Giant Skeleton Mother Witch Deck: A 4.3 Elixir Clone Plan

By Krux · Deck Building · Oct 13, 2026

AI Overview: This Giant Skeleton Mother Witch deck averages 4.3 elixir and is built around a Clone spell. In 2026 the Giant Skeleton’s death bomb changed on May 4 and Barbarians gained hitpoints, though this exact list has no tracker sample. Each card below gets its current cost and a 2026 reality check, so keep reading.

Last Updated: October 2026

Key Points:

  • The deck costs 34 elixir, which is 4.3 on average, and it is the heaviest in this batch.
  • Giant Skeleton lost 7.1% hitpoints on May 4; the death bomb rose 28.7% on troops and fell 35.6% on towers. Its best list wins 72.1% over 1,100 battles.
  • Mother Witch had no 2026 change; her best list wins 69.6% over 1,200 battles, but only two of eight printed lists are above 50%.
  • Clone had no change, and its best list wins 54.3% over 1,500 battles, with the Giant Skeleton in seven of the eight printed lists.
  • Barbarians gained hitpoints on August 4, 691 to 716, and the Hunter’s best list wins 56.9%.

The Giant Skeleton Mother Witch List, Priced Card by Card

motherwitchClash Royale Skeleton BalloonClash Royale Clone SpellClash Royale Flying Machine
Clash Royale BarbariansClash Royale Giant SkeletonClash Royale Cannon CartClash Royale Hunter

The idea is simple. Build a push with the Giant Skeleton, curse the defenders with Mother Witch, and Clone the group at the right second.

CardElixirJob in the deck2026 status
Mother Witch4Curses troops into pigsNo 2026 change; best list 69.6% over 1,200, two of eight lists above 50%
Skeleton Barrel3Splitting threat and air baitNo 2026 change; best list 55.6% over 829, three of eight lists above 50%
Clone3Doubles the push at the right timeNo 2026 change; best list 54.3% over 1,500, Giant Skeleton in seven of the eight printed lists
Flying Machine4Ranged air defenseNo 2026 change; best list 57.8% over 1,200, two of eight lists above 50%
Barbarians5Cheap ground defenseHitpoints 691 to 716 on August 4; best list 53.1% over 731
Giant Skeleton6Win condition with a death bombHitpoints down 7.1%, death bomb up 28.7% on troops and down 35.6% on towers (May 4); best list 72.1% over 1,100
Cannon Cart5Ground damage dealerNo 2026 change; best list 69.7% over 1,400, four of seven printed lists above 64%
Hunter4Close-range anti-tank damageNo 2026 change; best list 56.9% over 937, only one of seven above 50%

The table lists all eight cards, their elixir costs and where each stands after the 2026 patches.

A Clone deck is only as good as its timing. The negative effect: the Clone spell’s best list wins 54.3%, barely above half, so even the best build gives little margin for a missed timing, and a 4.3 average elixir leaves no room to recover.

What Changed in 2026

The Giant Skeleton has fewer hitpoints, and its death bomb now hits troops harder and towers softer. The Barbarians are slightly tougher. Mother Witch, Clone, Cannon Cart and the Hunter are as they were before.

Claims, rechecked. The deck averages 4.3 elixir. The official costs confirm it, 34 over eight cards. The line that the Clone is the key to the deck holds in the data: the Giant Skeleton appears in seven of the eight printed Clone lists.

The weak spots. The Hunter’s best list wins 56.9%, and only one of seven printed lists is above 50%. The Flying Machine’s best list wins 57.8%, with two of eight above 50%. The Cannon Cart’s best list wins 69.7%, and the Giant Skeleton’s 72.1%.

Card pages: Giant Skeleton, Mother Witch, Clone and Cannon Cart.

The Giant Skeleton’s death bomb now does less to towers. The negative effect: the bomb that finishes a tower falls 35.6% weaker on towers, so the push has to find its damage somewhere else, and a deck at 4.3 elixir has little to spare.

How to Play It Today

Here’s the thing: not to Clone a single troop. Wait until the push has several units close together, then cast Clone so the whole group doubles. Keep the Mother Witch behind the tank so her curse reaches the defenders.

Tips. Do not Clone a single troop. Use the Barbarians as a quick defense that can then be cloned with the Mother Witch. Keep the Hunter for tanks that walk into the middle of the arena, and the Flying Machine for air troops.

Translation: start with a cheap card, let the opponent spend, then build the push in the back. The Skeleton Barrel and Flying Machine cover the air, the Barbarians and Cannon Cart cover the ground, and the Hunter finishes tanks. Count your elixir before you commit to Clone.

Elixir math: the Giant Skeleton and Clone cost 6 and 3, and the Cannon Cart 5. Together with the Mother Witch’s 4, that is 18 of the 34 elixir on four cards. The other four cost 16, exactly 4 each.

Try it yourself: pull Giant Skeleton Mother Witch Deck into the Clash Royale Deck Builder and play with the numbers. It averages 4.3 elixir. It is a classic list rather than a tracked one, which means no 2026 win rate.

About Clone timing as the main skill. The negative effect: a late Clone leaves the bomb and pigs in the wrong place, and with a heavy hand a mistake can cost a tower before you can cycle back.

Frequently Asked Questions

Is the Giant Skeleton Mother Witch deck good in 2026?

The Giant Skeleton’s best list wins 72.1% and Mother Witch’s best wins 69.6%, but this exact list has no tracker sample, so test the Hunter slot first.

What does the deck cost on average?

34 elixir in total across eight cards, an average of 4.3.

When should Clone be cast?

When several troops are close together. Never to Clone a single troop.

What changed for the Giant Skeleton?

On May 4 he lost 7.1% hitpoints, and his death bomb rose 28.7% on troops and fell 35.6% on towers.

What does Mother Witch do?

She curses enemy troops, which turn into pigs when they die.

Original Guide, Kept in Full

The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.

Hey Clashers! It’s Krux here, and I am back again with some December chills and a new Clash Royale Deck guide. We are just into the latest Clash Royale season called Logmas. The Christmas season based Logmas looks great to the eyes. Also in the game, a new card has been introduced called the Mother Witch. If you were on a break and missed it, you can go to Mother Witch Full Info and get yourself acquainted with the purple witch. Today we will see a deck with the new legendary in Clash Royale. This Mother witch deck is easy to use and you don’t have to worry about outwitting your opponent twice in a minute.

Giant Skeleton Mother Witch Deck

motherwitchClash Royale Skeleton BalloonClash Royale Clone SpellClash Royale Flying Machine
Clash Royale BarbariansClash Royale Giant SkeletonClash Royale Cannon CartClash Royale Hunter

This Giant Skeleton Mother Witch deck has an average elixir cost of 4.3. It is higher than 4 which means it is a heavy deck. Decks lesser than 4 average are fast and can be cycled.

Deck Cards

  • Mother Witch: Our main defence card, especially for swarms and multiple tiny troops. Also, support for the tank.
  • Skeleton Barrel: The low elixir offensive card to bring out the spells and build pressure.
  • Clone: You know what is this for. If not, read the guide below.
  • Flying Machine: Our flying support for the Giant Skeleton to keep the push alive.
  • Barbarians: Another defensive card to stop tanks and other big enemies. Not to be wasted.
  • Giant Skeleton: The highest elixir card and our win-condition.
  • Cannon Cart: Very good defence and counter push troop.
  • Hunter: Our main air defence for balloons and dragons.

Deck Strategy

Opening: This Clash Royale deck is not the one which allows you to do anything like the first move. If you have Skeleton Barrel in the opening hand, let it swiftly go to their Princess Tower and defend. It will reveal their Log or Zap or other spells. It may also be countered by a gang of goblins, so use your Hunter as the defence in that case. Depending upon their card, you will use the Cannon cart or the Barbarians as a defence. For instance, if they place a Mega knight for the skeletons from the barrel and think that they can early destroy you with a large push. Then use the other defences. If the opponent makes the first move, defend it with some card which has a counter-push potential. For instance, if they send a Skeleton Barrel or Goblin barrel, use the Barbarians. Never use the Mother Witch to lone defend anything. She can’t counter push on her own.

The right time to clone the push

Pushing: After defending the attack, it’s time to push with all our might. You have defended with hunter or Barbarians and if the elixir bar is going to be full, then place your Skeleton Barrel and Flying Machine as the support for the push. Let them go and see what your opponent uses for defence. At this point, you will use the clone spell. The clone spell should cover all the units in our push. The right moment to use the clone is shown in the picture on the right below.
This will make a nasty mess in the opponent’s arena with the Skeleton barrels bursting and the flying machines taking out the defences. Do not overcommit after this step and just wait for the dust to settle. you will need elixir to defend the counter-push now. You can also place the Mother witch instead of the Flying machine, it depends on what defence the enemy uses. If they use goblins or bats, Mother witch deck rules. She will turn them into hogs and you know what hogs, barbarians, skeleton barrel and their clones mean. A tower down.

End-game: If you got one crown with a push, just cautiously defend your tower till the time runs out. If somehow your opponent saved their tower with 500 hitpoints you will have to play your game again. Also if you made a mistake in pushing or did overcommit, you may see your tower going down. This is the risk of a heavy deck, one grave mistake and you will be watching it collapse. Just defend again with a tank and then build the push with a support card and Clone it. One large push is sufficient most of the times to win the game. Yeah, one push only but this comes with a warning- one mistake only to mess it up too.

Quick Tips: Defend, build a nasty push with Giant Skeleton/Barbarians+Flying Machine/Mother Witch and Skeleton barrel. Clone it at the right time. This is the summary in two sentences.

  • Do not bridge spam anything.
  • Do not use clone on a single troop or just the skeleton barrel. It will be wasted and also clone will be out of the cycle when you push. Dumb way to lose the game.
  • You are full on elixir and you placed Giant Skeleton and Flying machine together at the bridge. You will be crying against the counter push.
  • Start with a defence or put the tanks at the back.

This was the Giant Skeleton mother Witch deck. I hope you win some matches with this Clash Royale deck. Stay tuned with us for more articles and guides. Clash On!

Sources

Researched from the following (no links, listed for transparency):

  • CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
  • SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
  • Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
  • The original clash.world page (2016 to 2024), kept in full below