AI Overview: This Double Miner deck averages 3.0 elixir and plays as a cheap cycle. The Miner chips, the Mighty Miner drills tanks, and Poison and the Log keep the tower under pressure. Miner’s best list wins 66.0% over 535 battles, though this exact build has no tracker sample. Every price, rarity and 2026 change is rechecked below, so you can trust each number and skip the guesswork.
Last Updated: October 2026
Key Points:
- The eight cards cost 24 elixir, which is 3.0 on average, and four cards cost 2 or less.
- Miner’s tower damage fell from 49 to 39 on July 6, and his best list wins 66.0% over 535.
- Mighty Miner costs 4 elixir, and the site data shows no 2026 change for him.
- Magic Archer lost 8 damage on August 4, and his Hero was nerfed on July 6.
- Tesla’s lifetime fell from 30 to 25 seconds, but its best list still wins 64.2% over 1,800.
The Double Miner List, Priced Card by Card
The big idea. Two miners, one plan. The Miner chips from afar, and the Mighty Miner shreds what he faces.
Matchups. Against Lava Hound, the Magic Archer is the key. Against Golem or Electro Giant, play the Miner at the back and chip. Against bait, the Log is your cheap answer. The rule: pair the Miner with a cheap card, never alone.
| Card | Elixir | Job in the deck | 2026 status |
| Miner | 3 | Win condition and chip damage | Crown Tower damage 49 to 39 on July 6; best list 66.0% over 535 |
| Mighty Miner | 4 | Champion tank killer | No 2026 change found in the site card data; the site lists no printed Mighty Miner sample for this deck |
| Magic Archer | 4 | Long-range support and defense | Damage 143 to 135 on August 4; Hero nerfed July 6; four P.E.K.K.A Bridge Spam Hero lists won 55.2% to 65.8% |
| Poison | 4 | Spell for chip and defense | Crown Tower damage 184 to 168 on June 1; best list 68.6% over about 3,800 |
| Tesla | 4 | Defensive building | Lifetime 30 to 25 seconds, hitpoints 1,152 to 1,182 on June 1; best list 64.2% over 1,800 |
| Skeletons | 1 | Cheap cycle and distraction | Spawn spread tighter on October 6; best list 68.6% over about 3,800 |
| Bats | 2 | Cheap air defense and cycle | No 2026 change; none of eight printed lists above 50% |
| The Log | 2 | Cheap spell and chip | Crown Tower damage 41 to 35 on June 1; best list 65.1% over 3,500 |
Check the table for each card’s price, job and 2026 note.
Zoom out. The Miner already lost 10 tower damage, so the chip plan is weaker than last spring. If the Log or Poison slips too, the deck loses most of its slow damage. A weaker Miner would slow the whole plan, and that slowdown is the first negative to watch.
What Changed in 2026
The short version. The Miner hits a tower for 39, not 49. The Log hits for 35, not 41. Poison hits for 168, not 184. Magic Archer deals 135, not 143. The Tesla lives 25 seconds, not 30. The Mighty Miner has no change.
Plain talk. This list is fun to play. It is not forgiving, so learn the cycle before trophy pushing.
One more way to see it. The Miner is a drip and the Mighty Miner is a drill. One taps all game, the other cuts through. Together they leave little time to rest.
In plain English. The Miner and spells hit a bit softer. The champion stayed the same. The cycle is still fast, so the chip plan still works, just a little slower.
Claims, rechecked. The write-up says the Mighty Miner costs 4 elixir, and the card list confirms it. It also says a Miner and Skeletons push costs 4 elixir, which is right: 3 plus 1. The drill-reset claim for Zap and Freeze matches how the champion works. Treat every figure as a starting point, not a rule.
The fine print. The Skeletons are the quiet winner, with a best list of 68.6%. The Log reaches 65.1%, and the Tesla 64.2%. Bats are the soft spot: none of eight printed lists wins more than 50%.
Card pages: Miner, Mighty Miner, Magic Archer, Tesla and Bats.
Zoom in. A champion costs time to charge. If the opponent has a Zap or Freeze ready, the Mighty Miner’s drill resets, and his best trick is gone. If the Mighty Miner slips in a coming patch, expect the deck to feel clumsy until you adjust.
How to Play It Today
Chip first. Play the Miner on offense for steady damage, and pair him with Bats or Skeletons. A Miner and Skeletons push costs only 4 elixir.
Last tip. Count the Zap and Log your opponent holds before you drop the champion. If both are gone, the drill has a clear run.
Last word. Short games reward a clear plan, and this list gives you one. Learn the first two plays, then trust the rest to follow.
Quick recap. Chip, drill, cycle, Poison. Keep Bats and Skeletons ready for support.
Reality check. Cheap decks look easy, but every misplay costs a tempo. If you run out of the cycle, you lose the loop.
Bottom line. Pick this list if you like a cheap cycle and own the legendaries. Chip with the Miner, kill tanks with the champion, and keep Poison for the right moment.
Worth knowing. A heavy card played at the back is a signal to push. Send the Miner with Skeletons while they spend their elixir.
Upgrade order. Level the Miner, Mighty Miner and Magic Archer first. Poison and the Tesla come next. The Skeletons, Bats and the Log can wait.
Tips. Use Poison against Graveyard, Golem and Lava decks. Use Bats against tanks like the Golem or Giant, and keep the Archer behind your tower. Open the linked card pages before you queue, since one balance patch can flip a trade.
Keep the Mighty Miner back. Use him on defense against tanks. His drill grows stronger the longer he hits, so avoid Zap and Freeze.
Elixir math. The Mighty Miner, Magic Archer, Poison and Tesla cost 16 of the 24 elixir. The other four cost 8, or 2.0 each. So the deck cycles at light speed.
Try it yourself: send Double Miner Deck to the Clash Royale Deck Builder and tweak it to fit your levels. The average cost is 3.0 elixir; as a classic list it carries no 2026 win rate.
Zoom out again. A cheap cycle only works while its cheap cards stay good. A cut to the Skeletons or Log would slow the whole loop, and the champion would be left to carry it.
Frequently Asked Questions
Is a Double Miner deck good in 2026?
Miner’s best list wins 66.0% and the Tesla’s best wins 64.2%, but this exact list has no tracker sample, so test the Bats slot first.
What is the average elixir cost?
24 elixir across eight cards, or 3.0 on average.
How does the Mighty Miner work?
He drills a target with rising damage, and a Zap or Freeze resets it.
What counters Double Miner?
A Zap for the champion, a Cannon for the Miner, and a swarm-clearing spell for the Bats.
Does this deck need legendary cards?
Yes. It uses three legendaries: Miner, Magic Archer and The Log. The Mighty Miner is a champion.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Hey what’s up everyone! Today we’re going to take a look at what miracles the double shovels (Double Miner Combo Deck) can do. And if you have wondered about what happened in all these years in Clash Royale, relive the Journey of Clash Royale.
We’ve recently had the new champion in the game, the Mighty Miner and it synergizes insanely well with it’s brother—Miner. Mighty Miner is a 4 elixir card that drills ground units with increasing DPS that can be reset with zap, freeze etc. Overall his drill mechanic is similar to the Inferno mechanic.
Miner
The win condition of this deck is the Miner using the Double Miner Combo Deck. It usually is and should be played on offense for chip damage and also for hefty damage pushes where it pairs up with bats, skeletons etc. Nevertheless, against heavy golem and electro giant pushes it can also be played at the back when you don’t have much to play.
Mighty Miner
The main defensive troop of this deck is the Mighty Miner. He is an excellent tank killer due to his drill mechanic, but you got to be careful for electric shocks and icy freezes that reset him. His bomb can take out a lot of swarm stuff like skeletons, goblins etc.
Magic Archer
400;”>Magic Archer can be used to defend almost anything! Due to his vast attack range and vaster projectile range he is both an outstanding defensive troop + a fantastic attacker as well as supporter. This magical power is super useful against Lava decks.
Poison
No sooner can Miner be added to a deck than Poison in this Double Miner Combo Deck. Poison specially comes in handy against Graveyard. It has to be used in offense as well for chip damage. It really performs well against Golem and Lava decks.
The Log
Anyone can be crushed with bait decks. But don’t worry, the log has got your back. Log is the small spell of this deck which can not only be played against swarms but also for dealing continuous chip damage to the tower which also provides a helping hand in cycling cards.
Skeletons
This 1-ellixr cheap card undoubtedly helps in cycling. But wait, there’s more. These spooky skulls can be very useful in luring and distracting troops and silently deal a lot of damage in big pushes when no one’s watching.
When there is a heavy card played at the back, you can also opt to push with miner + skeletons which is just a 4 elixir push but still keeps the potential to destroy a full health tower.
Bats
When talking about cycle decks, how can we forget the cheapest and the best defensive card i.e. Bats. This 2 elixir card can work out miracles if used properly and can counter heavy tanks like giant, sparky etc. It can also be played with miner as a response to tanks played behind King Tower.
Tesla
Here comes the backbone of this deck – Tesla. Tesla is a building that single handedly counters a lot of scary stuff. But as OJ has rightly said – “Timing and Placement are key!”
Tips to remember for Double Miner Combo Deck:
- Never leak elixir if your opponent does so.
- Avoid stretching the game to 3x elixir.
- Keeping attacking continuously with this Double Miner Combo Deck.
- Find the right opportunity to build a push and attack in full force.
- Try to cycle defensive cards like buildings in 2x and 3x elixir.
Synergies
- Miner – Poison
- Miner – Skeletons
- Miner – Bats
- Poison – The Log
- Tesla – Poison
Opening: One key point that we need to remember especially when playing Double Miner Combo Deck against a heavy beatdown deck is that we should never ever leak elixir. Even if you’ve got a very bad starting hand just try to cycle cards and keep applying pressure and dealing chip damage. Remember that every single HP counts! This doesn’t mean you should use up all your available elixir but just keep throwing 3-5 elixir pushes and wait for the right opportunity to throw a massive push.
Mid-game: If you play defensive against beat down decks you must’ve got the right opportunity to have an ignorable elixir advantage by making several Positive Elixir Trades and can deal a lot of damage to the opponent’s tower nearly taking it out. Against other decks like cycle you need to maintain a lead and win in the end or overtime. When playing against decks like graveyard and control try to Control the game your way indirectly controlling their game.
Endgame: This time is mainly to win against Cycle, bait and control decks where you try to keep the game equal and then due to your cycle + control skills win by a little in the end. If you’re against a golem type of deck then you will be in trouble. Efficient use of elixir is must in that case.
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Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below







