AI Overview: This P.E.K.K.A Double Dragon deck averages 3.8 elixir and uses three legendaries: the Inferno Dragon, Electro Wizard and The Log. P.E.K.K.A gained damage in July, and her best list wins 65.8%. The Inferno Dragon’s Evolution charges in 7 seconds now, and the Baby Dragon gained damage too. Every figure is based on the October 2026 card data.
Last Updated: October 2026
Key Points:
- The deck costs 30 elixir, which is 3.8 on average, with P.E.K.K.A at 7 as the only heavy card.
- P.E.K.K.A gained damage on July 6 (816 to 842), and her best list wins 65.8% over 754 battles.
- Baby Dragon gained damage (161 to 168) on July 6, and Inferno Dragon’s Evolution charge fell from 9 to 7 seconds on June 1.
- Dark Prince’s hit speed went from 1.3 to 1.4 seconds on May 4, and his best list wins 57.9%.
- Electro Wizard has a best list of 72.1%, and The Log lost Crown Tower damage on June 1 (41 to 35).
The Double Dragon List, Priced Card by Card
Here’s the thing: many players call the P.E.K.K.A the troop with the second highest damage per second, and the answer to Mega Knights. In this deck she is used for counter-pushing, with two dragons and a Dark Prince to follow.
| Card | Elixir | Job in the deck | 2026 status |
| P.E.K.K.A | 7 | Counter-push tank, kills Mega Knights | Damage 816 to 842 on July 6; best list 65.8% over 754 |
| Inferno Dragon | 4 | Offense or defense, crushes Hog Riders | Evo charge time 9 to 7 seconds on June 1; best Evo list 72.3% over 792 |
| Baby Dragon | 4 | Two-shots swarms, answers Graveyard | Damage 161 to 168 on July 6; best base list 59.7% |
| Dark Prince | 4 | Ground swarm killer | Hit speed 1.3 to 1.4 seconds on May 4; best list 57.9% over about 1,900 |
| Goblin Gang | 3 | Swarm and Zap bait | No 2026 change; best list 62.9% over about 3,100 |
| Zap | 2 | Stuns Infernos and Sparky | Crown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000 |
| Electro Wizard | 4 | Stun and spawn damage | Best list 72.1% over about 1,100; Hero added in October 2026 (small samples) |
| The Log | 2 | Ground swarm spell, positive trade | Crown Tower damage 41 to 35 on June 1; best list 65.1% over 3,500 |
The table prices the cards and adds the October 2026 status of each.
The deck uses three legendaries and one heavy tank. The negative effect: a patch that trims the Inferno Dragon or the Electro Wizard would hit two of the three legendaries at once, and the P.E.K.K.A would lose the stun and tank melter that protect her.
What Changed in 2026
The P.E.K.K.A hits harder, the Baby Dragon hits harder, and the Inferno Dragon charges faster in its Evolution. The Dark Prince swings a little slower. The Electro Wizard lost some hitpoints but was still the number one legendary, and his 72.1% best list in 2026 backs that up.
Claims, rechecked. Many players call the Baby Dragon cute and said it answers Graveyards. The Baby Dragon’s best base list wins 59.7%, and with its damage buff in July, the splash is a bit stronger. The Dark Prince got better with the update, but his hit speed was later slowed.
The spells. Zap hits towers for 48, not 58, and The Log for 35, not 41. Leveling Zap one or two levels above the arena level to handle Goblin Barrels, which is advice for an old system. Goblin Gang has a best list of 62.9% over about 3,100 battles.
Card pages: P.E.K.K.A, Inferno Dragon and Baby Dragon.
The key to success is some overcommitment. The negative effect: overcommitting with a 7-elixir tank is a risk in a faster meta, and a player who overdoes it may lose a tower to a fast Hog while the P.E.K.K.A is in the lane.
How to Play It Today
Here’s the thing: the Inferno Dragon is a way to crush Hog Riders. The Baby Dragon two-shots most swarms and answers Graveyards.
Tips. The Inferno Dragon can play offensively or defensively. The P.E.K.K.A is the answer to crush Mega Knights, and her counter-push is the main plan. The Electro Wizard stuns with a pow on arrival, which helps against Inferno units and Sparky.
Translation: use Zap to stun Inferno Towers and Sparky, and to kill swarms for a good elixir trade. The Goblin Gang adds Zap bait, and every deck needs a swarm. The Log devastates the ground for a positive trade. The Dark Prince is super-effective against ground swarms.
Elixir math: the P.E.K.K.A takes 7 of the 30 elixir. The other seven cost 23, about 3.3 each, which makes counter-pushes quick.
Try it yourself: one click in the Clash Royale Deck Builder puts the whole P.E.K.K.A Double Dragon Deck list on screen. The average cost is 3.8 elixir. This is a classic build without tracker data, so judge it in your own matches.
The negative effect: a deck with three legendaries can be hard to replace piece by piece, and each swap shifts the elixir average and the matchup table.
Frequently Asked Questions
Is P.E.K.K.A Double Dragon good in 2026?
P.E.K.K.A’s best list wins 65.8% and Electro Wizard’s wins 72.1%, but this exact list has no tracker sample, so read it as direction.
What is the average cost of the eight cards?
It averages 3.8 elixir, from 30 elixir spread over eight cards.
What are the three legendaries?
The Inferno Dragon, Electro Wizard and The Log.
Did the Baby Dragon change?
Yes. Its damage rose from 161 to 168 on July 6.
How is the P.E.K.K.A used here?
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Hey everyone!
This is KPK, with my third guide to Clash.World, after the Mortar Rocket and Lanceyard. Finally, after much anticipation, rolls out the finest P.E.K.K.A Double Dragon with 3 jam-packed Legendary Cards!
Card Breakdown
P.E.K.K.A – The troop with the second highest DPS in the game, and she is the answer to crush down Mega Knights too! P.E.K.K.A is a mighty killer-machine and can tank for heavy damage! In this deck, we’re using the PEKKA for counterpushing.
Inferno Dragon
This guy, has got better over time, and right now is pretty balanced. Inferno Dragons can play offensively or defensively for you in this deck, and this card is a method of crushing Hog Riders! When I place a PEKKA, the opponent tries to trick me by playing Hog on the opposite lane, but guess what, he’s having trouble with an Inferno Dragon!
Cute hatchling with hyperactive synergies! This card is pretty decent or cool for just 4 elixir, by 2-shotting most swarms, and answering Graveyards too! Fire the Hot Double Dragon combo with the Baby Dragon! #It’s FIERY!
This guy just got a whole lot darker and better with this update! He’s super-effective against most swarms(Ground) and he is a member of the Dark Side along with Darth Vader. JOKING!
Electro Wizard
Electro Wizards, might have lost some hitpoints, but they’re right now the #1 Legendary Cards! He was born with a POW! He stunned enemies with a POW! And dies with a POW!
All-star swarm recruits! The Goblin Gang is quite versatile for 3 elixir, and adds a pinch of Zap-Bait to this deck. Every deck needs a swarm, and from the Jungle, this is the best!
Eco-Friendly, Quite self-explanatory card, but in this deck, is good to stun down those pesky Inferno Towers, Shocking Trash Cans( Sparky) and against most swarms offering good elixir trade. I advise you to have your Zap Level, one or two levels higher than your Arena Level, to have better interactions against most Goblin Barrels.
Quite self explanatory. The mighty 2 elixir Legendary, devastates the ground for a positive trade.
Replacements
General Gameplan
The main strength of this deck
This is important.
The key to success, lies in some overcommitment, or lane splitting. By eventually cycling, you can wear down your opponent easily. This can be done in double time.
Remember that this deck is a Counterpusher.
Single Elixir Time
This is the time you observe the opponent’s combo, his cards and his strategies against you.
Remember, this deck is a counterpush deck and can’t go straightforward offense in single time.
If you manage to defend the opponent successfully many several times, then you’re closer to the victory. After defense, slowly build a tiny push, that is quite pinning. Say, after defending with the PEKKA, I’ll play Baby Dragon behind it, since most people send Minion Hordes or Bats to attack the PEKKA.
Double Elixir Time
Yup! Break hell loose and be the Game Changer!
Start accumulating and building up troops behind the PEKKA. Don’t be slow at this since it would your opponent a chance to Push again! Remember to keep some spare elixir for any sneak push on the other lane.
Keep throwing down troops and keep the two spells handy! Don’t overcommit but a bit more than your regular pushing. This gives high offense, which slowly wears down the opponent’s defenses. Then you captured him!
If he has a super-quick cycle deck then keep defending more and play medium-strong combos everytime.
Medium Strong Combos
These combos work very well any time during the battle
Dark Prince Double Dragon – If you have defended with an Inferno Dragon/Baby Dragon or Dark Prince and have 10 elixir up your sleeve, try this combo – Dark Prince, Baby Dragon and Inferno Dragon. Keep Spells handy!
Electric Blaze – If you have defended with Dark Prince and Goblin Gang/E-Wiz successfully and have enough commitments, play Dark Prince, Baby Dragon, Goblin Gang and E-Wiz. Keep Spells Handy!
Hatchling PEKKA – PEKKA + Baby Dragon. When a successful counterpush has been done with the PEKKA, play Baby Dragon and keep Zap ready. Good combo for Single Time.
Match-Ups
Three Musketeers – The toughest match-up, indeed why this deck isn’t useful in Challenges.
Three Musketeer decks have Elixir Collectors, which we can’t really destroy, making things nasty.
The best thing to do is to start rushing on the lane having the Collector with PEKKA, Dark Prince etc.. If you manage to defeat the Tower, try killing the Collector as well.
On defense, we’ve got utility, but they got advantage with a Storming Ram on one lane and 2 Vicious Musketeers on the other hand. So try your best. Play PEKKA on the Ram Lane, and Dark Prince to the other two Musks.
Lava Hound – Something super-easy to toss!
Inferno Dragon and Electro Wizard kick the Hound’s posterior, with the PEKKA, storming in front. LavaLoon combos are easy to counter. Since, Hound users don’t use many Ground Troops, you’re lucky!
Use Baby Dragon against Minions.
Hog Rider – Like I’ve mentioned many other times, Hog Users, look out for Elixir Commitment.
But, we are smart and keeping spare elixir during Double Time, and playing harsh Counterpushes in Single Time.
The thing is, don’t go too offensively. Some users pressurize you with Hyper-Bait Combos like Goblin Gang, Skeleton Army with an Inferno Tower. So, just take a step back and relax until they make a move.
If it’s a Split Lane Push like Hog + E-Barbs, then use Dark Prince for Hog Rider, and PEKKA on E-Barbs or Vice Versa.
These days, these guys have gotten quite weak over time and are easy to knock down. That doesn’t mean you can neglect an Elite Rage Combo.
Play Dark Prince for positive trades with the Gang. But you can try a PEKKA as well.
Giant – We don’t see a lot of Giants these days but PEKKA is the best shot against it. Slice and Dice ’em.
Like I’ve said, these ones will be easy to beat in Single Time, so start a Counterpush and then Go Wild!
In Double Time, use Dark Prince to defeat support troops behind the Giant. E-Wiz comes handy to knock out Giant+Minions Combo. Inferno Dragon is very powerful as well against these meaty Giants.
Golem – You know the answer! PEKKA!
PEKKA makes it tough to play Golem Lightning Combos, but the Elixir Collectors can give a problem. Try to defend a lot more in these decks.
PEKKA – You have to be a bit more aggressive in these decks. Playing defense won’t help much.
Keep piling up and you might be able to do it. Play defense, to know their decks, and then you can play defense.
Graveyard – Baby Dragons and Dark Princes are effective in dishing out Graveyards. I’m sure you can handle the Graveyard user!
If it’s a Splash-Yard Style, then make sure you can hold up the Main Tank for longer, and then play Inferno Dragon and Baby Dragon with the PEKKA.
Miner Bait Decks – Take care of the Miner with a resource such as PEKKA, Goblin Gang or E-Wiz. Then keep splash troops handy for the spell bait part of it.
Play offense a bit more in these decks, unless it’s not a Hybrid like Giant Miner combo etc…
Use PEKKA for quickly countering the Royal Giant and Counterpush with it.
Mega Knight – PEKKA is one of the best counters to the Mega Knight. Place the PEKKA on the bridge, and not close to the tower!
You don’t want the Mega Knight to deal Double Damage to both the things. Counterpush and save the PEKKA for the Mega Knight.
That’s it everyone! Hope you like this deck!
Thanks!
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below






