AI Overview: This Giant Prince Lightning deck averages 4.0 elixir and plays as beatdown. The Elixir Collector builds a bank, the Giant pushes one lane, and the Prince hits the other. Giant’s best list wins 71.6% over 587 battles, though this exact build has no tracker sample. Every price, rarity and 2026 change is rechecked below, so you can trust each number and skip the guesswork.
Last Updated: October 2026
Key Points:
- The eight cards cost 32 elixir, which is 4.0 on average, and Lightning and the Elixir Collector cost 6 each.
- Giant had no 2026 change, and his best list wins 71.6% over 587 battles.
- Lightning hits a Crown Tower for 265, down from 286, and its best list wins 72.1% over 736.
- Prince had no 2026 change, but his best list wins only 52.5%, and one of seven lists tops 50%.
- Only six tracked decks run the Elixir Collector, so its data is thin.
The Giant Prince Lightning List, Priced Card by Card
The big idea. Build elixir early, then attack two lanes at once. The Giant pushes one side, and the Prince punishes the other.
Matchups. Against Inferno Tower decks, bring Zap and Lightning. Against Minion Horde, the Fire Spirit and Zap help. Against fast cycles, the Collector is a risk. The rule: never place the Collector when you are under pressure.
| Card | Elixir | Job in the deck | 2026 status |
| Giant | 5 | Tank and win condition | No 2026 change; best list 71.6% over 587 |
| Prince | 5 | Second lane threat | No 2026 change; best list 52.5% over 1,300, only one of seven above 50% |
| Mega Minion | 3 | Tank killer and air defense | No printed list above 50% (Hero 47.7%, base 44.7%) |
| Musketeer | 4 | Ranged damage | No 2026 change; Evo and Hero lists mostly 53% or more, best Hero 62.1% |
| Zap | 2 | Cheap reset | Crown Tower damage 58 to 48 on June 1; Evo Zap 77.0% over about 1,000 |
| Fire Spirit | 1 | Cheap swarm answer | Hitpoints 230 to 215 (Aug 4), damage 207 to 215 (Sep 16); best list 62.9% over 707 |
| Lightning | 6 | Resets Inferno and kills defenders | Crown Tower damage 286 to 265 on June 1; best 72.1% over 736 |
| Elixir Collector | 6 | Extra elixir for the push | Only six tracked decks run it; touched in the October patch |
The table shows each card’s price, role and 2026 note.
Zoom out. A six-elixir spell and a six-elixir building make this deck top-heavy. If Lightning loses more tower damage, the finisher gets worse, and the whole deck depends on the Giant. A weaker Giant would slow the whole plan, and that slowdown is the first negative to watch.
What Changed in 2026
The short version. The Giant, Prince and Musketeer did not change. Lightning hits a tower for 265, not 286. Zap hits for 48, not 58. Fire Spirit has less health but more damage. Mega Minion has no printed list above 50%.
Final word. The Giant and Lightning carry this list. Level those two first and the rest follows.
Plain talk. This is a simple beatdown list. It works when you play it patiently.
One more way to see it. The Collector is a savings account, and the Giant is the big purchase. The Prince is the second purchase, made the same day.
In plain English. The Giant stays strong, Lightning hits a bit softer, and the cheap cards changed a little. The plan is the same, only a bit slower at the end.
Claims, rechecked. The write-up places this deck in Arena 7 and calls the Giant and Prince pairing a favorite. The Arena 7 label is the author’s pick, not a rule. The data supports the Giant and Lightning, but it does not back the Prince with strong results. Treat every figure as a starting point, not a rule.
The fine print. The Giant’s 71.6% and Lightning’s 72.1% carry the data. The Prince is the soft spot at 52.5%. The Musketeer’s Hero lists reach 62.1%, so she is the quiet star. The Elixir Collector has too few decks to judge.
Card pages: Giant, Prince, Lightning, Elixir Collector and Musketeer.
Zoom in. The original calls this a favorite pairing, and the Prince does bring a second lane. But a six-elixir building can lose to one Rocket, so place it where the opponent cannot reach it. If the Lightning slips in a coming patch, expect the deck to feel clumsy until you adjust.
How to Play It Today
Place the Collector first. The bank builds while you defend. Wait to push until you hold a clear elixir lead.
Last tip. Keep the Zap for the Inferno Tower. If it is gone, the Giant walks.
Last word. Short games reward a clear plan, and this list gives you one. Learn the first two plays, then trust the rest to follow.
Quick recap. Collector, Giant, Prince, Lightning. Bank first, push second.
Reality check. A big push can fail to one good counter. Keep a plan for the second wave.
Bottom line. Pick this list if you like big pushes and own the epics. Bank elixir, push two lanes, and reset the defense.
Worth knowing. The same page shows other Giant decks for other arenas. This one is the Arena 7 list, with Lightning to reset the tower defense.
Upgrade order. Level the Giant, Prince and Lightning first. The Musketeer and Mega Minion come next. The Collector, Zap and Fire Spirit can wait.
Tips. Use the Mega Minion to kill tanks and answer air. Keep the Fire Spirit for swarms and the Musketeer behind your tank. Open the linked card pages before you queue, since one balance patch can flip a trade.
Break the Inferno Tower. Use Zap or Lightning to reset it, then let the Giant walk. Lightning also kills the defenders behind it.
Elixir math. Lightning and the Collector cost 12 of the 32 elixir. The other six cost 20, or 3.3 each. So the deck is heavy, but its cheap cards still cover the gaps.
Try it yourself: the Clash Royale Deck Builder can open Giant Prince Lightning Deck with all eight cards placed. Its average cost is 4.0 elixir. Treat it as a classic list, since the tracker holds no win rate for it.
Zoom out again. Beatdown decks ask for patience, and the game keeps getting faster. A fast cycle that punishes the Collector early would make the whole plan awkward.
Frequently Asked Questions
Is a Giant Prince Lightning deck good in 2026?
Giant’s best list wins 71.6% and Lightning’s best wins 72.1%, but this exact list has no tracker sample, so test the Prince slot first.
What is the average elixir cost?
32 elixir across eight cards, or 4.0 on average.
What does the Prince add to a Giant deck?
A second lane threat, so the opponent cannot defend one big push.
How do you beat the Inferno Tower?
Reset it with Zap or Lightning, then send the Giant.
Does this deck need epic cards?
Two. Prince and Lightning are epics.
Original Guide, Kept in Full
The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.
Hey guys it’s Ash and today I’ll be sharing a mega post for all players, all arenas, centered around the very special Giant.
We’re going to go through the best decks and battling tutorials for all arenas!
Image shared by Clash-A-Rama
Best Clash Royale Giant Decks
Throughout the history of Clash Royale, the Giant had always been one of the deadliest offensive troops in the game. He costs 5 Elixir and directly targets buildings and crown towers. For only 1 more Elixir, he has more than twice the HP of a Hog Rider. Not only that, he hits hard with his big fists. He’s slow, but that’s actually a big advantage for him because you can play the Giant at the back, and by the time he gets to the bridge, you’ll have all your Elixir back, which allows you to create very big and powerful combinations that are very hard to stop.
Arena 1, 2 and 3
Here are three decks that I recommend beginners in Arenas 1, 2, and 3 use with the Giant. The Giant is easily the best card in these arenas.
- Arena 1-3 = Giant, Musketeer, Witch, Fireball, Arrows, Goblins, Spear Goblins, Knight
- Arena 1-3 = Giant, Prince, Musketeer, Bomber, Arrows, Fireball, Goblins, Spear Goblins
- Arena 1-3 = Giant, Baby Dragon, Mini P.E.K.K.A, Archers, Fireball, Arrows, Spear Gobs, Goblins
Arena 4








The best counter to the Giant is the Inferno Tower, but you won’t see much of the Inferno Tower until Arena 5, where it’s unlocked. And so, for Arenas 1 to 4, the combination of Giant, Witch, Musketeer and/or Mini Pekka is the deadliest combination, simply because there’s really no way to stop it. The Witch can instantly destroy a Skeleton Army, especially now that she one shots the Skeletons. The Mini Pekka, with it’s really high DPS can destroy support killers like Knight or Prince, when behind the Giant. Not to mention, Fireball will not kill equal level Musketeer, Witch, or Mini Pekka behind a Giant.
Arena 5 & 6








Giant with Goblin Barrel is a super deadly combination in Arena 5 and 6 because you’re very rarely going to see the Legendary Log, which is the best counter to Goblin Barrel. While you unlock Zap Spell at Arena 5, meaning most people will have very low level Zap Spell. This makes the Goblin Barrel a very overpowered card, especially when you have a Giant to distract their Arena Tower, and especially when you can bait their spell with Skeleton Army. For Inferno Tower, we can use Minions to distract and Zap Spell to reset Inferno. You can use the Witch and Zap Spell to instantly kill Skeleton Army.







Giant with Balloon is another OP combination in Arenas 5, 6, and 7. Simply play the Balloon behind the Giant, and it becomes super difficult to stop it from destroying a tower, especially in the lower Arenas where there aren’t many good defensive options. The best counter to Giant + Balloon is the Inferno Tower, so we have Zap Spell to reset the Inferno Tower and Minions to distract and kill. Minion Horde is another big weakness to Giant Balloon, but we can instantly kill them with Arrows or Fire Spirits.
Arena 7








Pairing the Prince with Giant is one of my favorite combinations. This is a very deadly Giant beatdown deck that takes advantage of the Elixir Collector. With Elixir Collector placed down, you have lots of Elixir in reserve that can build up quickly and allow you to completely overwhelm your opponent. This deck has the advantage of destroying your opponent on two lanes, by making a push with your Giant on one lane and Prince on the other lane. The Lightning Spell is an excellent spell used with the Giant as you can use it to destroy and reset Inferno Tower. You can also reset Inferno with Zap, so you have lots of ways to get through tough defenses.
Arena 8, 9 and 10








Giant with Bowler is a very intimidating combo in the higher arenas, especially when the Bowler can push back or destroy more than half the troops in the game. Coupled with Elixir Collector and Poison, this deck provides you with one of the strongest single lane attacks in the game.








Another super deadly combination with Giant and Bowler is adding Graveyard to the mix. If your opponent has Inferno Tower to stop Giant and Bowler, then what are they going to do when you use Graveyard with Poison instead? This deck has multiple ways of collapsing your opponent’s defense with multiple powerful combinations.
Sources
Researched from the following (no links, listed for transparency):
- CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
- SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
- Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
- The original clash.world page (2016 to 2024), kept in full below