with our elixir on this card, make sure that your opponent is not at peak elixir too or else they may punish us with a small push.
The ground splash unit has received a buff like his brother in the recent patches, this makes him even better in double prince decks with the combination even stronger than it already is.
He will be our early game mini-tank, canceling small pushes such as rams, small chippers and squishies.
He is great support with the prince pushing the Pekka a little faster and instantly locking on targets once they are on charge state, meaning that most squishies will be quickly destroyed by this fast unit.
Afterwards use him with Prince and Poison or on double elixir behind Pekka.
If you were lucky enough to gain the elixir advantage this guy will be very helpful if placed as the back, gaining charge and bound to make a good elixir trade.
Hard Counter to nearly everything and the main offensive card has been seeing lots of play due to the buff he has got that revived Goison decks that have been waiting for a while.
He is the hard counter to the cards we are unsure about, e.g a Hog is not guaranteed to be killed with Dark Prince or only Guards so we may have to use this guy to strike down an incoming Hog.
Use him with Poison or Zap for a counter attack or if they have used a lot of elixir and have a lack of squishies.
Afterwards use him with Dark Prince and Poison or on double elixir behind Pekka.
Electro Wizard
The Glass cannon of the deck gains us a lot of time with repetitive stun for us to get the elixir to play the other cards of the deck that don’t cost a lot.
Also a key card of Pekka decks, against some bait decks or hog cycle decks (and the upcoming return of Trifecta) with inferno towers or inferno dragons (which is a card that is being kicked out of the meta) he will leave no worries about our tank dying and also is well protected as behind the bursting push, any units use to distract him will evaporate.
He could be used against other Prince decks and gain us advantage on them easily and quickly, making us the greater the double prince user and advantage for the for-game.
These are here to support you against small pushes and many cards that are not worth using princes or ewiz to counter.
These little guys are also useful in blocking many hits from other powerful hitters while our own ones destroy them.
Aerial decks are under-used so this card is not vital to protect.
It will be supporting the bridge section when mini-tanks and squishies are placed behind the pekka and princes to get their attention or destroy our Ewiz.
It is also very helpful to guards when there is a mediocre push e.g Hog with ice golem and spirit, Ram with Gang etc.
A pretty self explanatory card, using it on squishies, making the job of poison of minions and goblins even faster.
It is also good to gain advantages in battles like Pekka vs Pekka or a similar push and this deck has burst damage so the delay that Zap causes the enemy, they are pretty much burnt.
Also good to use on inferno units if our Ewiz has successfully been destroyed and disrupted.
This card is a very important card so we must make sure on what we will use it on and which choice is the most useful.
Cutting down glass cannon pests, all the squishies and gaining advantages when our opponents start spamming cards as they cannot defend against the mega push.
Replacements
There’s not much we could change in this deck but her are a few that you may want to use:
General Gameplan
3:00-1:00
You need to stall as much as possible, track elixir and make sure you don’t get a huge disadvantage.
Hide pekka unless necessary, make counter attacks that will get us good elixir trades.
1:00-0:00
Start Pekka from the back and building up double Prince, Mega Minion and Ewiz supported by Poison.
If the opponent also starts an attack at the other lane than use Guards to stall a bit and the DPS of the P.E.K.K.A and Princes will already drill the King Tower if it is not stopped.
Matchups
These will need lots of crafty ideas to stall and control the hogs, use counterattacks to force out elixir and don’t lose the elixir advantage against these guys.
If you managed to stall to x2 elixir, our pekka push will deal with any sort of cycling push.
Use value poisons on the splits, zap to finish off the double Musketeers and P.E.K.K.A or Prince the other lane.
Control your elixir usage very carefully.
Start cards at the back often (Mega Minion and Dark Prince) to create hesitation.
If you managed to stall to x2 elixir, our P.E.K.K.A push will deal with any sort of chip push.
Pekka the Giant, stop the Prince charges and slow down with Guards and Ewiz.
Counterattack as much as possible.
We directly counter all edges of the classic types of the Ebarb decks.
We directly counter all edges of the classic types of the RG decks.
Aerial Decks (if there is any)
Mega Minion becomes important, power it with Zap and Ewiz and you’re pretty much safe on the ground.
We directly counter all edges of the classic types of the Golem decks.
Use Guards between the fight of the P.E.K.K.A so ours is not hit and theirs is dead, with our powerful cards.
It should be able to drill to their defences once their tanks are gone.
Good Luck in your matches and I’ll see you all in the comments or maybe another guide 😉
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below













