Giant Skeleton Royal Giant Deck: A 3.8 Elixir Bait Plan

By Krux · Deck Building · Oct 13, 2026

AI Overview: This Giant Skeleton Royal Giant deck averages 3.8 elixir and pairs two big bodies with several cheap cards. Many players call it easy to use and listed 3.9, but today’s official costs add up to 3.75. In 2026 the Giant Skeleton’s best list wins 72.1% and the Zappies’ best wins 66.1%, though this exact list has no tracker sample. Keep reading for the full card breakdown.

Last Updated: October 2026

Key Points:

  • The deck costs 30 elixir, which is 3.8 on average, but today’s official costs add up to 3.75.
  • Giant Skeleton has 7.1% fewer hitpoints, and his bomb hits troops 28.7% harder but towers 35.6% softer (May 4).
  • Zappies attack every 2.3 seconds now, not 2.1, and their best list wins 66.1% over 1,500 battles.
  • Bomber damage fell from 225 to 212 on September 8, yet his best list wins 68.7% over 1,400 battles.
  • Goblin Barrel’s first hit comes 0.3 seconds in, not 0.4 (October 6), and Earthquake’s best list wins about 64% over about 2,000.

The Giant Skeleton Royal Giant List, Priced Card by Card

Clash Royale Giant SkeletonClash Royale Royal GiantzappiesClash Royale Hunter
Clash Royale earthquakeClash Royale Spear GoblinsClash Royale BomberClash Royale Goblin Barrel

Here’s the thing: This is a Double Giant bait deck that is easy to use. The idea is simple. Two big bodies and many cheap cards make the opponent spend spells, and the Goblin Barrel and Royal Giant punish whatever is left.

CardElixirJob in the deck2026 status
Giant Skeleton6Big defender that drops a bombHitpoints down 7.1%, death bomb up 28.7% on troops and down 35.6% on towers (May 4); best list 72.1% over 1,100
Royal Giant6Win condition and building chaserNo 2026 change; Evolution lists 56.9% to 79.8%
Zappies4Stun support and defenseHit speed 2.1 to 2.2 (Aug 4) then 2.3 seconds (Sep 8); best list 66.1% over 1,500
Hunter4Air defenseNo 2026 change; best list 56.9% over 937, only one of seven above 50%
Earthquake3Spell for buildings and fragile troopsNo 2026 change listed; 12 decks tracked, best (Evo Valkyrie and Evo Firecracker) about 64% over about 2,000
Spear Goblins2Cheap anti-air and swarm defenseHit speed 1.7 to 1.6 seconds on August 4; best list 54.9% over 915
Bomber2Splash supportDamage 225 to 212 on September 8; best list 68.7% over 1,400, one of six lists above 50%
Goblin Barrel3Second win conditionBest list 65.4% over about 1,500; first hit 0.4 to 0.3 seconds on October 6

Below, every card gets its cost and a 2026 status check.

A bait deck lives on the opponent’s spell choices. The negative effect: the Zappies now stun less often, so the Royal Giant gets less protection from the support card meant to guard it.

What Changed in 2026

The Giant Skeleton has fewer hitpoints now, but his death bomb hits troops harder and towers softer. The Zappies stun a little less often, since they attack every 2.3 seconds, not 2.1. The Bomber hits for 212, not 225. The Goblin Barrel lands its first hit sooner, 0.3 seconds instead of 0.4.

Claims, rechecked. The average is 3.9 and that the deck needs little skill. The official card costs add up to 30, so the average is 3.75, shown as 3.8. The ‘little skill’ line is an opinion the data cannot test, and this exact list has no sample.

The weak spots. The Hunter’s best list wins 56.9% over 937 battles, but only one of seven printed Hunter lists is above 50%. The Spear Goblins’ best list wins 54.9%. The Giant Skeleton, Zappies and Bomber all have best lists above 66%, so the Hunter is the weaker air defense of the group.

Card pages: Giant Skeleton, Zappies, Hunter and Earthquake.

Earthquake has stayed a niche card, with 12 tracked decks, mostly Hog Rider lists. The negative effect: a spell few opponents expect is a surprise at first, but a surprise fades fast, and a bait deck with a niche spell has little to fall back on once the opponent knows.

How to Play It Today

The Bomber goes behind the Royal Giant, and the Spear Goblins join after the opponent uses a Barbarian Barrel or another defense.

Tips. Do not bridge spam either giant without support. Do not waste the Hunter, since it is the main air defense. If the Goblin Barrel is used as a defense, the game is already going badly. After a defense, put the Giant Skeleton at the bridge with the survivors behind it, and the Royal Giant in the other lane.

Translation: defend with the Hunter, Spear Goblins and Zappies, which all hit ground and air. Put the Zappies behind the Princess tower to stun Princes and Valkyries, and keep the Hunter for Dragons and Balloon. If the push is nasty, put the Giant Skeleton in the middle, but remember it costs 6.

Elixir math: the Giant Skeleton and Royal Giant take 12 of the 30 elixir. The other six cost 18, exactly 3 each. When the Giant Skeleton counter-pushes in one lane, the Royal Giant goes in the other, a 12-elixir double threat before any support.

Try it yourself: Giant Skeleton Royal Giant Deck is one tap away in the Clash Royale Deck Builder, preloaded and editable. Its average is 3.8 elixir. No win rate exists for it in the 2026 tracker data.

Against bridge spamming either giant without support. The negative effect: the Giant Skeleton’s bomb now does less to towers, so a lone Giant Skeleton that reaches a tower gives less back than it used to, and an unsupported push costs more than it returns.

Frequently Asked Questions

Is the Giant Skeleton Royal Giant deck good in 2026?

The Giant Skeleton’s best list wins 72.1% and the Zappies’ best wins 66.1%, but this exact list has no tracker sample, so check the Hunter slot first.

What is the average elixir cost?

30 elixir across eight cards, or 3.8 on average. 3.9.

What opens the game?

The Goblin Barrel on the Princess tower, to see the counter. If the opponent waits, the Royal Giant goes at the back.

What is the main air defense?

The Hunter, with the Spear Goblins and Zappies. Keep the Hunter for Dragons and Balloon.

What does Earthquake do in this deck?

It hits buildings very hard and slows troops, so it clears the Bomb Tower and Goblin Hut that block the Royal Giant.

Original Guide, Kept in Full

The text below is the original page, kept in full. It was written between 2016 and 2024, so some details are out of date. The tips and numbers above use 2026 sources.

Double giant deck

Hey Clashers! It’s Krux here, and I am back again with some November wind and a new Clash Royale Deck guide. We are well into the latest Clash Royale season called Treasures of the Old King. Mid-season is a good time to try out new decks if you haven’t already. Push the ladder with some awesome and fun decks we bring you on Clash World. Today we will see the Giant Skeleton And Royal Giant deck which doesn’t require too much skill. easy to use and enjoyable.

Giant Skeleton Royal Giant Clash Royale Deck

Clash Royale Giant SkeletonClash Royale Royal GiantzappiesClash Royale Hunter
Clash Royale earthquakeClash Royale Spear GoblinsClash Royale BomberClash Royale Goblin Barrel

This Double Giant Clash Royale Bait Deck has an average elixir cost of 3.9. This is an easy to use deck with two big guys in it and several low elixir cards.

Deck Cards

Giant Skeleton: The big defence card in this deck with the giant explosion.

Royal Giant: The win condition of this Bait deck and the building chaser.

Zappies: Stunning support card for the Giants and defence card.

Hunter: Our hard counter to dragons, balloon and other air attacks.

Earthquake: The offensive spell card in this Clash Royale Deck to take out fragile enemies.

Bomber: Tiny friend with splash damage, support card.

Spear Goblins: Our low elixir defence card for a number of troops like Mini Pekka, Momma Pekka, and many others.

Goblin Barrel: The second win condition and offensive card of this Clash Royale Deck.

Deck Strategy

Opening: If Goblin Barrel is in your starting hand, you can send those green fiends flying onto their Princess Tower without much thought. This will reveal the opponent’s counter and also force them to use it. If the opponent doesn’t start with their attack, you can start with Royal Giant at the back to start the push. If they try to punish in the other lane or something, keep your Hunter or Spear Goblins ready. If not, go with your push and place Bomber behind the Royal Giant to support it. Also, you will wait for their Barb Barrel or other defence and then place Spear Goblins as the support to take out swarms, minions etc. For the opponent’s building defence like Bomb tower and Goblin Hut, our Earthquake is the answer. With these combinations, you should be able to damage the Tower a good deal with the Royal Giant. Do not overcommit at this stage and let the opponent’s defence come as a counter push.

Defending and cycling: We have Hunter, Spear Goblins, and Zappies as our main support cards in this Clash Royale Deck. All three attack both ground and air troops. Spear Goblins are relatively fragile and should be placed wisely and safely. Zappies can be placed behind the Princess Tower to avoid damage to them and keep stunning Princes, Valkyries and other heavy damage troops. They can also be placed in the middle if there is a Giant or other building chasing tank. Hunter is a heavy-hitter air defence and will be used for Dragons and Balloon. If the Push is a nasty one with tanks and many supports, place the Giant Skeleton in the middle. Think before you do because it takes 6 elixir and you won’t be able to place other defence quickly. After defending, if the defence cards remain alive, you will place the Giant Skeleton at the bridge and the defence troops will be the support. If not you will wait for the elixir build-up to start the cycle again.

Ending: You will start the attack cycle with this Clash Royale deck after the enemy’s counter push. If the Giant Skeleton and the troops are counter pushing a lane, you should place the Royal giant at the bridge in the other lane because the Giant Skeleton already has support. This will build pressure and force out elixir from the opponent. This is the crucial point where the opponent might lose their game, or at least take a heavy amount of damage. After completing, you can again start with the Goblin Barrel or the remaining defensive troops with one Giant. Two cycles at most are enough to take one of the opponent’s tower and win the game.

Tips:

  • Do not bridge spam any of the giants without support. It will jeopardize the deck cycle badly.
  • Do not use Hunter unwisely, it is the main air defence.
  • If you are using Goblin Barrel in this Clash Royale deck as defence, you are in a bad spot.

I hope you liked this deck guide and will earn some crowns in the game. Keep on reading Clash World for more Clash Royale guides, news, and other articles. Clash On!

Sources

Researched from the following (no links, listed for transparency):

  • CryptoAIMeta card guides for these cards, built from RoyaleTracker October 2026 samples and SeeMeta 2026 balance changes
  • SeeMeta, Clash Royale balance changes 2026 (page updated October 2026), read through search summaries
  • Supercell official Clash Royale API, card list (elixir cost, rarity, unlock arena)
  • The original clash.world page (2016 to 2024), kept in full below