Miner Graveyard Deck: A 3.4 Elixir Hybrid Poison Plan

By Clash World · Deck Building · Oct 13, 2026 · Updated Oct 16, 2026

AI Overview: The Graveyard’s top list wins 71.6% and the Electro Wizard’s wins 72.1%, but the Miner now hits towers for 39, and Poison and The Log lost damage too. Read on for the card-by-card check and a plan for today.

Last Updated: October 2026

Key Points:

  • The deck costs 27 elixir, which is 3.4 on average.
  • Graveyard’s top deck wins 71.6%, and it spawns 12 skeletons instead of 13 since June 1.
  • Miner lost Crown Tower damage on July 6 (49 to 39), and Poison lost it on June 1 (184 to 168).
  • Electro Wizard’s best list wins 72.1%, and Archers have a best list of 70.6%.
  • The Log lost Crown Tower damage on June 1 (41 to 35), and Ice Spirit lists all win 56.7% or more.

The Mineyard List, Priced Card by Card

Here’s the thing: if you did not have a Night Witch or Executioner, you were as good as nothing in that meta. He built this hybrid with two win conditions, the Miner and Graveyard, and three playstyles.

CardElixirJob in the deck2026 status
Miner3Pump counter, fast and cheapCrown Tower damage 49 to 39 on July 6; best list 66.0% over 535
Graveyard5Secondary win conditionTop deck 71.6%; skeletons 13 to 12 on June 1
Electro Wizard4Half-splash support, strong on defenseBest list 72.1% over about 1,100; Hero added in October 2026 (small samples)
The Log2Staple spell, can be swapped for ArrowsCrown Tower damage 41 to 35 on June 1; best list 65.1% over 3,500
Ice Spirit1Tanks a little, adds tower damageHitpoints 230 to 215 on August 4; every printed list 56.7% or more
Archers3Pairs with the Electro Wizard on defenseBest list 70.6% over 695; Evo Power Shot 168 to 140
Poison4Brutal with Miner and GraveyardCrown Tower damage 184 to 168 on June 1; best list 68.6% over about 3,800
Inferno Tower5Stops Hog and other tanksNo 2026 change; best list 65.8% over about 3,000 (LogBait)

Each row gives one card’s cost, its job in the deck and its October 2026 status.

A hybrid deck with two win conditions needs strong spells. The negative effect: Poison and The Log both lost tower damage, and the Graveyard now spawns one fewer skeleton.

What Changed in 2026

The Graveyard and Electro Wizard are strong. Archers are strong at 70.6%. The Miner hits a tower for 39, not 49. Poison hits for 168, not 184, and The Log for 35, not 41. The Ice Spirit is steady, with every printed list at 56.7% or more.

Claims, rechecked. The Archers and Electro Wizard together used to destroy every push. The Archers’ 70.6% best list and the Electro Wizard’s 72.1% best list suggest that pair is still strong. The Inferno Tower was the only valid building after a Furnace nerf, and the Inferno Tower still has a 65.8% best list.

These are his own figures from the old meta. They cannot be rechecked here, and the card guide has no tracker sample for this exact list.

Card pages: Miner, Graveyard and Electro Wizard.

The worst plan is Graveyard Poison chip, since there is no good tank besides the Miner. The negative effect: with the Graveyard trimmed to 12 skeletons, that weakness is a little worse, and the Miner has to do the tank job more often.

How to Play It Today

Here’s the thing: from 3:00 to 2:30, check the opponent, cycle and counter their moves. If they place a Pump, send a lone Miner somewhere unusual. If they place a P.E.K.K.A in the back, go aggressive on the other side with the Miner and Graveyard. Do not Miner Poison yet.

Tips. The Miner is the card to counter Pumps, and the Graveyard goes with the Miner for heavy punishment. As soon as the opponent drops a Golem, push the other side, since Golem decks have expensive cards that are not easy to defend. The Ice Spirit tanks a little for both win conditions.

Translation: from 2:30 to 1:00, move from defense to offense and get value from Miner Poison. For example, wait for them to use a Goblin Gang or Knight, then send Miner Poison at the Pump so they may use a Minion Horde. From 1:00 to the end, play passively and counter each move.

Elixir math: the Graveyard and Inferno Tower take 10 of the 27 elixir. The other six cost 17, about 2.8 each, which is why the deck cycles fast.

Try it yourself: load Miner Graveyard Deck into the Clash Royale Deck Builder and test it with your own card levels. It averages 3.4 elixir. No tracker has sampled this exact build, so there is no 2026 win rate to quote.

The negative effect: a deck that changes plan every match is hard to master, and a player who picks the wrong plan against a certain deck can lose the match in the first minute.

Frequently Asked Questions

Is Miner Graveyard good in 2026?

Graveyard’s top list wins 71.6% and Electro Wizard’s wins 72.1%, but the Miner hits for less now, and this exact list has no tracker sample, so keep Poison for value.

What is the average cost of the eight cards?

It averages 3.4 elixir, from 27 elixir spread over eight cards.

What is Mineyard?

Which plan works best?

Miner Poison chip or Miner Graveyard Poison, and not Graveyard Poison chip.

What can replace The Log?

Arrows.

Original Guide, Kept in Full

The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.

miner graveyard deck

What’s up guys, it’s Norbysweg again! After a pretty long time of testing and researching the new meta, I came to a very unpleasant conclusion, if you don’t have Night Witch or Executioner in your deck, you’re good as nothing. You see, I don’t agree with that.

I have to say I’ve came to a mastery with this deck. You can learn more about how to master a deck at here.

miner graveyard deck

Hybrid Mineyard Deck

miner graveyard analytics

Also I’m planning on using this deck at the next Clash.World Tourney! Are you interested? Then let’s get into the guide!

Cards Breakdown

Miner – This boy is something you want to use to ultimately counter those Elixir pumps, and if you’re one of mine that hates Golem decks, then you must love this card. He is cheap, fast, surprising, skill-based and extremely good in the current meta. Combined with Poison, it counters the all-time hated Night Witch. I must say, he is just perfect for the current meta, especially paired with the Graveyard which is broken in Challenges.

Graveyard – Your secondary win condition, almost everytime you’ll use it with the Miner for heavy punishment on your opponent. As soon as they drop their Golem, immediately push the other side, since Golem decks have expensive cards that aren’t necesarily hard counters to Graveyard. If you find yourself low on Elixir, and Ice Spirit+Graveyard will do.

Electro Wizard – He’s just a great, fast, half splash support unit, great against Night Witch, and great paired up wth Miner or Graveyard. A beast on defense, paired up with Archers, Inferno Tower, Ice Spirit. Just a card that you must use in a deck like this.

Archers – Remember Tag’s Furnace GY deck? Well, Archers and E-Wiz combined used to destroy every push. I enjoyed that deck for a while, and I must say, I’m still with my mind at that excelent defense that these two cards used to offer. Also they do a great opening move, split at the back.

Ice Spirit – We all know the Ice Spirit for the ability to tank a little bit. Well, that ability can be used both with Miner and Graveyard, to get more damage onto the enemy’s tower. It also serves extremely well on defense, so no comment from me. Also since this deck doesn’t do well with two tanks, I chose the Ice Spirit as a half-tank, and also as a cheap cycle card.

Inferno Tower – Furnace nerfed, Barb Hut helps Night Witch spawn more bats, Tombstone is too weak to Poison, as the other cards in this deck, so the only valid option would be the Inferno Tower, known for its incredible stopping power and stability against Hogs, Giants, Golems and all that.

Poison – You’ll see why, when you matchup against a NW Mirror Clone Rage deck. Also Brutal with both Miner and Graveyard

Log – I believe still one of the best spells in the game, you can change it for Arrows if you think so. More details about The Log at here!

Deck Strategy & Battle Plan

3.00 – 2.30

Okay, so in this period you just have to check on your opponent, cycle, and counter their moves.

  • Example 1: Your opponent splits Archers in the back, your best option is to split Archers too.
  • Example 2: Your opponent places a Pump in the back, your best move is to send a lone Miner on an uncommon placement.
    Note: Do not Miner-Poison yet, only after he counters with something Poisonable. You might predict that later in the game.
  • Example 3: Your opponent puts a Pekka in the back, this time you must take your chance and go aggressively on the other side with Miner+Graveyard.

2.30 – 1.00

Defense – Offense: This is the transition you must remember, try to get most value out of your Miner Poison, and here’s where the Inner Voice comes into play.

If you’re a player that knows lots of decks, for example if he has a Pump and he counters with Goblin Gang, you might expect Three Musketeers.

An example of good value would be to wait for him to use his Goblin Gang or Knight, and then send Miner Poison onto his Pump, so he will most likely use his Minion Horde. That would be 7 for 11, plus a little chip damage.

1:00 – Finish

You must play it all passively. It’s all about control. You have one of the greatest punishing pushes in the game, so you must do everything to counter the opponent. Every move he does, you must do that one move that counters his.

In this area, you know his deck throughly, so you can keep his GY or Miner counters in mind, and get some insane value with the Poison.

If he has Minions, send a Miner Poison to bait his Minions, then immediately Ice Spirit+Graveyard. I’ll post some screenshots, so you can follow along.

Deck Matchups

From best to worst

Remember that there are three playstyles for this deck.

First is the Miner Poison Chip, second is the Miner Graveyard Poison , and third is the Graveyard Poison Chip, which is the worst idea since you don’t have a good GY tank besides the Miner. I recommend you play one of the first two, depending of your enemy’s deck.

Hog Bait – Winrate around 90%

This is the easiest matchup, though you’ll surely find some very skilled players that will cause you trouble. Think about it. You have Ewiz, Poison, Inferno Tower and Log. Their Inferno Tower is worth nothing, since your GY tank is the Miner, you have the Poison which cancels all their counters. It’s just extremely easy.

Golem – Winrate 70%

I personally hate him, but I have to say, this deck makes everything easier. You can cancel their Pumps easily, punish them equally easily (when they overcommit or do Golem in the back), and defend them not that easily, but if you manage to get them to split their cards in order to defend your push, you might defend well with the Inferno Tower.

Lavaloon – Winrate 70%

If they have a Pump, you know what to do. There are two types of Lavaloon, the one similar to Zap Bait with Minion Horde and Gob gang, or the Heavy one with Baby Drag and Mega Minion. Second is harder to defend but easier to attack, the first is easier to defend but harder to attack.

Night Witch Clone Rage – Winrate 65%

Against this deck, you must be aware of their cycle, when they have the NW or not. You must use the Poison carefully, so you will get that Night Witch in! If you aren’t that skilled with cycles (like me), you’ll just save it for defense and make positive Elixir trades.

Easy defend against cloned NW + Executioner

Giant Graveyard – Winrate 50%

They have an advantage, since they have a bigger tank, but if you play smart, you might get the chance to punish and rekt them. Not every Giant GY player is smart, so don’t give up!

Hog Executioner – Winrate 50%

Although it’s pretty hard to counter, they don’t have any good Graveyard counters, it’s the same. Play smart and rekt that Executioner.

Me changing both Executioners’ path with the Miner, while Skeletons accumulate

VyeYso7

So… That’s it guys! I hope I covered every single piece of strategy in the means of this Deck, and I hope to see you in the tourney on Saturday!

Thanks for reading and Good Luck!

Sources

Researched from the following (no links, listed for transparency):

  • CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
  • SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
  • Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
  • The original clash.world page (2016 to 2024), kept in full below